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Shadowrun: Splintered State

Shadowrun: Splintered State


It Can Always Get Worse Federal Agent Seth Dietrich has a secret. Actually, multiple secrets. One of them made him go underground, hiding from the people desperate to learn just how much he knows. And the other is keeping him from surfacing, because he’s found he can’t even trust himself. If Dietrich were in his right mind, he’d cover his tracks like a pro, and no one would find him....   [click here for more]
Catalyst Game Labs  $12.99

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Danger Zones

Danger Zones


Shovin' into overdrive! Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland, su­perheroes face as much danger from the world around them as they do from their most nefarious villains. Danger Zones helps you bring your world alive by describing over thirty different urban backdrops for superheroic action,...   [click here for more]
Green Ronin Publishing  $16.95

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Book of Lairs for 5th Edition

Book of Lairs for 5th Edition


Fight the Monster in its Den … If You Dare! Book of Lairs brings you 24 great one-shot, monster lairs for 5th edition! Each of these exciting and unusual battlegrounds comes with a complete short adventure, including a hook, area hazards, tactics, and treasures, and many use monsters from the Tome of Beasts. Stage your 5th Edition fights in unforgettable locations like: Alchemist’s Guildhall Necromancer’s...   [click here for more]
Kobold Press  $19.99

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Rise of the Drow (5e)

Rise of the Drow (5e)


Tonight, a ceremony of light is taking place on the surface. Meanwhile, a world away in the city of spiders, a drow matron solidifies a pact with soul-consuming entities who require great sacrifices in trade for unimaginable power. Drow eyes turn to the surface. This book contains a mega-adventure and setting, taking characters across the surface and into the...   [click here for more]
AAW Games  $79.99 $59.99

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War of the Burning Sky 5E #1: The Scouring of Gate Pass

War of the Burning Sky 5E #1: The Scouring of Gate Pass


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted Deeds,...   [click here for more]
EN Publishing  $9.99

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Rise of the Drow (PF1)

Rise of the Drow (PF1)


Tonight, a ceremony of light is taking place on the surface. Meanwhile, a world away in the city of spiders, a drow matron solidifies a pact with soul-consuming entities who require great sacrifices in trade for unimaginable power. Drow eyes turn to the surface. This book contains a mega-adventure and setting, taking characters across the surface and into the...   [click here for more]
AAW Games  $79.99 $49.99

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War of the Burning Sky 5E #2: The Indomitable Fire Forest of Innenotdar

War of the Burning Sky 5E #2: The Indomitable Fire Forest of Innenotdar


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted Deeds,...   [click here for more]
EN Publishing  $9.99

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Astonishing Adventures: To the Moon!

Astonishing Adventures: To the Moon!


To the Moon! Sometimes life as a superhero means dealing with government corruption, making hard choices between right and wrong, and keeping the truth from your loved ones for their own protection. Then there are those times when your day is all about fighting animal-people, tracking down some stolen super-monkeys, teleporting to the Moon, and stopping an unruly—albeit brilliant—little...   [click here for more]
Green Ronin Publishing  $5.99

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Danger Zones: Bank

Danger Zones: Bank


Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland, superheroes face as much danger from the world around them as they do from their most nefarious villains. "Yes, I'd like to make a ... withdrawal!" Clean suits, high ceilings, and slick marble floors may offer a sense of safety, but a man with a rubber mask...   [click here for more]
Green Ronin Publishing  $2.99 $0.99

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Hammerfast: A Dwarven Outpost Adventure Site (4e)

Hammerfast: A Dwarven Outpost Adventure Site (4e)


If you're a Dungeon Master looking for an intrigue-laden adventure location that fits easily into your Dungeons and Dragons campaign, this book is for you. The dwarven town of Hammerfast holds enough mystery and peril to keep your players entertained for sessions on end. Hammerfast presents a fully detailed, ready-to-use dwarven town built atop the ruins of an ancient necropolis, along with adventure...   [click here for more]
Wizards of the Coast  $4.99

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Shadowrun: Sprawl Sites: High Society and Low Life

