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Ptolus: Monte Cook's City By The Spire (Ptolus Core)
by Malhavoc Press

This landmark fantasy setting offers an in-depth treatment of hundreds of city locales and characters straight from the 3rd Edition playtest campaign of Monte Cook.

Inside these pages you'll find more than 350 fabulous illustrations and over 100 color maps, with new rules elegantly integrated with the d20 core rules.

Ptolus: Monte Cook's City By The Spire (Ptolus Core)
 
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Deep Dark Blue • A World of Adventure for Fate Core

Deep Dark Blue • A World of Adventure for Fate Core


Adventure awaits between the devil and the deep blue sea… In the near future, when most of the Earth’s land has been stripped of its resources, an intrepid few look to the depths of the oceans for energy and precious metals. This new frontier carries as many dangers as it does opportunities, including the crushing pressure, colossal squids, and ruthless tactics of your rivals...   [click here for more]
Evil Hat Productions, LLC  Pay What You Want

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Village Backdrop: White Moon Cove

Village Backdrop: White Moon Cove


A Pathfinder Roleplaying Game GM’s Resource supplement by Marc Radle White Moon Cove is a respectable fishing town located in a cove which acts as an excellent, natural harbour. The inhabitants of this tightly-knit community are sober, hardworking and amiable fishermen, traders and other sturdy folk making their living from the sea. Despite being a fairly peaceful and law-abiding place, White...   [click here for more]
Raging Swan Press  $2.45

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Worlds Numberless and Strange

Worlds Numberless and Strange


What will you find as you venture into Earth’s shoals? Witch covens battle in the mammoth city of Halloween. Nazis struggle to master mythological relics in the Eleventh Reich. T. rexes hunt hominids on the tropical island of Mesozoica, while skyships fend off pirates and predators in the tempestuous cloud seas of Seishin Shore. In The Strange, recursions—limited pocket dimensions...   [click here for more]
Monte Cook Games  $16.99

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World of Farland Campaign Setting

World of Farland Campaign Setting


The World of Farland has been online for nearly 18 years, and it has been offered for 3.5e, 4e, and recently D&D 5e. It's been called a cross between Lord of the Rings, Game of Thrones, and classic D&D settings like Faerun. Now, because the fans demanded it, we bring you a highly detailed, 267 page book that gives you everything you need to run a D&D...   [click here for more]
World of Farland  $6.99

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A Red & Pleasant Land

A Red & Pleasant Land


Multiple 2015 ENnie Award Winner! GOLD AWARD: Best Writing GOLD AWARD: Best Setting SILVER AWARD: PRODUCT OF THE YEAR SILVER AWARD: Best Adventure A terrible Red King wars with an awful Queen, and together they battle into being a rigid, wrong world... and this book has everything you need to run it. (And any other place in your first, second, third, fourth or fifth edition game...   [click here for more]
Lamentations of the Flame Princess  $14.99

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After the Vampire Wars

After the Vampire Wars


The shadows have always been with us, and so have those who dwell within: the sorcerers, the fae, the lycanthropes and, darkest of them all, the vampires. All have secretly lived alongside humanity, veiled from mortal view, for milennia, but now they are exposed to the light, and the supernatural walks among us. Early in the 21st Century, the US Government discovered the existence of vampires and...   [click here for more]
Design Mechanism  $12.99

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Village Backdrop: Bossin

Village Backdrop: Bossin


A Pathfinder Roleplaying Game GM’S RESOURCE by John Bennett The village of Bossin sits nestled in a deep dell behind the cliffs guarding the Lonely Coast. Storms periodically batter the village, flooding the lower portion where the poorest villagers dwell. Yet, the rich bounty of the nearby mines and the excellent farmland provide the villagers with a comfortable living. The routine patrols...   [click here for more]
Raging Swan Press  $3.45

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Mythic Constantinople - TDM230

