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100 Rumor Mongers and Information Brokers

100 Rumor Mongers and Information Brokers


A steady stream of information hums along the wires of the city, with a thousand rumors buzzing across the networks, whispered around burn barrels in crumbling alleys and exchanged over liquor and pipes in secretive backrooms. Sifting through all of that data isn't easy, and all it takes to get lost in the tangle of lies, half-truths, and omissions is a single jump to the wrong conclusions. Which...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Resources and Rumors To Find on DrekNet

100 Resources and Rumors To Find on DrekNet


Computer networks are commonplace in our everyday world, but they are omnipresent in many science fiction settings. However, in grittier, grungier subgenres (particularly in cyberpunk), these networks have layers to them. The deeper one goes into the network, the darker and drearier the digital world becomes. In many ways, it's a reflection of the rest of the setting, where the harsh struggle happening...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Dark Secrets

100 Dark Secrets


Those who answer the call to a life of adventure are often depicted as shining heroes, whose stories become legends in the minds of those who hear the tales of their deeds. The truth, though, is that these so-called adventurers are just people. They eat when they're hungry, they go to the privy when their bodies demand and they all have parts of themselves they want to hide. For some, it might be a...   [click here for more]
Azukail Games  $2.49 $1.99

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Army Men: Threat Assessments

Army Men: Threat Assessments


Threat Assessments is a mini-adversary expansion book for Army Men: A TTRPG of Tactical Plastic. These creatures represent various threats small and large you can throw against your plastic soldiers. Threats include, The Red Eye King, Encrusted Great Scropions, Flying Sharks, and more. ...   [click here for more]
High Level Games  $4.99

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Merchants of Sundara

Merchants of Sundara


Commerce is a reality in most of our fantasy TTRPG settings, and Sundara is no different. From small towns that are miles from anywhere, to huge city states filled with the astonishing and the bizarre, this exchange of coin for goods and services is something all places have in common. And while there are plenty of peddlers and packers who make a little coin here and there, Merchants of Sundara concerns...   [click here for more]
Azukail Games  $4.99 $3.99

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100 Secret Societies For a Sci Fi Setting

100 Secret Societies For a Sci Fi Setting


Secret societies have existed all throughout history, and they have taken many forms, and pursued many goals over the years. While some of these societies have had relatively public faces, others have existed only as rumors, hidden in plain sight behind secret passphrases and esoteric symbolism. These societies have been both big and small, and they've focused on a variety of goals and causes, ranging...   [click here for more]
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100 Body Mods and Augmentations For Your Sci Fi Game

100 Body Mods and Augmentations For Your Sci Fi Game


Humanity is known for augmenting and modifying itself, both for practical reasons (such as laser eye surgery and dental reconstruction) as well as for purely aesthetic ones (like tattoos, piercings and scarification). And in the sci fi future, whether it takes place among the stars, or in the neon-lit concrete gutters of megacities, that tendency to alter what we are is often even more pronounced....   [click here for more]
Azukail Games  $2.49 $1.99

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100 NPCs You Might Meet At The Tavern

100 NPCs You Might Meet At The Tavern


Characters will often spend a substantial amount of time in taverns, whether following up leads, meeting contacts, resting or looking for clues and information. Some of the people met may be important for whatever quest the characters are currently undertaking. But what about the others? Taverns and inns are not frequented just by people who are immediately needed. They will have other customers and...   [click here for more]
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100 Character Goals and Motivations

100 Character Goals and Motivations


Every game has a surface reason for the characters to be adventuring together. Goblins are raiding out of the Kormuroth Caverns, a diplomat needs an escort on their way to an important summit, a lost treasure is waiting to be found on an uncharted island and so on, and so forth. But down beneath that surface reason, there should be something the character is trying to achieve as well; some driving...   [click here for more]
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100 Spacer Superstitions

100 Spacer Superstitions


People are superstitious by nature, and when you combine dangerous work with a lack of control over their circumstances, those superstitions become even more powerful. Given the nature of their work, it's unsurprising that spacers who travel the voids between worlds have slews of traditions that they insist be maintained by all onboard their vessels in order to maintain good luck for their voyages...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Tips and Tricks for Being a Better Game Master

