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Superluminary Free Preview Edition

Superluminary Free Preview Edition


Join the Coalition TODAY and help fight the IMPERIAL REGIME to secure freedom for the WORLD OF TOMORROW! Fight off the SKULLBOT INVASION with the help of your BIRDMAN ALLIES! Crush ARACHNOID SCUTTLEBUGS under the heel of your shiny space boot! Smuggle ILLEGAL CONTRABAND across the farthest reaches of the galaxy while avoiding GUILD INTERCEPTORS in your battered old CARGO FREIGHTER! Use STRANGE...   [click here for more]
Signal 13   FREE 

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Zombacalypse

Zombacalypse


Also available in paperback! Double check your sales options above! One low price gets you the paperback shipped directly to your house and the PDF for no additional price! It’s already too late to run…<o:p></o:p> <o:p> </o:p> The Zombie Apocalypse is upon us! The End is HERE!<o:p></o:p> <o:p> </o:p> In this book,...   [click here for more]
Silver Gryphon Games  $20.00 $10.00

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Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2

Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2


The age chart is a powerful tool for Mutant Lords who want to scale monster encounters with the powers and artifacts of the player characters. These charts describe how a creature’s characteristics change over its lifespan, using three columns: the age of the creature, its hit dice, and notes. Notes might include damage, mutations, drawbacks, or anything else that affects the creature in and...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #11: Optional Combat Rules

Wisdom from the Wastelands Issue #11: Optional Combat Rules


In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game’s most crucial aspects — next to mutations! In this spirit, here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game. Wisdom from the Wastelands is dedicated...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations

Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations


Gut worms and intestinal bacteria, athlete’s foot fungus, toxoplasmosis protozoa, lycanthropy and Rage and vampire viruses. Whether biological fact or fictional terror, we are surrounded (and colonized) by parasitic lifeforms, some of which evolved to become a necessary part of us — while others affect our behavior, or become our nightmares. Parasite mutations were originally introduced...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #13: Medical Devices

Wisdom from the Wastelands Issue #13: Medical Devices


Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book describes a plethora of drugs, there were only a handful of medical devices available as technological treasure. This issue provides several new pieces of medical equipment that Mutant Lords can use as rewards,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #14: Aggregates

Wisdom from the Wastelands Issue #14: Aggregates


Having another creature living on or inside your body is not a thought most would enjoy. Nor is the idea of having the same type of creature living inside a child and grandchild, joining generation after generation, until, over time, the two species gradually merge. But, this already happens. Humans and termites rely on intestinal bacteria to aid digestion, lichen are the synthesis of fungus and algae,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #15: Robots Part 1

Wisdom from the Wastelands Issue #15: Robots Part 1


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, and presents eight new robots, as well as several new weapons and accessories. Only a few of the robots in this article have precise dimensions; the examples here are intended as types, not specific...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #16: Robots Part 2

Wisdom from the Wastelands Issue #16: Robots Part 2


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this second installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #17: Artifact Conditions

Wisdom from the Wastelands Issue #17: Artifact Conditions


Artifacts play a key role in Mutant Future. Like magical items in fantasy games, artifacts are treasures sought by adventuring parties that brave the mutant-infested ruins of the Ancients’ world. But often these treasures are in less than pristine condition due to factors such as age, neglect, or misuse. Wisdom from the Wastelands is dedicated to providing useful information,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #18: Robots Part 3

Wisdom from the Wastelands Issue #18: Robots Part 3


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this third installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are intended...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #19: Robots Part 4

Wisdom from the Wastelands Issue #19: Robots Part 4


Robots are just as important to Mutant Future as are biological creatures. They can be antagonists, sources of information, or even slave labor. In this fourth installment of author Derek Holland’s robot-themed issues there are new forms of locomotion, new accessories and weapons, and some additional rules. Wisdom from the Wastelands is dedicated to providing useful information,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits

Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits


Welcome to the inaugural issue of Wisdom from the Wastelands! This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general, and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules it contains are compatible with this game and with any...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #20: Mutation Modifiers

Wisdom from the Wastelands Issue #20: Mutation Modifiers


Just as a single change to a stock creature can result in a very different and distinct entity, mutation modifiers can expand the scope and variety of Mutant Future mutational powers, altering them slightly with bonuses or penalties. With little or no tweaking, these modifiers can also be applied to supernatural powers — such as spell-like abilities — used in games from other genres....   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons

Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons


Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some did practice the use of such weapons, and there were inevitably high-tech versions of them. This issue deals with these modern melee weapons, describes alternate methods of creating them, and introduces some new weapons. Wisdom from the...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #22: Personal Shields

