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Dreams of the Red Wizards: Scourge of the Sword Coast (D&D Next)
by Wizards of the Coast

Ghosts of Dragonspear Castle chronicled the efforts of the Red Wizards to unlock the power of elemental nodes located in an abandoned temple dedicated to the Princes of Elemental Evil. A gate to the Nine Hells lay open for some time, spewing devils and smoke.

The heroes who closed the gate could not know it then, but amid the chaos of battle, another threat emerged.

Dreams of the Red Wizards: Scourge of the Sword Coast (D&D Next)
 
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Nile War Gods

Nile War Gods


The Netjer Pantheon's Gods number in the thousands, although a select few have captured the World's eye. In Nile War Gods, learn about three of their number who are less well-known, but are dedicated warriors for the pantheon nonetheless.  This product includes:  Descriptions, Callings, and Purviews for three lesser Netjer: Anhur, Montu, and Satis.  Three new relics, one that...   [click here for more]
Onyx Path Publishing  $0.50

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After Hours, Protocol One-Sheet

After Hours, Protocol One-Sheet


“It was another one of those big box furniture stores. It was closing soon, but all we needed was some silverware and place mats. In and out. Right?”   North Platte, Nebraska. Population of roughly 25,000 people, but the largest city for miles and now home to the latest addition to massive bargain furniture emporium chain — Freya’s. Store Hours are 9 to 9 everyday...   [click here for more]
post world games  $0.99 $0.69

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The Fading Hours, Protocol One-Sheet

The Fading Hours, Protocol One-Sheet


“The messenger of death wields the scythe of man’s damnation.”   Jackson Tate sits on death row, waiting for the electric chair. Though Tate was convicted of the ritual slaughter of nine people, only eight bodies were found. To the majority of people, this is a meaningless oversight, but to paranormal investigators, the last body might be the key to Jackson’s entire stratagem....   [click here for more]
post world games  $0.99 $0.69

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Tu Me Manques, Protocol One-Sheet

Tu Me Manques, Protocol One-Sheet


Il y a six ans, Stéphanie Leblanc mourut. Sa famille a essayé de passer à autre chose, ramassant les morceaux de leurs vies brisées. Mais le deuil ne semble jamais finir. Dès que la guérison commence, un autre fragment de son passé apparaît. Un médaillon. Un anneau. Une photo. Une vieille lettre. Chaque jour apporte une nouvelle douleur. La semaine dernière, le mari de Stéphanie est tombé...   [click here for more]
post world games  $0.99 $0.69

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Minimalist Descriptive Combat

Minimalist Descriptive Combat


This is a minimalist descriptive combat. One-page, easy, d6 system, no hitpoint, skill-based, and that might be able to be used with several core systems. It uses standard d6 dice. It is small, only this cover page and one page system. It can however be expanded by using the 12x12 descriptive critical charts It is uses a small amount of words to describe if a melee or ranged weapon hits an enemy,...   [click here for more]
Ken Wickham  $1.00 $0.75

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Minimalist Descriptive Martial Art Strikes

Minimalist Descriptive Martial Art Strikes


Kongor punches his fist into the demon’s rib cage cracking ribs doing major damage. This is a minimalist descriptive martial art striking attack system. It can be used with the Minimalist Descriptive Combat system to help specify the types of unarmed combat strikes. One-page, easy, d6 system, no hitpoint, skill-based, and that might be able to be used with several core systems. It uses...   [click here for more]
Ken Wickham  $1.00 $0.75

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Minimalist Elemental Effects

Minimalist Elemental Effects


This is a mini fire, ice, and electrical damage resolution system for powers, magic, technology, weapons, or natural causes.   Marfos the wizard fighting with fire powers, angerly attacks the orc caster  using his fire rage.   ...   He burns deeply into the orc’s ribcage doing major damage.   This is a minimalist burning,...   [click here for more]
Ken Wickham  $1.00 $0.75

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Minimalist Martial Art Grappling

