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Top Secret / New World Order

Top Secret / New World Order


The new espionage role-playing game from Merle M. Rasmussen, creator of the first espionage role-playing game. The time: now. The place: everywhere. Your mission: preserve peace and stability in a world rife with conflict, mistrust, duplicity, and shadowy organizations. You are an agent of ICON: The International Covert Operatives Network. You have been...   [click here for more]
TSR, Inc.  $19.95

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Gamma World Player's Handbook (GW 6e)

Gamma World Player's Handbook (GW 6e)


Up From the Ruins The Final Wars destroyed civilization. Competing forces battle for control of the shattered remains, using everything from strong fists and cold steel to the most advanced science of the old world and mysterious new powers of the mind. The Gamma World Player's Handbook presents a new edition of the classic sci-fi adventure game, energized for the 21st century!...   [click here for more]
Wizards of the Coast  $34.95 $14.99

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Pocket Universe

Pocket Universe


POCKET UNIVERSE is a complete compact role-playing game system that won't strain your brain, your muscles, or your wallet. It's the core rule system of Quicksilver Lite, Teenage Demonslayers, and the upcoming Béthorm. Starting with a clean, clear, and consistent 2d10 system, Pocket Universe is easily adaptible to any genre, period or setting. Despite its small size, it delivers credible...   [click here for more]
UNIGames  $5.00 $2.50

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d20 Apocalypse (d20M)

d20 Apocalypse (d20M)


New rules designed for running a d20 Modern campaign in a postapocalyptic setting. This new rules supplement provides everything players and Gamemasters need to participate in adventures in a post-apocalyptic setting, including rules and designs for apocalyptic events, such as nuclear war, environmental disaster, alien invasion, or Armageddon. The book provides new rules for barter,...   [click here for more]
Wizards of the Coast  $19.95 $9.99

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d20 Future (d20M)

d20 Future (d20M)


High Tech Meets High Adventure The future is what you make of it. With access to space travel, cybernetics, mutations, mecha, and more in d20 Future, heroes may battle across alien worlds, survive on postapocalyptic Earth, voyage to distant galaxies, and explore alternate dimensions. Charge your weapons and embark on never-ending adventure within the infinite possibilities of the...   [click here for more]
Wizards of the Coast  $34.95 $14.99

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Dungeon Master's Options: High-Level Campaigns

Dungeon Master's Options: High-Level Campaigns


What's a DM to do when the player characters in his campaign become so powerful that nothing in the 'world is a challenge for them anymore? Just what are the essential ingredients in an adventure geared toward high-level play? Here is a trove of advice and new rules for every AD&D game Dungeon Master who wishes to create adventures for truly legendary heroes. Find everything you need to create...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Player's Handbook, Revised (2e)

Player's Handbook, Revised (2e)


Here is the indispensable encyclopedia of fantasy role-playing. Everything the player needs is here: how to create a mighty hero or crafty wizard; uinque aspects of the elves, dwarves, halflings, and other fantasy races; all the weapons, armor, magical spells, and rules for thrilling battles against supernatural monsters. This fresh, new format for the Player's Handbook is your complete and illustrated...   [click here for more]
Wizards of the Coast  $9.99

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PG1 Player's Guide to the Dragonlance Campaign (2e)

PG1 Player's Guide to the Dragonlance Campaign (2e)


If you have been intrigued by the Dragonlance setting, but have felt intimidated by the sheer amount of information it comprises, this is the book for you. This book will not baffle you with "game jargon." It presents the world of Krynn in a manner you are sure to find entertaining and informative. Through a combination of original fiction and long-established fact, you will discover...   [click here for more]
Wizards of the Coast  $4.99

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Monster Manual (1e)

Monster Manual (1e)


All your favorite monsters are back! Now you can download the 1st Edition Advanced Dungeons & Dragons Monster Manual. An encyclopedic collection of information certain to be of invaluable use to players and Dungeon Masters alike, the Monster Manual comes complete with game specifications, background details and, in many cases, an illustration in addition! Note about...   [click here for more]
Wizards of the Coast  $9.99

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Players Handbook (1e)

Players Handbook (1e)


The 1st Edition Player's Handbook is back! No more searching through stacks of books and magazines to find out what you need to know. The Player's Handbook puts it all at your fingertips, including: All recommended character classes: Fighters, Paladins, Rangers, Magic-Users, and more. Character Races: Dwarves, Elves, Gnomes, Half-Orcs, Humans, and more. Character Level Statistics. Equipment...   [click here for more]
Wizards of the Coast  $9.99

