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Western IV: Den Röda Änkan

Western IV: Den Röda Änkan


Cara Carmody grimaserade av smärta, ryggen bråkade ännu sedan fallet från klippan. När bröderna Skelton attackerade hennes hem överlevde hon mot alla odds, efter att skottskadad ha fallit 20 meter ner i floden. En del sade att hon haft änglavakt. Hon spottar vid blotta tanken. Vad är det för änglar som tvingar dig att leva vidare efter att ha sett dina barn och din man mördas?  ...   [click here for more]
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Western IV: Baronen av Barbary Coast

Western IV: Baronen av Barbary Coast


Slaget landade tungt. Om han bara orkade resa sig skulle han fly ut ur boxningsringen. De fem män som redan blodiga vacklat därifrån tycktes knappt ens påverka den jättelika boxaren. Bonecrusher Jones skakade av sig match efter match med ett flin. Den mest prestigefyllda kampen dröjer till midnatt, men redan nu törstar publiken efter blod och eggar på kämparna i ringen. Det är en kväll...   [click here for more]
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Fenix English Edition 6, 2014

Fenix English Edition 6, 2014


The Revolutionary Issue By the Action of Phlogiston Revolutions aren’t all political. Most of them – the ones that stick, anyhow – are social or scientific. So what happens in a world that never truly democratizes and socializes, a world of Industrial Reaction? This world presents a truly alternate high-tech, one that diverges with the last great whipping boy of the...   [click here for more]
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Western EN: Last Stop White Haven

Western EN: Last Stop White Haven


Caleb had been waiting for the Bandit Queen Eliza Blackstone to make even the tiniest mistake. The Blackstone Gang had terrorized Colorado with a spree of thefts, robberies, beatings, and murder. The trail they followed was crimson, lined with the bodies of the dead. But now, finally, the outlaws had made the mistake he had been waiting for. They had taken the train up to the mining camp of White...   [click here for more]
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Western EN: A Tenderfoot Stepped off the Train

Western EN: A Tenderfoot Stepped off the Train


Napoleon Icarus Caesar Eastinghouse was full of anticipation. He was at a place in what was the real Wild West! He still had some distance to travel to his cousin Rebecca in Buffalo Gap, but he had already reached the Indian Territory. When the waitress in the restaurant car explained that the train would make an hour long stop in Perryville, Napoleon decided to leave the train, determined to get...   [click here for more]
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Resistance är en mörk äventyrsplats till Western IV

Resistance är en mörk äventyrsplats till Western IV


Sätt skräckstämning för dina Westernspelare genom att använda Christoffer Krämers mörka äventyrsplats Resistance (tidigare publicerad i Fenix #3, 2017, men nu uppgraderad med personkort och ny karta). Rollpersonerna kommer till ön Resistance, en plats med långa mörka skuggor där intrigerna, de inbyggda spänningarna och mörka hemligheterna skapar mängder av äventyrskrokar. Flera...   [click here for more]
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Western IV: Revolverns Lag

Western IV: Revolverns Lag


Det verkar nästan för lätt för att vara sant, men det var länge sedan Frank Morgan haft chansen att tjäna så mycket pengar – utan att behöva döda någon. En transport skall eskorteras genom ett område fullt av banditer och utan lag eller militär som kan hjälpa vakterna. Men ändå. De är fem inhyrda vakter, där minst tre av de andra är ökända revolvermän med åtskilliga liv på...   [click here for more]
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Western IV: En Schwarz jul!

Western IV: En Schwarz jul!