Mythic Constantinople - TDM230


Byzantium, Queen of Cities, Constantinople, bridging Europe and Asia like a jewel, the epicentre of medieval culture. The year is 1450 or, as the Byzantines reckon it, the 6,958th year since Creation. This is an age of exploration and invention; an age of intrigue, and an age of empires. The known world congregates here: mercenaries from England and Russia; the wealthy merchants of Genoa, Venice...   [click here for more]
Design Mechanism  $13.99

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Civilian Starships

Civilian Starships


The Stars Without NumberTM science fiction role-playing game has a wonderfully simple starship design process based on installing Fittings into a few standard hull types, but the books lack a comprehensive list of basic ship designs for quick use by a GM or players. Given the assumed setting of most SWN games, it isn’t surprising that standard ship designs would not be common. Each world...   [click here for more]
Stellagama Publishing  $1.50

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Inverse World - A Dungeon World Supplement

Inverse World - A Dungeon World Supplement


The Inverse World – so named by outsiders, who came from beyond the world’s crust. Inside, they found a massive, windy void, with a glowing star shining in the center. A ring of islands orbits this star, and far above lies a ceiling of stone. The Inverse World is on the inside of a planet, and could even be inside of an already existing campaign world, if you dig deep enough. The...   [click here for more]
Liberi Gothica Games  $15.00

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Wilderness Survival Guide (1e)

Wilderness Survival Guide (1e)


"...the scope of the Advanced Dungeons & Dragons game is much larger than the most expansive dungeon." This book, for new players and Dungeon Masters as well as more experienced campaigners, presents rules for adventuring in the outdoors. Opportunities and challenges await characters brave enough and hardy enough to take on the biggest "monster" of all - the wilderness!...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Nova Praxis: Savage Worlds Edition

Nova Praxis: Savage Worlds Edition


The PDF version of Nova Praxis: Savage Worlds Edition is fully bookmarked and linked. Things have changed. We have changed. Earth is lost to us, but even in the aftermath of this terrible tragedy, we grow, evolve, and even prosper. We have witnessed the death of our mother and the birth of a new era. In what might have been...   [click here for more]
Void Star Studios  $19.99 $9.99

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7th Sea: Crescent Empire

7th Sea: Crescent Empire


In an ancient land of sand and sun Those who burn brightest cast the longest shadows. When the rightful empress returned home to reclaim her throne, the empire rejoiced. As the empire awakens to a new dawn, Anatoli merchants to Sarmion nobles work towards a new life, holding close the ideals which make the empire strong—family, honor and kindness....   [click here for more]
John Wick Presents  $39.99 $19.99

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World Wide Wrestling: International Incident

World Wide Wrestling: International Incident


World Wide Wrestling: International Incident explores the global wrestling styles of Mexican Lucha Libre, Japanese Puroresu, British Grappling and international Indie Wrestling. It adds 6 new Gimmicks, 2 new Roles and 7 new Match Stipulations inspired by these styles, in addition to new essays, optional rules and Creative advice, and the Season Two roster. This is a supplement for the World...   [click here for more]
ndp design  $9.00

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Dungeoneer's Survival Guide (1e)

Dungeoneer's Survival Guide (1e)


"...In the impenetrable darkness of the underearth, unimagined terrors and uncountable treasures await." For beginners, advanced players, and DMs alike, this book opens up grand new vistas in the realms of the Underdark, that little-known region of dungeons and caverns far beneath the sunlit world of everyday existence. The worlds of subterranean adventure await! Product...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Expanded World Generation

Expanded World Generation


This rule supplement provides several expanded rules for more varied and nuanced world generation in Stars Without Number(TM), from taking into account the atmosphere's and biosphere's influence on the world's population to a plethora of new and expanded world tags. Included are: - Expanded generation tables for atmosphere, temperature, biosphere, population, and tech level. -...   [click here for more]
Stellagama Publishing  $2.50

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Book of the Deceived

Book of the Deceived


It is not because they are extinct that the Restless Stars are lost to us. They are lost to us because they were deceived. — Antu-Herap, the Prince of Glass This book includes: The inscrutable history, motives, and inner workings of the so-called Lost Guild of mummies. Enemies to most and a mystery to all, theirs is a multi-snake person legacy of treachery, madness,...   [click here for more]
Onyx Path Publishing  $14.99

