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(5E) A04: Forest for the Trees

(5E) A04: Forest for the Trees


A 5th Edition compatible adventure for four to six PCs of Levels 2-3. The loggers of the West Wood have been logging these lands for over five years without a problem. Now, an eerie entity demands that they cease their logging activities and evacuate the forest immediately. If they refuse, they will die. When the PCs arrive to help they find that things are not so black and white....   [click here for more]
AAW Games  $6.99 $4.68

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(5E) A05: Winterflower

(5E) A05: Winterflower


A 5th Edition compatible adventure for four to six PCs of Levels 4-5 The annual Winterflower Festival & Dance is just around the corner! What originally started as a festival to honor the rare Winterflower has grown into an annual gathering for families, soldiers, and hunters to eat, drink, and dance the night away. The festival is named after the rarest flower in the world....   [click here for more]
AAW Games  $6.99 $4.68

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(5E) A05: Winterflower (Fantasy Grounds)

(5E) A05: Winterflower (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of Levels 4-5 The annual Winterflower Festival & Dance is just around the corner! What originally started as a festival to honor the rare Winterflower has grown into an annual gathering for families, soldiers, and hunters to eat, drink, and dance the night away. The...   [click here for more]
AAW Games  $6.99 $4.68

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(5E) A22: Saatman's Throne, Saatman's Empire (4 of 4)

(5E) A22: Saatman's Throne, Saatman's Empire (4 of 4)


A 5th Edition compatible adventure for four to six PCs of level 16 Nearly two thousand years ago, in the land which now holds the Klavek Kingdom, a different power ruled the land. The Saatman Empire was a land unlike any seen before or since: it was a place where dragons ruled as gods, each in their own kingdom keeping lesser races as cattle. And above all of these god-kings stood...   [click here for more]
AAW Games  $9.99 $7.99

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(5E) B06: Cry of Ill Omen

(5E) B06: Cry of Ill Omen


A 5th Edition compatible adventure for four to six PCs of levels 8-10 The quaint fairytale village of Prince’s Folly is stuck in a recurring nightmare. The brooks no longer bubble, the children no longer frolic, and the giant daisies have all withered and died. Every there years the banshee comes to Prince’s Folly to portend the death of a member of the McDonagal...   [click here for more]
AAW Games  $6.99 $4.68

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(5E) B06: Cry of Ill Omen (Fantasy Grounds)

(5E) B06: Cry of Ill Omen (Fantasy Grounds)


FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of levels 8-10 The quaint fairytale village of Prince’s Folly is stuck in a recurring nightmare. The brooks no longer bubble, the children no longer frolic, and the giant daisies have all withered and died. Every there years the banshee comes to Prince’s...   [click here for more]
AAW Games  $6.99

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(5E) C03: Sufferhorn Castle

(5E) C03: Sufferhorn Castle


A 5th Edition compatible adventure for four PCs of Levels 2-3 Mosshammer Castle has been seized by Sufferhorn orcs! The former occupants of the castle are missing, most likely slain by the orcs during the violent attack. Could the movement of the orcs into human territory herald a coming orc horde and the surging tides of war? If the castle is not reclaimed the nearby towns and...   [click here for more]
AAW Games  $6.99 $4.68

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A22: Saatman's Throne, Saatman's Empire (4 of 4)

A22: Saatman's Throne, Saatman's Empire (4 of 4)


A Pathfinder compatible adventure for four to six PCs of level 16 Nearly two thousand years ago, in the land which now holds the Klavek Kingdom, a different power ruled the land. The Saatman Empire was a land unlike any seen before or since: it was a place where dragons ruled as gods, each in their own kingdom keeping lesser races as cattle. And above all of these god kings stood...   [click here for more]
AAW Games  $6.99 $4.68

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B24: Young Minds

B24: Young Minds


An adventure compatible with the Pathfinder Roleplaying Game designed for four to five 8th level PCs Teaching is a noble profession, and one that’s made more difficult by the unwelcome presence of an intellect devourer. Happily, no one but Dean Derthag Dwarfhewer knows about this uninvited guest, and the learned half-orc would like to keep it that way. That’s why he’s...   [click here for more]
AAW Games  $8.99 $6.02

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Cloak & Ballot Trilogy 3: Divided Stand

Cloak & Ballot Trilogy 3: Divided Stand


A Pathfinder compatible adventure for four to six level 4 heroes Continuing on from False Honesty and Corrupt Virtue, the PCs find themselves in the middle of a heated election. It’s not only debates and scandals that plague the election campaign but threats from the past also threaten Rogail’s very existence. This is one deadly election campaign that Rogail will...   [click here for more]
AAW Games  $6.99 $4.68