Shadowrun: Sprawl Sites: High Society and Low Life


Find Your Way Into Wealth—or out of Danger If your run the shadows long enough and manage to stay alive, you’ll find your way into all sorts of places—from bank vaults where the wealthy store their most previous possessions to densely packed warrens that pack dozens of the poor into tight spaces. Maybe you’ll need to break a patient out of a tightly guarded hospital, or maybe you’ll...   [click here for more]
Catalyst Game Labs  $9.99

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Shadowrun: Battle of Manhattan (Boardroom Backstabs)

Shadowrun: Battle of Manhattan (Boardroom Backstabs)


Marching Orders TO: Willing recruits FROM: The people who can pay you Come to Manhattan. We will pay. We won’t bother with appeals to patriotism, or to your best instincts, or to anything the least bit noble. Come to Manhattan because there is a fight breaking out. Fighting is what you are paid for. Fighting is what you were born for. Come because there is money...   [click here for more]
Catalyst Game Labs  $8.00

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War of the Burning Sky 5E #9: The Festival of Dreams

War of the Burning Sky 5E #9: The Festival of Dreams


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted Deeds,...   [click here for more]
EN Publishing  $9.99

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Danger Zones: Amusement Park

Danger Zones: Amusement Park


Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland, superheroes face as much danger from the world around them as they do from their most nefarious villains. "Buckle up, gentlebeings! This ride's about to get bumpy!" The smell of cotton candy and screams of delight can’t keep evil at bay, and the hall of horrors...   [click here for more]
Green Ronin Publishing  $2.99

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Danger Zones: School

Danger Zones: School


Danger Zones: School Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland, superheroes face as much danger from the world around them as they do from their most nefarious villains. “Invisigrrl...? Invisigrrl? Can one of you please respectfully determine if Ms Invisigrrl's desk is occupied this morning?”...   [click here for more]
Green Ronin Publishing  $2.99

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Danger Zones: Museum

Danger Zones: Museum


Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland, superheroes face as much danger from the world around them as they do from their most nefarious villains. "History has its eyes on you. So does security." Look but don’t touch, as history and culture are on display among sterile halls and hushed galleries. But the silence can’t...   [click here for more]
Green Ronin Publishing  $2.99

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Shadowrun: Damage Control (Boardroom Backstabs)

Shadowrun: Damage Control (Boardroom Backstabs)


The Sharks are Circling When the great dragon Hestaby leveled Saeder-Krupp’s arcology in Dubai, a lot of people wondered if the success of her act meant that Lofwyr & co. were off their game. And of course, the corps of the Sixth World aren’t ones to just sit around and speculate—instead, they act. All of the sudden, corporations of all sizes are on the move, snatching up any Saeder-Krupp...   [click here for more]
Catalyst Game Labs  $8.00

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Shadowrun: Sacrificial Limb (Boardroom Backstabs)

Shadowrun: Sacrificial Limb (Boardroom Backstabs)


Secrets Worth Killing For In 2072, Roger Soaring Owl, CEO of Knight Errant, resigned. In 2073, Roger Soaring Owl was attacked on the streets of Denver. Witnesses were not clear on just what attacked him, but most say it was meaner, stronger, and faster than any metahuman. Now it’s 2074. It’s time to find out what Roger Soaring Owl learned. Corporate machinations don’t get...   [click here for more]
Catalyst Game Labs  $8.00

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Midgard Adventures: The Forgotten King's Tomb

Midgard Adventures: The Forgotten King's Tomb


Treasures Lost in the Sands A decade ago the Dragon Empire suffered a bitter defeat at the edge of Nuria-Natal, and its army was routed into the Sands of Sorrows. There a young officer named Shard and his gnoll warband stumbled through a vicious sand storm and into a long-lost ruin. These ruins provided the small band shelter but also turned out to be the entrance to a well-guarded...   [click here for more]
Kobold Press  $2.99

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Dead in the Eye (4e)

Dead in the Eye (4e)


SHOW THIS BEHOLDER WHO’S BOSS The Keepers of the Celestian Order, valiant defenders dedicated to destroying horrors from the Far Realm, have trapped a beholder in its lair. However, the evil aberration has proven far more dangerous than expected, and the Keepers need the help of adventurers to end the threat of Omaranthax once and for all. This DUNGEONS & DRAGONS® Roleplaying Game adventure,...   [click here for more]
Wizards of the Coast  $2.99