Wisdom from the Wastelands Issue #22: Personal Shields


Force screens were developed for individuals from all walks of life, to guard them from all manner of threats. There were simple fields that warded users from the insults of weather and city life, those that protected police against small caliber firearms, and those used in military powered armor systems and combat vehicles. All shields operate on the same basic mechanic: they project a protective...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #23: Sea Monsters

Wisdom from the Wastelands Issue #23: Sea Monsters


Despite much of the planet being covered by ocean, sea monsters have oddly been absent from all editions of the game that inspired Mutant Future. Such a vast area, in a variety of latitudes and conditions, provides a huge playground in which to design creatures. As a result, sea monsters could be anything from kaiju crabs to a form of bacteria that converts biological mass to various...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #24: Weapon Modifications

Wisdom from the Wastelands Issue #24: Weapon Modifications


This issue presents technologies and items for making Mutant Future weapons more lethal and combat more colorful. These additions include expanded range rules, new ammunition types for both modern firearms and archaic missile weapons, and many new ways for your group to satisfy their inner gunsmiths. Wisdom from the Wastelands is dedicated to providing useful information, game content,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #26: Energy Weapons

Wisdom from the Wastelands Issue #26: Energy Weapons


The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should use this equipment with care — some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #27: Metamorphosis II

Wisdom from the Wastelands Issue #27: Metamorphosis II


Once again we bow to the wisdom of the Ancient philosophers, who recognized that the only constant in life (aside from death and taxes) was change, change, change. Metamorphosis can take very strange twists — and even have multiple stages. The six creature sets included in this issue show how very dissimilar creatures can be the same species, just young or mature forms. One of the most...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #28: Nanotechnology I

Wisdom from the Wastelands Issue #28: Nanotechnology I


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #2: Monsters That Improve with Age

Wisdom from the Wastelands Issue #2: Monsters That Improve with Age


Like a fine wine, some monsters improve with age, and it is to them that this second thematic issue of Wisdom from the Wastelands is devoted! An age chart can be a wonderful tool for Game Masters who want to scale monster encounters so that they are commensurate with the powers and artifacts possessed by the player characters. A chart of this sort is made up of three columns, one each for the...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #3: High-Tech Weapons

Wisdom from the Wastelands Issue #3: High-Tech Weapons


Like magical weapons in fantasy games, high-technology firearms are treasures that adventurers seek out with great eagerness in the post-apocalyptic world. No matter how cool a weapon is, however, players will always be looking for something better to use against the many hazards that populate the science fantasy post-apocalyptic wastes, and this third issue of Wisdom from the Wastelands is...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #4: New Races

Wisdom from the Wastelands Issue #4: New Races


Even though some post-apocalyptic game worlds have only allowed Humans, mutants, mutant plants, and animals as characters, there has always been room to expand upon this. Mutant Future did an admirable job by introducing androids and other similarly “created” races but not enough to please many players and game masters. With that in mind, this issue of Wisdom from the Wastelands...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #6: Factions

Wisdom from the Wastelands Issue #6: Factions


Social-political groups were one element that brought a lot of fun into the original old-school science-fantasy games. This issue presents several factions or alliances Mutant Lords can easily incorporate into their existing campaigns. There are no rules covering these organizations, and decisions regarding joining/recruitment, membership benefits, NPCs, group size, and home base locations are left...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts

Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts


One mutation that could greatly influence a campaign setting and its population is plane shift. Once a planar gate is opened, anything that comes through will affect the Mutant Future world. New arrivals could include seeds, spores, eggs, creatures, diseases, energy, technology, or even changes in the laws of physics. This issue provides a few example creatures, mutations, and energies...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #8: Diseases & Medical Options

Wisdom from the Wastelands Issue #8: Diseases & Medical Options


During the final wars that destroyed the Ancients’ civilization, some of the most horrifying weapons unleashed were terrible biological diseases and plagues. Such diseases were great equalizers, their viruses and bacteria striking down unlucky victims regardless of wealth, ethnicity, or homeland. Although the Mutant Future core book touches on optional rules regarding diseases and their...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #9: High-Tech Weapons 2

Wisdom from the Wastelands Issue #9: High-Tech Weapons 2


The second installment of our weapon-themed series, this issue picks up where Wisdom from the Wastelands Issue #3:High-Tech Weapons left off and presents more than a half-dozen new sorts of combat systems for both players’ and Mutant Lords’ enjoyment! Armaments covered include Antimatter Bombs, Bead Guns, Desiccators, EMP Weapons, Grenade Launchers, Plasma Projectors, and...   [click here for more]
Skirmisher Publishing  $0.99

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Fantasy Grounds: D&D Curse of Strahd