Minimalist Martial Art Grappling


Kongor grabs the demon from behind around the thorax with his left arm, squeezes until he feels chest muscles severally strain, and with the other forearm wraps around the demons neck squeezing hard.    The demon struggles several seconds until it goes limp, unconscious   This is a minimalist martial art grappling attack system....   [click here for more]
Ken Wickham  $1.00 $0.75

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Minimalist: Fear, Disgust, & Madness

Minimalist: Fear, Disgust, & Madness


This is a mini fear, insanity, and disgust resolution system.    Kongor hits the demon with maximum damage, cutting the demon in half.   Kongor sits there a minute. He then doubles over vomiting all over the ground.    Kongor’s eyes glaze over and he stares into evil,...   [click here for more]
Ken Wickham  $1.00 $0.75

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Nightmare at the Bloody Bowl-O-Rama

Nightmare at the Bloody Bowl-O-Rama


Micro Mutants RPG Mini Dungeon #1 You know that the bowling alley attached to the mall is large. Huge even. It was the sort of place that housed huge corporate and school sponsored parties . . . if your corporation or school enjoyed torturing its employees and students with embarrassing bowling sessions which were sure to be ridiculed for months to come.  In...   [click here for more]
Micro RPG  $0.99 $0.79

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Rampage at the North Pole

Rampage at the North Pole


Micro Mutants RPG Mini Dungeon #2 It's Christmas time in the apocalypse, and word is that somewhere in this huge sprawling mall are the leftovers of the little North Pole Christmas Village set up from a time long past. If the Christmas Village with Santa’s North Pole workshop still exists somewhere in the mall, maybe you’ll want to stop by. Who knows...   [click here for more]
Micro RPG  $0.99 $0.79

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A Dark and Stormy Knight (3.5)

A Dark and Stormy Knight (3.5)


The unusually violent storms in these parts often drive motley collections of intelligent beings to take shelter together for a time. The tradition of storm-peace ensures that all grudges are suspended for the duration of the storm. But some shelters are safer than others, and not all beings honor the storm-peace. The PCs discover hidden perils inside the isolated tor where they have taken shelter...   [click here for more]
Wizards of the Coast  $0.99

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A Frigid Demise (3.0)

A Frigid Demise (3.0)


A new mini-module by Dungeon Master's Guide author Monte Cook introduces us to a wily white dragon named Charasta. Drop A Frigid Demise, into your new Forgotten Realms campaign in the North of Faerûn, or use it in any setting you like. Dragon encounters are traditionally time consuming and difficult to prepare, so save yourself some time time by picking up this challenging...   [click here for more]
Wizards of the Coast  $0.99

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Amazons vs Valkyries: Domains

Amazons vs Valkyries: Domains


  The Daughters of Ares and the Daughters of Odin…  A Mythic World of Chaos and War…   Amazons vs Valkyries: Domains   Pages: 26 Game System: OGL/5e Genre: Classical Age (Greek/Norse Mythology) The file features nine new divine domains designed for priestesses, seers, and oracles of the ancient world. Within these pages are the following domains: ...   [click here for more]
Bloodstone Press  $1.49 $0.99

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Amazons vs Valkyries: Races (5e)

Amazons vs Valkyries: Races (5e)


  The Daughters of Ares and the Daughters of Odin…  A Mythic World of Chaos and War…   Amazons vs Valkyries: Races   Pages: 25 Game System: OGL 5e  Genre: Classical Age (Greek/Norse Mythology) This file features 6 new races for players including: Fauns: Hedonistic and playful fairies who protect the wilderness from harm....   [click here for more]
Bloodstone Press  $1.49 $0.99

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Amazons vs Valkyries: The Priestess (5e)

Amazons vs Valkyries: The Priestess (5e)


  The Daughters of Ares and the Daughters of Odin…  A Mythic World of Chaos and War…   Amazons vs Valkyries: The Priestess   Pages: 27 Game System: OGL/5e Genre: Classical Age (Greek/Norse Mythology) The priestess is an essential part of every society. Volvas, oracles, prophets, and seers shape the fate of heroes and cultures. They advise...   [click here for more]
Bloodstone Press  $1.49 $0.99