100 Tips and Tricks for Being a Better Game Master


It's not an easy job being a Game Master. You are the voices of the gods, as well as every bandit, barmaid and sailor your players meet as they journey throughout the world. You have to keep track of what information the bad guys have, what the secret plots of the political machines are, the going cost of magic item, and to remember the descriptions of every village, town, forest glade and babbling...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Sci-Fi Cults

100 Sci-Fi Cults


Many of us feel like science is the enemy of religion. We believe that as we discover more of the universe all around ourselves that the need for gods and monsters will fall by the wayside, cast off the way a child leaves their toys behind when they step into adulthood. However, religion runs deep through people, and the need to believe is not altered or changed by new discoveries, technologies, or...   [click here for more]
Azukail Games  $2.49 $1.99

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10 Fantasy Villages

10 Fantasy Villages


For every major trade city, for every capital and for every glimmering bastion of power and wealth there are dozens of smaller towns and villages scattered across the map. Many of them are hardly worth notice in your average campaign; they're little more than a wide place in the road between your party and their quest. Sometimes you want those villages to stand out, though. You want to make them memorable,...   [click here for more]
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100 Merchants to Encounter

100 Merchants to Encounter


For whatever reason, characters will often encounter merchants. They may need to offload some of their... acquisitions, buy some new needed items or get damaged things repaired. Some of the more specialised types of merchant also need equally specialised things to sell, or as components for what they are selling. Which is where adventurers can help, by hunting down this needed items. For a finder's...   [click here for more]
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100 Fantasy Professions (That Aren't "Adventurer")

100 Fantasy Professions (That Aren't "Adventurer")


Most of the time when we gather round a table and roll up our characters, we tend to think of them in terms of their class name. However, nobody shows up to a job interview and explains how they have a dozen years of experience in the field as a barbarian. No one does an apprenticeship as a rogue. And generally, if you refer to someone as an "adventurer" that is usually a polite way of saying that...   [click here for more]
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100 Characters You Might Meet In A Star Port

100 Characters You Might Meet In A Star Port


At some point characters are more than likely going to be passing through a star port. Whether this is a disreputable surface town on an out of the way desert planet or a sparkling new orbital station in the heart of a federation, these places are hubs of travel and regularly have people of all types passing through or dwelling in. Characters may be looking for someone in specific, asking questions...   [click here for more]
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100 Space Bars

100 Space Bars


In a futuristic setting, just as in a fantasy setting, characters can spend time in a bar or other watering hole, whether this be meeting contacts, gaining information or finding jobs. Space bars can be found in many places, with the vicinity of space ports and on space stations being two of the most likely locations to visit. This supplement provides 100 different bars for characters to hang out...   [click here for more]
Azukail Games  $1.99

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100 Sci-Fi Foods

100 Sci-Fi Foods


Even in a world where beams of focused particles have replaced good old-fashioned lead in the theater of war, and ion drives propel massive star ships out into the deep black, people still have to eat. From star port dives, to high-end restaurants and everywhere in between, this collection has all sorts of dishes, snacks, sides and desserts to add just a little flavor to your world. There are even...   [click here for more]
Azukail Games  $1.99

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100 Random Taverns

100 Random Taverns


Taverns and inns are staples of fantasy settings. Characters meet up there, find adventures, speak to contacts and occasionally even get food, drinks or accommodation. They can be found in nearly every settlement, and cities can easily have dozens of them or more, most of which will not be described or even listed. This is a list of 100 different taverns that can be dropped into a setting. Each tavern...   [click here for more]
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100 Secret Societies

100 Secret Societies


There's no telling what conversations are held behind closed doors. Backroom bargains and whispered agreements might go without notice by the general populace, or they might sway the fate of nations. Organizations who operate in the shadows, and who use secrecy and ritual to hide their membership and true goals, can be enemies as often as they are allies. Whether you need an organization for your party...   [click here for more]
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100 Fantasy Foods

