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Margreve Player's Guide for 5th Edition
by Kobold Press
The Forest Calls—and Heroes Shall Answer!

The 60 pages of the Margreve Player’s Guide for 5th Edition give you everything you need to journey into the deep, dark woods including:

  • 3 new playable forest races
  • 2 new bearfolk primal paths
  • Forest-themed class options including the Circle of Oak druid and the Griffon Scout ranger
  • 13 new compan
Margreve Player's Guide for 5th Edition
 
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[PFRPG] Shadowglade: Player's Guide to Shadowglade

[PFRPG] Shadowglade: Player's Guide to Shadowglade


Supernatural suspense, horror, and action await the unwary in Shadowglade! 500 years ago, the world ended. More than that, it was forgotten, the minds of those alive scoured clean of knowledge, history, and identity. In the intervening years, society has rebuilt as best it could, new alliances have been forged and blood-sworn enemies made as the surviving nations have begun to rediscover their...   [click here for more]
Neo Productions Unlimited  $7.50

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ZWEIHANDER Grim & Perilous RPG: Character Folio

ZWEIHANDER Grim & Perilous RPG: Character Folio


Record your character's grim & perilous tale using the ZWEIHANDER Grim & Perilous RPG: Character Folio. Begin your journey by using a permanent marker to write your character's name on the front cover of the folio. Within this 24-page softcover book, you will find an updated character sheet, using a Mad Libs-styled approach to quickly record their background. It includes ample space and breadth...   [click here for more]
Andrews McMeel Publishing  $9.99

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Zealot's Guide Book 7

Zealot's Guide Book 7


The seventh release of the Zealot's Guide series features: 3 detailed faiths (Player's Handbook style with Spell Lists): • Hall of Oaths (LG - honor, oaths & ethics) • Fraternal Order of Aptitude (LN - math, science, invention, reasoning, knowledge) • Order of the Pike (LN - war, strategy, tactics) 60 unique new Divine Spells (96 total incl. progression variants) 30...   [click here for more]
Kenzer & Company  $3.99

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Zealot's Guide Book 6

Zealot's Guide Book 6


The sixth release of the Zealot's Guide series features: 3 detailed faiths (Player's Handbook style with Spell Lists): • Halls of the Valiant (chivalry & valor) • The Founder's Creation (law, order, cities) • Church of Endless Night (dusk, darkness, moonless nights) 30 unique new Divine Spells (63 total incl. progression variants) 25 pages ...   [click here for more]
Kenzer & Company  $3.99

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Zealot's Guide Book 5

Zealot's Guide Book 5


The fifth release of the Zealot's Guide series features: 3 detailed faiths (Player's Handbook style with Spell Lists): • Parish of Love (love & harmony) • Temple of Enchantment (magic) • House of Scorn (hate & bigotry) 35 unique new Divine Spells (78 total incl. progression variants) 21 pages ...   [click here for more]
Kenzer & Company  $3.99

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Zealot's Guide Book 4

Zealot's Guide Book 4


The fourth release of the Zealot's Guide series features: 3 detailed faiths (Player's Handbook style with Spell Lists): Church of the Night's Beauty, The Way of the Berserk & The Temple of Sleepless Nights 81 unique new Divine Spells 2 monsters 38 pages ...   [click here for more]
Kenzer & Company  $3.99

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Zealot's Guide Book 3

Zealot's Guide Book 3


The third release of the Zealot's Guide series features: 3 detailed faiths (Player's Handbook style with Spell Lists): Theater of the Arts, The Order of the Passionate One & The House of Vice 113 unique new Divine Spells 2 new monsters 37 pages ...   [click here for more]
Kenzer & Company  $3.99

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Zealot's Guide Book 2

Zealot's Guide Book 2


The second release of the Zealot's Guide series features: 3 detailed faiths (Player's Handbook style with Spell Lists): Temple of the Three Strengths, The Home Foundation & The Courts of Inequity 85 unique new Divine spells 30 pages ...   [click here for more]
Kenzer & Company  $3.99

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Zealot's Guide Book 1

Zealot's Guide Book 1


This initial release of the Zealot's Guide series features: 3 detailed faiths (Player's Handbook style with Spell Lists): Congregation of the Dead, The House of Solace & Parish of the Prolific Coin 9 new Divine Spells 5 New Weapons: Bolas, Lasso, Mancatcher, Net (retiarius) and Sickle ...   [click here for more]
Kenzer & Company  $2.99

