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 Hottest All-in-One Rulebooks, Fantasy, Print
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Beyond the Wall - Heroes Young and Old

Beyond the Wall - Heroes Young and Old


A compilation of Playbooks and tools for characters in games of Beyond the Wall and Other Adventures. Champions rise and fall by the company they keep… There are dangers throughout the land, but your home is not unguarded. A hero might spring from any number of origins: the children of the nobility, unlikely champions within the village, or wanderers from the land...   [click here for more]
Flatland Games  Pay What You Want

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Sharp Swords & Sinister Spells

Sharp Swords & Sinister Spells


Sharp Swords & Sinister Spells A Sword & Sorcery Rules Light Role Playing Game with Old School Spirit In ages past, great kingdoms covered the world. Now, their ruins dot the savage wilderness that encroaches the few decadent city-states of our current time. In this perilous world, brave adventurers bearing sharp swords and sinister spells look for glory, gold and forbidden knowledge. What...   [click here for more]
Gallant Knight Games  Pay What You Want

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Immortals Companion

Immortals Companion


The Immortals Companion is an unofficial supplement for the fifth edition of the worlds greatest roleplaying game. Presented here are five sets of rules, most of which are conversions of rules from previous editions of the game, and all of which are updated for use with fifth edition. These are: * Dominion management rules, from the old "Companion" set. * Mass combat rules, from the...   [click here for more]
Gurbintroll Games  Pay What You Want

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Dragon Warriors

Dragon Warriors


Enter a world of magic, folklore and danger. Here, superstition covers peoples' lives like autumn mists cover the moors, and terrifying monsters with bizarre powers lurk in the shadows. The king is a weakling, barons scheme against each other, and lordless knights, back from the Crusades without the honour or riches they were promised, roam the countryside in search of adventure - or prey. Ruined...   [click here for more]
Serpent King Games  Pay What You Want

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Chariot: Fantasy Roleplaying in an Age of Miracles

Chariot: Fantasy Roleplaying in an Age of Miracles


Atlantis nears its fall. An empire founded on a dream tears itself apart. Slaves make one last bid for freedom. The precursors of the human race rail against extinction. You came from this world. Fated to witness the end of the age of miracles, you have the power to make one final difference. You will love and hate for the fate of a world you will not live to see. Your...   [click here for more]
Howard David Ingham  Pay What You Want

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All We Love We Leave Behind

All We Love We Leave Behind


All We Love We Leave Behind is a single-player roleplaying game consisting of writing letters to a person who has left you. Focusing on themes of isolation, abandonment, independence, and the passing of time, AWLWLB is a unique solitary emotional experience. The game uses a standard deck of playing card to randomize events in your writer's life and give you more things to write about to your absent...   [click here for more]
World Champ Game Co  Pay What You Want

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MADCAP Gimmick Cards

MADCAP Gimmick Cards


These cards are for use with MADCAP: SCREWBALL CARTOON ROLE-PLAY Each card includes: A Gimmick, an upside and a downside for your character. Some of them are General gimmicks (for use in any game), while others are specific to a genre (Medieval, Wild West, Sci-Fi, Teen Mystery, Horror, Cyberpunk). Pass these out to the players to...   [click here for more]
Sanguine Productions  Pay What You Want

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Arcana Rising

Arcana Rising


Arcana Rising is a modern-day urban fantasy role-playing game that posits a world where magic and the supernatural have awakened once more after millennia of slumber beneath the frozen ice of the Antarctic. Generations ago, the source of all raw magic was sealed away beneath the frozen ice of the southernmost continent, but now, with the breaching of the ancient seal by Russian scientists,...   [click here for more]
Bedroom Wall Press  Pay What You Want

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Vexith Roleplaying Game Core Rulebook v1.1

Vexith Roleplaying Game Core Rulebook v1.1


WILL YOU BRAVE THE DEPTHS OF THE VEXITH? Contained within these pages are the complete core rules for the Vexith Roleplaying Game, an innovative dice-based tabletop roleplaying system that allows for an extensive range of character customization and personal choice. Flexible Point-Buy Characters: Use points to build a character from your imagination instead...   [click here for more]
Vexith Gaming  Pay What You Want

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Gatekeepers

Gatekeepers


Some secrets are best left undisturbed.   In the frontier city of Oroden, surrounded by rugged lands of barbarians and monsters, your conspiracy is operating in complete secrecy. The city is overflowing with refugees, bustling with trade and opportunity, yet its fate is threatened by the savagery outside its city walls and the cutthroat politics of ruling Houses within. Regents...   [click here for more]
Lagging Dice LLC  Pay What You Want

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Mesopotamians

Mesopotamians


A game about undead warrior kings trying to make it as a rock and roll band, inspired by a song by They Might Be Giants. Through some terrible black magic, the evil sorceress Azita has resurrected several ancient Mesopotamian warlords to serve as generals of her undead army, leading her conquest of the modern world. Instead, you started a rock band. Now you’re driving across...   [click here for more]
Teapot Dome Games  Pay What You Want

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The Dark Woods

The Dark Woods


Two teams of 2 to 4 players take turns playing their own sorcerers and playing the monsters battling against the other team (no Game Master required.) These sorcerers feed on the essence of their victims in a dark fantasy world of endless twilight. The power of that essence twists these sorcerers into monstrous forms. The Dark Woods RPG has simple and easy-to-use rules. A world map helps players...   [click here for more]
Game Arts Guild  Pay What You Want

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