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Adventures in Bayhaven Starter Kit [BUNDLE]
by Roving Band of Misfits Press

Get started in the Hero Kids town of Bayhaven! This bundle includes a setting guide, an alternate character sheet, a pets expansion, and a starter adventure to move the heroes from Rivenshore to Bayhaven.

Check out Bayhaven with your kids today!

Adventures in Bayhaven Starter Kit [BUNDLE]
 
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100 Oddities for a Viking Encounter

100 Oddities for a Viking Encounter


Welcome to the tenth title in Skirmisher Publishing’s popular and ongoing “100 Oddities” series! "100 Oddities for a Viking Encounter" is a thematic sourcebook that contains lists of 100 Items, 20 Places, and 30 People & Monsters that can be used separately or in conjunction with one another to add some evocative details to a Viking-themed encounter or to construct one from scratch....   [click here for more]
Skirmisher Publishing  $2.99

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Into the Living Library

Into the Living Library


"Sorry I'm late, Professor; a gelatinous cube ate my homework..." Brought to you by the author of Harry Potter and the Natural 20, this introductory adventure to "The World's Most Popular Role-Playing Game" sets the players in a cutthroat magical academy built atop a multiversal, living library that contains a copy of every book written by anyone, anywhere,...   [click here for more]
Sir Poley  Pay What You Want

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100 Oddities for a Sewer

100 Oddities for a Sewer


Welcome to “100 Oddities for a Sewer,” the eleventh entry in Skirmisher Publishing’s bestselling “100 Oddities” series of universal mini-sourcebooks! Sewers figure in a lot of roleplaying games, especially those set in or involving cities and, from the lowly rat-slaying forays of fledgling heroes to quests against monstrous beasts that dwell within them, they can keep...   [click here for more]
Skirmisher Publishing  $1.99

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Plane Shift: Zendikar

Plane Shift: Zendikar


Dungeons & Dragons and Magic: The Gathering are two different games, but that doesn't mean their Multiverses can't meet. From the beginning, Magic's plane of Zendikar was conceived as an "adventure world" where parties of explorers delve into ancient ruins in search of wonders and treasures, fighting the monsters they encounter on the way. Many of the plane's creative...   [click here for more]
Wizards of the Coast   FREE 

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Plane Shift: Kaladesh

Plane Shift: Kaladesh


The latest crossover between Magic: the Gathering and D&D visits the world of Kaladesh—a living work of art owing its bright existence to the tangible presence of aether. "Welcome, one and all! Right this way! Open your eyes, your ears, and your imaginations to the wonders of the Inventors' Fair!" —Herald of the Inventors' Fair If the optimism, innovation, and spirit of creativity...   [click here for more]
Wizards of the Coast   FREE 

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Plane Shift: Innistrad

Plane Shift: Innistrad


Dungeons & Dragons and Magic: The Gathering are two different games, but that doesn't mean their Multiverses can't meet. By the time Plane Shift: Zendikar saw the light of day, the game and story of Magic: the Gathering had moved on from Zendikar and started the tale of Shadows over Innistrad. James Wyatt had finished writing The Art of Magic:...   [click here for more]
Wizards of the Coast   FREE 

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Plane Shift: Amonkhet

Plane Shift: Amonkhet


Five deadly Trials await every initiate on the plane of Amonkhet. Can you enter the Trials and prove yourself worthy of a place in the God-Pharaoh's afterlife? Perhaps you will take on the role of a vizier, serving the gods and maintaining the social order of Naktamun. Or will you become a dissenter, turning against the city, the gods, and the will of the God-Pharaoh? If The Art of Magic: The...   [click here for more]
Wizards of the Coast   FREE 

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100 Oddities for an Egyptian Tomb

100 Oddities for an Egyptian Tomb


Welcome to 100 Oddities for an Egyptian Tomb! Ancient Egypt’s tombs and funerary rites have long captivated the imagination of many, with their impossibly rich golden treasures, mummies, elaborate beliefs in a physical afterlife, curses, hordes of servants doomed to eternal servitude. And for each god of rejuvenation, light, and life, there is a monster of damnation, consumption, and...   [click here for more]
Skirmisher Publishing  $1.99

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Beast Player's Guide

Beast Player's Guide


"You know what’s out there? No, you don’t. Stop trying to list them off. Yeah, yeah, you’ve met the vampires and the werewolves and the ghosts and so forth, but you haven’t seen a hundredth of what’s really there. Look, I’m not shaming you. I’m trying to make a point. You don’t know. You never will. There’s no complete picture, no magic moment...   [click here for more]
Onyx Path Publishing  $14.99

