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Gamemaster Tools [BUNDLE]
by Dancing Lights Press

The Gamemaster Tools collection includes the bestselling, system-agonstic How to Gamemaster + Bullet Journaling for Gamemasters for 20% off the suggested retail price! As with all bundles, you only pay for the titles you haven't already purchased! Then check out our other bundle deals for even more gamemaster toolkits!

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Kids on Bikes: Core Rulebook

Kids on Bikes: Core Rulebook


Young Adults, Small Towns... BIG ADVENTURE! Kids on Bikes is a Collaborative World Building RPG set in small towns with big mysteries. Written and created by celebrated game designers Jon Gilmour (Dead of WinterAtari: Centipede/Missile Command/Asteroids) & Doug Levandowski (Gothic Doctor, Seven Minutes in Hell). Kids on Bikes is a rules-light...   [click here for more]
Hunters Entertainment  $9.99

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Kids on Brooms: Core Rulebook

Kids on Brooms: Core Rulebook


Flying Brooms, Powerful Spells... MAGICAL ADVENTURES! Kids on Brooms is a collaborative role-playing game about taking on the life of a witch or wizard at a magical school you all attend that uses the “Powered by Kids on Bikes” system, first used in the award wininng Kids on Bikes. Written and created by celebrated game designers Jonathan Gilmour (Dead...   [click here for more]
Hunters Entertainment  $12.99

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How to Gamemaster

How to Gamemaster


A manual for running any tabletop roleplaying game using any system, setting, or genre. My first experience with tabletop a roleplaying games was as the gamemaster. It was 1979, and my friends and I had pooled our money to buy the Dungeons & Dragons Basic Set. None of us had ever played before. There was no one else to run for us, or teach us how things were...   [click here for more]
Dancing Lights Press  $5.00

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Adventure Generator Vol. 1

Adventure Generator Vol. 1


A minimalist 96-page toolkit for creating memorable stories usable with any tabletop roleplaying system or setting. This Adventure Generator is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls you’ll have an outline for an exciting story with clear objectives and a distinct beginning, middle, and end. From there you can customize...   [click here for more]
Dancing Lights Press  $5.00

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Building Worlds

Building Worlds


A minimalist 96-page guide to help you create memorable settings for any tabletop roleplaying system. Worldbuilding can be a lot of fun. Whether you're planning a campaign, designing your own tabletop roleplaying game, or just exercising your creativity with no set purpose in mind, developing a setting of your very own is deeply satisfying. You can spend hours, days, or years adding details and creating...   [click here for more]
Dancing Lights Press  $5.00

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Building Adventures

Building Adventures


A minimalist 96-page guide to creating memorable stories for any tabletop roleplaying system or setting. Building Adventures is a system-agnostic book about respecting player creativity and agency while reducing the burden of gamemaster preparation. There is a way to create tabletop roleplaying scenarios that don’t require the gamemaster to be ready for every possibility, without...   [click here for more]
Dancing Lights Press  $5.00

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Building Worlds 2

Building Worlds 2


A minimalist 96-page guide with prompts to help you develop settings for any tabletop roleplaying system. Worldbuilding can be a lot of fun. Whether you're planning a campaign, designing your own tabletop roleplaying game, or just exercising your creativity with no set purpose in mind, developing a setting of your very own is deeply satisfying. You can spend hours, days, or years adding details and...   [click here for more]
Dancing Lights Press  $5.00

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Bullet Journaling for Gamemasters

Bullet Journaling for Gamemasters


Publisher's Note: A revised and expanded edition of this title is in the works. If you purchase this version, you will automatically have access to the updated edition when it is released. You will not need to purchase the new edition separately.  Advice on adapting the popular organizational tool for tabletop roleplaying games. Bullet Journaling...   [click here for more]
Dancing Lights Press  $5.00

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Adventure Generator Vol. 2

Adventure Generator Vol. 2


Adventure Generator 2: A minimalist 96-page toolkit for creating memorable stories usable with any tabletop roleplaying system or setting. 10 More Adventure Outlines! This second volume Adventure Generator is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls you’ll have an outline for an exciting...   [click here for more]
Dancing Lights Press  $5.00

