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Into the Unknown - Book 1: Characters

Into the Unknown - Book 1: Characters


Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. This is Book 1, the player's guide holding everything you need for character creation. What does the Game have? The game is divided into five digest-sized booklets,...   [click here for more]
O5R Games  $4.99

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Players Handbook (1e)

Players Handbook (1e)


The 1st Edition Player's Handbook is back! No more searching through stacks of books and magazines to find out what you need to know. The Player's Handbook puts it all at your fingertips, including: All recommended character classes: Fighters, Paladins, Rangers, Magic-Users, and more. Character Races: Dwarves, Elves, Gnomes, Half-Orcs, Humans, and more. Character Level Statistics. Equipment...   [click here for more]
Wizards of the Coast  $9.99

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Into the Unknown - Book 3: Magic

Into the Unknown - Book 3: Magic


Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. This is Book 3, and is specifically for players who are playing spellcasting characters - it holds all rules for spellcasting and all the spells. What does the Game have?...   [click here for more]
O5R Games  $4.99

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Into the Unknown - Book 2: Playing the Game

Into the Unknown - Book 2: Playing the Game


Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. This is Book 2, which has all the rules for players to be able to play the game in just 28 pages. What does the Game have? The game is divided into five digest-sized...   [click here for more]
O5R Games  $2.99

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D100 Dungeon: The Adventurers Companion

D100 Dungeon: The Adventurers Companion


D100 Dungeon The Adventurers Companion, is an essential guide for any adventurer wishing to spice up their games. It offers new rules and additions that can be implemented into your games, and contains a new way to play quests, with the introduction of a campaign quest line and side quests. This first expansion adds a wealth of rules, a campaign, and extra quests, and will be an essential companion...   [click here for more]
Martin Knight  $13.54

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Class Warfare

Class Warfare


Class Warfare is a rules supplement for the Dungeon World role-playing game that provides an alternate and expanded system of character creation. It can also be used to create new character classes, just like those provided in the original rulebook. How Class Warfare does this is by breaking down the Dungeon World character class into smaller pieces—like specialties...   [click here for more]
Red Box Vancouver  $15.00

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Lion & Dragon

Lion & Dragon


Lion & Dragon is a Medieval Authentic OSR game. Until now, you only thought you were playing "medieval fantasy"! With Lion & Dragon, the rules of the original tabletop RPG have been adapted to create a more historically authentic medieval experience, to reflect the grittier and yet more mythic world of a magical medieval Europe. L&D includes new rules governing social class and materials...   [click here for more]
DOM Publishing  $9.50

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ACKS Player's Companion

ACKS Player's Companion


The Player’s Companion is the first expansion for the Adventurer Conqueror King System™ (ACKS) and an invaluable resource for players and Judges of the original fantasy role-playing game and its retro-clones. With this book you can do the following: Expand your campaigns with 19 new character classes, including the anti-paladin, barbarian, dwarven delver, dwarven fury, dwarven...   [click here for more]
Autarch  $10.00

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Adventures Dark and Deep Players Manual

Adventures Dark and Deep Players Manual


The Adventures Dark and DeepPlayers Manual contains all the rules you need to create and run a character; character classes, races, spells, rules for combat, equipment, social class, skills, and much more. The Players Manual is the first core rulebook for the Adventures Dark and Deep™ game, an expansion and revision of the original...   [click here for more]
BRW Games  $9.95

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Insight Fantasy Core Rules

Insight Fantasy Core Rules


All your actions can change the story. If you don’t like being a spectator, listening to the Game Master reading you a story all evening, Insight Fantasy should be your #1 choice because everything you do can have an impact on the story as the GM knows it. Insight Fantasy has all the mechanisms you would expect from a fantasy RPG, but the main difference is...   [click here for more]
NEVR  $19.99 $1.99

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The Crying Hack

The Crying Hack


The Crying Blades Houserules turned into a Black Hack hack If you've seen The Crying Blades, you know which game I'm talking about... But you probably didn't, so just know this little game is inspired by The Black Hack from David Black. The Crying Hack is a fantasy, classic OSR, easy game. It's built on the fundation of The Black Hack and it aims to retain its simplicity and flexibility,...   [click here for more]
DaimonGames  $4.00 $3.00

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The Tekumel Player's Handbook - Swords & Glory Vol. 2

