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47 Fantasy Adventure Hooks: Bringing Your PCs Together With Style

47 Fantasy Adventure Hooks: Bringing Your PCs Together With Style


The game begins... You find yourselves in a tavern. The warm glow of the hearth casts its bloody light about the smoke-filled room, as weary and grim-faced travelers huddle over their drinks, eying you suspiciously. Suddenly, for no discernible reason, you band together with 4-6 other people you've never met, trusting one another instantly with your lives, your wealth, and your future! If...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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47 Ancient Scrolls, Maps, and Handouts to Spice up Your Game Night

47 Ancient Scrolls, Maps, and Handouts to Spice up Your Game Night


As the faint candle-light flickers about the walls of the underground chamber, your eyes are drawn to an old piece of parchment lying on a table in the corner of the room. A century of dust and debris covers the parchment, but you can just make out the outlines of – something – drawn or written upon it. What do your characters do?       Perhaps...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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47 Ways to Create Great NPCs for Your Campaigns

47 Ways to Create Great NPCs for Your Campaigns


What does it take to create a living, breathing world? GMs and DMs often spend a great deal of time trying to capture and project a certain feel for their games. Mood, setting, depth of character and history - all of these things are necessary for a truly vibrant fantasy world. This might look like a lot of work, and sometimes it is - but for enterprising GMs/DMs, much of the illusion can be achieved...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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47 Quirks and Personality Traits for PCs and NPCs

47 Quirks and Personality Traits for PCs and NPCs


Tark glanced over at his companions with an uneasy look. None of them knew how the barbarian would react to the merchant’s taunting. Two times before they had witnessed him pull a man’s arm out of socket over little more than a misinterpreted phrase. This time, the merchant had insulted him directly.   None of them were close enough to stop whatever...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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Mechanized Men of Mars

Mechanized Men of Mars


The Mechanized Men of Mars is an adventure for Warriors of the Red Planet, a roleplaying game in the tradition of classic style RPG's, also known as original edition, OSR, or retro-clones. Warriors of the Red Planet captures the "Sword and Planet" genre of science fantasy romance, inspired by the works of Burroughs, Vance, Moorcock, Kline, and other novels, movies,...   [click here for more]
Night Owl Workshop  Pay What You Want

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47 Key Concepts for Inventing a Fantasy Race or Culture

47 Key Concepts for Inventing a Fantasy Race or Culture


Men, dwarves, elves, orcs, trolls, and goblins. These races, and many more like them, populate nearly every fantasy world ever created. Their societies, cultures, and histories have been covered in countless books, movies, video and role playing games. Sometimes though, when DM/GMs decide to build their own fantasy world, they realize they need to populate it with their own creations; races, cultures...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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47 Holidays, Festivals, and Special Events for Your Campaign

47 Holidays, Festivals, and Special Events for Your Campaign


It was Eremar, first month of winter. The Festival of the First Snow, now surely but two or three days hence, would mark the passage of yet another year. While all the others in the village would gather in the great hall, hanging decorations and planning feasts, the young hero would sit alone on his uncle's porch, absent-mindedly drawing a whetstone across the old iron sword of his father....   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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One Session Kit: K2 Assault on Mistrunner Village

One Session Kit: K2 Assault on Mistrunner Village


The thunder of the falls is nearly deafening; the mist is nearly blinding. Even so, your mules seem cheerful as they pick their way up the narrow stone path. Another turn around the canyon, and before you stretch the great Mistrun Falls. It’s a breathtaking sight. But out of the houses’ windows, there is smoke curling. And over the roar of the falls suddenly you hear screams. ...   [click here for more]
Coldlight Press  Pay What You Want

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47 System-Neutral Artifacts and Magical Items for Your Campaigns

47 System-Neutral Artifacts and Magical Items for Your Campaigns


The corridor widens ahead of you, and just beyond the piled corpses of the creatures that attacked you but a moment before, you see a large, oaken chest lying partially open against the wall. The light of your torches reflects off of something - odd - lying next to it on the floor. Your senses are drawn to this strange object, and you reach forth your hand to retrieve it...    47...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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47 Battle Tactics and Strategies for your Military RPG Campaign

