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Whispers in the Dark: Quickstart Rules for 5e

Whispers in the Dark: Quickstart Rules for 5e


Welcome to Whispers in the Dark Created by Matt Corley (Tales of the Old Margreve, Ghoul Island, Lamp's Light Sanitarium) and M.T. Black (Baldur's Gate: Descent into Avernus, Mordenkainen's Tome of Marvelous Magic, Waterdeep: City of Encounters) Whispers in the Dark updates the 5e rules you know to facilitate investigative horror roleplaying. Within the 78 page book you'll find:...   [click here for more]
Saturday Morning Scenarios  $9.99 $4.99

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Never Going Home

Never Going Home


The World is already at War. Now the Veil has been torn. The Whispers promise you power. You may live long enough to lose your humanity. Complete role-playing rules. 9 National Profiles 6 Magic Paths 12 Monsters 3 Adventures Never Going Home is a party-focused role-playing game set in horror haunted...   [click here for more]
Wet Ink Games  $13.49 $10.00

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Delta Green: The Complex

Delta Green: The Complex


FROM BIG DATA TO BELTWAY BANDITS Cosmic terror infects the U.S. government and the companies that profit from it. Delta Green: The Complex offers 21 new dossiers for federal agencies and important contractors to enhance your Delta Green campaign. Each dossier describes the entity’s budget, operatives, organizational structure and history, mandate, areas of friction...   [click here for more]
Arc Dream Publishing  $9.99

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The Cthulhu Hack

The Cthulhu Hack


What's The Cthulhu Hack? It's a standalone game of investigation horror, pitting ordinary people against the sanity-shattering horrors of Lovecraftian gods and monsters. It's a fast and simple system, with just two mechanics - Saves and Resources - that handle your ability to escape threats and to manage your dwindling faculties for investigation and sanity. Why Choose The Cthulhu...   [click here for more]
Just Crunch Games  $4.99

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Astonishing Swordsmen & Sorcerers of Hyperborea (Compleat Second Edition)

Astonishing Swordsmen & Sorcerers of Hyperborea (Compleat Second Edition)


ASTONISHING SWORDSMEN & SORCERERS of HYPERBOREA is sword-and-sorcery role-playing at its pinnacle. Play an Amazon fighter, Atlantean magician, Esquimaux shaman, Hyperborean warlock, Ixian necromancer, Keltic barbarian, Kimmerian cataphract, Pictish thief, Viking berserker, or one of many other possibilities. The heroes of a HYPERBOREA campaign delve the mazes and labyrinths...   [click here for more]
North Wind Adventures  $19.00

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In Strange Aeons: Lovecraftian Numenera

In Strange Aeons: Lovecraftian Numenera


Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast...   [click here for more]
Monte Cook Games  $2.39

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Silent Legions

Silent Legions


The world is broken in hidden ways. The truth is concealed for the sake of mortal minds. The unendurable reality that boils behind the stars is veiled by the pleasant blindness that human sanity requires. Yet every comforting shroud must fall in time, and for these investigators, that time is now. Silent Legions is a game of modern-day Lovecraftian horror, one carefully...   [click here for more]
Sine Nomine Publishing  $19.99

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Cowboy World

Cowboy World


Cowboy World is a pen and paper role playing game about badass people kicking butt in the Old American West. It is based on the Apocalypse World system. It focuses on drama and conflict. It is rules light. Character creation is fast. You can play any genre-appropriate character you like. It has no hit point system. Combat is fast, cinematic and deadly. And if you want to...   [click here for more]
Street Rat Games  $11.99

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a...   [click here for more]
Monte Cook Games  $0.79

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Call of Cthulhu Starter Set

Call of Cthulhu Starter Set


All you need to enjoy Horror Roleplaying! A World of Mystery, Horror and Adventure in a Box! This Starter Box contains everything you need to start playing Call of Cthulhu—the tabletop roleplaying game of mystery and horror. Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister...   [click here for more]
Chaosium  $9.99

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Delta Green: Agent's Handbook

Delta Green: Agent's Handbook


Silver Ennie Award winner for Best Supplement, 2016. WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,...   [click here for more]
Arc Dream Publishing  $39.99 $19.99