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Rule of Law

Rule of Law


A Pathfinder/3.5 Compatible Adventure for 4-5 PCs of levels 14-16 “Order! Order! Court in session. All rise for the judges!” When the Law speaks, everyone listens closely in Mohkba. As you become more well-known, you often find that you are called upon to help out in strange situations. And the case of Kosto Hakija versus House Loihtia is definitely strange.The mage...   [click here for more]
AAW Games  $12.99 $8.70

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Age of Horrors: Aberrent

Age of Horrors: Aberrent


This product is compatible with the 13th Age rulebook. The Age of Horrors line of products are a series of new or converted creatures for use with the 13th Age RPG. Each creature is released separately so that you can print them out and organize them in whatever order you want, say in a three ring binder. We at Adventure Capital Games hope you enjoy these new additions to your 13th Age game. Malformed...   [click here for more]
Adventure Capital  $0.50

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Age of Horrors: Alligator

Age of Horrors: Alligator


This product is compatible with the 13th Age rulebook. The Age of Horrors line of products are a series of new or converted creatures for use with the 13th Age RPG. Each creature is released separately so that you can print them out and organize them in whatever order you want, say in a three ring binder. We at Adventure Capital Games hope you enjoy these new additions to your 13th Age game. Alligators...   [click here for more]
Adventure Capital  $0.50

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Age of Horrors: Drakkenfly

Age of Horrors: Drakkenfly


This product is compatible with the 13th Age rulebook. The Age of Horrors line of products are a series of new or converted creatures for use with the 13th Age RPG. Each creature is released separately so that you can print them out and organize them in whatever order you want, say in a three ring binder. We at Adventure Capital Games hope you enjoy these new additions to your 13th Age game. Bring...   [click here for more]
Adventure Capital  $0.50

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Monsters and Other Childish Things - The Dreadful Secrets of Candlewick Manor: If You Love It So Much

Monsters and Other Childish Things - The Dreadful Secrets of Candlewick Manor: If You Love It So Much


An unsettlingly introductory adventure for The Dreadful Secrets of Candlewick Manor. Orphans beware! Read no further if you expect to be a player rather than the Game Moderator. ...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Monsters and Other Childish Things: 12 Monsters of Christmas

Monsters and Other Childish Things: 12 Monsters of Christmas


A collection of fun and frightful monsters ready to play in Monsters and Other Childish Things. Spookster, by Connor Ivey (age 8) Gnarlytoes, by Shane Ivey Cho Leng, by Benjamin Baugh Mr. Cuddles, by Becca Ivey (age 10) Grimhook the Ravager, by Jon Ivey (age 12) Socrates, by Rachel Ivey Claydough, by Connor Ivey Ice-olator, by Connor Ivey Visher, by Shane Ivey Nanny Nightmares,...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Vampire: La Mascarade - V20 - La Main Noire

Vampire: La Mascarade - V20 - La Main Noire


La vérité est notre seule cause C’est au nom de la vérité que nous allons dans le monde, nous combattons ou nous nous réunissons en secret. Mais la vérité est dangeureuse. Elle peut même tuer parfois. Mais, au bout du compte, elle nous protège et elle façonne le monde. Alors, rejoignez-nous et combattez à...   [click here for more]
Arkhane Asylum Publishing  $51.52 $25.19

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Killshot Files #1: Blaze of Glory

Killshot Files #1: Blaze of Glory


To stay alive in this business, you need two things: common sense and work. You're on your own for the first one, but here's a little something to help out with the second. Killshot Files #1: Blaze of Glory brings you a little bit of everything to take your Killshot career to the next level. The first full issue of this quarterly series, you'll find something for assassins...   [click here for more]
Broken Ruler Games  $2.95 $1.98

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Killshot Files #2: Bad Company

Killshot Files #2: Bad Company


You didn't think something happened to go old Killshot Files, did you? Far from, the world's deadliest tabletop RPG carries on with the 2nd supplement pushing the game - and your career - further than ever before. We stocked this sucker to the brim with 60 pages of extended mayhem and death, from new rules for using poison in your career, to an expanded look at the eight original focuses with...   [click here for more]
Broken Ruler Games  $4.95 $3.32

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RuneQuest 2 Character Sheets

RuneQuest 2 Character Sheets


Character Sheet for RuneQuest 2 (Classic). ...   [click here for more]
Chaosium   FREE 

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Manifest Destiny, Book 2 - Cults & Clergy (PFRPG)

Manifest Destiny, Book 2 - Cults & Clergy (PFRPG)