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Building Characters

Building Characters


A toolkit for creating tabletop roleplaying elements for any system, setting, or genre.    Building Characters explores what goes into crafting memorable and enjoyable tabletop roleplaying character backgrounds. The book looks at how they influence, and are influenced by, the worldbuilding, adventures, and rules of a tabletop roleplaying game. By the end you’ll have...   [click here for more]
Dancing Lights Press  $5.00

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Lingering Injury System

Lingering Injury System


Does it sometimes feel unsatisfying that a fifth-edition character can drop to zero hit points (essentially be on death's door), receive healing, then be back to full fighting strength with absolutely zero reprocussions? If so, this lingering injury system might help. Basically, it presents a very simple set of rules whereby there are mechanical consequences--lingering injuries--when a character...   [click here for more]
Luke Hart  $0.99

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Dogs

Dogs


DOGS is a genre and setting agnostic roleplaying game that uses a dice pool and betting system to resolve Conflicts of all types. The mechanics are heavily intertwined with the narrative, and while any kind of game can be played using DOGS, it's especially ideal for games where the players are solving mysteries, settling disputes, and making moral and/or ethical decisions. (if you just want the...   [click here for more]
KN Obaugh  $9.00

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Mundane Magic RPG

Mundane Magic RPG


Mundane Magic is a narrative roleplaying game in which your actions weave or unravel the fabric of reality. You are one of the fates, a coven of crones charged with the care of all mortals. You weave the fabric of reality with the source of your power, the mighty Loom of Destiny!!! Or you would. If your fellow crones - definitely not you - hadn’t broken it. Again. But time and...   [click here for more]
Behold Her Studio  $4.99

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Teens in Space: Core Rulebook

Teens in Space: Core Rulebook


Impulsive Youths, Vast Cosmos... BIG PROFITS! Teens in Space is a space opera RPG that uses the “Powered by Kids on Bikes” system, first used in the award wininng Kids on Bikes. Written and created by celebrated game designers Jon Gilmour (Dead of WinterKids on Bikes) & Doug Levandowski (Gothic Doctor, Kids on Bikes) with...   [click here for more]
Hunters Entertainment  $8.99

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2400: Emergency Rules

2400: Emergency Rules


2400 is a series of lo-fi sci-fi micro RPGs. Each is a self-contained game that fits on 3 pages and a cover, two sides of a letter-sized sheet of paper. They're all in the same setting, unless they aren't. And they're all are built with the same rules as the free 24XX SRD. These are the Emergency Rules. 2400 is designed to be ultra light, super...   [click here for more]
Pretendo Games  Pay What You Want

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The GameMaster's Apprentice: Base Deck

The GameMaster's Apprentice: Base Deck


Stay Home and Game--and Help Save the World!  Because I (Nathan Rockwood/Larcenous Designs) am a high school teacher by day, I'm very much aware of the need to practice social distancing in order to 'flatten the curve' of demand on hospitals right now. For the remainder of the COVID-19 crisis, I'm setting my PDF prices to 90% off, and my Print on Demand products to a significant discount (about $1.50...   [click here for more]
Larcenous Designs, LLC  $0.99

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Setting Design [1st Edition]

Setting Design [1st Edition]


Design dynamic settings that support telling great stories! This is the first edition. You can find the second edition here.  Setting Design helps you to assembling the critical details that you will need in order to tell a story. More than mere worldbuilding, this book shows you how to save prep time by focusing on just the elements you'll need and use. With clear...   [click here for more]
Dancing Lights Press  $7.00

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling...   [click here for more]
Monte Cook Games  $0.79

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Savage Worlds Adventure Edition: World Builder and Game Master's Guide

Savage Worlds Adventure Edition: World Builder and Game Master's Guide


Want to create your own world? Looking for tips and advice from those who have been running Savage Worlds for over 15 years? The World Builder and Game Master’s Guide does all that and more! Inside you’ll find articles directly from Pinnacle’s staff, freelancers, and favorite Game Masters on such topics as: running Savage Worlds for All Ages, Risks &...   [click here for more]
Pinnacle Entertainment  $9.99

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Robotech: The Macross Saga Roleplaying Game

