Over the last two decades, The Big List of RPG Plots has been cited, quoted, thanked and excerpted in articles for computer-game design, a book on Hollywood screenwriting, and more than a few pen-and-paper RPGs. I wrote it in 1993 as an article submission for Pyramid magazine (they rejected it). I later tried to shop it to Dragon and Shadis and others... [click here for more]
SVD Press approved!
This free ebook is written for and by GMs like you who are designing tournament deathtrap dungeons for any fantasy adventure RPG.
Each entry in this ebook spotlights one of the 22 cards in the legendary Deck of Many Things, with each card representing one of the fundamental types of challenges crusaders might face in a lethal tournament delve.... [click here for more]
Quick-Reference Cards for the GMA Decks!
Note: If you wish to purchase the Print on Demand Instruction Cards to keep with your deck, be sure to combine your order of this product with the deck itself, or order two or more copies of the Instruction Cards! This mini-set is only six cards, and DriveThru will not print orders that small individually.
The GameMaster's Apprentice decks... [click here for more]
Preparing Scenes explores my method of preparation and planning as a game master. It is a very concrete description of how I plan my games. I've come to value scene-centric preparation with not only avoiding traditional risks of railroading but actually further maximizing flexibility and ability to improvise. ... [click here for more]
The 10 Commandments of Good Gamemastering is the result of over 30 years of experience. It's free to download, copy, distribute and upload to your own site, just tell folks about www.polyhedrongames.com ... [click here for more]
This GM Accessory is compatible with both Pathfinder and Every Editon of the Worlds Most Popular Fantasy RPG.The Pirate GM's Taste of the Treasures
Contained within is but a small sampling of the tables and information to be had in
The Pirate GM's Right Fist6 Encounters At Sea6 Encounters On Land5 “Unexplored Island” Adventure Hooks... [click here for more]
Master Solo Engines gives you a better understanding of solo engines. Giving you the freedom to make better use of them in your solo RPG sessions. You'll learn:
How the GM / PC Turn framework can make asking questions easier.
The difference between shallow and deep questions and how each can enhance your game.
When to ask multiple questions and how to stop asking too many questions.
How... [click here for more]