Det var en av de största dockorna Rosalinda Devereaux någonsin sett och utan tvekan den mest välgjorda. Säkert fyra och en halv fot och klädd i det en perfekt viktoriansk pigdräkt komplett med spetsförkläde. Även om Rosalinda egentligen var ute efter något mer klassiskt i stil med en skruvlockig sagoprinsessa och inte en äldre, svart tjänare fann hon sig ändå stirra hypnotiserad....   [click here for more]
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Western IV: En Ömfoting Steg av Tåget

Western IV: En Ömfoting Steg av Tåget


Napoleon Icarus Caesar Eastinghouse var full av förväntan. Tänk att han var på plats i det riktiga vilda västern! Han hade en bit kvar innan han var framme hos kusin Rebecca i Buffalo Gap, men redan nu var han i Indianterritoriet. När servitören i restaurangvagnen berättat att tåget skulle stanna i Perryville i en hel timme klev Napoleon av, fast besluten att se sin första indian.   ...   [click here for more]
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Western IV: Frihetens Pris

Western IV: Frihetens Pris


“Han bet sig så hårt i tungan att han kände blodsmak i hela munnen, men han tänkte inte svara det arroganta kräket till löjtnant. Hans vän Curtis har så ont att han dricker opietinktur nästan konstant när befälen inte ser. Inte en chans att Matthew tänker ge löjtnanten en chans att plocka fram piskan som straff för uppstudsighet.   ”Ditt folks frihet betalades...   [click here for more]
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Western IV: Ingenjör Hamblys Maskin

Western IV: Ingenjör Hamblys Maskin


I dunklet i den nybyggda utställningshallen gick en figur klädd i vitt och mumlade för sig själv. Runtomkring stod trälårar med träullen vällande ur öppningarna, det doftade skarpt av sågspån och nytt trä i hela byggnaden. Personen som navigerade genom flyttkaoset hade en anteckningsbok och en penna i handen. Pennan gick...   [click here for more]
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Western IV: Kalla Hjärtan

Western IV: Kalla Hjärtan


“Brett Corliss vet att han kommer att dö. Han har ingen häst, ingen packning, ingen aning om var han är. Han har sina revolvrar, men vad hjälper de nu? Snön är som en vit vägg framför honom. Han räknar sina steg. Han tar ett steg till. 365. Haha. Ett år. Så långt känns det, även om han fortfarande kan skymta enbusken där han började räkna bakom sig.   Var är...   [click here for more]
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Western IV: Förrädarnas Skatt

Western IV: Förrädarnas Skatt


Finansminister Bristow tittade på mannen framför sig. Hur kan han stå där och se så självsäker ut? tänkte Bristow. Förstår han inte att det här rör sig om landsförräderi? Hela republiken kan gå under! Ju mer nervös Bristow blev, desto lugnare tycktes mannen på andra sidan skrivbordet. “Jag har läst...   [click here for more]
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Fenix English Edition 4, 2017

Fenix English Edition 4, 2017


The Cursed Issue If Dice Could Fly – Måns Danneman’s book casts dice in a high wire stunt show When I got my review copy of Måns Danneman’s Dice: Rendezvous with Randomness, I was skeptical. I wanted more words, more historical lore on the dice I saw. I didn’t get it at first, but I don’t go to a concert to read about the bands. Danneman’s Dice is a collection...   [click here for more]
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Fenix English Edition 3, 2017

Fenix English Edition 3, 2017


The Resistance Issue Paradise Falls – Life After the Fire The Life After the Fire series are articles detailing aspects of the world of Freeway Warrior, the Scorched Lands and those who have managed to survive there. These articles will provide settings, concepts, and story ideas for your own Freeway Warrior campaigns, while offering lots of open areas for you to add...   [click here for more]
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Fenix English Edition 2, 2017

Fenix English Edition 2, 2017


The Crime & Punishment Issue CSI Fantasy This article takes a systemless look at “forensic magic” from British and European folklore, dating from the Middle Ages up to the 19th and early 20th centuries. In a low-magic fantasy game, some of them might actually work, and any of them can be used to provide interesting bits of colour to an investigative adventure....   [click here for more]
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Fenix English Edition 1, 2017

Fenix English Edition 1, 2017


An issue on mirrors and portals Count Magnus Mythos – M. R. James Stories as a Backdrop for Roleplaying Despite being “gifted with an almost diabolic power of calling horror by gentle steps from the midst of prosaic daily life,” as H.P. Lovecraft put it, the tales of M.R. James (1862-1936) have not received their due obeisance in the roleplaying game ecosystem....   [click here for more]
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Fenix English Edition 1, 2017