Manifest Destiny, Book 2 - Cults & Clergy is the second in a new series of Pathfinder Roleplaying Game supplements from d20pfsrd.com Publishing focusing on those in tune with the gods and this one gives a general use to anyone with a deific bent. "It is under the greatest adversity that there exists the greatest potential for doing good, both for oneself and others." ...   [click here for more]
d20pfsrd.com  $2.37 $1.59

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The Telekinetic's Handbook

The Telekinetic's Handbook


The Telekinetic’s Handbook is an expansion to the Telekinesis sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new magic items, expansions and explanations of telekinetic mechanics, new rituals and incantations, and more to help make the most out of this great branch of magic. The Telekinetic’s Handbook is book 2 in a multi-part...   [click here for more]
Drop Dead Studios  $4.99 $3.34

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The Telekinetic's Handbook Hero Lab Files

The Telekinetic's Handbook Hero Lab Files


Note: This product is for Hero Lab files only. The PDF can be found here: /product/167879/The-Telekinetics-Handbook A Bundle for both can be found here: /product/200024/The-Telekinetics-Handbook-PDF-Hero-Lab-Combo-BUNDLE This is the Hero Lab files for the Telekinetic’s Handbook, an expansion to the Telekinesis sphere from the Spheres of Power magic system...   [click here for more]
Drop Dead Studios  $4.99 $3.34

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Aperita Arcana: fantasy for Fate Core

Aperita Arcana: fantasy for Fate Core


Oh Ye Seeker! If you have been looking to play old school fantasy with Fate Core as your engine, look no further! Within these pages, you will find: + Rules to help you use Fate Core to emulate a class-race-level system + All the classic old school classes and races presented for Fate Core, plus many more + Expanded rules for weapons, armor, and other equipment, including...   [click here for more]
Ebon Gryphon Games  $10.00 $8.00

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Unpleasant Discoveries

Unpleasant Discoveries


Strange and Unsettling Things for a Horror-Fantasy Game A long-time fan of settings like Ravenloft, Evil Beagle's resident scholar and master-of-cleverness, Michael Surbrook, brings another useful toolkit to bear for Game Masters who want to elevate their games. In this case, Unpleasant Discoveries is an extraordinary treaties on how to run compelling...   [click here for more]
Evil Beagle Games  $2.95 $1.98

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Space Stops: Spungo's Bar

Space Stops: Spungo's Bar


Spungo's Bar is the first of Space Stops, a series of detailed locations for star age, science fiction gaming. This particular establishment, like many of the planned series products, focuses upon the seedy underbelly of the greater galactic society. In Spungo's Bar you will find a rough and rowdy spaceport bar full of wonderful scumbags for the characters to encounter. The surrounding atmosphere is...   [click here for more]
Fishwife Games  $3.00 $2.01

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The Modern Path - Arcana of the Modern World [PFRPG]

The Modern Path - Arcana of the Modern World [PFRPG]


Follow the Modern Path to a walk on the magical side! Arcana of the Modern World explores the different ways to incorporate the use of magic in a modern-style RPG genre. Building on the foundations of the Modern Path: Heroes of the Modern World. To compliment the Modern Hero class, there are new feats, traits, trainings, & difficulties; along with new magical Archetypes to...   [click here for more]
Game Room Creations  $5.99 $4.01

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The Modern Path - Heroes of the Modern World 2.0 [PFRPG]

The Modern Path - Heroes of the Modern World 2.0 [PFRPG]


Welcome to the Modern Path - Heroes of the Modern World "2.0 Edition" What is the thing that sets the modern genre of roleplaying games apart from all others? Is it the technology? Perhaps it is the culture? Wait...it's the guns, right? Well, maybe it is all of those aspects, but perhaps that certain something is more intangible. Perhaps it is the personal knowledge and frame of reference...   [click here for more]
Game Room Creations  $4.99 $3.34

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Beasts & Barbarians - Jalizar, Città dei Ladri

Beasts & Barbarians - Jalizar, Città dei Ladri


Edizione Italiana - Italian Edition Jalizar, La Città dei Ladri, il Fiore Marcio del Nord, vi sarà svelata in questo libro! In queste pagine apprenderete i sordidi mezzi della Gilda dei Ladri, contrabbanderete merci nella città, ingannando gli Elmi di Rame, la corrotta guardia cittadina di Jalizar, gareggerete per il potere con le Casate Mercantili o, se siete...   [click here for more]
GGstudio  $11.34 $7.59

