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Lords of Summer

Lords of Summer


Swear again your allegiance to your Court take up your knight’s banner and badge once more The ties between us shall be renewed, and the old oaths fulfilled We all stand together in summer, the season of war This book includes: • A detailed look at freeholds, how they operate and how to create particularly vivid settings for a chronicle • Information on the four seasonal...   [click here for more]
White Wolf  $16.00

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Villainous Compendium (Pathfinder)

Villainous Compendium (Pathfinder)


"There are no heroes; only villains who win." Joel Cornah, The Sea-Stone Sword What Is This? More than 110 villains, henchmen, magical artifacts, and Quests ready to use in any Pathfinder or 5E campaign setting, supporting any challenge level. Instantly-usable Villains, dozens more Henchmen, supporting NPCs, rumors and lore, Quests, and more. If you're a DM/GM, this book will save you...   [click here for more]
Infinium Game Studios  $65.00

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Demon Cults & Secret Societies for 5th Edition

Demon Cults & Secret Societies for 5th Edition


The Villains Have Arrived! Demon Cults & Secret Societies brings 13 nefarious organizations to your tabletop game, each with its own sinister agenda. Their plots range from the conquest of nations to daring heists of the greatest of treasures, from redefining the nature of truth to extinguishing the sun itself! Fully compatible with the 5th Edition of the world's first RPG, the 178 pages of Demon...   [click here for more]
Kobold Press  $51.00

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Star Classes: Cantor

Star Classes: Cantor


Singer to the Stars Sing the words of Creation that set the planets spinning, play the music of the Spheres as heard by your ancestors and echoing to your own ear this morning, and dance to the sublime rhythm of Fate itself! Unlock the power of the cosmic chorale with the cantor, a weaver of magic and the mystical arts in tune with the immanent and supernal music of creation...   [click here for more]
Legendary Games  $15.99

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The Bridges we Burn - a Numenera Adventure

The Bridges we Burn - a Numenera Adventure


The Ninth World is full of wonders and dangers. Just how far will your heroes go to explore them all? How many traps will they disarm, how many ancient tombs unearth? And while doing so, will they ever stop and think about the consequences of their actions? How many bridges will they burn to get treasures, knowledge and glory? This campaign consists of 5 linked scenarios that can be also played...   [click here for more]
Janek Sielicki  $15.99 $12.99

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Monster Mash II: A Midsummer Night's Dream

Monster Mash II: A Midsummer Night's Dream


More Monster Classes for Basic-era Games For years brave adventures have been going into the dangerous wilderness and fighting monsters.   Now the monsters are fighting back. Monster Mash II is an Old-School Essentials Classic Fantasy compatible game that allows you to take on the role, not of a stalwart hero but as one of the monsters. This book features 12 faerie and sylvan-based classes. Bugbears,...   [click here for more]
The Other Side Publishing  $15.00 $13.49

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Beast: The Primordial Condition Cards

Beast: The Primordial Condition Cards


Did your heart seize up in your chest a little when I said that? It should. Those horrors you've dreamed of all your life - the arms dragging you down into the ooze, the thing with fangs and too many legs waiting in the dark, the sleek, silent killer dropping on you from a clear sky - they're real.  But don't fret, little brother. You'll never have to wake up in fear, ever again. The...   [click here for more]
Onyx Path Publishing  $7.04

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Ready-Made Characters (Beast: the Primordial)

Ready-Made Characters (Beast: the Primordial)


Running a one-night game of Beast: The Primordial?  Wanting to start up a new chronicle, but your players aren’t sure what to play? Looking for a fast way to dive into one of Onyx Path’s SAS adventures?  Beast: The Primordial Ready Made Characters details "The Bloodstained Brood," a group of Beasts (and one changeling) that have come together and, in their...   [click here for more]
Onyx Path Publishing  $10.99

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Horrific Curses (5E)

Horrific Curses (5E)


Curses of Doom!  Horrific Curses will bring your 5E characters to their knees begging for mercy from this collection of curses! This book brings you brand new accursed character options, including the accursed witch warlock, the hex hunter ranger, and the jinxed sorcerer. It also introduces a new category of magic, the dying spell, with 10...   [click here for more]
Legendary Games  $11.99

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Tribebook: Get of Fenris (Revised)

Tribebook: Get of Fenris (Revised)


Warriors Bred and Born They are the most fearsome tribe of werewolves on the battlefield, the warrior tribe of a warrior race. They hold no virtue higher than strength, and no tribe can claim to be stronger. They are ferocious, cunning and bold. And they are also, perhaps, Gaia's last hope - because nobody else is courageous enough to make the sacrifices that they may yet have to make. They...   [click here for more]
White Wolf  $14.00