Fenix English Edition 1, 2017


An issue on mirrors and portals Count Magnus Mythos – M. R. James Stories as a Backdrop for Roleplaying Despite being “gifted with an almost diabolic power of calling horror by gentle steps from the midst of prosaic daily life,” as H.P. Lovecraft put it, the tales of M.R. James (1862-1936) have not received their due obeisance in the roleplaying game ecosystem....   [click here for more]
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Fenix English Edition 6, 2016

Fenix English Edition 6, 2016


The Christmas Issue 2016, but since it is a Fenix magazine, nothing is only sweet and cuddly … The 3 Best Shortcuts when you Create Aliens From working on his game M-SPACE, Clarence has found a few simple shortcuts for alien creation. When trying to come up with strange life forms, you often need to rewire your creativity a bit to force it into new paths. Here are...   [click here for more]
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Fenix English Edition 5, 2016

Fenix English Edition 5, 2016


An issue dedicated to the unknown Terra Incognita – a System Neutral Help to Map the Unknown Terra Incognita helps you map that unknown ahead of your players – or alongside them, if you’d like. It’s a loose cross between random encounter table, map maker, and story generator, not quite a mini-game. It’s designed to be pretty transparent, and...   [click here for more]
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Fenix English Edition 4, 2016

Fenix English Edition 4, 2016


The Corruption Issue The Shadow under Newport This article presents a few of the characteristic highlights of Newport, Rhode Island and its history – and their corresponding lowlights as well, as suits a game of creeping horror, decadent conspiracy, or noir anagnorisis. While the “default” setting of this setting is Lovecraft’s 1920s and 1930s, suitable...   [click here for more]
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Fenix English Edition 3, 2016

Fenix English Edition 3, 2016


The Jubilee Issue – Fenix celebrates 75 straight issues on a bimonthly schedule Independence Day 75 What would the world be like 75 years after defending itself against the Martian Attack during the War of the Worlds? An intriguing game setting by Kenneth Hite. Text: Kenneth Hite, Art: Lukas Thelin Jubilees and Celebrations – Chariot Races in...   [click here for more]
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Fenix English Edition 2, 2016

Fenix English Edition 2, 2016


The Death Issue Death, death never changes Death should be savoured, like a fine wine, from the perspective of the players themselves. There are many more ways to die than just a sword in the guts, and the dread of impending death is often overlooked. In this article you find a couple of examples of how to instill that fear of ultimate demise, drawn from literary sources...   [click here for more]
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Fenix English Edition 1, 2016

Fenix English Edition 1, 2016


The Random Chance Issue The House of Ill Fortune - Minigame and Random Encounters Table It stands at the edge of town, or on the oldest street, or out in the country. It is usually decades – sometimes even centuries – old, although it might be new and modern and alien in this way instead. Its doors and windows resemble a screaming face, or express the bland idiocy...   [click here for more]
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Fenix English Edition 6, 2015

Fenix English Edition 6, 2015


The Thieves Issue. The cover art was made by Lukas Thelin, for one of the Swedish articles (about thieves in Anskaven, for the Swedish rpg Ensamma Vargen, based on Joe Dever’s Lone Wolf) Stealth in Play Kenneth Hite interviews Will Hindmarch on Project Dark, among many other things. Introduction & Questions: Kenneth Hite, Answers: Will Hindmarch, Art: Rachel...   [click here for more]
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Fenix English Edition 5, 2015

Fenix English Edition 5, 2015


The Tech Issue The Highway of Time A highway runs across, or along, or between Time. Yearposts dot the roadside, along with truck stops, diners, and the inevitable roadside attractions. (“SEE the World’s Largest Pyramid of Skulls! Only 28 years ahead, at Exit 1402!”) The rate at which years and miles correspond varies along the way, with years spread out in historically...   [click here for more]
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Fenix English Edition 4, 2015

