Fantastic Dungeon Grappling takes the "attack roll, defense roll, damage roll" basic play of Powered by GURPS and makes it work for grappling as well. A new simplified tracking mechanism - tested over years of play - keeps this fast and light at the table.
And After the Grapple, easily and quickly perform feats such as Takedowns, Disarms,... [click here for more]
Shields Up! expands on defensive shield use and also details the often-neglected roles of shields as offensive weapons and active tools of engagement.
Building off of the Dungeon Fantasy RPG and Fantastic Dungeon Grappling, Shields Up! enhances and expands your shield-using experience.
Leverage the "shield bind" to open lines of attack, or protect yourself
New explicit... [click here for more]
This is the PDF version of Hall of Judgment for the Dungeon Fantasy RPG, Powered by GURPS, updated with errata, new maps, and the print version was given a luxurious offset print run - it is the second edition of this product, produced under license from Steve Jackson Games.
The adventure... [click here for more]
That's "too long, did not read" in Torengur. And Icelandic, for that matter.
Lost Hall of Tyr (2nd Edition) is a mini-setting and adventure for the Dragon Heresy Roleplaying Game. Dragon Heresy is a self-contained complete game in one volume, and the Introductory Set covers Level 1-5.
In the Dragon Heresy Introductory Set, you will find everything required to create your hero,... [click here for more]
Combate Épico em Masmorras (Fantastic Dungeon Grappling em inglês) pega a estrutura básica de “rolar o ataque, rolar a defesa, rolar o dano” dos jogos Powered by GURPS e faz com que ela também funcione para manobras de agarrar, combate de solo, etc. Anos de experiência de jogo demonstraram que estas regras de fato são rápidas e leves na mesa.
Este PDF de 10 páginas apresenta estes... [click here for more]