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XL1 Quest for the Heartstone (Expert)

XL1 Quest for the Heartstone (Expert)


The king is dead. And the queen is in trouble. She has chosen you to find the fabled heartstone, which is buried somewhere deep in the Mountains of Ice.   Is the gem in the hands of the corrupt Master Thief? Has he harnessed its powers for his own vile purposes? Or does it lie unguarded in the frozen ranges to the north, which teem with horrible creatures?   This...   [click here for more]
Wizards of the Coast  $4.99

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X9 The Savage Coast (Basic)

X9 The Savage Coast (Basic)


What sends you adventuring deep into unknown lands, across dark waters, around The Savage Coast? Adventure? The sincere desire to help others? Or greed? Cartographers Guild members tell of lost cities and hidden treasures. Sailors tell of menacing beasts and cannibals to the west. They tell of savages along the shores who use gold nuggets for fishing weights. They also tell of great mounds of gold...   [click here for more]
Wizards of the Coast  $4.99

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X8: Drums on Fire Mountain (Basic)

X8: Drums on Fire Mountain (Basic)


In a dark cell, Rollo Bargamnn, merchant of Thyatis, turns away in disgust from his evil, green-skinned prisoner; capturing this wretch cost a ship and sixty gallant men. Then his heart hardens once more, and he resumes the interrogation. Here, perhaps, he may find an answer to the question that haunts him. What new evil is casting its shadow over the storm-swept eastern reaches of the Sea of Dread?...   [click here for more]
Wizards of the Coast  $4.99

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X7 The War Rafts of Kron (Basic)

X7 The War Rafts of Kron (Basic)


The lerendi princess, Corinna, has disappeared. She set sail aboard a ship of the Minrothad Guilds - the guilds whose ships have been pirated and plundered for many weeks. Trade is horribly disrupted as many ships leave, never to be seen again. The guild masters now call for adventurers of great skill and renown. They offer small fortunes to any who can help them discover who is pirating...   [click here for more]
Wizards of the Coast  $4.99

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X6 Quagmire! (Basic)

X6 Quagmire! (Basic)


Swamp creatures! They surround you now as you move slowly through the gurgling muck. How will you reach Quagmire now? Each day, the hungry sea swallows more of the ancient port city. A fierce fever ravages its people, and now - these foul monsters! Their beady eyes glimmer from deep within the tangled vines. Are these the creatures that have blockaded the city, turning away the ships...   [click here for more]
Wizards of the Coast  $4.99

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X5 Temple of Death (Basic)

X5 Temple of Death (Basic)


Sent on a desperate mission into an unknown land, you must seek out one called "the Master" and his Temple of Death. There is little time to waste, as you must act before the Master's armies destroy your homelands. But to complete your task, you must battle fearsome guardians, travel through a hostile kingdom, and discover the secret of the Master. Can you survive his defenses and win? This adventure...   [click here for more]
Wizards of the Coast  $4.99

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X4 Master of the Desert Nomads (Basic)

X4 Master of the Desert Nomads (Basic)


To arms! To arms! The battle lines are drawn as desert men and inhuman tribes wait poised to strike on the fertile and rich lands of the east. The call has gone out through the civilized lands. The armies have been raised to match the invading foes from the west. Nobles and peasants have joined swords to greet the foes. But Fate or Chance has decreed another role for a small few. No...   [click here for more]
Wizards of the Coast  $4.99

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X3 Curse of Xanathon (Basic)

X3 Curse of Xanathon (Basic)


Something is rotten in Rhoona? When the grotesque god Cretia casts his ugly shadow over the town, strange things start happening. First, Duke Stephen vanishes. Then bizarre proclamations begin coming out the Ducal Palace - dwarves are outlawed, taxes must be paid in beer, horses must be ridden backwards. Soon the entire town is in an uproar, and a dwarven army is marching on Rhoona. This...   [click here for more]
Wizards of the Coast  $4.99

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X2 Castle Amber (Basic)

X2 Castle Amber (Basic)