Fenix English Edition 4, 2015


The Swedish material in this issue had a focus on roleplaying games for kids. Thus, the amount of material in English was kept to a minimum. Still, you always get at least one title to train your language skills if you are a Swede – or not to get completely ignored if you follow our work from other parts of the world. The Cover art for this issue was made by Peter Bergting,...   [click here for more]
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Fenix English Edition 3, 2015

Fenix English Edition 3, 2015


The Detective Genre Issue The Theory and Practice of the MacGuffin Every so often, we like to drift from the specific to the general, providing not just fantods and fripperies for your campaign but a look, if you will, at fantodology, or at least at fantod aesthetics. With this installment, we approach the generally specific, or the specifically generic: the MacGuffin, which...   [click here for more]
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Fenix English Edition 2, 2015

Fenix English Edition 2, 2015


The Animal Issue Cats & Nightmares - A Savage Worlds expansion In Cats & Nightmares, you play a cat. You can’t do things cats can’t. You can’t hold a gun, use a computer, drive a car, or disguise yourself as a dog. But you can do the things that cats can. You can kill rats, smell emotion, jump to the Moon, and walk through Dream. You hunt nightmares...   [click here for more]
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Fenix English Edition 1, 2015

Fenix English Edition 1, 2015


The Grim Dark and Gritty Realism Issue Noe’s Bodies - A hitching mini-game of hobo necromancy Charlie Noe, Grand Head Pipe of the National Tourist Union, was elected Hobo King on August 22, 1900, at the Hobo Convention in Britt, Iowa. He’s got big plans for his kingdom, here at the new century’s morning. And you hoboes are part of those plans. You’ve...   [click here for more]
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Fenix English Edition 6, 2014

Fenix English Edition 6, 2014


The Revolutionary Issue By the Action of Phlogiston Revolutions aren’t all political. Most of them – the ones that stick, anyhow – are social or scientific. So what happens in a world that never truly democratizes and socializes, a world of Industrial Reaction? This world presents a truly alternate high-tech, one that diverges with the last great whipping...   [click here for more]
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Fenix English Edition 5, 2014

Fenix English Edition 5, 2014


This issue goes Beyond the Road Most Taken The Five Flowers Tangled A Historical Geopolitics by Kenneth Hite. This article provides a game setting, beyond the road most taken when it comes to game settings. Text: Kenneth Hite, Art: Lukas Thelin Bernard the Barbarian shalt not A Comic Strip Text & Art: Åke Rosenius Bernard the Barbarian...   [click here for more]
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Fenix English Edition 4, 2014

Fenix English Edition 4, 2014


The Time Travel Issue Agents of A.R.G.E.N.T. This isn’t so much a setting as a setting element, for the GM to use as a source of one-shot NPCs, as an ongoing rival or patron organization for the player characters, or as the surface of a time-spanning mystery. You can add the Agents of A.R.G.E.N.T. to any time-travel campaign already in progress, or start a campaign...   [click here for more]
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Fenix English Edition 3, 2014

Fenix English Edition 3, 2014


The Alternate History Issue Centaury An Invasive Alternate-Worlds RPG Text: Kenneth Hite, Art: Lukas Thelin Alternate History The concept of alternate history is one which provides an excellent source of material for Roleplaying Games. Take a ostensibly historical time and place, then tweak it so that a few personalities, discoveries or even...   [click here for more]
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Fenix English Edition 2, 2014

Fenix English Edition 2, 2014


Cosmic Horror & Gladiators in Ancient Rome The Dark Between the Stars Cosmic Horror and Great Old Ones in Space. Text: Kenneth Hite, Art: Lukas Thelin Gladiators A look at the truths behind gladiatorial exhibitions and how they can be introduced into a RuneQuest campaign. Text: Pete Nash, Art: Maria Zelmerlöw & Kristoffer Engström...   [click here for more]
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Fenix English Edition 1, 2014

Fenix English Edition 1, 2014


With this issue, we are entering a second decade for the Swedish gaming magazine Fenix Lovesongs for Lambchops Måns Danneman on how music can be used to enhance play, focusing on emotions and staying away from playlists or the like. Text; Måns Danneman, Art: Magnus Fallgren vs Venus A mini RPG Based on the vsM-system designed by Philip Reed,...   [click here for more]
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Fenix English Edition 6, 2013