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T1-4 Temple of Elemental Evil (1e)

T1-4 Temple of Elemental Evil (1e)


A sinister force, long thought destroyed, stirs from the black hole that spawned it. Like an ebony darkness it prowls the land and safety is but an illusion, for it watches from every shadow and ponders possibilities. What began years ago, with the introduction of the players to the quiet village of Hommlet and the amazing lands of Greyhawk, at last is complete. Here is the long-awaited...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Mutant: Year Zero Zone Compendium 3 "Die, meat eaters, die!"

Mutant: Year Zero Zone Compendium 3 "Die, meat eaters, die!"


All she could hear was the throbbing of her own heart. The air reeked of gunpowder and blood. She placed the butt of her heavy firearm against her shoulder and yet again took aim toward the ruined buildings down the hill. Down there, between some decayed old car wrecks, lay three bodies. Enemies. Careless enemies. Dead enemies. But there were more of them out there. She knew it. She wouldn’t...   [click here for more]
Free League Publishing  $7.99

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Hc Svnt Dracones Sound and Silence

Hc Svnt Dracones Sound and Silence


This product is compatable with HSD Second Edition HC SVNT DRACONES: Sound and Silence is a comprehensive lore compendium for the HC SVNT DRACONES roleplaying universe. Contained within the first half of this book are descriptions of locations, corp practices, technology, culture, and history, that will help augment and support your HSD plots. Diagrams and portraits will allow you to get a feel...   [click here for more]
Weapons Grade Funk  $13.99

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Village Backdrop: Denton's End

Village Backdrop: Denton's End


A Pathfinder Roleplaying Game GM’S RESOURCE by John Bennett As twilight bleeds red in the sky, gaily dressed villagers lay out the yellowed bones of their departed loved ones. Teeth clacking, mouldering skulls crowned in garlands of fresh flowers greet the rising moon with cold, hollow voices. Creaking skeletons lurch forward with shuffling steps, arms reaching out eagerly towards the awaiting...   [click here for more]
Raging Swan Press  $2.45

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Village Backdrop: Apia

Village Backdrop: Apia


A Pathfinder Roleplaying Game GM’S RESOURCE by Ben Kent Along the shores of the Illgen river hard against the ruins of a once-mighty castle lies the village of Apia. The village marks a convenient spot to cross the river, but more than that offers a pleasant place to slake a thirst or enjoy a sumptuous meal. The canny know to order Sanna’s golden mead during their stay at the Bee's...   [click here for more]
Raging Swan Press  $2.45

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Iron Kingdoms Full Metal Fantasy Roleplaying Game Core Rules

Iron Kingdoms Full Metal Fantasy Roleplaying Game Core Rules


Embark upon a journey of adventure and intrigue in a steam-powered world fueled by magic and contested with gunfire and steel. Armed with mechanika and accompanied by mighty steamjacks, explore the soot-covered cities of the Iron Kingdoms and the fell ruins of ancient powers. This essential full-color guide to the award-winning Iron Kingdoms setting equips you with: A robust, elegant rules system...   [click here for more]
Privateer Press  $59.99 $29.99

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Romance in the Air • A World of Adventure for Fate Core

Romance in the Air • A World of Adventure for Fate Core


All aboard the Pension Bellevue for a trip full of romance, intrigue, and peril! Enjoy the heady, innocent days before the war in Romance in the Air, a Fate world and adventure by Bill White, author of Ganakagok. In the skies over a fin de siècle Europe that never was, the aristocracy mingles in elegant comfort upon balloon-borne sky-salons and aerial lounges, dallying...   [click here for more]
Evil Hat Productions, LLC  Pay What You Want