Robotech: The Macross Saga Roleplaying Game


Robotech: The Macross Saga Roleplaying Game An alien menace descends upon the SDF-1 in droves. You, your friends, and the might of Robotechnology are the only things that stand between them and seventy thousand innocent civilians. Do not expect to make it home. Do not expect to see your friends again. Do whatever it takes to ensure...   [click here for more]
Strange Machine Games  $19.95

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Story Structure [1st Edition]

Story Structure [1st Edition]


Use time-tested story structures to create better adventures! This is the first edition. You can find the second edition here.  All great stories need a beginning, a middle, and an end. On that basic structure writers and storytellers throughout the ages have woven variations and created masterpieces. We keep coming back to the same foundations today for one very good reason: those...   [click here for more]
Dancing Lights Press  $7.00

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Building Characters [1st Edition]

Building Characters [1st Edition]


Create memorable characters with great story potential! This is the first edition. You can find the second edition here.  At the heart of all great stories are strong characters. It doesn’t matter whether you’re reading a short story, writing a novel, or watching a play. The characters found in TV series, comic books, and games are more alike on a creative level than they are...   [click here for more]
Dancing Lights Press  $7.00

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MajiMonsters: The Monster-Catching Role-playing Game

MajiMonsters: The Monster-Catching Role-playing Game


You’re about to enter a fantastic place where extraordinary creatures dwell and where extraordinary things can happen. But nothing is more extraordinary than the people that make this world their home—the people who live to challenge Monsters. The pages in this book invite you to become one of these incredible people, to write your own story. Who will you be? What Monsters...   [click here for more]
Late Knight Games  $10.50

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ELEMENTAL Complete Guide

ELEMENTAL Complete Guide


Unleash Your Game! ELEMENTAL is a fast and flexible roleplaying game for any character, any setting, any story. The game is designed for the characters and stories you want to play. It features a very approachable game system and a wealth of playable content spanning multiple genres. So whatever movies, books, comics or TV shows you’re into, ELEMENTAL gives you the tools...   [click here for more]
Gildor Games  $14.99

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Story Design: Payback Stories

Story Design: Payback Stories


How can you add more retribution and gratification to your revenge adventures? Story Design Volume 6 - In a payback story the protagonist, or someone close to them, has somehow been wronged by the antagonist. Seeking to balance the scales or settle the score, the protagonist goes on a mission of revenge. It’s a story about a person seeking justice by taking the law...   [click here for more]
Dancing Lights Press  $1.00

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Mutants & Masterminds Deluxe Gamemaster's Guide

Mutants & Masterminds Deluxe Gamemaster's Guide


THE GM'S BEST FRIEND The Deluxe Gamemaster’s Guide is an expanded resource creating exciting campaigns and worlds for the Mutants & Masterminds Superhero Roleplaying Game. In this book you’ll find a collection of useful tools and references for the M&M Gamemaster, including: Villains! Detailed information on how to create, design, and run villainous foes for your M&M...   [click here for more]
Green Ronin Publishing  $23.95

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Tiny Supers Player's Guide

Tiny Supers Player's Guide


A player guide for Tiny Supers! Containing all the player facing rules you need for Tiny Supers, whether you are a player or a GM! From character creation, through power traits, and the core rules of the game, we've got you covered! Powered by the minimalist TinyD6 ruleset, all you'll need are some six-sided dice, this PDF and some 3x5 notecards, and you...   [click here for more]
Gallant Knight Games  $7.99

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Achtung! Cthulhu: Plotting Cthulhu Dossier

Achtung! Cthulhu: Plotting Cthulhu Dossier


The 19 page Plotting Cthulhu Dossier helps you construct some truly nefarious Mythos plots set against the backdrop of World War Two. By looking at various inspirational film and television sources it hopes to show how you, the Keeper, can mine them for ideas for your own games. If you are still a bit stumped, there is a comprehensive plot generator to further aid you in your machinations plus a two...   [click here for more]
Modiphius  $0.41

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ALONe: A Solo Game Engine BETA

ALONe: A Solo Game Engine BETA


(BETA-Get involved and shape the game!) Some tales best unfold ALONe. ALONe (A Lonesome October Night) is a solo game engine designed specifically to support role playing with only one player and no Game Master. Whether you want to play a cunning streetrat surviving by their wits, a demigod raising an immortal army to storm the walls of heaven, or a mercenary warrior who just wants to live through...   [click here for more]
Larcenous Designs, LLC  Pay What You Want