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Frostbitten & Mutilated

Frostbitten & Mutilated


Sometimes the snow will not stop. Under its particled screen like layers of veil that would make of the world a bride to an unknown, vast and unseen groom all civilization is wondering from its hearths and stone corners: What is to be done about the women? They spit and rage, they drown the taxmen, they hack the bellies of snakes and eat what they find, they abort babies and squeeze their milk into...   [click here for more]
Lamentations of the Flame Princess  $12.99

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The Gardens Of Ynn

The Gardens Of Ynn


The Gardens of Ynn is a point-crawl adventure set in an ever-shifting extradimensional garden. Each expodition generates its route as it explores, resulting in new vistas being unlocked with every visit. Included within: Systems for generating locations within the garden, including hothouses, memorial gardens, chess lawns, the Mask Gallery, hypnotic gardens, fleshy gardens and of course...   [click here for more]
Dying Stylishly Games  $3.00

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Bluebeard's Bride: Book of Rooms

Bluebeard's Bride: Book of Rooms


The Book of Rooms is the first supplement for Bluebeard’s Bride, a tabletop role playing game where you and your friends explore Bluebeard’s home as the Bride, creating your own beautifully tragic version of the classic dark fairy tale. Behind each door of the Book of Rooms is a chamber full of everything a Groundskeeper could...   [click here for more]
Magpie Games  $29.99 $13.99

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Ironsworn Lodestar (Reference Guide)

Ironsworn Lodestar (Reference Guide)


Ironsworn Lodestar is your quick reference guide for the Ironsworn tabletop roleplaying game. It includes the essential rules, moves, and oracles. It's everything you need to keep your story moving. WHAT'S INCLUDED Character creation walkthrough New stat options to fine-tune the tone of your game The essential rules and mechanics, summarized All...   [click here for more]
Shawn Tomkin  Pay What You Want

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100 Oddities for a Chaotic Mutation

100 Oddities for a Chaotic Mutation


Welcome to 100 Oddities for a Chaotic Mutation, the 13th entry in Skirmisher Publishing’s series of “100 Oddities” titles! There are actually a lot more than 100 mutations contained in this mini-sourcebook. Many of the entries in the d100 table include several sub-entries or sub-tables, increasing the variety of the table far beyond a single century of options, and we...   [click here for more]
Skirmisher Publishing  $1.99

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Fate Worlds: Worlds on Fire

Fate Worlds: Worlds on Fire


Flexible RPG systems like Fate Core are terrific if you have the time and energy to put into building a world. But we also realize that sometimes extensive prep just isn’t feasible. The good news? You can still experience the Fate awesomeness with the help of the Fate Worlds expansion. Fate Worlds Volume One: Worlds on Fire is the first in a two-volume set. In Worlds on Fire, you get six rich...   [click here for more]
Evil Hat Productions, LLC  $7.50

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Fortitude: by the Docks of Big Lake

Fortitude: by the Docks of Big Lake


Fortitude: by the Docks of Big Lake is the first major supplement for the Chuubo's Marvelous Wish-Granting Engine RPG. It's designed to immerse you in the pastoral lakeside settlement of Fortitude—to create a deep sense of place with both rules and setting material. Along the way it serves as a guide to pastoral gaming, a guide...   [click here for more]
Jenna Katerin Moran  $19.99

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DDEX1-06 The Scroll Thief (5e)

DDEX1-06 The Scroll Thief (5e)


The Scroll Thief Scholars Square is a relatively quiet corner of Phlan, but a series of odd thefts have the headmasters of verious schools in the area concerned. The headmasters' pleas for help have gone unanswered by the Black Fist, and the Lord Sage of Phlan decided to reach out to you and your kind to bring those responsible to justice. An introductory adventure for 1st-4th...   [click here for more]
Wizards of the Coast  $2.99

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DDEX3-12 Hillsfar Reclaimed (5e)

DDEX3-12 Hillsfar Reclaimed (5e)


The time has come to fight back against Hillsfar. Elanil Elassidil tasks you with uncovering valuable information to be used in a strike against the leader of Hillsfar, First Lord Torin Nomerthal himself. The only problem is that what you need is protected within the walls of the city. Part One of Six Knives for Torin Nomerthal. Designer: Cindy Moore Characters of Level 1-4 Playtime: 2 hours...   [click here for more]
Wizards of the Coast  $2.99

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Aventyr Campaign Setting Map

Aventyr Campaign Setting Map


SPECIAL ANNOUNCEMENT! Jared Blando the famed cartographer for Dungeons & Dragons 5th Edition has completed the master map for the Aventyr Campaign Setting which we're giving out completely free via the interwebs! Special thanks to Michael Allen for his hard work on this project and of course Joshua Gullion (Rest in Peace), Stephen Yeardley, Will Myers, Cory Vickruck, Lance Kepner, Mike Myler, Brian...   [click here for more]
AAW Games  Pay What You Want