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Misty Isles of the Eld

Misty Isles of the Eld


Come visit the acid fantasy mini-sandbox of the Misty Isles, a hellish pocket plane that's brutally displaced a bucolic paradise. Marvel at its massive grub-ridges, shake at the body horror of its protein vats—and watch as your players dynamically unleash the Anti-Chaos Index through their own in-game actions. Misty Isles of the Eld is a stand-alone sequel to Slumbering Ursine Dunes...   [click here for more]
Hydra Cooperative  $12.00 $10.20

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The World of Greyhawk (1e)

The World of Greyhawk (1e)


So the players have been complaining that the campaign is too dull, eh? Not enough detail? Why is this country at war with its neighbors? How can trade routes exist with all those wandering monsters? Most importantly, why do all of those unsacked, unlooted dungeons and ruins stand so close to the one big city all of the adventurers in the world hail from? Rejoice, Dungeon Masters, and relax! All...   [click here for more]
Wizards of the Coast  $4.99

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Cthulhu Through the Ages

Cthulhu Through the Ages


GUIDELINES FOR PLAYING CALL OF CTHULHU IN SEVEN DIFFERENT ERAS On release back in 1981, the initial setting of Call of Cthulhu focused upon the “classic” 1920s-era of the early twentieth century — the time of H.P. Lovecraft. It did not take long for players to realize the potential of the game —that it could adapt easily to other time periods. Over the last...   [click here for more]
Chaosium  $7.47

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Primeval Thule 5e Player's Companion

Primeval Thule 5e Player's Companion


Before endless winter enveloped the cities of the northen isles, there was a time of legends now forgotten. This was the age of Thule, savage and spectacular - an age of wonders and terors that survive now only in half-remembered glimmers of myth. Across this primal landscape stride bold, brawling, larger-than-life heroes, and your character can be one of them! The Thule 5e Player's Companion...   [click here for more]
Sasquatch Game Studio  $7.95 $6.95

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Blood Sundown

Blood Sundown


It’s way past high noon... The sky turns blood red and a chill wind blows in from the prairie as night falls over the Weird West. It’s a different world out here, far from 'progress' and the churning factories of the East. Something slumbers beneath the sprawling deserts, the black copses of pinewood. Something... ancient. When the sun goes down, people walk who...   [click here for more]
Filigree Forge  $6.00

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Village Backdrop: Thornhill

Village Backdrop: Thornhill


A Pathfinder Roleplaying Game GM’S RESOURCE by Creighton Broadhurst Standing on the fringes of a vast and noisome swamp, Thornhill is a miserable, hard place of cloying mud, grasping thorns and insular, superstitious folk. There is a little cheer to be had in Thornhill; the few visitors describing it as dull and dreary as the surrounding swamps. For all that, though, a steady trickle of...   [click here for more]
Raging Swan Press  $2.45

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Ponyfinder - Campaign Setting

Ponyfinder - Campaign Setting


Adventure in the world of Everglow, nestled in delicate balance between the elemental planes. It is a world of magic and mystery, where the fey are in control and the humanoid races are secondary. Foremost of the fey are Ponykind, who rallied behind their Queen to form the greatest empire Everglow had ever seen. We've brought ponies, griffons, felines, and other strange creatures to life in a world...   [click here for more]
Silver Games LLC  $19.99

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Weight of the Underworld

Weight of the Underworld


Lands in Shadow for Shadow of the Demon Lord! Everyone dies. For some death marks the end, but for mortals, death means passage to the Underworld, a realm of glooms and sorrow ruled by Father Death to purge the souls of their memories and loose them into the world once more. In Weight of the Underworld, writer and designer Steve Dee (The Flute of Farewell and Freeholds of...   [click here for more]
Schwalb Entertainment  $1.69

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Rifts® Ultimate Edition RPG

Rifts® Ultimate Edition RPG


Rifts® Role-Playing Game, Ultimate Edition 300 years in the future, our shattered Earth is recovering from the Great Cataclysm. An event that wiped out human civilization, brought about the return of magic, and has made Earth into something both familiar and alien. Humans transform and augment their bodies with bionics, robot exoskeletons, psionic-inducing brain implants, chemicals and...   [click here for more]
Palladium Books  $39.95 $19.99