Trapped in the mysterious Castle Amber, you find yourselves cut off form the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it? This module contains referee notes, background information, maps, and exploration...   [click here for more]
Wizards of the Coast  $4.99

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X10 Red Arrow, Black Shield (Basic)

X10 Red Arrow, Black Shield (Basic)


A cloud of dust forms over the horizon as a titanic army of evil threatens the entire civilized world! The Master of the Desert Nomads and his legions are back, and they form the greatest threat that you have ever faced. You must persuade powerful rulers to join you cause, stave off threats to the alliance, and lead your armies to victory! This adventure contains a full-color map of the D&D...   [click here for more]
Wizards of the Coast  $4.99

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X1 The Isle of Dread (Basic)

X1 The Isle of Dread (Basic)


Hundreds of miles from the mainland, surrounded by dangerous waters, lies an island known only as the Isle of Dread. Dark jungles and treacherous swamps await those who are brave enough to travel inland in search of the lost plateau, where the ruins of a once mighty civilization hold many treasures - and many secrets! The Isle of Dread is the first in a series of adventures for use with...   [click here for more]
Wizards of the Coast  $4.99

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Wreck Ashore (3.5)

Wreck Ashore (3.5)


The number of ships docking at the coastal town of Seawell has suddenly dropped, and raids by the local lizardfolk are increasing. The missing ships were all approaching from the reef side of the peninsula, so something must have happened to the lighthouse that normally guides ships safely past the danger. But what? Drop the latest miniadventure for D&D v3.5 by Robert Wiese into any coastal area...   [click here for more]
Wizards of the Coast  $0.99

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Wrath of the Minotaur (2e)

Wrath of the Minotaur (2e)


You hold in your hands the introduction to the world's greatest fantasy roleplaying experince, the Dungeons & Dragons game. If you have a taste for excitement, if you're ready to take the next step beyond computer adventure games, this is what you've been waiting for! It all starts with the celebrated Fast-Play Rules, a step-by-step tutorial that shows you the basic concepts of the game in a...   [click here for more]
Wizards of the Coast  $4.99

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Wrath & Glory: Dark Tides

Wrath & Glory: Dark Tides


The ocean world of Charybdion seethes with discontent and a growing sense of danger. Charybdion’s planetary governor has gone missing, and his councilors struggle to select a suitable heir. Meanwhile, mysterious murders, nightmares, and other dangers threaten to cast this planet into anarchy and despair. Dark Tides is an anthology of five linked adventures that bringyour heroes face-to-face...   [click here for more]
Cubicle 7 Entertainment Ltd.  $14.99

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Wraith The Oblivion Character Kit

Wraith The Oblivion Character Kit


Kit contains a player's screen, character sheets for both Wraiths and Shadows, and "Certificate of Death". ...   [click here for more]
White Wolf  $6.00

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Worlde of Legends™ SCREEN: LITE GameMaster Screen Inserts (Portrait)

Worlde of Legends™ SCREEN: LITE GameMaster Screen Inserts (Portrait)


WORLDE OF LEGENDS™ LITE GameMaster Screen Inserts PORTRAIT FORMAT The Worlde of Legends™ LITE GameMaster Screen is available in both portrait (8.5"×11") and landscape (11"×8.5")formats and can be purchased as a digital PDF download or as printed premium card stock delivered to your home, both with optional DriveThruRPG Vinyl GM Screen holder. Both formats of the WoL™ LITE GM...   [click here for more]
Worlde of Legends  $8.05

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Worlde of Legends™ SCREEN: LITE GameMaster Screen Inserts (Landscape)

Worlde of Legends™ SCREEN: LITE GameMaster Screen Inserts (Landscape)


WORLDE OF LEGENDS™ LITE GameMaster Screen Inserts LANDSCAPE FORMAT The Worlde of Legends™ LITE GameMaster Screen is available in both portrait (8.5"×11") and landscape (11"×8.5")formats and can be purchased as a digital PDF download or as printed premium card stock delivered to your home, both with optional DriveThruRPG Vinyl GM Screen holder. Both formats of the WoL™ LITE...   [click here for more]
Worlde of Legends  $8.05

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Worlde of Legends™ KIT: GameMaster Adventure Kit - The Tower of Maithor