47 Battle Tactics and Strategies for your Military RPG Campaign


Military-heavy storylines in a tabletop role playing game can be extremely fun, combining the excitement of standard RPG action with the epic scope and scale of huge battles, massive sieges, and harrowing marches through enemy territory. While many RPG systems have rules for conducting mass combat (some even go into detail when it comes to morale, units, and formations),...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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The Demon Stones (Pathfinder)

The Demon Stones (Pathfinder)


THE DEMON STONES When huge stones fall out of the night sky, A deadly curse settles over Gravencross. Help the village exorcise the Demon Stones. “The sun had set an hour ago, and the rain lashed down and the wind howled on the dark moor. A storm this late in the season was unusual, but this one seemed different. The clouds were more menacing,...   [click here for more]
MonkeyBlood Design  Pay What You Want

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The Demon Stones (Swords & Wizardry)

The Demon Stones (Swords & Wizardry)


THE DEMON STONES When huge stones fall out of the night sky, A deadly curse settles over Gravencross. Help the village exorcise the Demon Stones. “The sun had set an hour ago, and the rain lashed down and the wind howled on the dark moor. A storm this late in the season was unusual, but this one seemed different. The clouds were more menacing,...   [click here for more]
MonkeyBlood Design  Pay What You Want

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47 Gods and Heroes for Your Campaign World

47 Gods and Heroes for Your Campaign World


From within the fires of the World-Forge, beings of immense power and knowledge emerged, their flesh made of equal parts starlight and aethera. The greatest and most cunning of these beings struck the Forge with great fury, shattering the adamant into billions of shards, ensuring no other such beings would ever be created. The shards of the World-Forge became the stars and planets,...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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47 Motivations, Secrets, and Backstories For Your RPG Character

47 Motivations, Secrets, and Backstories For Your RPG Character


Everyone knew what was coming. It never took long for Ashel to find an outlet for his constant anger, and the hosteller fit the bill nicely. As the big Thranduin raised his fist to deliver the first of what would likely be many blows upon the hapless fellow, a woman’s voice called out from the stairs. Looking up, Ashel gritted his teeth. To everyone’s surprise, he lowered...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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Guardians: Power of Fear

Guardians: Power of Fear


A Guardians superhero adventure for levels 1-3 Includes: 10 super-powered NPC’s, A new super power, & Multiple Maps Marcus Grimwood, once known as the Teklord until he retired from superhero duties, was a genius super inventor from a family of wealthy industrialists. After tragically losing his partner, and the failure of his brilliant inventions to be accepted by the...   [click here for more]
Night Owl Workshop  Pay What You Want

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Ships of Shade Space

Ships of Shade Space


A bevy of ships to light up the darkness of space in your OSR/Whitebox and specifically White Star campaigns. First in a series of books detailing the hyper dimensional space known to star-farers near and far as SHADE SPACE. ...   [click here for more]
Leviathan Publishing  Pay What You Want

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(5e) Age of Expansion #01: Introduction to Corelad

(5e) Age of Expansion #01: Introduction to Corelad


Age of Expansion is a series centered around Corelad, my 5th Edition campaign setting. Features A new fantasy world with exploration, steampunk, and colonialism themes A general overview of the world and its history Brief overview of the gods 21 gods and the six categories of gods Summary of the races in the world Overview and stats for a new player race, the toskr Printer-friendly...   [click here for more]
Zargo Games  Pay What You Want

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(5e) Age of Expansion #02: Mystery of the Fey Crater I

(5e) Age of Expansion #02: Mystery of the Fey Crater I


Age of Expansion is a series centered around Corelad, my 5th Edition campaign setting. Features Explore the Fey Crater, a hostile and magical area run by the Archfey Two new monster templates, the fey scarred and the fey born Overview of Jaxus, god of masks, and his worshippers Magic item, Mask of Jaxus Information on the racial makeup of the Fey Crater Overview and stats...   [click here for more]
Zargo Games  Pay What You Want