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Dungeon Master's Guide (1e)

Dungeon Master's Guide (1e)


The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find: Combat...   [click here for more]
Wizards of the Coast  $9.99

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Monster Manual II (1e)

Monster Manual II (1e)


An alphabetical listing of monsters found in ADVANCED DUNGEONS & DRAGONS adventures, including attacks, damage, special abilities, descriptions, and random encounter tables. A must for the serious AD&D game player. This manual contains all the new members, from Abishai to Zygom, including new creatures like the Deadly Pudding, Devas, and Valley Elves. And you'll also have the advantage of the...   [click here for more]
Wizards of the Coast  $9.99

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D&D Companion Set (BECMI Ed.) (Basic)

D&D Companion Set (BECMI Ed.) (Basic)


This is the third boxed set of the Dungeons & Dragons game series. The first, the D&D Basic Set, introduced the game and explained the rules for 1st-3rd level characters. In the D&D Expert Set, character levels 4-14 were detailed, along with notes on the fantasy world in which the characters live. If you started with a 1st character, and have enjoyed the wilderness expansion of Expert...   [click here for more]
Wizards of the Coast  $4.99

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D&D Immortals Set (BECMI ed.) (Basic)

D&D Immortals Set (BECMI ed.) (Basic)


Ever wonder what happens to powerful heroes after their adventures legendary, and they have passed in to the realms beyond? Now you can find out with the D&D Immortals Set. The Player's Guide to Immortals lays out the basic information needed to convert you mortal player characters to Immortal status. It also explains new game mechanics, as are many aspects of the character's new existence. ...   [click here for more]
Wizards of the Coast  $4.99

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D&D Rules Cyclopedia (Basic)

D&D Rules Cyclopedia (Basic)


Whether you're a player or a Dungeon Master, the Dungeons & Dragons Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy roleplaying game! For ages 12 and up, the Cyclopedia contains the compete game system and hundreds of features, including the following: All the rules from the D&D boxed set series, including Basic, Expert, Companion,...   [click here for more]
Wizards of the Coast  $9.99

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Gamma World (3rd Edition)

Gamma World (3rd Edition)


This revised version of TSR's popular GAMMA WORLD game brings many innovations to this favorite of science fiction and fantasy gamers. A streamlined action resolution system is introduced for faster, more exciting play. For the first time, GAMMA WORLD game characters can improve their abilities with the level advancement system contained in this edition. A new type of player character race, intelligent...   [click here for more]
Wizards of the Coast  $9.99

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Planes of Conflict (2e)

Planes of Conflict (2e)


On the Great Ring, six planes lie in direct opposition. Above looms the triad of Good, holding fast against the tide of corruption. Below lurks the triad of Evil, stained red by the eternal Blood War. Both resist the pull of Law and Chaos. Any berk who calls them "neutral" planes has never experienced their full extremes! Dare to enter the conflict and find: Two 64-page books describing each...   [click here for more]
Wizards of the Coast  $9.99

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Oriental Adventures (1e)

Oriental Adventures (1e)


Dungeon Masters and players: prepare yourselves to enter a whole new world-the world of Oriental Adventures! The material in this book will enable you to play the AD&D game as you've never played it before. In the lands of Oriental Adventures, characters are not judged solely on their prowess with sword and spell. Oriental characters' social skills and personal honor are just as important as...   [click here for more]
Wizards of the Coast  $15.00 $4.99

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Dungeon Master Guide, Revised (2e)

Dungeon Master Guide, Revised (2e)


Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the Dungeon Master Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging...   [click here for more]
Wizards of the Coast  $9.99

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OD&D Dungeons & Dragons Original Edition (0e)

OD&D Dungeons & Dragons Original Edition (0e)


First published in January 1974, the original edition rules of Dungeons & Dragons would go on to see six different printings. This edition is for the Original Collector's Edition released By Wizards of the Coast in 2013, which was itself a revision of the 6th and final printing, the "Original Collector’s Edition" or white box edition. You get all three books contained in the...   [click here for more]
Wizards of the Coast  $9.99

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d20 Modern Core Rulebook (d20M)

d20 Modern Core Rulebook (d20M)