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Ready-Made Characters (Mummy: The Curse)

Ready-Made Characters (Mummy: The Curse)


We were alone once. Though surrounded by one another, all of us workers in the mighty craft-houses of old, we lived bent to task, eternally cloaked in the shadows of our masters...forever alone, but for their dark company. As before, we remain bent to task, serving in the only way we know how, but it is different now. We are not...   [click here for more]
Onyx Path Publishing  $4.50

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House of Tremere

House of Tremere


Throw Open the Gate of Ceoris High in the Transylvanian Alps sits Ceoris, the home of Tremere and his Usurpers. From its battlements they plot against magi and Cainites alike, send their Gargoyle slaves against the Tzimisce and increase their power nightly. One of the most secret and protected places in Cainite world, Ceoris shelters Tremere himself as well as teh most powerful and ambitious...   [click here for more]
White Wolf  $15.00

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Shadows over Vathak: Hauntlings - Enhanced Racial Guide

Shadows over Vathak: Hauntlings - Enhanced Racial Guide


Enhanced Racial Guide: Hauntlings gives the hauntlings a full racial review and expansion, following the style of the “Core Races” detailed in books like the Pathfinder Roleplaying Game Advanced Race Guide. Enhanced Racial Guide Races: Hauntlings aims to give players of the ghost-touched hauntlings immersive, setting-specific materials and support for...   [click here for more]
Fat Goblin Games  $11.95 $9.77

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Kiss of the Succubus: Daeva

Kiss of the Succubus: Daeva


Death has never looked so good Love them or hate them, the Daeva are the ones you die for. Tempters and priests, madonnas and horrors, these vampires feed on the blood and vices of the World of Darkness — and feed well. From the best parties to the worst parts of town, be seduced by the beautiful among the Damned. For the Succubi, a good-looking corpse is only the first step in the Danse...   [click here for more]
White Wolf  $32.00

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Book of the Bizarre

Book of the Bizarre


Skeletons, magic, strange elixirs, and much more -- We’ve got it ALL in the Book of the Bizarre. Traveling to a DTRPG near you, you can find the most curious collection of oddballs and oddities you’ve ever seen put to paper. In this tome, just unearthed from the faraway land of Missourah, you can find the following: Two Terrifying New Species: The Awakened Animal and the Intelligent Undead! A...   [click here for more]
HopePunk Press  $20.00

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Grizelda's Guide to Ghost Hunting (Savage Worlds)

Grizelda's Guide to Ghost Hunting (Savage Worlds)


Grizelda's Guide to Ghost Hunting is packed with content that brings the dead to life in your next Savage Worlds campaign. Discover a haunted bestiary, loads of player options, and GM tools for immersing your players in ghostly adventures and investigations. The book includes: 50+ Edges & Hindrances 20+ Fully Illustrated Monsters new Mechanics for Seances, Mediums, and Haunts GM Tools, and more! The...   [click here for more]
Scoundrel Game Labs  $23.95

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Cults of Madness (5E)

Cults of Madness (5E)


Sinister Secrets from Beyond Cults are a classic element in fantasy from the historical to the horrific, and Cults of Madness explores the uses of cults of every kind in your 5E campaign, from secret sects that live in the shadows and prey upon the weak-willed or disillusioned dregs of society to the near-forgotten relic rituals echoing down...   [click here for more]
Legendary Games  $13.99

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Ancient Bloodlines

Ancient Bloodlines


Remnants of Ages Past The Blood isn’t stagnant. It changes with the times, even if the Kindred that carry it don’t. Every epoch leads to new permutations of the five clans. Some of them die out when they are no longer useful, but others carry on, even to the modern nights. Some have been forgotten. Some are ready to reclaim what they have lost. All retain pieces of the cultures and events that...   [click here for more]
White Wolf  $24.00

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Lords Over the Damned: Ventrue

Lords Over the Damned: Ventrue


They Win. They Always Win. The Ventrue — ancient kings and cutting-edge moguls — have a simple reputation. They win. They always win. They are known as Lords, and across all the World of Darkness, wherever you find vampires, you’ll find Ventrue behind them, pulling the strings. Ventrue: Lords over the Damned includes: • Learn the true, secret history of the Ventrue...   [click here for more]
White Wolf  $13.50

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Tribebook: Glass Walkers (Revised)

Tribebook: Glass Walkers (Revised)