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Delta Green: Handler's Guide

Delta Green: Handler's Guide


This massive, full-color volume is filled with deep resources just for the Delta Green game master. THE PAST: details on the world and history of Delta Green. THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats. THE SCHISM: deep details on the Delta...   [click here for more]
Arc Dream Publishing  $29.99

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Injecting the Weird

Injecting the Weird


The Weird and the Wonderful for Numenera The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness...   [click here for more]
Monte Cook Games  $3.99

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Love and Sex in the Ninth World

Love and Sex in the Ninth World


Love, courtship, and sexual practices in the Ninth World. Love and Sex in the Ninth World is a guide to integrating elements of love and sex into any Numenera story or adventure. In addition to details on Ninth World relationships, courtship rituals, commitment ceremonies, and sexual practices, it provides game master advice on how, when, and why to add love and sex to your...   [click here for more]
Monte Cook Games  $2.39

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Cypher Collection 1

Cypher Collection 1


New cyphers to use in your Numenera game. Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories...   [click here for more]
Monte Cook Games  $2.39

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Call of Cthulhu Investigator Handbook 7th Edition

Call of Cthulhu Investigator Handbook 7th Edition


A CORE GAME BOOK FOR PLAYERS “We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.” —H.P. Lovecraft Will you stand against the horrors of the night? Whether learned professor, nosy journalist, or hard-hitting detective, investigators need all the help they can get. Let this book be your guide....   [click here for more]
Chaosium  $22.95

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Achtung! Cthulhu: 6th Edition Investigator's Guide

Achtung! Cthulhu: 6th Edition Investigator's Guide


Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games. This is the Investigator's Guide, with everything players need to create and run character's in the late 30's and 40's. Discover the secret history of World War Two: stories of amazing heroism, in which stalwart...   [click here for more]
Modiphius  $6.99

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Delta Green: Agent Dossiers

Delta Green: Agent Dossiers


WELCOME TO THE APOCALYPSE This PDF package includes 41 pre-written character sheets, one for every profession described in the Agent's Handbook of Delta Green: The Role-Playing Game. UPDATE (18 APR 2019): Agent Dossiers now also includes all new professions from The Complex. Each two-page sheet includes: Stats as recommended...   [click here for more]
Arc Dream Publishing  $3.99

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Artifacts & Oddities Collection 1

Artifacts & Oddities Collection 1


Numenera items to use in your Numenera game. The Artifacts and Oddities Collection I is a companion to the The Cypher Collection I, another compilation of new devices to use in your Numenera games. In this collection, you’ll find more than thirty brand new artifacts that can be added into any campaign. Additionally, you’ll find...   [click here for more]
Monte Cook Games  $2.39

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Achtung! Cthulhu: 6th Edition Keeper's Guide

Achtung! Cthulhu: 6th Edition Keeper's Guide


Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games. This is the Keeper's Guide with everything GM's and Keeper's need for late 30's and 40's wartime adventure! Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggle to overthrow...   [click here for more]
Modiphius  $9.99

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One Page Cthulhu: Volume 1: Miskatonic Tunnels

One Page Cthulhu: Volume 1: Miskatonic Tunnels


1922 Arkham, Massachusetts, A Letter from Herbert West, Professor at Miskatonic University Dear Friend, It has always been rumored that there are tunnels running under the campus of Miskatonic University. Long have students and faculty alike speculated about the strange possibility that these tunnels exist--and yet no one has ever proven their existence. Many have...   [click here for more]
Micro RPG  $0.99

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Hideous Creatures: A Bestiary of the Cthulhu Mythos

Hideous Creatures: A Bestiary of the Cthulhu Mythos


Lovecraft created his various “shadowy congeners” because the stories of vampires, werewolves, and even ghosts had become too familiar and too formulaic to evoke true horror. Almost a century after he wrote, his own monstrous races have likewise begun to seem like comfortable story furniture rather than unnerving signals that the world is horrible and wrong. In Hideous Creatures:...   [click here for more]
Pelgrane Press  $24.95