PLAY EVERY ADVENTURE YOU CAN IMAGINE Experience the thrills of every blockbuster action movie, every heart-pounding first-person shooter, and every explosive, high-octane escapade you can dream up. Inside this book, you’ll discover everything you need to build the ultimate modern-world campaign filled with cinematic adventure, and to create the dynamic heroes needed to face the harrowing...   [click here for more]
Wizards of the Coast  $39.95 $9.99

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Metamorphosis Alpha 1st Edition

Metamorphosis Alpha 1st Edition


Metamorphosis Alpha was the world's first sci-fi role-playing game. Metamorphosis Alpha was originally published in 1976, and has since been released in a total of four editions. This old game is the granddaddy of all Post Apocalyptic games and was the inspiration for TSR Hobbies' game Gamma World. This booklet allows players to choose to play a human, mutant or mutated animal and provides descriptions...   [click here for more]
WardCo.  $5.99

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Crusader Journal No. 10

Crusader Journal No. 10


Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated. Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain...   [click here for more]
Troll Lord Games  $3.08 $2.00

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Player's Handbook 2 (4e)

Player's Handbook 2 (4e)


Heroes of Primal Might and Ancient Power! From the bright towns and darkened wilderness they come: mighty heroes intent on exploring dungeons, slaying monsters, and battling evil. This companion to the Player's Handbook® core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. Player's Handbook 2 includes four classes...   [click here for more]
Wizards of the Coast  $34.95 $17.99

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Swords and Wizardry Complete Rulebook

Swords and Wizardry Complete Rulebook


This book expands the Swords and Wizardry Core Rules (http://www.swordsandwizardry.com/) to cover all of the early phase supplements from the 1970’s. It creates a 1-volume resource allowing the players and game masters alike to create and run adventures and campaigns that will last for an entire lifetime. The game is supported by a vast array of adventures, and other resources that are produced...   [click here for more]
Frog God Games  Pay What You Want

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Legends of Steel: ZeFRS Edition

Legends of Steel: ZeFRS Edition


Zeb's Fantasy Roleplaying System or ZeFRS is a reimagining of the original Conan© Role-Playing game written for TSR® by legendary game designer Dave "Zeb" Cook over a quarter of a century ago. Mark Krawec, with the permission of the original author, has brought this classic game back to life. And now, Evil DM Productions brings together ZeFRS and the latest edition of its critically...   [click here for more]
Evil DM Productions  $15.00 $10.00

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ROLF: The Rollplaying Game of Big Dumb Fighters

ROLF: The Rollplaying Game of Big Dumb Fighters


When you just want to beat up on your friends without actually hurting them, ROLF! is the game to turn to. With quick character generation and a fast-moving combat system, it's a silly little game that puts the die-rolling in roll-playing games. With this game, you really get what you pay for! Designed by Steve Miller (formerly of West End Games, TSR and a few other bankrupt RPG publishers) and L.L....   [click here for more]
NUELOW Games  $1.75

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Dyvil: First Edition (Jeff Grubb's 30-Minute Roleplaying Game)

Dyvil: First Edition (Jeff Grubb's 30-Minute Roleplaying Game)


The War Between Heaven and Hell is Over. Heaven Won. Man, Are You Screwed! Once upon a time, NUELOW Games' Steve Miller made the statement, "Any talented game designer with an understanding of what makes an RPG work can write a fully playable, stand-alone roleplaying game in under an hour." Veteran game designer and novelist Jeff Grubb (co-founder of the Forgotten Realms...   [click here for more]
NUELOW Games  $1.25

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Empire of the Petal Throne (Original Manuscript)

Empire of the Petal Throne (Original Manuscript)


This is the original manuscript for Empire of the Petal Throne, produced in the Spring of 1974 in a limited and confidential run of fifty copies for the World of Tékumel, the creation of Professor M.A.R. Barker. This is the first time this original manuscript has been published or made available to the general public. The rules contained herein are a precursor to the game published...   [click here for more]
M.A.R Barker's World of Tekumel  $15.00

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Xandoria Galaxies G-Core Edition

Xandoria Galaxies G-Core Edition


Xandoria is gone. But all is not lost. Out amongst the stars survivors roam! The colonists of Olympus have just discovered another colony ship, but this one is adrift. Upon closer examination it is clear that the Darkness is far reaching! What is Xandoria Galaxies? Xandoria Galaxies is a science fiction/fantasy genre role-playing game. It was designed to be kid friendly and allow...   [click here for more]
Dilly Green Bean Games  $2.50

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D&D Basic Set Rulebook (B/X ed.) (Basic)