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Highdark Hall

Highdark Hall


Experience a place of hauntings and High Society, where good manners are veils for murderous intentions. Welcome to Highdark Hall! Horrors beyond belief, and romances beyond reason, have played out within its walls. Designed as a backdrop that would support the creative visions of individual Game Masters, Highdark Hall is intended as a setting where shocking stories of love, death,...   [click here for more]
Daniel James Hanley  $3.99 $3.39

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NeuroSpasta (5E)

NeuroSpasta (5E)


The city of Archon. The most cosmopolitan, technologically advanced metropolis the world has ever seen, where the nations of the world have at last come together to lay aside their differences. Will it be our last hope for a peaceful future or the chilling harbinger of a totalitarian dystopia? It falls to the members of the Division of Public Safety to protect Archon and its inhabitants from...   [click here for more]
Dias Ex Machina Games  $12.99

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World Builder's Guidebook (2e)

World Builder's Guidebook (2e)


Admit it. . . you've always wanted to design your own fantasy world. But the job was just too big and complicated, so you either quit in frustration or didn't start at all. Get out your pencils and markers, because it's time to make that dream come true! From the first steps of picking a campaign book to the final details of crafting a kingdom or city, World Builder's Guidebook leads you stage by...   [click here for more]
Wizards of the Coast  $4.99

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Legend of the Five Rings: Unexpected Allies 2

Legend of the Five Rings: Unexpected Allies 2


Two years in the making! The original Unexpected Allies was one of the most popular supplements for L5R 1st Edition, offering an array of diverse and fascinating NPCs for GMs to populate their campaigns. Unexpected Allies 2 offers the same for the latest 4th Edition of the Legend of the Five Rings RPG, with a huge list of NPCs from every Great Clan in Rokugan, and even a few ronin and nonhumans!...   [click here for more]
Fantasy Flight Games  $14.99

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Smuggler's Tunnel

Smuggler's Tunnel


"Smuggler's Tunnel" is a rules-free description of a specific sort of place that might be found in many different sorts of communities and cultures. It is formatted like the more than 70 places found in Skirmisher Publishing's Platinum bestselling sourcebook City Builder: A Guide to Designing Communities and intended to stand by itself or serve as bonus content to that volume....   [click here for more]
Skirmisher Publishing  Pay What You Want

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Eclipse Phase: Million Year Echo

Eclipse Phase: Million Year Echo


Million Year Echo is an adventure for Eclipse Phase: Venture into the TITAN Quarantine Zone on the trail of a scientist with a dangerous secret. Locations: Explore the ruined Mars colony of Qurain, as well as a derelict airship. Threats: Face new and deadly Zone denizens along with exotic digital hazards. Campaign Play: Combine with Zone Stalkers...   [click here for more]
Posthuman Studios LLC  $4.99

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Four Horsemen Present: Mythic Kingdoms

Four Horsemen Present: Mythic Kingdoms


Four Horsemen Present: Mythic Kingdoms Rules for settlements and PC constructed kingdoms appear in the Pathfinder Roleplaying Game: GameMastery Guide and Pathfinder Roleplaying Game: Ultimate Campaign. These provide all the information required for the construction of most normal communities, from discrete little thorps to complex thriving nations. However, there is a distinct lack of the wondrous...   [click here for more]
Rogue Genius Games  $3.95

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Ehdrigohr: The Roleplaying Game

Ehdrigohr: The Roleplaying Game


In Ehdrigohr, tribal people in a broken world strive to unify while struggling against the horrors that wait for the night to fall. Ehdrigohr is a Fate Core based tabletop role-playing game. It is inspired from the mythology and lore of tribal peoples from across the world but has a particular foundation inspired from Lakotah stories and folklore. In Ehdrigohr you play a character struggling to...   [click here for more]
Council Of Fools Productions  $15.00 $10.00