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The Void Core PDF

The Void Core PDF


This listing is for the PDF version of The Void Core. POD also available! The Stars Were Never Meant For Us 2159 AD. It is a good time to be alive. The nations of Earth still exist, but they have become more civilized, and humanity has expanded into the rest of our solar system. But, alas, it is not to be our time. Something...   [click here for more]
WildFire  Pay What You Want

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Never Going Home: Book of Whispers

Never Going Home: Book of Whispers


The Others speak words of power. They are Corrupting your mind. They say you can do anything. You are starting to believe them. 3 Magic Paths 9 Constructs 9 Fetishes The Corruption Pool 4 Adventures Sourcebook for Never Going Home ...   [click here for more]
Wet Ink Games  $10.00 $7.49

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Never Going Home: Tome of Corrupted Beasts

Never Going Home: Tome of Corrupted Beasts


The Veil has thinned. The Corruption seeps in. The war is the least of your worries. 24 Monsters 3 Adventures Sourcebook for Never Going Home ...   [click here for more]
Wet Ink Games  $10.00 $7.49

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Night's Black Agents: Solo Ops

Night's Black Agents: Solo Ops


You used to be a spy. You were part of the clandestine world, backed up by the full strength of the shadow state. Then you asked the wrong questions, discovered things you shouldn’t know about who really rules the world. You found the truth. You found the vampires – and got burned. You’re all alone against them. One player. One Gamemaster. The odds...   [click here for more]
Pelgrane Press  $24.95

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Delta Green: Need to Know

Delta Green: Need to Know


Gold Ennie Award winner for Best Free Game, 2016 WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Cats Of Catthulhu, Book I: THE NEKONOMIKON

Cats Of Catthulhu, Book I: THE NEKONOMIKON


CATS OF CATTHULHU Book I: The Nekonomikon (The Book of Cats) — Complete rules for play! This first volume of Cats of Catthulhu Deluxe contains everything needed to play the game: How to make up cat characters, how to use Cat Dice to meet Challenges, how to scrap with other critters, how to use Treats to get a little edge in play, and...   [click here for more]
Catthulhu.com  $9.95 $4.95

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Delta Green: The Role-Playing Game

Delta Green: The Role-Playing Game


ENnie Award Winner for 2018: Best Game (silver), Best Production Values (gold), Best Rules (gold), and Product of the Year (silver)! Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often...   [click here for more]
Arc Dream Publishing  $99.99 $49.98

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Breakfast Cult

Breakfast Cult


In the Weird Age of the late 21st century, the newly-discovered occult sciences are changing the world. If you want to learn them, Occultar Academy is the place to go. In this secluded island school, talented students from all over the world can learn sorcery and occultech under the Foundation's watchful eye. But they won't tell you everything. Occult science is great, but there are risks. Behind...   [click here for more]
Liberi Gothica Games  $14.95

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Eldritch Tales: Lovecraftian White Box Role-Playing

Eldritch Tales: Lovecraftian White Box Role-Playing


Aeons before man arose from the primordial mire, ancient creatures descended from the stars or stepped through dimensional passages to inhabit the Earth. Whilst many of these Old Ones have since passed into inactivity, the secrets they carried with them have been shared with man and now terrible cults haunt the fringes of modern society. These ancient terrors thus still menace mankind...   [click here for more]
Raven God Games  $6.99

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Beyond All Worlds

Beyond All Worlds


You don’t think Hell is real? That it can’t exist? That such an outmoded, antiquated concept born of superstition and fear has no place in the Ninth World? Then you are a fool. Hell is real. It exists. And I’ve been there. Don’t believe me? Come. I will show you the gates. A gruesome portal lies not far into the wilderness. Sometimes, those who have happened upon...   [click here for more]
Monte Cook Games  $3.19

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Delta Green

Delta Green


Welcome to America at the end of the millennium. Do you know who is pulling the strings? Delta Green knows. Things from beyond space and time that lurk and titter in the shadows, the slow rot at the core of humanity, the dark stars that whirl madly above - these are the true masters of the world. Delta Green has been fighting since the 1928 Raid on Innsmouth, and the fight still rages on. This...   [click here for more]
Pagan Publishing  $19.98