Fenix English Edition 6, 2013


The Organized Crime Issue The Suit of Spades – The Chicago Outfit Turn all of the spades in a deck of cards into the Chicago Outfit, including some story hooks. This was part of a larger series, turning all colors of the deck into different organized crime families. Text; Kenneth Hite, Art: Magnus Fallgren Un-Made Men – Anarchy through the...   [click here for more]
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Fenix English Edition 5, 2013

Fenix English Edition 5, 2013


The Steampunk Issue AI: Automatic Intelligence The Birth of the Automaton - An alternate history about mechanical calculators and mechanical workers; I, Automaton - On programmed automatons who get free will; Automatons in All Factories, Unite - On the automatons’ struggle for their rights; The Calculator is Your Friend - On the calculator thinking outside the cabinet....   [click here for more]
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Fenix English Edition 4, 2013

Fenix English Edition 4, 2013


The Horror Issue The Devil’s Ship – including the Random (D666) Container Table The waves surge, lightning breaks. Winds blow hard from the icy north, or hot from the tropic south. Lit by balefire, it crests the surf and rides down into the rollers, sheets snapping in the storm. Only the Devil’s ship could survive this night, as it has survived every night...   [click here for more]
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Fenix English Edition 3, 2013

Fenix English Edition 3, 2013


The Spies & Spycraft Issue The Man You’re Looking at – a Who’s Who of Steampunk Spycraft 15 spies ready to insert into your campaign – or even create an entire scenario or campaign around. The GM can get down to brass tacks with an array of the real-life spies who flourished during the Belle Epoque. Text; Kenneth Hite, Art: Lukas Thelin...   [click here for more]
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Fenix English Edition 2, 2013

Fenix English Edition 2, 2013


The Angels & Demons Issue Angels and Demons of Space Newtonian angel powered space travel in an alternate 17th century on the seven planets. An inspiring article fat packed with weird. Text; Kenneth Hite, Art: Lukas Thelin Djinn – spirits between Heaven and Hell A closer look at these sprits Between Heaven and Hell and how they can...   [click here for more]
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Fenix English Edition-1, 2013

Fenix English Edition-1, 2013


The Apocalyptic Issue The Chamber – Legacy of the Apocalypse The apocalypse was averted by the slimmest of margins, and the threat is sealed into the chamber – but how do we keep it from being explored in the future? And how will the adventurers react when they happen upon this strange place during their campaign? Text: Christoffer Krämer,...   [click here for more]
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Best of Fenix - More than Zombies

Best of Fenix - More than Zombies


Åsa Roos on voodoo and how to incorporate this religion and the myths surrounding it into your roleplaying campaign, as well as how to adjust it for different settings. Two scenario seeds are included. "M'sieu looks a bit pale. Please, have a seat. Standing and swaying like that cannot be good. M'sieu? " Frederick Wilson, recently arrived at New Orleans. He was not feeling well. Not...   [click here for more]
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Best of Fenix Volume 1 - Auberond

Best of Fenix Volume 1 - Auberond


In this fantasy campaign setting by Christoffer Krämer an elf like race must try to survive as their peaceful harmonic world turns into a hostile apocalyptic death trap. “Such was the harmony in our paradise that we didn’t even have a word for what befell us”. Imagine beauty. Imagine perfection. Imagine a world overflowing with honey and nectar. Imagine paradise. Imagine you were a race of...   [click here for more]
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Best of Fenix Volume 3 - AI: Automatic Intelligence

Best of Fenix Volume 3 - AI: Automatic Intelligence


Johan Salomonsson and Johan Englund combines I, Robot and Das Kapital in this steampunk setting full of inspiration and scenario seeds. Can you hear that ticking sound? The ticking of countless calculators embedded in every machine imaginable. Steam-powered cranes and lifts, hydraulic printing presses, pneumatic valves and capsule pipelines, automatic orchestras; they're all controlled by calculators....   [click here for more]
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