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Zombie Master's Screen

Zombie Master's Screen


A must-have reference for All Flesh Must Be Eaten, the Zombie Master's Screen is filled with charts and tables. From fear to weapons to outcomes, every reference that a prepared Zombie Master needs is packed onto a four-panel screen. The flip side of the screen scares and delights the players with full-color zombie images. A four-panel, handy reference of charts and tables for all Zombie...   [click here for more]
Eden Studios  $16.00 $8.00

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2300 AD Aurore Sourcebook

2300 AD Aurore Sourcebook


Aurore Sourcebok Nobody said it would be easy. On Aurore, life is no paradise. There are the quakes and volcanos, the inedible (and often hostile) life forms, and the peculiar orbital mechanics which made half the planet too hot for human habitation. Even to grow food is a struggle of sizable dimensions. The Kafer Invasion only made things more complicated.... Aurore is one of the least hospitable...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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Ptolus: The World of Praemal

Ptolus: The World of Praemal


PT2: A 57-page illustrated sourcebook by Monte Cook Ptolus is an exciting city, but in order to truly understand the place, one has to understand its context, both in relation to the world around it and to the events that have come before now -- even those that occurred before the city existed. This book contains a wealth of detail to establish the background of Ptolus. You’ll learn about...   [click here for more]
Malhavoc Press  $12.99 $6.00

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Ptolus: Organizations

Ptolus: Organizations


PT3: A 55-page illustrated sourcebook by Monte Cook Rather than covering a particular portion of the city of Ptolus, this book instead covers the city’s residents: the groups and families that wield power and influence here. These organizations are in many ways the heart and soul of the Ptolus Campaign, and most player characters will deal with them extensively, some as allies and some as enemies....   [click here for more]
Malhavoc Press  $12.99 $6.00

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Ptolus: Districts of the City, Vol. 1

Ptolus: Districts of the City, Vol. 1


PT4: A 142-page illustrated sourcebook by Monte Cook Introducing the City of Ptolus, district by district! This book offers a chapter on the first four of the city’s eleven districts. But first, the City by the Spire overview chapter provides information that applies to every district or to the city as a whole. Here, you’ll find information about Ptolus’ races, its climate, layout,...   [click here for more]
Malhavoc Press  $10.00

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Ptolus: Districts of the City, Vol. 2

Ptolus: Districts of the City, Vol. 2


PT5: A 137-page illustrated sourcebook by Monte Cook Introducing the City of Ptolus, district by district! This book offers chapters on the final seven of the city’s eleven districts. In these pages you’ll find details of the aristocratic Nobles’ Quarter, the commercial districts of the North and South Markets, the venerable Oldtown (home to much of the city’s government and...   [click here for more]
Malhavoc Press  $10.00

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Ptolus: DM's Companion

Ptolus: DM's Companion


PT6: A 103-page illustrated sourcebook by Monte Cook What’s it like to actually live in the city of Ptolus? What’s the typical home like, what do people do for entertainment, and what kinds of tools do they use? This book gives the reader an idea of how it feels to walk the streets of the City by the Spire. Besides learning what life is like for an average Ptolusite, you’ll also...   [click here for more]
Malhavoc Press  $9.00

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FR1 Waterdeep and the North (1e)

FR1 Waterdeep and the North (1e)


The North...rugged mountains and dense forests, which hide many beings hostile to man (who has settled here but lightly). Many dungeons and ruins also lie hidden in the Northern wastes, relics of the former splendor of the dwarven kingdoms, now lost and abandoned, and of earlier, fallen kingdoms of men. Waterdeep...crossroads of the world, City of Splendors. Here are wealth and goods from every...   [click here for more]
Wizards of the Coast  $7.95 $4.99

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Al-Qadim: Land of Fate (2e)

Al-Qadim: Land of Fate (2e)


Ride a magic carpet to a land of a thousand and one adventures! Visit spired cities, lush oases, and mysterious isles set in glittering seas. Meet sultans and sheikhs. See genies and giants. Discover a trove of new magical treasures! Whether your character starts from the compatible Forgotten Realms game setting or begins the journey elsewhere, this product contains everything a bold adventurer needs...   [click here for more]
Wizards of the Coast  $9.99

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PHBR5 The Complete Psionics Handbook (2e)

PHBR5 The Complete Psionics Handbook (2e)