D&D Basic Set Rulebook (B/X ed.) (Basic)


This is the 1981 edition of the D&D Basic Rulebook, which was sold as part of the boxed D&D Basic Set and also on its own. It was the first true standalone edition of what became "Basic D&D" as previous editions had instead been based on OD&D play. Product History The Dungeons & Dragons Basic Rules (1981), by Tom Moldvay, was the second edition of Basic D&D,...   [click here for more]
Wizards of the Coast  $4.99

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D&D Expert Set Rulebook (B/X ed.) (Basic)

D&D Expert Set Rulebook (B/X ed.) (Basic)


This is the 1981 edition of the D&D Expert Rulebook by Dave Cook, which was sold as a counterpart to the Moldvay D&D Basic Set. Product History The Dungeons & Dragons Expert Rules (1981), by David "Zeb" Cook, was released simultaneously with the second edition Basic Rules (1981) in January 1981. For the first time ever, it offered the opportunity to achieve levels 4-14...   [click here for more]
Wizards of the Coast  $4.99

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D&D Basic Set - Player's Manual (BECMI ed.) (Basic)

D&D Basic Set - Player's Manual (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Basic Set Player's Manual, part of the "BECMI edition" Red Box Set. Product History The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983. The Evolution of Basic D&D. By 1983, Basic D&D had...   [click here for more]
Wizards of the Coast  $4.99

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Dungeons & Dragons Expert Set Rulebook (BECMI ed.) (Basic)

Dungeons & Dragons Expert Set Rulebook (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Expert Rulebook, part of the "BECMI edition." This product does not include X1: "The Isle of Dread". Product History The D&D Expert Rules Set (1983), by Frank Mentzer, is the second iteration of the boxed Expert Rules for Basic D&D and the second volume in Mentzer's BECMI rules series. It was published...   [click here for more]
Wizards of the Coast  $4.99

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D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)

D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Basic Dungeon Master's Rulebook, part of the "BECMI edition" Red Box Set. Product History The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983. The Evolution of Basic D&D. By 1983, Basic D&D had gone...   [click here for more]
Wizards of the Coast  $4.99

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(G-Core) G-Core PRIME

(G-Core) G-Core PRIME


It's finally here! G-Core PRIME! What is G-Core? G-Core is a simple set of rules for use in any genre. Spawned and updated for the modern gamer, G-Core roots come from the original Marvel™ Superheroes Role- Playing Game or more famously known as FASERIP. This ISN'T the original FASERIP nor is it a product of Marvel Comics, but it is 99% compatible with it. Things we've...   [click here for more]
Dilly Green Bean Games  $2.50

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Gunman's Law PDF [BUNDLE]

Gunman's Law PDF [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW. THESE FOUR PRODUCTS COMPRISE THE CONTENTS OF THE CORE GUNMAN'S LAW "BOXED SET". In the West, there’s only one law that everyone understands; that guarantees a quick and decisive verdict; and that treats all people as equals . . . and that’s...   [click here for more]
Nocturnal Media  $30.96 $25.99

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OSS: The Spy Game

OSS: The Spy Game


The OSS: The Spy Game! is a new espionage role playing game in the vein of the old 'TOP Secret' by TSR. You are asked to answer your countries call to duty! The Office of Strategic Services role playing game of modern espionage. The players take the role of Clandestine Para-military Officers who take the most dangerous jobs. The jobs of counter-terrorism. You are the first line of defense. Your enemies...   [click here for more]
Dave Johnson Games  $9.99

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Gunman's Law Print [BUNDLE]

Gunman's Law Print [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE A DOWNLOAD LINK FOR THE MAIN RULEBOOK AND THREE (3) PRINT PRODUCTS WILL BE SHIPPED TO YOU IN A SINGLE PACKAGE. THE PRINTED PRODUCTS ARE A 199 POKER CARD DECK, SIX 6x6" TILES, and SIX 12x18" POSTERS. THE MAIN RULEBOOK IS AVAILABLE IN PRINT BUT SHIPS SEPARATELY (see below for details). In the West, there’s...   [click here for more]
Nocturnal Media  $48.96 $35.00

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D&D Gamma World RPG (GW7e)

D&D Gamma World RPG (GW7e)