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An Eye for an Eye (3.0)

An Eye for an Eye (3.0)


When your ire has been raised, when you have been wronged, when someone has crossed you too many times -- it's time to contact the Council of Wrath. This small but extremely efficient band specializes in vengeance. And woe to those who find them looking in their direction. The Council of Wrath is an organization of mercenaries that fulfills a need: revenge. Mainly made up of assassins,...   [click here for more]
Wizards of the Coast  $0.99

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Bad Light (3.5)

Bad Light (3.5)


What's happened to the Pearl Tower -- an ancient lighthouse built to warn ships away from a treacherous reef? Ships are disappearing, and the busy part of the trading season is just about to start. Could someone have taken over the lighthouse and wrecked the ships? Drop the latest miniadventure for D&D v.3.5 by Owen K. C. Stephens into any coastal region of your campaign world that has a...   [click here for more]
Wizards of the Coast  $0.99

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Bad Moon Waning (3.5)

Bad Moon Waning (3.5)


When the priestess of Ehlonna was murdered by a werewolf, the townsfolk of Deepwood lost no time in meting out justice, even though the shapechanger turned out to be a trusted friend and neighbor. But his journal has the town worried. Written in an unknown tongue, it seems to contain important pieces of information. Is it a list of other werewolves? Is the threat to Deepwood over, or has it only just...   [click here for more]
Wizards of the Coast  $0.99

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Base of Operations (3.0)

Base of Operations (3.0)


A group of vile humanoids has taken over an old, ruined keep within a day's walk of the nearest town. Local leaders greet this news with alarm, for they don't wish to see a stronghold for evil humanoids so close to their settlement. So they offer a deal to your group of adventurers: Root out the humanoids and you can have the keep as your own base of operations. Base of Operations, a short adventure...   [click here for more]
Wizards of the Coast  $0.99

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Cave of the Spiders (3.5)

Cave of the Spiders (3.5)


Bandits have been preying on the caravan trade of late, and the number of burglaries and kidnappings is on the rise. Such events might not seem all that unusual, except for the bandits' calling card -- webbing! Can the PCs penetrate the bandit lair and slay the leader before any more locals vanish? Drop the latest miniadventure for D&D v3.5 by Skip Williams into any spot in your campaign world...   [click here for more]
Wizards of the Coast  $0.99

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Crypts & Creatures - Beyond Shaleria: The Lunar Handbook

Crypts & Creatures - Beyond Shaleria: The Lunar Handbook


Beyond Shaleria: The Lunar Handbook Welcome to Azrah Shaleria's verdant moon; the crystal jewel of the cosmos. A place where psionics reign over magic. Explore a realm with over 5000 years of history. Azrah contains many wonders, some natural, some decidedly not. Can you defeat the ravenous Mukeeru Psionic Constructs? Perhaps you'll uncover the secrets of the long-forgotten Nirenti?...   [click here for more]
Pick Up & Go Games  $0.99

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Crypts & Creatures - Beyond Shaleria: The Planar Handbook - CC1013

Crypts & Creatures - Beyond Shaleria: The Planar Handbook - CC1013


Beyond Shaleria: Book Two The Planar Handbook Live the Adventure Welcome the Outlands, a place where strange magic is common, and poor planar politics can land you in hot water the most powerful of Gods! Each Realm a place in the heavens, and always prepared to defend it from those who threaten. Have you ever wanted to venture to the most chaotic of realms, travel to Ucurom, where...   [click here for more]
Pick Up & Go Games  $0.99

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Crypts & Creatures Shaleria Campaign Setting

Crypts & Creatures Shaleria Campaign Setting


Shaleria Campaign Setting Welcome to the greatest land of High adventure! The role-playing fantasy world of Shaleria is a place where the wildest adventures and the greatest stories meet. Here the most ferocious magical beasts roam and conniving villains plot their most evil schemes; where magic can be your ally, but a good sword is your best friend. Inside is everything that...   [click here for more]
Pick Up & Go Games  $0.99

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Environmental Impact (3.0)