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47 Tips for Running a Great Convention Game

47 Tips for Running a Great Convention Game


The myriad sights, the noise, the new faces at the table - running a game at a convention is one of the more hectic and rewarding experiences you could imagine. If done correctly, you can showcase your talents, give a great demo for your system, and meet some interesting new friends along the way. This supplement was designed with both newbies and con-veterans alike in mind;...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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Optional Skill Resolution Rules

Optional Skill Resolution Rules


"Can my fighter sneak up on the goblin?" "Can my magic-user convince the captain of the guard to let us into the dungeon?" "Can my cleric jump over that wall?" Answer these questions and more with Optional Skill Resolution Rules. Simple, flexible, and narrative, OSR2 gives players tools to customize their characters. Make up a fighter who's knowledgeable about ancient civilizations,...   [click here for more]
Spes Magna Games  Pay What You Want

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(5e) Druids of the Waterways

(5e) Druids of the Waterways


Expand your options for nautical campaigns with three new druid circles themed around the ocean. Features Three new aquatic druid circles The swashbuckling druids of the circle of the anchor The reclusive druids of the circle of the deep The life-protecting druids of the circle of the reef Printer-friendly version And...   [click here for more]
Zargo Games  Pay What You Want

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(5e) Bringer of the Apocalypse: A Warlock Patron

(5e) Bringer of the Apocalypse: A Warlock Patron


Herald the end times with this apocalyptic warlock patron. Features A full expanded spell list of cataclysmic spells for your warlock Four apocalyptic features unique to the subclass Four new eldritch invocations, three of which can be taken by warlocks without this subclass A guide for GMs or players on how to spice up the patron itself A guide to understanding the timeline...   [click here for more]
Zargo Games  Pay What You Want

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(5e) Extra Fighter Archetypes

(5e) Extra Fighter Archetypes


Expand your fighter's options with two new archetypes. Features Use your piety or determination to power yourself with the devoted warrior Embody the power of dragons and use their iconic breath weapons with the dragon vanguard Two original illustrations by Kelsey Peterson Printer-friendly version And check out my other products on RPGNow...   [click here for more]
Zargo Games  Pay What You Want

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(5e) Familiar Folio: Desert Critters

(5e) Familiar Folio: Desert Critters


Add six new desert creatures to your games that can be used as familiars or animal companions. Features Three new familiars: the black-tailed jackrabbit, the nine-banded armadillo, and the redknee tarantula Three new animal companions: the dama gazelle, the red kangaroo, and the wild...   [click here for more]
Zargo Games  Pay What You Want

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(5e) MicroGrimoire #02

(5e) MicroGrimoire #02


Six new options for spellcasters of all classes. Features Six new spells: doff/don, free samples, grace, grass mound, held timer, and synthetic doppelgänger Three quotes from adventurers familiar with the spells Printer-friendly version And check out my other products on RPGNow Age of Expansion #01 Age of Expansion...   [click here for more]
Zargo Games  Pay What You Want

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(5e) Caribou and Flying Reindeer

(5e) Caribou and Flying Reindeer


For this holiday update, add festive caribou to your game and enjoy a dark twist on the story of flying reindeer. Features A new creature compatible with the beast master animal companion rules, the caribou Learn the dark secrets behind the festive holiday animals, flying reindeer Printer-friendly version And check out my other products...   [click here for more]
Zargo Games  Pay What You Want

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(5e) MicroGrimoire #03

(5e) MicroGrimoire #03


Six new options for spellcasters of all classes. Features Six new spells: chaos eruption, drawn together, forceful missile, surge of valor, thunderous missile, and toxic missile Printer-friendly version And check out my other products on RPGNow Age of Expansion #01 Age of Expansion #02 Druids of the Waterways Extra...   [click here for more]
Zargo Games  Pay What You Want

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