Are you ready for the mind-blowing potential of the psyche? This handbook describes over 150 paranormal powers: telepathy, ESP, clairvoyance, psychokinesis, biofeedback, out-of-body travel, plus many amazing talents never before revealed. The psionicist is a completely new character class for AD&D games, both for player characters and NPCs. Explore inner space! Now you can really put mind...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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HR6 Age of Heroes Campaign Sourcebook (2e)

HR6 Age of Heroes Campaign Sourcebook (2e)


"Future generations will marvel at us, as the present age marvels at us now." - Pericles, Athenian statesman Their names were Achilles, Odysseus, Jason, Heracles, and Alexander. Their deeds pitted them against monsters, men, and the known world. They were Greeks, and theirs was the age of heroes. This supplement, Age of Heroes, transforms this epic time of myth and history...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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Battlesystem Miniatures Rules (2e)

Battlesystem Miniatures Rules (2e)


This book, a full-scale revision and expansion of the rules in the original Battlesystem Fantasy Combat Supplement, gives you all the information you need to set up and play battles with miniature figures. These rules can be used without the AD&D game books, but you can also convert characters and creatures from an AD&D game campaign and use them in Battlesystem scenarios. Lavishly illustrated...   [click here for more]
Wizards of the Coast  $4.99

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GAZ1 The Grand Duchy of Karameikos (Basic)

GAZ1 The Grand Duchy of Karameikos (Basic)


This is the first in a series - a completely new concept in gaming aids for the Dungeons & Dragons game system. Within these covers is a complete historical, economical, geographical, and sociological overview of the Grand Duchy of Karameikos. Entries on (and maps of) the major cities and towns, as well as biographical entries on the important figures in the Duchy, will aid the DM in preparing...   [click here for more]
Wizards of the Coast  $10.00 $4.99

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Wilderness Survival Guide (1e)

Wilderness Survival Guide (1e)


"...the scope of the Advanced Dungeons & Dragons game is much larger than the most expansive dungeon." This book, for new players and Dungeon Masters as well as more experienced campaigners, presents rules for adventuring in the outdoors. Opportunities and challenges await characters brave enough and hardy enough to take on the biggest "monster" of all - the wilderness!...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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G1-3 Against the Giants (1e)

G1-3 Against the Giants (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This material was originally published as three separate...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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T1-4 Temple of Elemental Evil (1e)

T1-4 Temple of Elemental Evil (1e)


A sinister force, long thought destroyed, stirs from the black hole that spawned it. Like an ebony darkness it prowls the land and safety is but an illusion, for it watches from every shadow and ponders possibilities. What began years ago, with the introduction of the players to the quiet village of Hommlet and the amazing lands of Greyhawk, at last is complete. Here is the long-awaited...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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B4 The Lost City (Basic)

B4 The Lost City (Basic)


Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventures inside and ancient pyramid ruled by a strange race of masked beings. This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the Dungeons & Dragons Basic game. It also includes enough information to continue...   [click here for more]
Wizards of the Coast  $4.99

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B5 Horror on the Hill (Basic)

B5 Horror on the Hill (Basic)


The end of the road. A lonely fort stands on the banks of a mighty river. It is here the hardy bands of adventurers gather to plan their conquests of The Hill, the hulking mass that looms over this tiny settlement. The Hill is filled with monsters, they say, and an evil witch makes her home there. Still, no visitor to The Hill has ever returned to prove the rumors true or false. The...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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HHQ3 Thief's Challenge (2e)

HHQ3 Thief's Challenge (2e)


For years, trade and travel along the river Thadysh have been peaceful. Suddenly a masked renegade, known only as the Gullwing Bandit, has turned the waters of Thadysh into a pirate stream. Who is this bandit? What nefarious plot is he weaving? Not even the local thieve's guild has been able to unveil the truth. "Thief's Challenge" is a special ADVANCED DUNGEONS & DRAGONS...   [click here for more]
Wizards of the Coast  $6.95 $4.99

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GAZ9 The Minrothad Guilds (Basic)

GAZ9 The Minrothad Guilds (Basic)


Life in Minrothad is one of the sea. The vast oceans are tied up in everything the people do, from their livelihoods to their recreation to their stories and songs. The sea is also their defender. Surrounded on three sides by Ierendi, Karameikos, and mighty Thyatis, Minrothad has developed the art of naval trade to its highest form in the Known World. The Minrothad Guilds, the latest Gazetteer...   [click here for more]
Wizards of the Coast  $4.99

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Council Of Wyrms (2e)

Council Of Wyrms (2e)