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Comicworld Germany

Comicworld Germany


See the world. Visit different countries. Meet foreign superheroes! Punch foreign bad guys until they explode! Comicworld Germany is a short and quick introduction on how to use Federal Republic of Germany in superhero games. This short guide contains: introduction to culture and history of Germany condensed history of the country and tips on how to use it in your games a selection...   [click here for more]
GRAmel  $3.39 $2.27

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Comicworld Ukraine

Comicworld Ukraine


See the world. Punch foreign bad guys until they explode. Comicworld Ukraine is a short and quick introduction on how to use the republic of Ukraine in superhero games. This short guide contains: introduction to culture and history of Ukraine condensed history of the country and tips on how to use it in your games a selection of interesting places for your adventures 5 new characters, from...   [click here for more]
GRAmel  $3.39 $2.27

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Event Zero

Event Zero


Welcome to Event Zero, the street-level superheroes setting for Adventurers. In this setting you’ll play a Special, a common person of Neopolis who suddenly discovers they have superhuman abilities! Will you use your powers for good or for selfish goals? Will you be a hero or a villain? In this sourcebook you'll find: +New Skills to create street-level superheroes including Costume! +New...   [click here for more]
GRAmel  $5.99 $4.01

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Gladiators of the Dominion

Gladiators of the Dominion


The sun-scorched arenas of the Dread Sea Dominions await you in this book! In these pages you’ll fight ancient monstrosities from the pits of Tricarnia to entertain the bored Priest Princes, you’ll risk your life against beasts in the Imperial Arena of Faberterra for the enjoyment of the crowd, or you’ll match your skills against the pit fighters of Syranthia, the best in the world....   [click here for more]
GRAmel  $9.99 $6.69

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Jalizar, City of Thieves

Jalizar, City of Thieves


Jalizar, City of Thieves, the Rotten Flower of the North, is revealed to your eyes in this book! In its pages, you’ll learn the seedy ways of the Thieves’ Guild. You’ll smuggle goods into the city, fooling the Copper Helms, the corrupt city watch of Jalizar, vie for power with the Merchant Houses or, if you are really bold, venture into the dark Sewers of Jalizar where an age-old...   [click here for more]
GRAmel  $9.99 $6.69

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Nemezis: Web of Intrigue

Nemezis: Web of Intrigue


Andre Ching, a young Barizian noble, defied his family and escaped to Cor, where he served in the military, showing his worth in the war with Horde. After two years of service Andre was assigned to an elite squad of scouts, where he regularly delivered reports on monster activity. He was reckless and daring, and enjoyed taking risks, but a month ago the army lost contact with him and declared him Missing...   [click here for more]
GRAmel  Pay What You Want

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Critical Role: Tal'Dorei Campaign Setting

Critical Role: Tal'Dorei Campaign Setting


Critical Role has taken the roleplaying world by storm. Now, you can join the adventure! Until now, the wondrous and dangerous lands of Tal’Dorei have been the sole stomping grounds of the show’s adventuring company, Vox Machina. But now, you can explore these realms in a tome from the pen of Game Master Matt Mercer himself! Will you find one of the revered Vestiges...   [click here for more]
Green Ronin  $18.95

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Thousand Suns: Starships

Thousand Suns: Starships


“HELPU MIN, HELPU MIN, HELPU MIN this is fast freighter Sunsubiro, Sunsubiro, Sunsubiro. HELPU MIN, Sunsubiro. Position 154 by 20 by 17. Our craft is under attack and losing pressure. We require immediate assistance. Four people on board, are taking an escape pod. AL VI.” Vehicles of Glory Without starships, the...   [click here for more]
Grognardia Games  $12.00 $8.04

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Bureau 13: Blood Rose

Bureau 13: Blood Rose


You are agents of the most secret government agency you have never heard of: The 13th Bureau of Justice, also known as: Bureau 13. Your mission is to protect the United States of America and all its territories from supernatural threats and creatures, while at the same time protecting those supernatural that live in peace with man and his civilization. You are part of Team Fremont, a regional team...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Gamma Watch: The Trouble With Rose

Gamma Watch: The Trouble With Rose


Everyone has heard of the Captain James Q. Yurk of the USS Endeavor, pride of Starfleet of the Planetary Federation. No one has heard of you, however. Every ship in the fleet has three watches, and the Endeavor is no exception. Alpha Watch, is ruled by the Captain and his Sporkan First Officer, Beta Watch, is commanded by the ambitious Watch Commander Raker and his Tingalong 2nd Officer Whort....   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Into The Chasm: Guide To Artifacts