Fang, Claw and Bullet Not all werewolves are creatures of the wild. Some stalk the city streets, hunting their prey in back alleys and boardrooms. Technology is their ally and computers are their slaves. When the war erupts in the city streets, they'll be ready to fight with tooth and claw, with electricity and glass. They are the Glass Walkers. Skating the Weaver's Webs The fifth...   [click here for more]
White Wolf  $17.00

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Overgrowth of the Undying - Dystopia Rising

Overgrowth of the Undying - Dystopia Rising


The Overgrowth hides humanity’s secrets in plain sight. The wild spaces have grown to nearly swallow the area in bundles of vines, trees, and overgrown wastelands. Here, you will find massive beasts, new Dust-Bowl settlements, and pre-fall secrets that start to explain the fall of humanity and the birth of the Strains as we know them. Welcome to the Overgrowth, we hope you don’t end up lost....   [click here for more]
Eschaton Media  $24.99 $8.99

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The Alienist's Handbook

The Alienist's Handbook


Command the Uncanny! The powers of the multiverse do not exist for mortals alone, nor are all their secrets meant to be mastered by such finite creatures. Harnessing such forces can offer untold possibilities, although those who touch the alien never step away the same. The Alienist’s Handbook offers a variety of new options based around strange magic, cosmic horror, and keeping the forces of the...   [click here for more]
Drop Dead Studios  $19.99

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Tribebook: Silver Fangs (Revised)

Tribebook: Silver Fangs (Revised)


We Silver Fangs claim the Death Wolf as our ancestor, for his blood is stronger in our veins than in any other bloodline. The purity of our fur shows this. We also follow his example to lead and act where others shirk their duties. Remember, no other animal would act to save Gaia at the risk of its own life - except for Wolf. If for no other reason, this sacrifice alone would allow the Silver Fangs...   [click here for more]
White Wolf  $17.00

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Yarthe Campaign Setting

Yarthe Campaign Setting


A retro-futurist steampunk / gaslamp fantasy setting for 5th Edition (and Kobold Press' Core Fantasy Roleplaying / Tales of the Valiant), the Pathfinder Roleplaying Game (1st edition), and Pathfinder Second Edition, set in an alternate history version of the Industrial Revolution. Yarthe is a world where magic and technology combine, where airships and spice-trading caravans journey across the world...   [click here for more]
Draconum Imprint  $36.14

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The Beast that Haunts the Blood: Nosferatu

The Beast that Haunts the Blood: Nosferatu


“Watch your step. It’s a long way down. No, don’t worry, there aren’t any rats. Just you and me. You, and me, and everything you’re afraid of. Welcome to your new home.” — Fabian, Inquisitor to the Archbishop of St. Paul This book includes: • Uncover the filth-ridden origins of the Nosferatu in ancient Greece, where they haunted the Mediterranean nights as the godplagued...   [click here for more]
White Wolf  $32.00

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Savage and Macabre: Gangrel

Savage and Macabre: Gangrel


Back to Nature At the edges of civilization, they prowl. Their Beasts rise close to the surface, sniffing for sustenance. Loners and pack animals alike, the Gangrel are the untamed Savages among the Kindred. Though they are primal blood-drinkers and howlers at the moon, their animalistic allure is not to be denied. From the urban jungle to the wild places unwalked by other vampires, the Gangrel...   [click here for more]
White Wolf  $32.00

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The Modern Path - Arcana of the Modern World [PFRPG]

The Modern Path - Arcana of the Modern World [PFRPG]


Follow the Modern Path to a walk on the magical side! Arcana of the Modern World explores the different ways to incorporate the use of magic in a modern-style RPG genre. Building on the foundations of the Modern Path: Heroes of the Modern World. To compliment the Modern Hero class, there are new feats, traits, trainings, & difficulties; along with new magical Archetypes to customize...   [click here for more]
Game Room Creations  $9.99 $6.99

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The Diabolist's Handbook

The Diabolist's Handbook


Into The Darkness... Scattered across ancient tomes and the whispers of reclusive mages lie the secrets of dark powers, designs of the immortal horrors humankind knows only as Fiends. These incarnations of cruelty and ruin offer wondrous secrets and incredible power, but never without a price. The Diabolist's Handbook offers a myriad of potent abilities focusing on Fiendish themes of control, corruption,...   [click here for more]
Drop Dead Studios  $19.99

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Treasury of the City (5E)

Treasury of the City (5E)


Magic of Sewer, Street, and Throne!  The city is a dangerous place, and adventurers daring to brave the urban jungle need the right equipment! Treasury of the City (5E) brings you three dozen brand-new magic items perfect for every part of the city, from the back alleys, sewers, and slums, to the halls of power and the smoke-filled back rooms where power brokers...   [click here for more]
Legendary Games  $9.99

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Tomes of Dark Secrets (5E)