Environmental Impact (3.0)


A mad druid named Drylle holds a grudge against the forest village of Sumpter, which he views as an unlawful encroachment of civilization upon wild lands. In an effort to drive the villagers away, he has brought unseasonably hot and rainy weather to the area. As a result, the nearby river and lake have flooded several times, and crops in the village gardens and orchards have rotted from excessive moisture....   [click here for more]
Wizards of the Coast  $0.99

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Fallen Angel (3.0)

Fallen Angel (3.0)


In the light of a brilliant new star, a young man arrived mysteriously in the hamlet of Elton. Seemingly in need of aid but unable to communicate with the natives, he was adopted by the village, whose people quickly grew to love him. But after a few short weeks, he was kidnapped in a raid by horrid, buglike monsters led by a blue-skinned ogre. Can the PCs save him before the leader can carry out...   [click here for more]
Wizards of the Coast  $0.99

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Fang, Beak, and Claw (3.0)

Fang, Beak, and Claw (3.0)


Fang, Beak, and Claw involves an evil druid of Malar, his cronies, and a tamed owlbear. Living in a sheltered grove altered by the druid's spells, they are using the beast to harass loggers in the woods and help in their cruel hunts. Fang, Beak, and Claw is a short Dungeons & Dragons adventure for four characters of about 8th level, one of whom should be a ranger or have some skill at tracking....   [click here for more]
Wizards of the Coast  $0.99

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Hasken's Manor (3.5)

Hasken's Manor (3.5)


The residents of Haskenport are worried -- someone is living at the old manor house. The local druid says it's a band of hobgoblins. Are they just looking for a temporary shelter before moving on? Or do they plan to bring a whole tribe to live there when the place is secured? Or do they work for an even worse creature that no one has seen yet? Whatever their reasons for being there, the situation can't...   [click here for more]
Wizards of the Coast  $0.99

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House of the Harpies (3.0)

House of the Harpies (3.0)


A new mini-module by Owen K.C. Stephens challenges PCs with an invigorating adventure. It's not often that a theives' guild needs help. Drop this adventure into your campaign in any wilderness setting or just outside any city. Suitable for four 6th-level characters. Adventure Preview The local thieves' guild survives by hiding outside of town, in the nearby forest. Since the...   [click here for more]
Wizards of the Coast  $0.99

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Into the Frozen Waste (3.0)

Into the Frozen Waste (3.0)


From the publisher's website: A druid in a small frontier town at the edge of the tundra is gathering stalwart companions for a trading venture across the ice. Only the bravest need apply, he says, for survival in this harsh environment is not easy. But is there more to his venture than he lets on? What's a druid doing in the trading business? Who is his mysterious sorcerer client?...   [click here for more]
Wizards of the Coast  $0.99

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Jungle Secrets (3.5)

Jungle Secrets (3.5)


An Adventure for Four to Six 10th-Level Characters Secrets of Xen'drik opened up the unknown continent of Xen’drik, which we first read about in the Eberron Campaign Setting. While not every nook and cranny of the vast continent revealed itself in this relatively recent tome, more than enough information exists to allow for adventure and exploration. Xen’drik, an exciting place full of dangers...   [click here for more]
Wizards of the Coast  $0.99

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Legend of the Silver Skeleton (3.5)

Legend of the Silver Skeleton (3.5)


An Adventure for Four to Six 6th-level Characters Last summer, we ran our first Creature Competition: Head-to-Head, with sixteen deadly competitors battling for player's favorite. At the conclusion, the lovely succubus paladin Eludecia took the crown. With the conclusion of our Creature Competition: Dragons event, we felt it was finally time to offer the online adventure Eludecia has long been...   [click here for more]
Wizards of the Coast  $0.99

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Lest Darkness Rise (3.5)

Lest Darkness Rise (3.5)


The town of Night Falls is in the business of death, and a profitable business it is, too. The nearby Tomb Steppe, a protected graveyard built by a local hero of old, can keep the most restless dead at rest -- or can it? An ancient evil is about to be unleashed upon Night Falls. The wards within a protected tomb have somehow been compromised, and if they aren't restored before nightfall, the ghost...   [click here for more]
Wizards of the Coast  $0.99

