2159 AD. It is a good time to be alive. The nations of the world still exist, but they have become more civilized, and we have expanded into the rest of our solar system. But, alas, it is not to be our time. Something approaches, a thing on an orbit from far away. Seemingly a large shard of dark matter, this object is known in obscure prophecy as the Chthonian Star. It is awakening things long thought... [click here for more]
Welcome to Clement Sector!
In 2210, scientists discovered a wormhole allowing travel to the opposite side of the Milky Way galaxy. Once across, exploration teams discovered worlds far more suited to human habitation than those in star systems nearer to Earth. Were they terraformed by some unknown race? Are they just a coincidence in the vast diversity of the universe?
Over the... [click here for more]
Welcome to the Central Supply Catalogue! This book contains a variety of equipment Travellers might want, need, or wish they had as they cross the galaxy.
From diversions during jump travel to orbital defence lasers, from survival habitats to the latest in personal protection, the Central Supply Catalogue has combed the galaxy for items suited to the most discerning Traveller. With the contents... [click here for more]
Your project gets the green light!
Currently the largest ship building company in Clement Sector, the Anderson and Felix Shipbuilders Company was started on Hub in 2299 by Jamie Anderson and Reynaldo Felix. Both Anderson and Felix brought to Clement Sector their considerable expertise and experience constructing space vessels for travel between Earth and the Earth Sector colonies. And now that... [click here for more]
Your adventure starts here!Join the adventure as Clement Sector, one of the most popular and fastest growing science fiction settings, expands with its own rulebook! Using a unique blend of The Cepheus Engine and the 2d6 Science Fiction OGL rules, Clement Sector: The Rules builds on those to create a framework for action packed role-playing game... [click here for more]
This volume is the basic rules set for the Traveller science-fiction game system.
It contains the essential rules and background for a player to understand and participate in Traveller games as well as basic materials that enable a Traveller referee to administer a variety of adventures. The materials in this volume have a long history in print and in game play.
Unravel the... [click here for more]
From one man work pods working around orbitals to kilometer long armoured warships displacing a megaton, the space ships of known space are as varied as the crews that operate them.
Expanding on the basic starship design rules from the Cepheus Engine System Reference Document, the Spacecraft Design Guide provides the tools for a naval architect to design small craft, traders, light naval vessels... [click here for more]
The Cepheus Engine RPG comprises the core rules for a Classic Era Science Fiction 2D6-Based Open Gaming System. Inspired by the original three books of the oldest 2D6-based science fiction roleplaying game, the Cepheus Engine system incorporates elements of Open Game Content from previous releases of that game of intergalactic drifters and... [click here for more]
A Civilization Ready To Re-Awaken...
But it cannot do so by itself. three generations ago, a star-spanning society annihilated itself in a furious war. The final weapon in this war was a new form of life-a malevolent electronic race that hates life itself. But among the ruins, life is stirring-a civilization is waiting to be rebuilt.
Inside Traveller: The New Era you'll find everything... [click here for more]