Fantasy Grounds: D&D Curse of Strahd * 


An adventure for a party of four to six adventurers levels 1 - 10. Unravel the mysteries of Ravenloft in this dread adventure for the world's greatest roleplaying game Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze...   [click here for more]
SmiteWorks  $24.99

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Fantasy Grounds: D&D Hoard of the Dragon Queen

Fantasy Grounds: D&D Hoard of the Dragon Queen * 


Fight the War Against Draconic Oppression in this Adventure for the World’s Greatest Roleplaying Game In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard...   [click here for more]
SmiteWorks  $19.99

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Fantasy Grounds: D&D Lost Mine of Phandelver

Fantasy Grounds: D&D Lost Mine of Phandelver * 


Lost Mine of Phandelver is an adventure for four to five characters of 1st level. During the course of the adventure, the characters will advance to 5th level. The adventure is set a short distance from the city of Neverwinter in the Sword Coast region of the Forgotten Realms setting. The Sword Coast is part of the North--a vast realm of free settlements surrounded by wilderness and adventure. Dungeon...   [click here for more]
SmiteWorks  $14.99

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Fantasy Grounds: D&D Princes of the Apocalypse

Fantasy Grounds: D&D Princes of the Apocalypse * 


Abolish an Ancient Evil Threatening Devastation in this Adventure for the World's Greatest Roleplaying Game Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction...   [click here for more]
SmiteWorks  $24.99

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Fantasy Grounds: D&D Rage of Demons: Out of the Abyss

Fantasy Grounds: D&D Rage of Demons: Out of the Abyss * 


D&D Rage of Demons: Out of the Abyss Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell...   [click here for more]
SmiteWorks  $34.99

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Fantasy Grounds: D&D Storm King's Thunder

Fantasy Grounds: D&D Storm King's Thunder * 


Take a stand against the giants in this adventure for the world’s greatest roleplaying game. Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert,...   [click here for more]
SmiteWorks  $24.99

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Fantasy Grounds: D&D The Rise of Tiamat

Fantasy Grounds: D&D The Rise of Tiamat * 


Avert the Cataclysmic Return of Tiamat in this Adventure for the World’s Greatest Roleplaying Game. The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From...   [click here for more]
SmiteWorks  $19.99

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Infernal Index 2013

Infernal Index 2013


The Infernal Index is a compendium of the people and places that appear in Spellbook Games products. The index is organized alphabetically; each entry provides a brief description of the subject and gives the publication(s) in which they appear. A category-based reference document is supplied as an attachment. The index should be useful to those Games Masters in matters of divination, research,...   [click here for more]
Spellbook Games  $1.25

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SCAI.1 Cavalier Attitude

SCAI.1 Cavalier Attitude


CAVALIER ATTITUDE An Old School Roleplaying Zine Hello and welcome, adventurers and Game Masters! Welcome to the inaugural issue of my webzine: Cavalier Attitude. As the masthead says, this zine will focus on the Old School Revival (OSR) in fantasy role-playing. The Oldschool System Reference and Index Compilation™ (OSRIC) is my personal retro-clone...   [click here for more]
Starry Knight Press  $1.00

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SCAII.3 Cavalier Attitude

SCAII.3 Cavalier Attitude


CAVALIER ATTITUDE Volume II, Issue 3 An Old School Roleplaying Zine Hello and welcome, adventurers and Game Masters! Welcome to the fifth issue of my webzine: Cavalier Attitude. As the masthead says, this zine will focus on the Old School Revival (OSR) in fantasy role-playing. The Oldschool System Reference and Index Compilation™...   [click here for more]
Starry Knight Press  $2.00 $1.50

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SCAII.4 Cavalier Attitude

SCAII.4 Cavalier Attitude


CAVALIER ATTITUDE Volume II, Issue 4 An Old School Roleplaying Zine Hello and welcome, adventurers and Game Masters! Welcome to the sixth issue of my Old School zine: Cavalier Attitude. As the masthead says, this zine will focus on the Old School Revival (OSR) in fantasy role-playing. The Oldschool System Reference and Index Compilation™ (OSRIC) is my personal...   [click here for more]
Starry Knight Press  $2.00 $1.50

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SCAIII.1 Cavalier Attitude

SCAIII.1 Cavalier Attitude


CAVALIER ATTITUDE Volume III, Issue 1 An Old School Roleplaying Zine Hello and welcome, adventurers and Game Masters! Welcome to the First issue of the Third Volume of my webzine: Cavalier Attitude. As the masthead says, this zine will focus on the Old School Revival (OSR) in fantasy role-playing. The Oldschool System Reference and Index Compilation™ (OSRIC)...   [click here for more]
Starry Knight Press  $2.00

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Starry Knight's Holiday Bundle [BUNDLE]