100 Fantasy Foods


Adventurers travel on their stomachs, as the saying goes, and while there are taverns and inns aplenty in most of our settings, rarely do we know what’s on the menu. If you’re looking for something beyond traditional stews and roasts, hard bread and gruel, then this list is the perfect place to start. With regional specialties, seasonal delights and one or two treats that are only possible to make...   [click here for more]
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100 Cults to Encounter

100 Cults to Encounter


There are more religions across the world than there are stars in the sky. From those who recite prayers to the spirits of their ancestors, to those who revere the great trees of the primeval forests, it can seem like there are rarely two groups of people who practice the same faith. Among these ancient traditions and established churches, though, are those who believe in the bizarre, the strange and...   [click here for more]
Azukail Games  $1.99

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100 Knightly Orders For a Sci Fi Setting

100 Knightly Orders For a Sci Fi Setting


When we think of an archetype that epitomizes the ideals of the past, the knight is often the figure who comes to our minds in the Western world. Symbols of bravery, valor, honor and virtue, knights were often the protagonists of great tales and epic romances where their skill and wisdom were tested. Historically, however, knights were simply the warrior caste of society; individuals granted standing...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Gangsters, Gun Molls, and Goons

100 Gangsters, Gun Molls, and Goons


When most of us think of Arkham, Massachusetts, we tend to think of the classic aspects of Lovecraft Country. We think of the dry lectures on obscure religions and strange cultures at Miskatonic University, the bizarre pieces of art found hanging in campus galleries and the dusty shelves of the restricted section of the school library. You think of aging houses with dark secrets, late-night meetings...   [click here for more]
Chaosium  $1.99

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100 Sci Fi Guilds

100 Sci Fi Guilds


Guilds have long acted as havens for those in particular trades. They allow established professionals to pass on knowledge and skills to younger generations, they foster a sense of community, they create an institution that holds its members to certain standards, and perhaps most importantly the guild allows for collective bargaining and exercise of power against systems that would have easily crushed...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Businesses to Find in Arkham

100 Businesses to Find in Arkham


Arkham, Massachusetts is one of the most identifiable places in Miskatonic Country. The home of Miskatonic University, it is the quintessential New England city found in H.P, Lovecraft's body of work. It's big enough to be more than just a small town, but not so large as to be teeming with huge masses like New York City. It has a distinguished history of which its residents are proud, and while there...   [click here for more]
Chaosium  $2.99

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100 Sci-Fi Cocktails

100 Sci-Fi Cocktails


Even in a science fiction setting, characters will frequent bars and other drinking establishments and for the same sorts of reasons as why they might visit a fantasy location; to meet contacts, look for jobs, as a possible base of operations or simply passing through. These places may serve food but they will all serve drinks. This is a collection of 100 different sci-fi cocktails that can be found...   [click here for more]
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100 Random Bandits to Meet

100 Random Bandits to Meet


Bandits are a common theme in fantasy settings. They may be nuisances who attack the characters, either to fail badly or perhaps succeed and take something important. Characters may be hired to deal with a bandit problem that is troubling the local area. Wilderness and less travelled regions are often the homelands for bandits. Yet all these bandits can be very similar, with nothing to make them more...   [click here for more]
Azukail Games  $1.49

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Wardens of the Wild (PF/5e)

Wardens of the Wild (PF/5e)


Wardens of the Wild is a lorebook of all things elven.  Within these 216 pages are the details of their rich history, culture and relations with the other races along with some excellent fiction.  As a lorebook, it is a compilation of vast amounts of new and existing elven character options all in one easy to reference sourcebook.  This title is compatible...   [click here for more]
Total Party Kill Games  $14.99

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100 Sci-Fi Gangs

100 Sci-Fi Gangs


The cities rise to the sky, their spires of concrete, glass and steel alight with the promise of all the future may hold. But no matter how advanced technology gets, people will never change. As long as there is something deemed off-limits there are going to be those willing to buy it, sell it, trade it and do it. And as long as there are credits to be made, there are going to be gangs willing to do...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Sci-Fi Mercenary Companies