Worlde of Legends™ KIT: GameMaster Adventure Kit - The Tower of Maithor


WORLDE OF LEGENDS™ GameMaster Adventure Kit for The Tower of Maithor The Worlde of Legends™ GameMaster Adventure Kit is filled with 30+ premium color cards that are intended to be aids for GMs and Players during the Tower of Maithor Adventure Scenario.  GameMaster Adventure Kits are also available as a Print-It-Yourself PDF download. This GM Adventure Kit includes the following: FULL-COLOR...   [click here for more]
Worlde of Legends  $8.95

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Worlde of Legends™ KIT: GameMaster Adventure Kit - The Shámýn's Jewel

Worlde of Legends™ KIT: GameMaster Adventure Kit - The Shámýn's Jewel


WORLDE OF LEGENDS™ GameMaster Adventure Kit for The Shámýn's Jewel The Worlde of Legends™ GameMaster Adventure Kit is filled with 16 premium color cards that are intended to be aids for GMs and Players during the Tower of Maithor Adventure Scenario.  GameMaster Adventure Kits are also available as a Print-It-Yourself PDF download. This GM Adventure Kit includes the following: FULL-COLOR...   [click here for more]
Worlde of Legends  $8.95

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Worlde of Legends™ ADVENTURE:  The Tower of Maithor

Worlde of Legends™ ADVENTURE: The Tower of Maithor


WORLDE OF LEGENDS™ ADVENTURE SCENARIO THE TOWER OF MAITHOR 72 Pages FOR ANY NUMBER OF ADVENTURERS AT ANY EXPERIENCE LEVEL The Wizard Maithor was a troubled wizard and a troubled youth living a troubled life long before he was a wizard. It seems that no matter where he goes or what he does, it never turns out quite how he expects...   [click here for more]
Worlde of Legends  $8.95

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Worlde of Legends™ ADVENTURE:  The Shámýn's Jewel

Worlde of Legends™ ADVENTURE: The Shámýn's Jewel


WORLDE OF LEGENDS™ ADVENTURE SCENARIO THE SHÁMÝN'S JEWEL 70 Pages FOR ANY NUMBER OF ADVENTURERS AT ANY EXPERIENCE LEVEL Hundreds of years ago, Ko’Nág - the Ork Shámýn who became King - ruled the northern ranges of the mountains of Palodária. He had over a hundred tribes at his command and seldom, if ever, lost a battle....   [click here for more]
Worlde of Legends  $8.95

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Worlde of Legends™ ADVENTURE:  Ae'Yorá's Fan

Worlde of Legends™ ADVENTURE: Ae'Yorá's Fan


WORLDE OF LEGENDS™ ADVENTURE SCENARIO AE'YORÁ'S FAN 76 Pages with Improved Player Cards FOR ANY NUMBER OF ADVENTURERS AT ANY EXPERIENCE LEVEL Will You Be the Next Victim Princess Honomé’Éshéyo, the sole heir to the Keuntár throne in Shokoháma, Zherdán, is missing. Those who have ventured to find her have...   [click here for more]
Worlde of Legends  $9.95

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World of AEIOUS: The Æquipment Prospectus

World of AEIOUS: The Æquipment Prospectus


If you love anime, fantasy, and action then you will enjoy this. Whatever your favorite hero can do, you can emulate here to a close degree. All it needs is your imagination and daring adventurous passion. But it doesn't stop there, AEIOUS is a whole new place where you can create your own stories and carve your own legend in the wide, wild world.  The Æquipment Prospectus book...   [click here for more]
RAdV Creatives  $2.67 $1.79

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White Plume Mountain Revised (3.5)

White Plume Mountain Revised (3.5)


White Plume Mountain, the new revised adventure by Andy Collins, Gwendolyn F.M. Kestrel, and James Wyatt, recasts the three famous weapons Blackrazor, Wave, and Whelm as legacy weapons and presents Lawrence Schick's entire dungeon fully revised and updated for D&D V.3.5. So if you've been looking for a classic adventure that you can use with the newest rules,...   [click here for more]
Wizards of the Coast  $0.99

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WGS1 Five Shall Be One (2e)

WGS1 Five Shall Be One (2e)