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Danger Zones: Convention Center

Danger Zones: Convention Center


Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland... Superheroes face as much danger from the world around them as they do from their most nefarious villains. "ATTENTION NEMESIS-CON ATTENDEES..."   In a crowded convention center full of costumed supervillain look-alikes, who can tell which...   [click here for more]
Green Ronin Publishing  $2.99

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Danger Zones: Waterfront

Danger Zones: Waterfront


Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland, superheroes face as much danger from the world around them as they do from their most nefarious villains. "Something smells...fishy?" The crash of the ocean waves and cool salt breezes can wash your troubles away, but there’s nothing like a foghorn and bursts of diesel...   [click here for more]
Green Ronin Publishing  $2.99

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Danger Zones: Highways

Danger Zones: Highways


Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland, superheroes face as much danger from the world around them as they do from their most nefarious villains. "I feel the need...the need for SPEED!" Who has time for caution peeling down the asphalt at 65 MPH, wind in your hair and police sirens in your rearview...   [click here for more]
Green Ronin Publishing  $2.99

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Midgard Adventures 6: The Buried Palace

Midgard Adventures 6: The Buried Palace


Visit the Palace of Long-Lost Emperors, and Learn Their Secrets... The Buried Palace is an dungeon adventure for the Pathfinder RPG, wherein the characters descend into a buried palace at the request of a Lord Marshall in search of a powerful magic item. In the process they find themselves embroiled in a growing confl ict between the Lord Marshall and his enemies. A...   [click here for more]
Kobold Press  $3.99

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Rise of the Drow: Campaign Primer

Rise of the Drow: Campaign Primer


Welcome traveler! This guide contains all the information a player needs to orient themselves to the Aventyr campaign setting and to the Rise of the Drow series of adventures, whether the game begins on the surface in Rybalka or in the Underworld. The adventure focuses on thwarting a drow war of aggression, but the book itself contains the tools to run a sandbox-style campaign in the Underworld,...   [click here for more]
AAW Games  Pay What You Want

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Danger Zones: Coffee Shop

Danger Zones: Coffee Shop


Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland... Superheroes face as much danger from the world around them as they do from their most nefarious villains. "Jitterz Java Owner Avows Shop 'Not Source Of Mind Control Mochaccinos'" As community centers bustling with people, coffee...   [click here for more]
Green Ronin Publishing  $2.99

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Danger Zones: Bridge

Danger Zones: Bridge


Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland, superheroes face as much danger from the world around them as they do from their most nefarious villains. "There's an ongoing ... situation ... on the Big Bridge. Channel 5 Eye in the Sky recommends you take an alternate route." When your back’s against rush-hour...   [click here for more]
Green Ronin Publishing  $2.99

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Danger Zones: Hotel

Danger Zones: Hotel


Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland... Superheroes face as much danger from the world around them as they do from their most nefarious villains. "Wait, do I hear bubbles? Are you... are you in the jacuzzi!? I’m freezing up here and you get a room?!" Like a home away from home, hotels provide rooms...   [click here for more]
Green Ronin Publishing  $2.99

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Shadowrun: Horizon Colombian Subterfuge

Shadowrun: Horizon Colombian Subterfuge


Fight on All Fronts If you’re going to win in modern warfare, you have to use every weapon in your arsenal. Guns, tanks, and bombs are great, but if that’s all you put into play, you’re going to lose. Information and propaganda have been a major part of war efforts for more than a century, and falling behind in those areas will doom you. Amazonia has gone to war with Aztlan, which is...   [click here for more]
Catalyst Game Labs  $8.00

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Danger Zones: Lighthouse

Danger Zones: Lighthouse


Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland... Superheroes face as much danger from the world around them as they do from their most nefarious villains. "Freedom Ledger Claims Old Lighthouse Not Haunted. Smarter Citizens Dubious."   Proud beacons standing eternal...   [click here for more]
Green Ronin Publishing  $2.99

