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Roleplaying Alignment

Roleplaying Alignment


How can you make alignment more useful and meaningful in your roleplaying games? Roleplaying Alignment presents a system for using the traditional nine-point alignment system to enrich your game. It presents alignment as a means for customizing your character's personality, goals, and beliefs. Simple mechanics reward characters who embody the tenets of their alignment, and...   [click here for more]
Dancing Lights Press  $6.00 $4.99

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MYNT: Maybe Yes No Twist

MYNT: Maybe Yes No Twist


The MYNT system is designed to focus on storytelling through roleplaying. It can work with any setting. Combat is possible but it is not the focus of this system. It was designed to get players doing more than swinging swords or shooting blasters with the aim of beating a particular number in order to succeed. Action and adventure occur through twists and not continued success on the part of the hero....   [click here for more]
Third Culture Kids  Pay What You Want

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The Game of the North Player's Guide

The Game of the North Player's Guide


The Public Domain meets the Old School Renaissance in a game for creators & storytellers. The Game of the North balances the theatricality of the table experience with the strategy of a wargame & the unbounded infinity of an art project. Specially formulated for players and referees who like to make their sessions special, their settings unique & their stories sublime the Game of the North...   [click here for more]
Game of the North  $35.60

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Gods and Icons Player's Companion (13th Age Compatible)

Gods and Icons Player's Companion (13th Age Compatible)


The Player's Companion to Gods and Icons. Everything a player needs to know about the gods and icons, plus the new playable races, suggestions on spending icon relationships, and more. The subset of Gods and Icons targeted at players, not GMs. Perfect for all 13th Age players. 28 New Gods: arranged in three pantheons: Bright Gods, Thirsty Gods,...   [click here for more]
Dread Unicorn Games, LLC  $4.95

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Gunwave

Gunwave


Gunwave is a tabletop role-playing system using giant robots. The rules strike a balance between speed and rich tactical options, in a simplification of elements from D&D and World of Darkness in an attempt to capture the fast-moving fun of an anime mecha series. In Gunwave, you play with a pilot character and a mecha. Each pilot character...   [click here for more]
Brent P. Newhall's Musaeum  $4.99

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Roleplaying Theme

Roleplaying Theme


How can you use the literary concept of theme in a roleplaying game adventure? Yes, roleplaying games are different in structure than other forms of fiction, and the needs of the story, the people telling the story, and the audience are all unique. They’re still stories, and embracing theme is a relatively easy way to make those stories better. It’s infinitely more interesting...   [click here for more]
Dancing Lights Press  $10.00 $4.99

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New Gods of Mankind Basic Rules 1st Edition

New Gods of Mankind Basic Rules 1st Edition


Greetings Fellow Gamers, Welcome to the N.G.o.M. (New Gods of Mankind) basic rule system for Gods, Armies, and Tribes. This system allows for gods and armies to be added seamlessly to your gameplay, expanding your story, and giving a tribe for your heroes to belong to. In New Gods of Mankind, you will create a character—a deity—and play out the god’s actions and responses to a setting...   [click here for more]
Dark Skull Studios  Pay What You Want

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Building Characters [Black Box Edition]

Building Characters [Black Box Edition]


How can you create memorable characters with great story potential? Buy this title as part of the For Writers and Roleplayers Bundle and Save 50%! At the heart of all great stories are strong characters. It doesn’t matter whether you’re reading a short story, writing a novel, or watching a play. The characters found in TV series, comic books, and games are more alike...   [click here for more]
Dancing Lights Press  $10.00 $4.99

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Fighter Theory

Fighter Theory


You can save 30% by purchasing this title as part of the Class Theory Bundle! Additional previews can be found in the free Previews product! Using Fighters in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the fighter is that it’s the most generic of character classes. It plays to the most basic rules, regardless...   [click here for more]
Dancing Lights Press  $7.00 $4.99

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Vampire Players Guide - Revised Edition