Adventure in the world of Greyhawk! Powerful forces are set in motion as your party searches for the legendary Blades of Corusk. Take them on the perilous journey from Rookroost to the Lair of the Shadow Dragon in the frozen northlands. Will they survive the ramifications of events that they have initiated? Those who hold the magical blades will not easily give them up. Plucking them from the grasp...   [click here for more]
Wizards of the Coast  $4.99

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WGR1 Greyhawk Ruins (2e)

WGR1 Greyhawk Ruins (2e)


Enter the infamous ruins of Castle Greyhawk, the most formidable and expansive dungeon on Oerth. Its mazes and catacombs have drawn hundreds of adventurers from around the Flanaess. They are intrigued by tales of its riches, undaunted by its reputation for death in countless unspeakable ways. Getting there is no trick-it's a well-traveled path. The trick is getting in and out again with your own hide...   [click here for more]
Wizards of the Coast  $4.99

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WGA2 Falconmaster (2e)

WGA2 Falconmaster (2e)


The discovery of an evil cult in the City of Greyhawk has caused city officials to seek assistance in wiping out this new menace. Their greatest worry? The cult's leader has disappeared, and officials fear that she is simply gathering strength for her ultimate assault on the city. Can your adventuring party find the cult's leader and put a stop to her plans before she puts a stop to you? Falconmaster...   [click here for more]
Wizards of the Coast  $4.99

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WG9 Gargoyle (1e/2e)

WG9 Gargoyle (1e/2e)


Ever seen a gargoyle without its wings? It's a pretty funny sight. But don't laugh out loud in front of them-they don't think it's all that hilarious? Gargoyle is an adventure set in the world of Greyhawk, the longest running of TSR's game worlds for the Advanced Dungeons & Dragons game. A pair of gargoyles wake up on morning to find their wings missing, and contact the players to...   [click here for more]
Wizards of the Coast  $4.99

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WG8 Fate of Istus (1e/2e)

WG8 Fate of Istus (1e/2e)


This collection of linked adventures takes characters from the Bandit Kingdoms to Furyondy to the Wild Coast, with stops in some of Greyhawks most exciting locales. But don't be fooled: This is more than just a travelogue. A dread plague has struck the world of Greyhawk, and the adventurers must travel the length and breadth of the land seeking an explanation and a cure. This is no ordinary plague,...   [click here for more]
Wizards of the Coast  $4.99

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WG7 Castle Greyhawk (1e)

WG7 Castle Greyhawk (1e)


Deep beneath the keep of Castle Greyhawk, a really nasty device is creating mutated, unpleasant monsters that are running wild throughout the castle and the twelve-level dungeon beneath. The call has gone out for heroic, fearless, and perhaps foolish adventures to out-hack, out-slash, and sometimes even out-think hordes of doughmen, headless mice, manic bee queens, really bad dead things, burgermen,...   [click here for more]
Wizards of the Coast  $9.99

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WG5: Mordenkainen's Fantastic Adventure (1e)

WG5: Mordenkainen's Fantastic Adventure (1e)


Four great and powerful heroes travel in search of adventure. Led by Mordenkainen, wizard without peer, they have come to mysterious Maure Castle, a forlorn and foreboding place, source of wonderment and awesome adventure, following a strange and terrible story. For, somewhere deep beneath Maure Castle, from whence no person has returned alive, there stand two massive iron doors -- doors without latch,...   [click here for more]
Wizards of the Coast  $4.99

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WG4 The Forgotten Temple of Tharizdun (1e)

WG4 The Forgotten Temple of Tharizdun (1e)


This special adventure is a combined wilderness and dungeon adventure scenario. It contains background information referee's notes, encounter keys, outdoor and dungeon level maps, and new monsters and treasures. While it is designed to interface with "The Lost Caverns of Tsojcanth," this adventure is capable of standing alone. Likewise, while it is placed within the Greyhawk Campaign, it can easily...   [click here for more]
Wizards of the Coast  $4.99

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WG12 Vale of the Mage (2e)

WG12 Vale of the Mage (2e)


There's only one way to get there - through the Barrier Peaks. Once you're there, you are confronted with armed guards, traps both magical and mechanical, and legendary beasts?not to mention the wandering necromancers. Why go in there? Because rulers of neighboring countries have asked you to persuade the Black One to help rout that group of expatriate necromancers. They tried a coup, failed, and...   [click here for more]
Wizards of the Coast  $4.99