The Tekumel Player's Handbook - Swords & Glory Vol. 2


The Tekumel Player's Handbook is the second volume of Swords & Glory, the role-playing game for the World of Tekumel. It provides all of the information to generate characters for Swords & Glory, including warriors, priests, lay-priests, spies, officials, and more. A complete listing of spells for mages of all temples, and spell descriptions, is also provided. This is a companion to the...   [click here for more]
M.A.R Barker's World of Tekumel  $9.95

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Crying Blades: volume one

Crying Blades: volume one


The Crying Blades Houserules Volume One Characters and Rules WARNING : PLAYTEST The Crying Blades Houserules is an OSR fantasy roleplaying game, built on the fundation of the tradition and with a few innovations and twists. It was inspired mostly by Lamentations of the Flame Princess and by Swords & Wizardry, but many other games also had a significant influence on the design, from WhiteHack...   [click here for more]
DaimonGames  $8.00 $4.00

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Sword & Spell - Might & Magic - Booklet 1

Sword & Spell - Might & Magic - Booklet 1


Sword & Spell is a replication of the timeless Original Edition fantasy adventure game published in 1974, with incorporation of material from its wargame predecessor. Simplify your gaming experience and return to the days when referees rued the day when player skill and wit overcame their every challenge. Play one of six different character-types to delve dungeons, fight dragons,...   [click here for more]
OSR Hobbies   FREE 

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5e Legendary Heroes

5e Legendary Heroes


Create the world’s greatest characters for the world’s greatest roleplaying game! For the first time, 5e Legendary Heroes provides the tools to create your own heroes—and superheroes—in 5e. Inside you will find many new options for legendary characters, including magic items that grow in power with their wielder, heroic race options, and heroic abilities, starting...   [click here for more]
Heroic Roleplaying  $11.99

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First Five Fantasy Roleplaying Player's Guide

First Five Fantasy Roleplaying Player's Guide


First Five Fantasy Roleplaying is an easy-to-master game based on the fifth introductory boxed version of the original fantasy roleplaying game. It is ideal for young players and players who are young at heart. This Player’s Guide contains all the rules you need to play exciting dungeon adventures, through levels 1 to 5. Just add some funny shaped dice, monsters, and friends! This...   [click here for more]
Grimm Aramil Publishing  Pay What You Want

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The Tekumel Player's Handbook Combat and Sorcery Summary - Swords & Glory Vol. 2

The Tekumel Player's Handbook Combat and Sorcery Summary - Swords & Glory Vol. 2


The Tekumel Player's Handbook is the second volume of Swords & Glory, the role-playing game for the World of Tekumel. It provides all of the information to generate characters for Swords & Glory, including warriors, priests, lay-priests, spies, officials, and more. A complete listing of spells for mages of all temples, and spell descriptions, is also provided. This is a reprint of the original...   [click here for more]
M.A.R Barker's World of Tekumel  $4.95

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The Crying Hack - italiano

The Crying Hack - italiano


The Crying Blades Houserules turned into a Black Hack hack ora disponibile in italiano The Crying Hack è un hack del Black Hack di David Black, che mecola le influenze di questo gioco con le houserules di The Crying Blades, un altro gioco OSR da me pubblicato qui su RpgNow. Il gioco The Crying hack è un fantasy in classico stile OSR; è un gioco semplice, breve e diretto....   [click here for more]
DaimonGames  $4.00 $3.00

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The Iron Realm Enter the MegaDungeon

The Iron Realm Enter the MegaDungeon


I am your Maze Master, Abel Enzo, and I welcome you to Enter the Megadungeon - an introduction to dark fantasy classic gaming in The Iron Realm Campaign Setting. Within these pages you will be shown a world of total darkness for The Iron Realm is The Last Realm – the plane that exists after all other worlds have fallen, after even the gods themselves have passed away in the limitless destruction...   [click here for more]
The Iron Realm  Pay What You Want

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SEVEN VOYAGES of ZYLARTHEN Volume 1: Characters & Combat

SEVEN VOYAGES of ZYLARTHEN Volume 1: Characters & Combat


REVISED EDITION. Seven Voyages of Zylarthen is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights,...   [click here for more]
Campion & Clitherow  $6.95

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SEVEN VOYAGES of ZYLARTHEN Volume 3: Book of Magic

SEVEN VOYAGES of ZYLARTHEN Volume 3: Book of Magic


REVISED EDITION. Seven Voyages of Zylarthen is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights,...   [click here for more]
Campion & Clitherow  $6.95

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