A wacky, wily roleplaying game of post-apocalyptic peril. Earth. After the apocalypse. Never mind the radiation—you’re gonna like it here. The D&D Gamma World Roleplaying Game offers hours of rollicking entertainment in a savage land of adventure, where the survivors of some mythical future disaster must contend with radioactive wastes, ravaged cities, and rampant...   [click here for more]
Wizards of the Coast  $39.99 $19.99

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RuneQuest 1st Edition

RuneQuest 1st Edition


In July of 1978, the Origins Game Fair was held in Ann Arbor, Michigan. Over 3500 people attended what was the largest gaming convention in the US at that time. In the main hall gamers could pick up the latest games from all the major publishers: Cross of Iron by Avalon Hill, Atlantic Wall by SPI, and The Hall of the Fire Giant King module by TSR. In one small booth near a corner...   [click here for more]
Chaosium  $9.99

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RuneQuest 2nd Edition (1980)

RuneQuest 2nd Edition (1980)


The classic that founded an industry - An entire fantasy role-playing game in one book Freshly reprinted from the successful Kickstarter! In July of 1978, the Origins Game Fair was held in Ann Arbor, Michigan. Over 3500 people attended what was the largest gaming convention in the US at that time. In the main hall gamers could pick up the latest games from all the major publishers:...   [click here for more]
Chaosium  $14.95

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Eye of the Wyvern (2e)

Eye of the Wyvern (2e)


You hold in your hands the introduction to the world's greatest fantasy roleplaying experience, the DUNGEONS & DRAGONS game. If you have a taste for excitement, if you're ready to take the next step beyond computer adventure games, this is what you've been waiting for! It contains everything you need to learn the fine art of becoming a Dungeon Master, weaving the interactive stories from which...   [click here for more]
Wizards of the Coast  $4.99

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Dragonlance: Fifth Age Dramatic Adventure Game (SAGA)

Dragonlance: Fifth Age Dramatic Adventure Game (SAGA)


A generation ago, the War with Chaos heralded a new age for the world of Krynn - the Age of Mortals. Just as the shattered land of Ansalon had begun to recover, a new threat from across the sea descended upon the populace: the Great Dragons. Larger and more fierce than any wyrms ever to battle in the wars of past ages, these beasts have brought terrible oppression to the land they now claim. Humans...   [click here for more]
Wizards of the Coast  $9.99

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Heroes of Steel (SAGA)

Heroes of Steel (SAGA)


Join the Warriors of Ansalon! In the perilous dawn of the Fifth Age, power - and survival - often depends on a hero's sharp sword and stout shield, wielded with determination and skill. Heroes of Steel introduces you to these figures of strength and courage, offering hints for playing warriors and an adventure that pits their skills against a horrifying new menace. Inside this box, the warrior's...   [click here for more]
Wizards of the Coast  $4.99

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Total Dungeonlands Savage Worlds [BUNDLE]

Total Dungeonlands Savage Worlds [BUNDLE]


This special bundle product contains the following titles. Dungeonlands: Consort of the Lich Queen (Savage Worlds) Regular price: $4.99 Bundle price: $4.99 Format: Watermarked PDF On a blasted rock, floating in the farthest reaches of the Maelstrom, a lonely figure scans the horizon. Will nobody come rescue Horarion, the Lich Queen's former lover? A group of bold...   [click here for more]
Savage Mojo  $204.87 $162.38

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SEVEN VOYAGES of ZYLARTHEN Volume 2: Book of Monsters

SEVEN VOYAGES of ZYLARTHEN Volume 2: Book of Monsters


REVISED EDITION. Seven Voyages of Zylarthen is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights,...   [click here for more]
Campion & Clitherow  $6.95

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SEVEN VOYAGES of ZYLARTHEN Volume 3: Book of Magic

SEVEN VOYAGES of ZYLARTHEN Volume 3: Book of Magic


REVISED EDITION. Seven Voyages of Zylarthen is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights,...   [click here for more]
Campion & Clitherow  $6.95

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SEVEN VOYAGES of ZYLARTHEN Volume 4: The Campaign

SEVEN VOYAGES of ZYLARTHEN Volume 4: The Campaign


REVISED EDITION. Seven Voyages of Zylarthen is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights,...   [click here for more]
Campion & Clitherow  $6.95

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SEVEN VOYAGES of ZYLARTHEN Volume 1: Characters & Combat

SEVEN VOYAGES of ZYLARTHEN Volume 1: Characters & Combat


REVISED EDITION. Seven Voyages of Zylarthen is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights,...   [click here for more]
Campion & Clitherow  $6.95

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