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Well of Worlds [Planescape] (2e)

Well of Worlds [Planescape] (2e)


Clueless? The majesty and the dark got you down, cutter? Don't know how to lead a green prime to water? Then worry no more! The Well of Worlds is the answer to every basher's pleas for introducing gamers to the planes. The chant is: Nine new adventures; a poster map of the planes (depicting Avernus, the first layer of Baator); a slew of magical items; and excitement! Face off against a crazy king...   [click here for more]
Wizards of the Coast  $9.99

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Weird War I: Village Combat Map

Weird War I: Village Combat Map


YOUR COUNTRY NEEDS YOU! This 24 by 30 inch deluxe map has a 1″ grid and features a blasted out village for your Weird War I soldiers—perfect for use with the Bridge combat map. You can find the Bridge combat map in print and in PDF. This map is available in print: Weird War I Combat Map: No Man’s Land + Village. Each purchase of a print map comes with the PDFs for free. Designed...   [click here for more]
Pinnacle Entertainment  $3.99

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Weird War I: Trenches Combat Map

Weird War I: Trenches Combat Map


YOUR COUNTRY NEEDS YOU! This 24 by 30 inch deluxe map has a 1″ grid and features a network of trenches for your Weird War I soldiers—perfect for use with the No Man’s Land combat map. You can find the No Man’s Land combat map in print and in PDF. This map is available in print: Weird War I Combat Map: Trenches + Bridge. Each purchase of a print map comes with the PDFs for...   [click here for more]
Pinnacle Entertainment  $3.99

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Weird War I: Player's Guide

Weird War I: Player's Guide


YOUR COUNTRY NEEDS YOU! The world is at war! It’s time for your hero to join the soldiers, sailors, marines and all-new airmen in the greatest war the world has ever known! Fight for glory in what is sure to be a short and mannerly conflict, then come home with a chest full of ribbons to win the kiss of your best gal or guy! That was the pitch. Now you find yourself knee-deep in mud and corpses...   [click here for more]
Pinnacle Entertainment  $9.99

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Weird War I: No Man's Land Combat Map

Weird War I: No Man's Land Combat Map


YOUR COUNTRY NEEDS YOU! This 24 by 30 inch deluxe map has a 1″ grid and features a wasteland of mud for your Weird War I soldiers—perfect for use with the Trenches combat map. You can find the Trenches combat map in print and in PDF. This map is available in print: Weird War I Combat Map: No Man’s Land + Village. Each purchase of a print map comes with the PDFs for free. Designed...   [click here for more]
Pinnacle Entertainment  $3.99

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Weird War I: Horrors of Weird War I Figure Flats

Weird War I: Horrors of Weird War I Figure Flats


In this collection are 44 tri-fold, high-resolution, full-color Figure Flats for Pinnacle's Weird War I. Included are: Beast Men Blood Witch Capt. Schmidt Civilian, Female Civilian, Male Cloud Hunter Cult Leader Cultists Gas Spirit Gas Terror Gill Man Glom Gray Mare Hate Hound of Mons Hyde Killer Machine Latrine Beast Le Grande Monster Maggot Man Mirrorgeist Norfolk Reaver Phantom...   [click here for more]
Pinnacle Entertainment  $9.99

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Weird War I: German Archetypes

Weird War I: German Archetypes


Join the Fight! These pre-generated characters are ready to join the fight! Each character has both Novice and Seasoned statistics, is printable in full color or print friendly versions, and includes each hero’s Figure Flat as well! Germans Airman Feldwebel Der Schwein The Plowhorse The Poet The Prussian Sailor The Savage Requires the Savage Worlds Core Rules...   [click here for more]
Pinnacle Entertainment  $2.99

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Weird War I: French Archetypes

Weird War I: French Archetypes


Join the Fight! These pre-generated characters are ready to join the fight! Each character has both Novice and Seasoned statistics, is printable in full color or print friendly versions, and includes each hero’s Figure Flat as well! French Airman The Drunk The Hulk Medic Noble Officer Sailor The Weasel Requires the Savage Worlds Core Rules to play, and the War...   [click here for more]
Pinnacle Entertainment  $2.99

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