100 Sci-Fi Mercenary Companies


War never changes, or so the old saying goes. While the weapons of the future may fire beams of concentrated light, and the battlefields may be on the fringe worlds of the galaxy, the iron trade will never die so long as peace remains a hope rather than a reality. And as long as there are wars being fought, there will be those willing to exchange blood for credits. From rough-and-tumble outfits like...   [click here for more]
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Towns of Sundara

Towns of Sundara


Sundara boasts many major cities, each of them places of wonder filled with strange sights not likely to be found anywhere else in the world. However, for every city on the map there are dozens of smaller towns and villages where people make their homes, earn their livings and raise their families. While they may be smaller in size and population, these towns are no less interesting (and have no less...   [click here for more]
Azukail Games  $5.99 $4.99

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100 Tips for Being a Better Player

100 Tips for Being a Better Player


RPGs combine so many different activities into a single experience. They include group storytelling, team sports, board games, writing exercises, a hangout session with friends and so much more. However, being a good player is about more than knowing which bonus abilities to add to your character as you level up, or being able to quote the rule book chapter and verse. While we learn a lot of how to...   [click here for more]
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100 Sci Fi Bands

100 Sci Fi Bands


Music is one of the few constants of society. Even before people settle down in one place, or develop complicated commerce, we create music as a way to bond with one another, to pass the time and even to make the necessary tasks for surviving go by a little faster. As our civilizations grow more complex, and our technological achievements became more impressive, music remains a constant in our lives....   [click here for more]
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100 Gangs for Your Urban Campaigns

100 Gangs for Your Urban Campaigns


Cities are often thought of as safe places, secure against the monsters of the wilds and the dangers of highwaymen and bandits alike. However, the stone valleys and shadowy alleys behind the city walls have their own predators, and they’re just as deadly as anything one can find in the wilderness. From the half-mad alchemists of the Crankers, to the steel and silk of the Gilded Lilies, this collection...   [click here for more]
Azukail Games  $1.99

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100 Fantasy Guilds

100 Fantasy Guilds


Guilds are a staple of societies in our games, and for good reason. Individuals only have so much power, especially when the lands are ruled by lords and kings. By organizing as a body, guilds allow people making common cause to challenge a power structure, and to carve out a niche for themselves. And, in some cases, it allows laborers, traders, and craftsmen to rise far above the station they would...   [click here for more]
Azukail Games  $1.99

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100 Nobles to Encounter

100 Nobles to Encounter


Nobles can be a common sight in fantasy settings that are loosely based on a medieval culture. They can be a source of patronage, useful contacts or possibly foes with a fair amount of clout behind them that can cause serious problems for characters. This supplement has a collection of 100 different nobles for characters to encounter. Each noble's name is given, as well as some other details such as...   [click here for more]
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100 Effects of a Primquake

100 Effects of a Primquake


We are used to our fantasy settings having complicated, multi-layered realms with dozens of heavens and hells all lorded over by their own gods, and each drawn from their own inspirations throughout world history and mythology. Sundara is both more, and less, complex than this, however. In Sundara there is the material plane, where all the rocks, trees and people exist, and beyond that there is the...   [click here for more]
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Cities of Sundara: Moüd (5E)

Cities of Sundara: Moüd (5E)


Rising from the midst of the Trackless Quarter, Moüd looks like a mirage at first. A bustling city surrounded by empty wastes of dry dust seems like a fairy tale, but Moüd is very real. The ancient structure, lost for nearly a thousand years, has been reclaimed thanks to the tireless efforts of the Silver Wraiths. The city is the headquarters of this guild of gray-clad necromancers, and for nearly...   [click here for more]
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Cities of Sundara: Ironfire (5E)

Cities of Sundara: Ironfire (5E)


Nestled in the Dragonsbreath Mountains, the city of Ironfire sprawls like some great wyrm of legend. A legendary producer of fabled dragon steel, Ironfire is a city of industry and invention, where innovation and adventure often make for strange bedfellows. It’s said that fortunes are made within those city walls every, single day. For those who think to simply walk in and claim their...   [click here for more]
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100 Knightly Orders