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Story Design: Curse Stories

Story Design: Curse Stories


Add a sense of alienation to your metamorphosis stories and adventures. Story Design Volume 11 - In a curse story the antagonist feels that the protagonist has done something wrong. Maybe they have, and the antagonist’s actions are justified; maybe they haven’t, and the antagonist’s wrath is misplaced or unfair. As a result of the antagonist’s need...   [click here for more]
Dancing Lights Press  $1.00

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Mutants & Masterminds Gamemaster's Guide

Mutants & Masterminds Gamemaster's Guide


While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing...   [click here for more]
Green Ronin Publishing  $17.95

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The Adventure Maker

The Adventure Maker


The Adventure Maker is a comprehensive guide to creating adventure modules for any setting or type of adventure. It provides several methods for creating plots and gives step by step advice for setting up hooks, events, encounters, rewards, opponents and locations, as well as creating key moments to make your adventure more exciting for your players. This Guide will also give detailed advice on how...   [click here for more]
Killer Goblin Publishing  $32.56 $11.23

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Story Design: Romance Stories

Story Design: Romance Stories


How can you add more conflict and characterization to your love story? Story Design Volume 14 - A romance plot features the protagonist falling in love with a supporting character or even a co-protagonist. The antagonist doesn’t want this to happen, and conspires to keep the lover apart. There is often some misunderstanding or miscommunication that creates a rift in...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: Revelation Stories

Story Design: Revelation Stories


How can you add more action and conflict to your story of discovery? Story Design Volume 17 - In a revelation plot something is discovered that has serious implications for the protagonist. It may mean also have a serious impact on a supporting character, or the world. The actual discover could be something good or something bad, but it is startling and disruptive to the...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: Change Stories

Story Design: Change Stories


How can you add more inner conflict, fear or change, and wonder of discovery to your transformation adventures? Story Design Volume 12 - In a change story something upsets the protagonist’s life in a significant way. The character then has to adapt and come to terms with that change. It can be something normal yet tragic, like the death of a loved one or being diagnosed...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: Coming of Age Stories

Story Design: Coming of Age Stories


How can you add more character focus and a slice of life to your adventures? Story Design Volume 13 - In a coming of age plot, the protagonist gains maturity. This is often literal as the character moves from one stage of their life to another, like from childhood to adolescence, or young adulthood to middle age. It can be metaphorical as they embark on a new career, learn...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: Sacrifice Stories

Story Design: Sacrifice Stories


How can you add more drama and pathos to your story of selfless heroism? Story Design Volume 16 - A sacrifice story finds the protagonist pursuing some noble cause or higher purpose. In order to accomplish their objective, they will need to give up something of great personal value. This might be other goals, a close relationship, or even their own life. They may survive,...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: Taboo Stories

Story Design: Taboo Stories


How can you add more intrigue and danger to your forbidden love story? Story Design Volume 15 - In a taboo plot, the protagonist becomes involved in a forbidden romance. From the start everyone knows that the affair will fail because social forces don’t approve of the pairing; what makes the relationship unacceptable will vary with the genre, place, and time of the...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: Obsession Stories

Story Design: Obsession Stories


How can you add more danger and tragedy to your story of wretched excess? Story Design Volume 18 - In an obsession story the protagonist goes too far with something, and bad things happen as a result. The object of their excess can be an actual physical or psychological problem like alcoholism or drug addiction; it could also be an unhealthy fascination with a goal, a person,...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: Decline-and-Fall Stories

Story Design: Decline-and-Fall Stories


How can you add more empathy and suspense to your story of tragic descent? Story Design Volume 20 - In a decline-and-fall story, the protagonist starts out in a high position, possessed of fortune and glory, having everything they could ever desire. This could be literal or metaphorical; they might have moral or ethical riches rather than money and possessions. The protagonist...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: Rags-to-Riches Stories