Tomes of Dark Secrets (5E)


Blasphemous Books and Malevolent Mysteries Tomes of Dark Secrets brings a new level of horror to your 5E campaign with sinister spellbooks and creepy compendiums of eldritch lore that delve deeply into secrets man was not meant to know! You’ll find five richly detailed books of magic herein, each with detailed history and lore, unique secrets to offer, and a terrible...   [click here for more]
Legendary Games  $13.99

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Life Spell Cards

Life Spell Cards


Life magic eases pain, heals wounds, and removes afflictions. Spell from this tradition are crucial for surviving expeditions into the unknown. This deck of 11 cards includes:   Life Sense Minor Healing Cure Fount of Life Light Healing Moderate Healing Vitality Burst Greater Cure Major Healing Total Healing Resurrect ...   [click here for more]
Schwalb Entertainment  $2.05

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Arcana Spell Cards

Arcana Spell Cards


The oldest form of magic known to mortals, Arcana represents the sum of magical research conducted by wizards for thousands of years. Spells from the tradition offer reliability, having been refined and perfected by the masters. Wizards often learn the Arcana tradition first. This deck of 11 cards includes:   Arcane Armor Magic Dart Arcane Shield Arcane Sight Unerring Darts Empowered Magic...   [click here for more]
Schwalb Entertainment  $2.05

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Fire Spell Cards

Fire Spell Cards


Fire magic creates and controls flame. Discovering this tradition, often from binding a genie, enhances your innate volatility: your skin becomes hot to the touch, your eyes literally blaze in anger, and you are always on the verge of losing your temper. This deck of 11 cards includes:   Control Flame Flame Missile Fire Blast Meteor Flame Ward Fiery Volley Flaming Shroud Fireball Immolate...   [click here for more]
Schwalb Entertainment  $2.05

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Battle Spell Cards

Battle Spell Cards


Battle spells awaken and enhance combat capabilities. Armed with these spells, Battle casters can fight with skill rivaling that of the greatest warriors in the land. They move with enhanced speed and dexterity, strike with uncommon precision, and send foes reeling. This deck of 11 cards includes:   Augmented Attack Celerity Close Wounds Mighty Attack Resounding Attack Arc of Death Mountain...   [click here for more]
Schwalb Entertainment  $2.05

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Technomancy Spell Cards

Technomancy Spell Cards


The Technomancy tradition merges magic with machinery. When you cast a Technomancy spell, you assemble something from spare parts and rubbish you have harvested during your travels. You can usually recycle these parts, dismantling the devices you create to make something new. Practitioners of this tradition are always on the lookout for materials: cogs, springs, metal sheeting, nuts, bolts, tubing,...   [click here for more]
Schwalb Entertainment  $2.05

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Forbidden Spell Cards

Forbidden Spell Cards


The darkest of the dark arts, Forbidden spells produce horrid and unspeakable effects. Most societies outlaw the use of such magic. Inquisitors and witch hunters alike scour the countryside for its wielders, consigning any they capture to the purifying flames along with all their implements and writings. Yet somehow the vile tradition persists, and new users appear all over the world in greater and...   [click here for more]
Schwalb Entertainment  $2.05

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Nature Spell Cards

Nature Spell Cards


An ancient tradition, Nature magic encourages growth and nurtures the land. Nature spells let casters command plants and harness their power in its defense. Misuse of the magic can lead the world to withhold its power. This deck of 11 cards includes:   Magic Acorns Oak Hide Healing Berries Overgrowth Shillelagh Ensnaring Vines Fiery Pinecones Brambles Forest Walk Wrath of Nature Form of...   [click here for more]
Schwalb Entertainment  $2.05

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Protection Spell Cards

Protection Spell Cards


Protection magic secures, defends, and counteracts. Its spells appeal to the cautious—and the paranoid—since it keeps them and their belongings safe. This deck of 11 cards includes:   Magic Lock Secure Site Evade Force Field Sanctuary Vigilance Vigor Protection from Spells Protective Field Invulnerability Globe of Negation ...   [click here for more]
Schwalb Entertainment  $2.05

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Outbreak (Expanded Campaign Edition)

Outbreak (Expanded Campaign Edition)


“In a world ruled by the dead, we are forced to finally start living.” ― Robert Kirkman Outbreak (Expanded Campaign Edition) is an introductory scenario and a set of GM and player tools for developing a zombie apocalypse campaign in which determined survivors try to save themselves and their loved ones in a world that’s gone to hell. The book offers the most...   [click here for more]
Gildor Games  $19.99