Feel mighty muscles ripple beneath your armored flesh. Hear the wind rush by with each powerful flap of your scaled wings. Smell the fear-soaked sweat of your prey as it wafts up from the ground below. You are a dragon - majestic, invincible, supreme! IMAGINE player characters of such fierce countenance and unstoppable power that only one setting can hold them! IMAGINE having abilities...   [click here for more]
Wizards of the Coast  $25.00 $9.99

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Return to the Tomb of Horrors (2e)

Return to the Tomb of Horrors (2e)


The nightmare of Acererak's tomb once again hungers for life! Imagine a place of unspeakable evil. It was built upon hopelessness and filled with unending terror and pain. This loathsome place shattered the life of everyone who ventured near. But through tremendous sacrifice and heroism, over the course of many years, it was finally gutted and its foul creator destroyed. Now...   [click here for more]
Wizards of the Coast  $9.99

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I6 Ravenloft (1e)

I6 Ravenloft (1e)


Under raging stormclouds, a lone figure stands silhouetted against the ancient walls of castle Ravenloft. Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves around him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his...   [click here for more]
Wizards of the Coast  $4.99

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Draconomicon: The Book of Dragons (3.5)

Draconomicon: The Book of Dragons (3.5)


Ancient Creatures of Legend Endless tomes recount epic tales illuminating the might and majesty of dragons. Formidable allies and more fearsome opponents, no other creatures have ever inspired such awe and wonder. This lavishly illustrated supplement for the D&D® game presents a comprehensive overview of the most evocative creatures in fantasy roleplaying. Along with the...   [click here for more]
Wizards of the Coast  $14.99

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Savage Worlds Pulp GM's Toolkit

Savage Worlds Pulp GM's Toolkit


*** Please note: This PDF was written very early in Savage Worlds' history and has not been updated. Some still find it useful but it might not align well with the current rules. We have reduced the price appropriately. *** Exciting Escapades Await! Got your ray gun from our Pulp Gear Toolkit but don’t know what to point it at? No need to worry! Pinnacle Entertainment...   [click here for more]
Pinnacle Entertainment  $12.95 $3.99

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Engineering Dungeons

Engineering Dungeons


Beneath the crisp clear air of the world’s surface lies dungeons, deep and cold, where stone passages lead to hidden chambers and rooms of treasure and wealth. In dungeons are the lost chambers of other worlds where mysteries belie the truth of past labors. But the shadow’s dark hide monsters both foul and fair. Creatures who feast upon the unwary stalk these chambers and the undead are...   [click here for more]
Troll Lord Games  $9.95 $7.00

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Behind the Spells: Compendium

Behind the Spells: Compendium


Behind the Spells: Compendium brings together the first 36 volumes of the "Behind the Spells" series. Not only has the original material been corrected for errata but this book also includes brand new material for select spells and behind the scenes commentary by the author for each spell. Whether you're a fan of the series or haven't quite gotten around to it yet, this is the book for you!...   [click here for more]
Fat Goblin Games  $9.95 $1.95

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Sord

Sord


"It's an impressive amount of work and the approach seems good. I like it... It reminds me a little of our original idea of what the Rules Compendium was supposed to be" (Monte Cook, designer 3rd Edition, used with permission). "Put your game to the SORD" (Shane O'Conner, staff reviewer) PLAYERS and GMs... Are you tired of... Players searching through books at the...   [click here for more]
Myth Merchant Press  $3.95 $2.99

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The Eastern Bank

The Eastern Bank


There is a place where three titanic Corporations are forced to exist in fatal proximity, locked in a bitter struggle for territory, resources, and dominance. Where uncertain allies and lethal enemies battle from darkened boardrooms to bloodstained streets. Where the balance of power lies upon the edge of a knife. Where the sound of a single gunshot could ignite the fires of war across the entire world....   [click here for more]
Brutal Games  $20.00 $14.19

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HarnManor

HarnManor


Hârnmanor HârnManor includes 4 generated manors and rules to create your own. Fully compatible with HârnMaster or any rules system. Villages Rules to generate useful, realistic Hârnic villages, populated with a variety of serfs, freeholders, and craftsmen. Household Rules to populate the lord's household. For most lords a rich household carries prestige...   [click here for more]
Columbia Games Inc.  $27.98

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Warhammer Fantasy Roleplay 2nd Edition: Tome of Corruption

Warhammer Fantasy Roleplay 2nd Edition: Tome of Corruption


The world dies. A foul disease infects it, spreading its taint on the winds, in the waters, polluting the very land itself. And wherever it touches, it breeds corruption, manifesting as mutation, malformation, leaving it altered, changed, and utterly mad with the wickedness it instils. This is Chaos—the shadow that hangs over the Old World and beyond. It is the terrifying threat of the north,...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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