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One Page Cthulhu: Volume 3: Night in Arkham Woods

One Page Cthulhu: Volume 3: Night in Arkham Woods


1922 Arkham, Massachusetts, A Letter from Herbert West, Professor at Miskatonic University Dear Friend, Since last we met, I’ve discovered something even worse than we ever imagined. The cult we pushed out of the Miskatonic University campus, the ones we thought we wiped out from the tunnels of the Black Cave, have found a new home in Arkham Woods. This time,...   [click here for more]
Micro RPG  $0.99

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Cats Of Catthulhu, Book II: The Cat Herder's Guide

Cats Of Catthulhu, Book II: The Cat Herder's Guide


Cats OF CATTHULHU Book II: Unaussprechlichen Katzen -- The Cat Herder's Guide The massive second volume of Cats of Catthulhu weighs in at 128 pages of indispensible cosmic wisdom for the aspiring Cat Herder. With this tome and a copy of the Nekonomikon (Book I), you are set for unlimited adventure exploring the Catthulhu universe! Contents include: The secret...   [click here for more]
Catthulhu.com  $9.95 $7.95

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Never Going Home: Once More Unto the Breach

Never Going Home: Once More Unto the Breach


The War has many battlefields. Mountains, forests, souls. What's the matter, soldier? Did you expect to live forever? 21 Adventures Sourcebook for Never Going Home Adventures by: Eric Bloat, Jodie Brandt, Craig Campbell, Corey Capps, Elizabeth Chaipraditkul, Brandon Daughenbaugh, August Hahn, Justin Isaac, John Kennedy, Michele...   [click here for more]
Wet Ink Games  $15.00 $10.00

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One Page Cthulhu: Volume 2: The Black Caverns

One Page Cthulhu: Volume 2: The Black Caverns


1922 Arkham, Massachusetts, A Letter from Herbert West, Professor at Miskatonic University Dear Friend, It seems I am forced, once again, to call upon you for your services. I hate to draw you away from the much-needed rest you are getting since our last encounter on the campus of Miskatonic University--but this is a matter of life and death. I have it on good authority that...   [click here for more]
Micro RPG  $0.99

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Night's Black Agents: Solo Ops - The Best of Intentions

Night's Black Agents: Solo Ops - The Best of Intentions


You are Leyla Khan and you’re running from your past. Once, you fell under the psychic thrall of a vampire, and he forced you to do terrible things. Your memory of those awful years is mercifully tattered and incomplete. You know enough to hunt and kill your former masters, and that’s all that’s important. Now, you wage a solo war against the Un-dead. Now your past...   [click here for more]
Pelgrane Press  $6.95

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Trail of Cthulhu

Trail of Cthulhu


"That is not dead which can eternal lie. And with strange aeons, even death may die." - The Necronomicon You uncover mysteries in dusty libraries and bloody crime scenes. You walk the mean streets of Chicago or hack through the jungles of the South Pacific. You battle vile cults, or recoil in terror at the alien enormities they worship. You follow the clues wherever...   [click here for more]
Pelgrane Press  $24.99

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Stories from the Grave

Stories from the Grave


Stories from the Grave is a roleplaying game that faithfully emulates anthology-style horror comics, TV shows and movies. It is powered by the Intention System, the same rule set that powers Retrostar, though it has been extensively altered so that it accommodates the play style necessary to bring the source material to dripping, oozing, gore-soaked un-life. • SftG is built around...   [click here for more]
Spectrum Games  $9.95 $6.95

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Achtung! Cthulhu: Plotting Cthulhu Dossier

Achtung! Cthulhu: Plotting Cthulhu Dossier


The 19 page Plotting Cthulhu Dossier helps you construct some truly nefarious Mythos plots set against the backdrop of World War Two. By looking at various inspirational film and television sources it hopes to show how you, the Keeper, can mine them for ideas for your own games. If you are still a bit stumped, there is a comprehensive plot generator to further aid you in your machinations plus a two...   [click here for more]
Modiphius  $0.60 $0.41