Vampire Players Guide - Revised Edition


Since Biblical times, the get of Caine have prowled the world, hiding from mortals and resigning themselves to the shadows. Throughout the ages, their plans have unfolded and their treacheries have come to fruition. Welcome to the Final Nights — welcome to unlife as a vampire. A collection of essays, character-building options, chronicle suggestions and methods of play, the Vampire Players Guide...   [click here for more]
White Wolf  $14.99

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Roleplaying Emotion

Roleplaying Emotion


How can you express your character’s feelings without embarrassing yourself? Sometimes the hardest thing to do in a tabletop roleplaying game is engage with the roleplaying part. It's not that we have a shortage of ideas on how our characters would behave. Their abilities aren't a mystery to us, and we know how to use them to our tactical advantage. Things break down when we have to...   [click here for more]
Dancing Lights Press  $6.00 $4.99

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Character Theory

Character Theory


Save 30% when you purchase this title as part of the Foragers Guild Guides Bundle! Additional previews can be found in the free Previews product! Characters are the First Pillar of Fantasy Adventure! Any System! Any Setting! You’ve created fantasy roleplaying characters before. Odds are that the focus of the system you used was on the crunchy bits. The process...   [click here for more]
Dancing Lights Press  $7.00 $4.99

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Worldbuilding Theory

Worldbuilding Theory


Save 30% when you purchase this title as part of the Foragers Guild Guides Bundle! Additional previews can be found in the free Previews product! Worldbuilding is the Second Pillar of Fantasy Storytelling Any System! Any Setting! Worldbuilding is essential to a good fantasy adventure. It creates the context for the characters and the stories that they’re...   [click here for more]
Dancing Lights Press  $7.00 $4.99

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Adventure Theory

Adventure Theory


Save 30% when you purchase this title as part of the Foragers Guild Guides Bundle! Additional previews can be found in the free Previews product! Adventure is the Third Pillar of Fantasy Storytelling Any System! Any Setting! This book is about story. I named it Adventure Theory because it’s a more compelling title for tabletop roleplaying gamers, but it’s...   [click here for more]
Dancing Lights Press  $7.00 $4.99

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Party Theory

Party Theory


Save 30% when you purchase this title as part of the Foragers Guild Guides Bundle! Additional previews can be found in the free Previews product! Teams of Characters in Fantasy Adventure Any System! Any Setting! In the past four decades there have been millions of words written about character creation. There are scores of books on worldbuilding, and notable volumes...   [click here for more]
Dancing Lights Press  $7.00 $4.99

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Wizard Theory

Wizard Theory


You can save 30% by purchasing this title as part of the Class Theory Bundle! Additional previews can be found in the free Previews product! Using Wizards in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the wizard is that in many way it’s the most iconic of character classes. Nothing screams fantasy like...   [click here for more]
Dancing Lights Press  $7.00 $4.99

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Cleric Theory

Cleric Theory


You can save 30% by purchasing this title as part of the Class Theory Bundle! Additional previews can be found in the free Previews product! Using Clerics in Worldbuilding and Adventure Design Any System! Any Setting! Clerics bring a sense of mythology to a fantasy world. They validate the existence of deities. Their beliefs reflect...   [click here for more]
Dancing Lights Press  $7.00 $4.99

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Rogue Theory

Rogue Theory


You can save 30% by purchasing this title as part of the Class Theory Bundle! Additional previews can be found in the free Previews product! Using Rogues in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the rogue is their reputation as the non-conformists of character classes. Even if they’re not outright thieves,...   [click here for more]
Dancing Lights Press  $7.00 $4.99

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Class Theory Guides [BUNDLE]

Class Theory Guides [BUNDLE]


This special bundle product contains the following titles. Cleric Theory Regular price: $4.99 Bundle price: $3.50 Format: Watermarked PDF You can save 30% by purchasing this title as part of the Class Theory Bundle! Additional previews can be found in the free Previews product! Using Clerics in Worldbuilding and Adventure Design Any System! Any Setting! Clerics...   [click here for more]
Dancing Lights Press  $19.96 $13.97

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