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Shadow Spell Cards

Shadow Spell Cards


Shadow magic creates and shapes shadows and darkness. This deck of 11 cards includes:   Nightfall Blade Wall of Darkness Darkness Darksight Shadow Dart Shadow Monster Shadow Stride Black Bolts of the Underworld Shadow Magic Dark Portals Enervation ...   [click here for more]
Schwalb Entertainment  $2.05

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Tribebook: Silent Striders (Revised)

Tribebook: Silent Striders (Revised)


The Curse of the Wanderers Once, at the beginning of history, they fought a great war - and they lost. They were cast out from their homeland of Egypt long ago, cursed to never find rest. Since that time, they have wandered lonely roads by moonlight, hunting their prey in search of revenge. And now that the End Times are here, the Silent Striders may be on their way home. Children of the...   [click here for more]
White Wolf  $13.00

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Curse Spell Cards

Curse Spell Cards


Curse magic, often taught by hags and corrupted witches, spreads misfortune and woe, stripping away a victim’s vitality, courage, and even form. This deck of 11 cards includes:   Hex Pox Frighten Hobble Pain Vulnerability Weakness Dread Swine Toad Petrify ...   [click here for more]
Schwalb Entertainment  $2.05

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Earth Spell Cards

Earth Spell Cards


This tradition grants power over stone and soil, and those who master it can compel the earth beneath their feet to obey their commands. Earth magic arises from genies dwelling in the bones of the land, high mountains, rolling hills, and shifting deserts. This deck of 11 cards includes:   Earth Spike Shape Earth and Stone Stone Armor Stone Blades Tremor Avalanche Mold Earth and Stone Eruption...   [click here for more]
Schwalb Entertainment  $2.05

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Enchantment Spell Cards

Enchantment Spell Cards


Enchantment magic twists the emotions of other creatures to make them obedient servants. This deck of 11 cards includes:   Bewitch Presence Charm Command Question Compel Mind Bondage Cower Implant Suggestion Allure Enslave ...   [click here for more]
Schwalb Entertainment  $2.05

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Teleportation Spell Cards

Teleportation Spell Cards


Teleportation magic locates gaps in reality and opens them wide enough to let a traveler pass through to a distant destination. This deck of 11 cards includes:   Dismiss Fetch Division Hole of Glory Swap Remove Shortcut Boundless Step Fuse Portals Travel ...   [click here for more]
Schwalb Entertainment  $2.05

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A Ghastly Potpourri

A Ghastly Potpourri


A Ghastly Potpourri” is blooming with possibilities for the Ghastly Affair RPG, and other dark OSR games! GMs and players of any game set in the late 18th century or early 19th century (the Georgian, Regency, French Revolutionary, and Napoleonic eras) will also find much of interest, as will anyone gaming in the Horror, Dark Fantasy, Weird Fantasy, Dreadpunk,...   [click here for more]
Daniel James Hanley  $7.99

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Chaos Spell Cards

Chaos Spell Cards


Chaos spells draw on destructive magic, making them unpredictable and dangerous. This deck of 11 cards includes:   Chaos Boon Erratic Bolt Capricious Devastation Fold Space Iridescent Shield Color of Magic Flicker Chaotic Lance Wild Magic Mirror Field Singularity ...   [click here for more]
Schwalb Entertainment  $2.05

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Destruction Spell Cards

Destruction Spell Cards


Wielders of Destruction magic wrest its power through sheer force of will, causing creatures and objects to explode but harming themselves in the process. The cost of this mastery is revealed in the many bruises and injuries afflicting their bodies. This deck of 11 cards includes:   Break Ruin Dissolve Rend Sunder Entropic Power Erode Detonate Evaporate Destroy Disintegrate ...   [click here for more]
Schwalb Entertainment  $2.05

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Alteration Spell Cards

Alteration Spell Cards


Alteration magic changes the fundamental capabilities of creatures and bestows on them new properties, abilities, or traits. Learned magic-users commonly study this tradition; both witches and wizards appreciate the advantages its spells grant to themselves and their allies. This deck of 11 cards includes:   Comprehension Distort Appearance Enhance Senses Spider Climb Underwater Adaptation Bolster...   [click here for more]
Schwalb Entertainment  $2.05

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Rune Spell Cards

Rune Spell Cards


Rune spells create writing that produces magical effects. Dwarfs or trolls invented Rune magic. Many of first Rune spells survive carved into ancient monoliths and on cave walls in old mountains. Discovering the tradition might result from stumbling across such writings. This deck of 11 cards includes:   Rune of Finding Translate Anything Brand of Doom Glyph of Fire Runic Shield Glyphic Prison...   [click here for more]
Schwalb Entertainment  $2.05

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