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Manifesting: A Tale (3.0)

Manifesting: A Tale (3.0)


Mystery surrounds the fortress of Melinas -- Lord Prisius' daughter has vanished. To find her, the PCs must navigate a fortress full of ghostly manifestations and strange NPCs. This original Dungeons & Dragons scenario is suitable for a party of four to six characters of 3rd to 4th level. ...   [click here for more]
Wizards of the Coast  $0.99

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One Last Riddle (3.0)

One Last Riddle (3.0)


When the great sphinx Ujaset is slain, his ghost offers treasure to any heroes brave enough to avenge his death. Can your party solve his One Last Riddle to discover and defeat his killers? Game designer David Eckelberry offers the latest in our series of adventures. This original Dungeons & Dragons scenario is suitable for a party of four to six characters of 5th to 7th level. Adventure...   [click here for more]
Wizards of the Coast  $0.99

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Shoals of Intrigue (3.0)

Shoals of Intrigue (3.0)


Spies are common in the coastal cities, and the overlords depend on them to gain information about one another's plans. One such spy has gained vital information that could prevent a war and stabilize the entire coastal region, but his ship was lost at sea before he could deliver his message. Was it an accident, or could some evil force have an interest in preventing his information from reaching its...   [click here for more]
Wizards of the Coast  $0.99

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Something's Cooking (3.5)

Something's Cooking (3.5)


If you're looking for a light-hearted adventure, you've come to the right place. Can a wizard and her beloved chef live a quiet life of baking and brewing, or is trouble destined to enter their innocent kitchen? It's up to the player characters to see what these two have cooked up before things get too hot to handle (without potholders, anyhow). Game designer Andy Collins offers the latest in our...   [click here for more]
Wizards of the Coast  $0.99

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Spirit Warrior

Spirit Warrior


The Spirit Warrior Pages: 5 Illustrations: 4 Game System: OGL 3.5 The spirit warrior is a primitive hero who can call upon the divine aspects of the animal kingdom and the souls of his ancestors for power. With a quick prayer the spirit warrior becomes infused with the essence of an iconic animal, gaining the wisdom of the owl, the...   [click here for more]
Bloodstone Press  $0.99

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Start at the End (3.0)

Start at the End (3.0)


Designer Rich Redman takes us to an inside-out crypt. Who, or what, uncovered this forgotten crypt? What lurks inside? Drop this adventure into your campaign and find out what happens when the dragon encounter is only the beginning. This miniadventure can take place in rural areas in your campaign -- just set it where it will work best for your current needs. This is a good side trek scenario: It's...   [click here for more]
Wizards of the Coast  $0.99

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Tarus's Banquet (3.5)

Tarus's Banquet (3.5)


A Short Adventure for Libris Mortis: The Book of Undead For Four 10th-Level Player Characters Libris Mortis is all about undead-their abilities, how to fight them, how to improve them, and how best to use them in your campaign. This short scenario uses feats, spells, and monsters from that book to build campaign elements that involve undead. Tarus’s Banquet is a short D&D adventure...   [click here for more]
Wizards of the Coast  $0.99

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Test of the Demonweb (3.0)

Test of the Demonweb (3.0)


Delve into more Year of the Drow adventure! Designer Ramon Arjona spins a tangled web in this new minimodule. Two weeks ago, a group of four 4th-level NPC adventurers set out from the small town of Lerick and have not been heard from since. The missing adventures were the town's only protection, and their protracted absence is very unusual. None of the villagers can guess their fate, and all fear that...   [click here for more]
Wizards of the Coast  $0.99

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The Alchemist's Eyrie (3.0)

The Alchemist's Eyrie (3.0)


In The Alchemist's Eyrie, the player characters are sent to a dwarf alchemist to procure some medicine. Sounds easy. What could possibly go wrong? Game designer and author Edward Bolme brings us the fifth in our series of adventures. This original Dungeons & Dragons scenario is suitable for a party of four characters who together have between 24 and 28 levels of experience. Adventure...   [click here for more]
Wizards of the Coast  $0.99