Starry Knight's Holiday Bundle [BUNDLE]


This special bundle product contains the following titles. SCAI.1 Cavalier Attitude Regular price: $1.00 Bundle price: $0.01 Format: Watermarked PDF CAVALIER ATTITUDE An Old School Roleplaying Zine Hello and welcome, adventurers and Game Masters! Welcome to the inaugural issue of my webzine: Cavalier Attitude....   [click here for more]
Starry Knight Press  $13.50 $10.00

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The Sup  [BUNDLE]

The Sup [BUNDLE]


This special bundle product contains the following titles. S2 Delver's Delights Regular price: $7.50 Bundle price: $5.00 Format: Watermarked PDF DELVER'S DELIGHTS A Series of Fantasy Misadventures A collection of adventures compatible with basic, 1E and 2E game systems Recommended for 4-6 player characters of levels 1-10 Hello and...   [click here for more]
Starry Knight Press  $23.50 $15.00

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Thirteen Wheel: Broken Santuary

Thirteen Wheel: Broken Santuary


This book explores the intricacies of political conspiracies and espionage in the Mechanical Dream universe. It is divided in two sections. The first part, "The Thirteenth Wheel" sourcebook, describes the machinations of an underground movement dedicated to opposing the Core's expansion at any cost. It covers the conspiracy's history and goals, its thirteen component groups,...   [click here for more]
SteamLogic  $32.00 $22.00

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Cepheus Light: Traits

Cepheus Light: Traits


A Cepheus Light - or, indeed, and Cepheus Engine - character is so simple, in fact, that it can fit onto an index card. However, some players prefer to further flesh out and customize their characters. Some want to play a specialized scientist. Others want an ace pilot or an elite sniper. While Cepheus Light skills – Science and Gun Combat, respectively - cover these fields in general, they allow...   [click here for more]
Stellagama Publishing  $1.00

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The AADA Vehicle Guide

The AADA Vehicle Guide


Know Your Enemy Gone are the days when every armed car on the road was either a custom job or one of a half-dozen standard makes. Today, hundreds of models of passenger cars and trucks come factory-equipped for autoduelling . . . to say nothing of the ever-growing number of well-armed commercial carriers and helicopters. You need information to stay alive. You need The AADA Vehicle Guide....   [click here for more]
Steve Jackson Games  $4.99

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The AADA Vehicle Guide Volume 2

The AADA Vehicle Guide Volume 2


Know Your Enemy . . . Again! Technology does not stand still. New models, new configurations of familiar models, and new vehicle accessories continue to revolutionize the field of autoduelling. For this reason, the AADA has chosen to publish The AADA Vehicle Guide Volume 2. This handy guide includes: Over 130 more Car Wars vehicle designs –...   [click here for more]
Steve Jackson Games  $4.99

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Shadows in the Dark - C:2009-R1: Part One

Shadows in the Dark - C:2009-R1: Part One


"There was nothing but blackness. The place was so dark, so utterly devoid of life, that Jimmy had genuinely had to check his eyes were open. His sharp intake of breath, from the pain of poking himself in the eye, seemed to have given his comrades the push they needed to talk, so at least there was that. No one knew where they were. Fissim had genuinely thought he was dead; to be honest, Jimmy still...   [click here for more]
Sunday Night Publications  $1.99

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The Chamber of Red Fang

The Chamber of Red Fang


"Dust covers the ancient armour of the dwarves of Dur Moro. You bend down to clear it away, the steel shining like the day it was forged. You take note, remembering to take some of these wondrous artefacts back to Grey. You forge on, your companions searching every wall and floor slab for signs of secret entrances. Hours become days. Finally, you come across a statue of the kings of ancient...   [click here for more]
Sunday Night Publications   FREE 

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Whispers of Death: A Sourcebook for Assassin Characters

Whispers of Death: A Sourcebook for Assassin Characters


Now available as Pay What You Want! Get this RPGNow classic for what you want to pay!    "Same assassin name, whole new feel" - Morgan Grover   Murderous whispers heard in the dead of night, a poisoned arrow fired upon it's target through the busy streets of the city, a dark figure that seems to emerge from the shadows behind it's...   [click here for more]
Sundered Blade Games  Pay What You Want

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Khorforjan Gambit

Khorforjan Gambit


Part 3 and the conclusion of the Albenistan Series. Time is running out. Somewhere, a nationalist extremist has a deadly device he is preparing to unleash on an unsuspecting populace. The Albenistan military believes it knows where the device may be, but the Increment--the para-military, special operations wing of Great Britain's Secret Intelligence Service--believes the extremist and his device...   [click here for more]
Sword's Edge Publishing  $7.99

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