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Danger Zones: Junkyard

Danger Zones: Junkyard


Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland, superheroes face as much danger from the world around them as they do from their most nefarious villains. "One hero's trash is another hero's BEATDOWN" Sooner or later, everything finds itself cast aside. Trash or treasure, Danger Zones: Junkyard remains...   [click here for more]
Green Ronin Publishing  $2.99

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Danger Zones: Theater

Danger Zones: Theater


Danger Zones: Theater Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland, superheroes face as much danger from the world around them as they do from their most nefarious villains. “All the world’s a stage.” In a world where everyone wears a mask, how do you tell who’s who and whodunit?...   [click here for more]
Green Ronin Publishing  $2.99

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Rival Magic

Rival Magic


Rival Magic at a Glance Learn about the non-Order practitioners of magic with this Ars Magica sourcebook. Dive into four magical traditions that exist outside the Order of Hermes…and sometimes challenge it. Includes sample characters, Virtues and Flaws, new traditions, spells, and story seeds. Challengers of Magical Power: More about Rival Magic The four traditions...   [click here for more]
Atlas Games  $14.95

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The Cradle and The Crescent

The Cradle and The Crescent


The Cradle & The Crescent at a Glance Bring the wondrous lands of the Mythic Middle East to life with this comprehensive Ars Magica sourcebook. In this region, the Order of Suleiman holds power over all — including the Hermetic Order. This unique setting allows players to explore a distinct magical power structure. Populate your saga with compelling characters and locations...   [click here for more]
Atlas Games  $14.95

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Midgard Adventures 4: Mayhem Beneath Demon Mountain (Pathfinder RPG)

Midgard Adventures 4: Mayhem Beneath Demon Mountain (Pathfinder RPG)


You Are Invited to a Little Mayhem The Master of Demon Mountain is notorious for his strange customs--and his vast wealth and power, concentrated in a fabled keep perched on a mountain overlooking the Rothenian plain. The problem? The wine merchant Korsav’s finest bottle of wine was stolen by his bitter rival--the son of the Master of the Demon Mountain. Korsav convinces the PCs to...   [click here for more]
Kobold Press  $2.99

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Danger Zones: Courthouse

Danger Zones: Courthouse


Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland... Superheroes face as much danger from the world around them as they do from their most nefarious villains. "All Rise For the Honorable Captain Justice..." Whether testifying against a notorious supervillain, getting sued for property damage by the city they are sworn to protect,...   [click here for more]
Green Ronin Publishing  $2.99

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Emerald City Knights Chapter 4: Sea Change

Emerald City Knights Chapter 4: Sea Change


A Heroes Journey Adventure For Mutants & Masterminds Third Edition Previously in Emerald City Knights: Chapter 0 – The Silver Storm (free download!) Chapter 1 – Life in the Aftermath Chapter 2 – Out of Their League Chapter 3 – Power Play Emerald City Knights is a complete Mutants & Masterminds Third Edition adventure set in Emerald...   [click here for more]
Green Ronin Publishing  $3.95

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The Church

The Church


The Church at a Glance A sourcebook about the Western Church as an institution in Mythic Europe. Provides story hooks to get your magi involved in Church dealings and mechanics to make it happen. Includes detailed information and game mechanics for Church-related groups such as the Knights Templar and the Franciscans. Hallowed be Thy Name: More about The Church The Church...   [click here for more]
Atlas Games  $14.95

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Emerald City Knights Chapter 5: Rise of the Masterminds

Emerald City Knights Chapter 5: Rise of the Masterminds


A Heroes Journey Adventure For Mutants & Masterminds Third Edition Previously in Emerald City Knights: Chapter 0 – The Silver Storm (free download!) Chapter 1 – Life in the Aftermath Chapter 2 – Out of Their League Chapter 3 – Power Play Chapter 4 – Sea Change Emerald City Knights is a complete Mutants & Masterminds Third Edition...   [click here for more]
Green Ronin Publishing  $3.95