100 Knightly Orders


A knight is a stalwart figure, representing strength will, and fortitude. However, while a knight may ride alone, no true knight is ever an island. They are bound to others of their kind by vows, honor, common cause, or their loyalty to something greater than themselves. These forces come in a wide variety of shapes and sizes, styles and creeds, but they are known collectively as orders. While some...   [click here for more]
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Guilds of Sundara (5E)

Guilds of Sundara (5E)


In the long ago and far away, guilds were established both to teach the ins and outs of a trade to someone, and also as a way to protect those very same trade secrets from getting out. Guild membership was also a way of proving to potential customers that you were a skilled practitioner of an art in a time before accreditation, and these organizations operated as a means of both social support, in...   [click here for more]
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100 Random Encounters for on the Road or in the Wilderness (C&C)

100 Random Encounters for on the Road or in the Wilderness (C&C)


Characters will not be the only people, or beings, travelling along roads or through the wilderness, and both may also have various hazards, natural, constructed or creatures. Instead of quickly passing over journeys to and from different places, this is a list of 100 different random encounters for characters to have. Some of these encounters are beneficial and some are harmful. Some are just odd,...   [click here for more]
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100 Superstitions for a Fantasy Setting

100 Superstitions for a Fantasy Setting


The world is full of strange tales and half-believed stories. There are some who say the souls of dead sailors are carried on the wings of sea birds, and others who are certain that a hagstone can bleed the bad thoughts and worries out of one's head if its left beneath their pillow of a night. Whether there's any truth to these kitchen witch practices and cultural beliefs is hotly debated. But it's...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Random Mercenary Companies

100 Random Mercenary Companies


In a fantasy setting, many nations may lack sufficient forces to find an extended conflict, requiring them to hire mercenaries, or their forces may lack the specialised skills, often magical, that some companies have. At some point characters may well encounter mercenary companies in the game, whether on the battlefield or off. They could be friends, foes or even someone to join. This has a list of...   [click here for more]
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100 Random Encounters for on the Road or in the Wilderness

100 Random Encounters for on the Road or in the Wilderness


Whether on the road or travelling through the wilderness, characters can encounter other people, creatures and oddities. Some may be friendly or helpful, some may be hostile or dangerous and some may simply be strange. Some could be used as ideas for side treks or adventures. Rather than glossing over treks between places, this list can be used to add random events to the journey. This PDF supports...   [click here for more]
Azukail Games  $1.49

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A Baker's Dozen of Noble Families

A Baker's Dozen of Noble Families


In any fantasy setting that is remotely medieval or feudal in base, noble families wield a great deal of power and are of great importance. They can become patrons, allies or foes of player characters, a source of quests and help or a constant pain in the characters' side. It's useful to have some families that can be dropped into a campaign. This is a collection of thirteen different families to...   [click here for more]
Azukail Games  $1.49

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Cities of Sundara: Ironfire (PFRPG)

Cities of Sundara: Ironfire (PFRPG)


Nestled in the Dragonsbreath Mountains, the city of Ironfire sprawls like some great wyrm of legend. A legendary producer of fabled dragon steel, Ironfire is a city of industry and invention, where innovation and adventure often make for strange bedfellows. It’s said that fortunes are made within those city walls every, single day. For those who think to simply walk in and claim their...   [click here for more]
Azukail Games  $4.99 $3.99

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100 Pieces of Flotsam and Jetsam To Find On A Beach (C&C)

100 Pieces of Flotsam and Jetsam To Find On A Beach (C&C)


Should characters be beside a body of water at some point, especially large ones such as seas and oceans, they may stumble across various bits of debris and other items that could be found on a beach, whether rocky or otherwise. These could be lost or discarded from ships or simply usually found in such locations. This list has 100 different such items, from scene dressing to useful to valuable to...   [click here for more]
Azukail Games  $1.25 $1.00

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100 Encounters in a Fey Forest (C&C)

100 Encounters in a Fey Forest (C&C)


Fey can be strange, sometimes dangerous and sometimes helpful. Fey are also strongly associated with forests, and these forests can be places of wonder and danger. When travelling through such areas, characters can stumble across the strange and weird signs of the fey, or the fey themselves. Some of the encounters are potentially beneficial, some are potentially harmful and some have the potential...   [click here for more]
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