Story Design: Rags-to-Riches Stories


How can you add more hope and excitement to your story of dreams and aspirations? Story Design Volume 19 - In a rags-to-riches story the protagonist starts out poor, unknown, and without any power or authority. This could be literal or metaphorical; they may be intellectually or spiritually poor, rather than without material wealth. Over the course of the story they rise...   [click here for more]
Dancing Lights Press  $1.00

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Forthright Toolbox

Forthright Toolbox


Unlimited Power! With this supplement for Forthright Open Roleplay, your game can reach new heights of story and strategy! This book contains: ALL THE BOOSTS: Hundreds of new Boosts! Full explanations for creating your own Boosts IN CASE WE FORGOT ANY! BOOST SYNERGY: Take two unrelated Boosts and unlock new powers for your character! BOOST TAGGING: Customize Boosts even...   [click here for more]
Room 209 Gaming  $19.99

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Worldcrafting

Worldcrafting


An average gamer is sitting at his desk, scribbling "My setting" on the first page of his notepad. He has prepared in advance: in his mind, he has a plan for the setting, its history, inklings of geography and names. He’s read some guides to creating fantasy worlds as well. He knows a lot of PnP and video game settings, has browsed the websites of complex alternate worlds, and by...   [click here for more]
GRAmel  $9.99

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Power Outage: Core Guide Book

Power Outage: Core Guide Book


Hi, Bebarce here. I just wanted to post an important update regarding Power Outage. I am in the firm belief that there shouldn't be barriers for kids to experience the joy of games. From March 15th until yesterday (April 14th) I had made Power Outage available for free. I am now returning the price to $10. HOWEVER, as mentioned below if you are an organization that could use Power Outage...   [click here for more]
Go Nerdy  $10.00

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Die Screaming Director's Guide

Die Screaming Director's Guide


“Beneath the city of New York are living catacombs. An endless maze of subterranean tunnels. Unfit for anything human. And unlikely to bring anyone down there. So… They’re coming up.” - C.H.U.D.    Die Screaming is a love letter to horror cinema of the last four decades. Every game of Die Screaming begins with a supernatural apocalypse and characters...   [click here for more]
Bryan Rantala  $10.00 $7.00

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Building Theme

Building Theme


A minimalist 96-page guide to creating memorable stories for any tabletop roleplaying system or setting.   When discussing any other form of storytelling, the concept of theme will eventually come up. It doesn’t matter if the medium is a novel, a film, a television series, even a comic book or a song. The people having the discussion might be writers, readers, critics, or...   [click here for more]
Dancing Lights Press  $5.00

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The Deck of Tales

The Deck of Tales


Stay Home and Game--and Help Save the World!  Because I (Nathan Rockwood/Larcenous Designs) am a high school teacher by day, I'm very much aware of the need to practice social distancing in order to 'flatten the curve' of demand on hospitals right now. For the remainder of the COVID-19 crisis, I'm setting my PDF prices to 90% off, and my Print on Demand products to a significant discount (about $1.50...   [click here for more]
Larcenous Designs, LLC  $0.50

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Mini Six: Bare Bones Edition

Mini Six: Bare Bones Edition


Mini Six is a slimmed-down version of the original OpenD6 game system. It is a multi-genre RPG that focuses on handling action-oriented games with a light-to-medium amount of "crunch." It serves as a toolkit for designing your own games and has been used as the engine of several published games by third-parties through the use of the Open Game License. The basic mechanics and character creation are...   [click here for more]
AntiPaladin Games   FREE 

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Story Mechanisms

Story Mechanisms


All-in-One Story book This story mechanism book has keyword(s) tools to help create story plots, twists, theme, mood, motive, foe, story seed, scene action, transition scenes, narrative, and work with the main conflicts. The tools may be used separately, together, or selective. This meant to aid or take the place of a Gamemaster (GM) for creating stories, twists, and quests. ...   [click here for more]
Ken Wickham  $10.30 $9.99

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Gamemaster Surrogate, 100 Shades of Nay...and Yea

Gamemaster Surrogate, 100 Shades of Nay...and Yea


Why roll a d100 for just a yes or no—two possible answers? Put the 100 into d100!™ Example of using Gamemaster Surrogate. Is there something behind the door? (knowable, important, relavent, & timely to the gamestory) [Roll d100 = 72. Look...   [click here for more]
Ken Wickham  $2.00

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