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Freeholds of Nar

Freeholds of Nar


Lands in Shadow for Shadow of the Demon Lord! On the Empire’s northeastern edge, perched on the giant rocks that tumbled down into the swirling waters of the Auroral Ocean can be found the Freeholds of Nar. Once a string of fortresses belonging to the doughty dwarfs who mined, prying gold and jewel from the stone’s tight grip. The wealth unearthed and the skill of the artisans...   [click here for more]
Schwalb Entertainment  $1.49

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Borderlands of Tear

Borderlands of Tear


Lands in Shadow for Shadow of the Demon Lord! The last conquest of a dying empire stands between two arms of the Shield Mountains. A province forged from necessity, its territory drenched in blood spilled across countless battles fought over the long years since mortals first stumbled across this land, the Borderlands of Tear stand as a reminder of the Empire that was, and what could be once...   [click here for more]
Schwalb Entertainment  $3.49

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Village Backdrop: Roake

Village Backdrop: Roake


A Pathfinder Roleplaying Game GM’S RESOURCE by Ben Kent Set along the mouth of the river Saran, Roake is a pleasant, prosperous village, famed for the animal husbandry talents of Liaka Frost, a local ranger. Wealthy visitors frequent the village, coming to either purchase her tamed beasts or visit their estates dotted throughout the surrounding area. Adventurers also regularly pass through...   [click here for more]
Raging Swan Press  $2.45

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Outcast

Outcast


It’s been five hundred years since the aliens came and almost as long since they took the Earth away from us. Now we live in the cracks and crannies of the galaxy with ten thousand other outcast species, scraping up everything we need to live day to day: water, food, even air. At least we have The Network. The Imperial Races may own all the garden spots, but ninety-nine out of a hundred places...   [click here for more]
Baggage Books  $4.99 $4.24

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Symbaroum - Adventure Pack 3

Symbaroum - Adventure Pack 3


Nighttime descends like a deep blue veil over the River Veloma and the village of Prios Pass. The snow no longer falls, the wind no longer blows, and a grim calm settles in the shadows of the Titans. Somewhere on the other side of the river is the refugee camp, occupied by Alberians hoping to be welcomed into Queen Korinthia’s Promised Land.   Creaking and squeaking,...   [click here for more]
Free League Publishing  $12.99

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Eclipse Phase: The Stars Our Destination

Eclipse Phase: The Stars Our Destination


Written by Eclipse Phase co-creator Brian Cross, The Stars Our Destination details a prominent scum swarm in the Eclipse Phase setting. Gamemasters will find a useful nomadic setting complete with ship descriptions, NPCs, and plot hooks. Players will find a handy background for their scum characters as well as more details and information on how this faction lives...   [click here for more]
Posthuman Studios LLC  $4.99

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Twisted Menagerie Manual (DCC)

Twisted Menagerie Manual (DCC)


The Twisted Menagerie Manual A gonzo post-apocalyptic monster book for Umerica or other weird realms. The wild and weird world of Umerica is a dangerous place filled with murderous creatures. It’s a good thing too since XP does not grow on trees! Within these pages dwell a cornucopia of crafty creatures to cram your campaign with consternation and paralyze your party with panic. Each one...   [click here for more]
Shield of Faith Studios  $9.99

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GM's Miscellany: Places of Power II

GM's Miscellany: Places of Power II


A Pathfinder Roleplaying Game GM’s Resource supplement by loads of talented designers Places of Power are short, richly detailed supplements that each present a flavoursome locale such as a remote temple, borderland fort or reclusive wizard’s demesne. Ready to be plugged into almost any home campaign, each installment can be used as a waystop on the road to adventure, the home of a powerful...   [click here for more]
Raging Swan Press  $11.99

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The One Ring - Horse-lords of Rohan

The One Ring - Horse-lords of Rohan


South along the Great River Anduin, beyond the southernmost peaks of the Misty Mountains, lies the land of Rohan. Here dwell the Rohirrim, the swift sons of Eorl who descended from the North centuries ago to settle in the land of Calenardhon. Known also as the Riders of the Mark, they are proud warriors and riders, ready to defend the Free Peoples against the threats arising in the twilight of the...   [click here for more]
Cubicle 7 Entertainment Ltd.  $22.99

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