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Cthulhu Confidential

Cthulhu Confidential


Face Madness and Corruption… Alone! Langston Wright is an African-American war veteran and scholar in WW2-era Washington, DC. Vivian Sinclair is The New York Herald’s most determined scoop-hound in 1930s NYC. And Dex Raymond is a hard-boiled private detective with a nose for trouble in 1930s Los Angeles. Each is a lone investigator, equipped with smarts, fists, and just maybe a code...   [click here for more]
Pelgrane Press  $24.95

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tremulus

tremulus


tremulus is a storytelling RPG where you and your friends get together and create a haunting story in the vein of HP Lovecraft's works. Want to See Something Really Scary? We all do. tremulus lets you and your friends make terrifying stories together. No experience necessary. And dice? You only need a pair of regular old six-sided dice, like you find in most family board...   [click here for more]
Reality Blurs  $15.00

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The Happiest Apocalypse on Earth

The Happiest Apocalypse on Earth


Nominated for the 2018 ENnies Product of the Year, The Happiest Apocalypse on Earth is set in a fictional theme park called Mouse Park. Its special blend of satire and horror takes collaborative storytelling to the brink, where players can take on the role of guests or staff in a theme park that barely masks a terrible horror lurking beneath. What horror Mouse Park brings is up to you—the...   [click here for more]
Christopher Grey  $9.95

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Mythos Society Guide to New England

Mythos Society Guide to New England


The Mythos Society Guide to New England is an expansive universal sourcebook by veteran game designer Clint Staples that can be used to enhance any horror, mystery, or adventure roleplaying scenarios set in New England. It is particularly suited for Mythos-oriented games like Call of Cthulhu and Cthulhu Live. It is also a fun and provocative read...   [click here for more]
Skirmisher Publishing  $4.99

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Cthulhu Live 3rd Edition (LARP)

Cthulhu Live 3rd Edition (LARP)


This newest and best edition of Cthulhu Live includes a richly detailed and uniquely playable rules system that incorporates decades of best practices and refinements from hundreds of gamers worldwide. Features of this self-contained live-action roleplaying game include: All-new rules for skills, combat, Sanity, Magic, and Psychic powers. Extensive information on organizing events,...   [click here for more]
Skirmisher Publishing  $9.99

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Achtung! Cthulhu  - 7th edition Keeper's Guide

Achtung! Cthulhu - 7th edition Keeper's Guide


The Secret War had Begun! Achtung! Cthulhu is the ENNIE award-winning roleplaying game - Cthulhu as you've never experienced it before in a terrifying World War Two setting now fully updated for Call of Cthulhu seventh edition! This is the Keeper's Guide with everything GMs and Keepers need for late 30s and 40s wartime adventure! Discover the secret history of World War Two: stories...   [click here for more]
Modiphius  $19.99

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Chthonian Stars Core Setting

Chthonian Stars Core Setting


2159 AD. It is a good time to be alive. The nations of the world still exist, but they have become more civilized, and we have expanded into the rest of our solar system. But, alas, it is not to be our time. Something approaches, a thing on an orbit from far away. Seemingly a large shard of dark matter, this object is known in obscure prophecy as the Chthonian Star. It is awakening things long thought...   [click here for more]
WildFire  $15.00

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Achtung! Cthulhu: Keeper's Guide - Fate Core

Achtung! Cthulhu: Keeper's Guide - Fate Core


A terrifying World War Two setting for Fate Core (conversion by Ryan Macklin) - Winner of ‘BEST ROLEPLAYING GAME’ Award UK Games Expo 2014 - Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggled to overthrow a nightmare alliance of science and the occult; of frightening inhuman conspiracies from the depths of time; of...   [click here for more]
Modiphius  $3.00 $2.07

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Achtung! Cthulhu  - 7th edition Investigator's Guide

Achtung! Cthulhu - 7th edition Investigator's Guide


The Secret War had Begun! Achtung! Cthulhu is the ENNIE award-winning roleplaying game - Cthulhu as you've never experienced it before in a terrifying World War Two setting now fully updated for Call of Cthulhu seventh edition! This is the Investigator's Guide, with everything players need to create and run characters in the late 30s and 40s. Discover the secret history of World...   [click here for more]
Modiphius  $14.99

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