Into The Chasm: Guide To Artifacts


What does that thing your Explorer found do? Is it useful? Dangerous? Or it does something unexpected? Then use the Guide To Artifacts to help you create this gizmo you pried loose from the soil. The Guide To Artifacts helps the GM and their players flesh out the artifact that they found exploring The Great Chasm. What are its powers? What are its limitations? And most importantly, what...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Into The Chasm: Guide to Creatures of the Great Chasm

Into The Chasm: Guide to Creatures of the Great Chasm


From Sky Reavers, to Darma, to the great Leviathan, there are many creatures that live within the Great Chasm. What are they like? What do they eat? Who do they eat? To find out, use these guidelines to create your own creatures to bedevil your explorers as they delve into the depth of the Great Chasm. For use with the Into The Chasm series of adventures, it comes with a blank creature sheet,...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Into The Chasm: Guilds And Companies

Into The Chasm: Guilds And Companies


Now that you've gained some prestige and renown amongst your fellow explorers of The Great Chasm, what does it get you? To find out, use our guide to Guilds and Companies. It explains the requirements to go up in rank in the Guild of Explorers, how to deal with the Guild, and how to start a Guild approved company to provide services and resources to your fellow explorers. Or, if you haven't progressed...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Into The Chasm: Outfitting The Explorer

Into The Chasm: Outfitting The Explorer


So, your explorer needs something special to investigate that dark cave, or to climb down that sheer cliff. Never fear, this supplement for Into The Chasm has what you need to create all sorts of gear your explorers can spend their hard earned cash on! Or, you're an explorer, and you want to save some money and make your own gear. These guidelines will give you everything you need to make...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Into The Chasm: The Fourth Strata

Into The Chasm: The Fourth Strata


Beneath the swamps of the Third Strata, lies the Fourth Strata. It's many rivers are fed by the falling water from the Third Strata's swamps. The rivers are not the kind, gentle streams found higher up in the Great Chasm, oh no. They are raging torrents of water that slice through the land, cutting through ground and rock! It is also where the richest artifact finds are made! As the rivers cut through...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Into The Chasm: The Second Strata

Into The Chasm: The Second Strata


The Second Strata! The "Lush" Strata, a sloping jungle hiding ruins, artifacts, and danger! Yet there are areas of respite, such as the Gardens of Paradise. Only beware of it's gardener. Next in the Into The Chasm series, the Second Strata guides you to the location and dangers of this portion of the Great Chasm. You will need Into The Chasm: The First Strata to use this module....   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Into The Chasm: The Surface World

Into The Chasm: The Surface World


Welcome to the city of Northgate and the Explorers Citadel! This is where you, as an explorer will rest, recuperate, and gear up for your forays Into The Chasm. The city is where you can find things, maybe even a place to live, train, and work on your gear before you your trips down below. This is part of the One Page Wonder campaign series: Into The Chasm. It provides setting information so your...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Into The Chasm: The Third Strata

Into The Chasm: The Third Strata


The muck and mire of the Third Strata awaits you! The Great Swamp stretches its boggy fingers to draw you in and to explore its bayous and bogs. It's slow going in the swamp, but riches await! And so do the creatures of the swamp. Most will ignore you... and some will find you a tasty treat. Gear up, put your waders on, and explore the Third Strata! Part of the Into The Chasm RPG, you'll...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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The Brass Monkey Ball

The Brass Monkey Ball


Well, when the crap hits the fan, you usually find yourself taking a shower afterwards. And now you want to go to the Brass Monkey Ball. It’s on Eta Wongo, at Jimmy’s Bar & Grill, the happeningest joint in the Hinterland. But you know what happens, don’t you? The boss is yelling at you, telling that you have to fly a cargo from one end of the Hinterland to the other end. And...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Mech Tech 'n' bot: Warp Ships 1 (Traveller)

Mech Tech 'n' bot: Warp Ships 1 (Traveller)


Warp to a new game with Mech Tech ‘n’ bot: Warp Ships 1. This presents three new ships each with full deck plans: the cargo-carrying Startrotter, the Starblazer missile destroyer, and the torpedo-carrying destroyer Novabringer. Meet adventure on a new frontier of play today. ...   [click here for more]
Jon Brazer Enterprises  $3.95 $2.65

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Magic & Miracles

Magic & Miracles


Introducing Magic & Miracles, an alternative magic system for use with the OpenD6 role playing system. Inside you'll find three alternate systems; one for Arcane Magic, one for Faith based Prayer, and one for Conjuration. Each system has its own unique feel, and offers something more than simple "Extranormal" abilities. Inside you'll find over 140 spells, prayers, and tricks, and three...   [click here for more]
Keck Publishing  $4.00 $2.25

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