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The Burning Plague (3.5)

The Burning Plague (3.5)


For 4-6 1st Level Characters A sickness has come unto the simple mining community of Duvik's Pass, poisoning their wells and blighting their crops. With the pestilence leaving the strongest men of the town's guard a few short days away from death, the burden of descending into the mines and purging the wellspring of whatever evil has settled there falls to an intrepid band of adventurers....   [click here for more]
Wizards of the Coast  $0.99

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The Crumbling Hall of the Frost Giant Jarl (3.0)

The Crumbling Hall of the Frost Giant Jarl (3.0)


"Crumbling Hall of the Frost Giant Jarl" is a Dungeons & Dragons adventure for 10th-level characters in the style of 1st Edition AD&D classics such as the "Against the Giants" series. The player characters must stand against the machinations of Gungir, self-styled Jarl of the Frost Giants, while simultaneously discovering what evil lurks within Gungir's ancestral home. Adventure Preview...   [click here for more]
Wizards of the Coast  $0.99

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The Ettin's Riddle (3.0)

The Ettin's Riddle (3.0)


An ettin has begun terrorizing the hamlet of Newkeep, stealing cattle and smashing homes -- and flattening anyone who tries to stop him. Meanwhile, a mysterious riddle has appeared on the walls of the local shrine -- a riddle which may hold the key to vanquishing the ettin." Next in our series of monthly free adventures, JD Wiker gives us The Ettin's Riddle, an original Dungeons & Dragons...   [click here for more]
Wizards of the Coast  $0.99

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The Eye of the Sun (3.5)

The Eye of the Sun (3.5)


A strange light shines at random times from a distant hilltop in the Khud-Al Jungle. Unexplained fires plague the town of Tooj-Reh, on the border of the jungle. Is it a coincidence that the fires happen only while the strange light shines? Drop this adventure for D&D v3.5 by Eric Cagle into an area of your campaign world where an isolated town might exist on the fringe of a jungle. Suitable...   [click here for more]
Wizards of the Coast  $0.99

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The Ghosts of Aniel (3.0)

The Ghosts of Aniel (3.0)


In The Ghosts of Aniel, a small elven village in the Celadon forest suddenly becomes haunted. Since every resident of the peaceful town has vanished, no one knows if other settlements are in danger. Can the player characters unearth the ghostly truth behind the village's curse? Game designer Steve Kenson brings us the sixth in our series of monthly adventures. This original Dungeons & Dragons...   [click here for more]
Wizards of the Coast  $0.99

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The Ministry of Winds (3.0)

The Ministry of Winds (3.0)


Deep in the heart of the city lies that strange edifice. Everyone knows about it or, that is to say, everyone knows it is there. No one ever really seems to have much more information about the granite structure, except that it has no windows or doors, and it is surrounded by swirling wind. Most people call it the Obelisk of the Winds. Tales are told of its secrets, but none of them seems to hold the...   [click here for more]
Wizards of the Coast  $0.99

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The Sea Witch (3.0)

The Sea Witch (3.0)


Designer Jason Carl takes us to an intriguing lighthouse. This miniadventure can take place in remote areas or near any coastal city in your campaign -- just set it where it will work best for your current needs. This is a good side trek adventure -- it's easy to insert it into an existing campaign any time the player characters (PCs) are traveling in a coastal region where fishing and shipping are...   [click here for more]
Wizards of the Coast  $0.99

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The Secret of the Windswept Wall (3.0)

The Secret of the Windswept Wall (3.0)


A new mini-module by Abashima Press publisher Eric Haddock takes PCs to the Hidden Coast, where they discover the truth behind a mysterious excavation and what it has revealed. Drop this free online adventure, The Secret in the Windswept Wall, into any setting you like. Sionaas, a powerful wizard, started construction of a tower and dungeon in the nearby mountain range, the Windswept Wall. He recruited...   [click here for more]
Wizards of the Coast  $0.99

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