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Tales of Power

Tales of Power


Tales of Power at a Glance Tell sagas of powerful magi with this Ars Magica supplement. Includes five storylines for formidable characters. Features NPCs and story elements designed to make GMing easier. Sagas Made to Order: More about Tales of Power Powerful magi and longtime gamers share one thing in common — it's easy to get jaded. These magi and Ars Magica...   [click here for more]
Atlas Games  $14.95

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Hooks

Hooks


Hooks at a Glance Integrate ready-made story hooks into your game with this Ars Magica supplement. Includes eight short storylines designed for single sessions or integration into a full saga. Includes NPCs and story elements to make Storyguiding easier. Get Their Attention: More about Hooks The magi of the Hermetic Order tend to be insular, staying in their laboratories...   [click here for more]
Atlas Games  $9.95

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Tales of Mythic Europe

Tales of Mythic Europe


Tales of Mythic Europe at a Glance A collection of nine short — but compelling — Ars Magica scenarios full of mystery, danger, and unexpected twists. Provides an easy, low-prep way to get Ars Magica to the table for a short campaign. Perfect for one-shots or bridges between larger campaign elements.  Requires Ars Magica fifth edition to play. Tales of Magic:...   [click here for more]
Atlas Games  $14.95

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EN5ider #62 - Holdenshire Chronicles: The Ills of Hengistbury

EN5ider #62 - Holdenshire Chronicles: The Ills of Hengistbury


This part of To Slay A Dragon's adaptation to D&D 5E is for 1st level characters and hearkens back to the 1980s, embarking on an adventure which is sure to remind players and GMs of boxed sets and OSR campaigns long past! The trilogy begins with an adventuring party from the town of Hengistbury first proving themselves, then undertaking a journey across the land to challenge...   [click here for more]
EN Publishing  $2.99

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EN5ider #76 - Holdenshire Chronicles: Into the Dragon's Lair (Act 3)

EN5ider #76 - Holdenshire Chronicles: Into the Dragon's Lair (Act 3)


This is the third part of To Slay A Dragon's adaptation to D&D 5E and is intended for 8th level adventurers. In Act 1 the PCs deal with a variety of events in their home county of Holdenshire, and Act 2 bore witness to their quest to reach Skull Mountain. Now they're armed with powerful artifacts to help slay the mighty Cirothe, but if they can penetrate the volcano lair,...   [click here for more]
EN Publishing  $2.99

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Dragon #378 (4e)

Dragon #378 (4e)


Just the Facts, Ma’am by Chris Youngs: Chris Youngs discusses the claim that 4th Edition has removed all roleplaying from D&D. Player's Handbook 3 Debut Content - Githzerai by Mike Mearls, Stephen Schubert, Robert J. Schwalb, Chris Sims, and James Wyatt: Complete with staff commentary, this is the second in our Player’s Handbook 3 debut series. Domain...   [click here for more]
Wizards of the Coast  $4.99

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EN5ider #69 - Holdenshire Chronicles: Journey to Skull Mountain (Act 2)

EN5ider #69 - Holdenshire Chronicles: Journey to Skull Mountain (Act 2)


This is the second part of To Slay A Dragon's adaptation to D&D 5E and begins with adventurers at 4th level, ending with the party between 7th-8th level. In Act 1 the PCs deal with a variety of events in their home county of Holdenshire, but now it's time to begin the long wilderness trek to Skull Mountain and the dragon known as Cirothe. Can they slay devils and demons,...   [click here for more]
EN Publishing  $2.99

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EN5ider #56 - Holdenshire Chronicles: Primer

EN5ider #56 - Holdenshire Chronicles: Primer


The PCs start their adventuring careers in the sandbox village of Hengistbury, in the county of Holdenshire, before embarking on a quest to travel across the land and slay a dragon! Before the journey begins with the rest of the Holdenshire Chronicles (an adaption of To Slay A Dragon), GMs can familiarize themselves with the gaming to come using this 23-page PDF introducing the county, its...   [click here for more]
EN Publishing  $2.99

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Danger Zones: Historic District

Danger Zones: Historic District


Danger Zones: Historic District Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland, superheroes face as much danger from the world around them as they do from their most nefarious villains. Danger From a Different Time Many cities have a historic district—sometimes called “old town,” the...   [click here for more]
Green Ronin Publishing   FREE 

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