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Aerial Adventure Guide: Sky Captain's Handbook
by Goodman Games

Now only $1.00! Sky ships, flying castles, cloud cities, and airborne monsters! This is a complete sourcebook with everything you need to run an aerial campaign. With its focus on inspiring ideas for unique aerial adventures, the book contains new character options, races, monsters, feats, items, sky ships, and aerial combat rules that can be integrated into any fantas

Aerial Adventure Guide: Sky Captain's Handbook
 
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 Title    Publisher    Price  
GAZ12 The Golden Khan of Ethengar (Basic)

GAZ12 The Golden Khan of Ethengar (Basic)


Ethengar is a vast grassy plain, offering little protection from either the bitter winds of winter or the blistering sun of summer. This rough land tests the people who live on it every day, and those who survive that test grow strong and hardy. It is a land of warrior horsemen, as fierce and deadly as they are skilled. Once a multitude of warring tribes, the people of Ethengar have united under...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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GAZ13 The Shadow Elves (Basic)

GAZ13 The Shadow Elves (Basic)


Dark is the underworld. Darker are the lands of the Shadow Elves. Far underneath the rugged broken lands, even deeper than the deepest caverns of the trolls, live these pale faced warriors. Their law is that of their Immortal Rafiel, and their mystical strength that of their Soul Crystals. Together, they will guide the people of the shadows to the lands under the sun. Product History...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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GAZ5 The Elves of Alfheim (Basic)

GAZ5 The Elves of Alfheim (Basic)


This is the first Gazetteer to outline a non-human culture: that of the elves. Herein DMs and players alike will find information on elven society, politics, economics, and culture. Fascinating, first-hand details on the fabulous tree-cities are at last available to adventurers. The pageant of elven life hinted at in previous TSR products such as CM7 "The Tree of Life" is now revealed in...   [click here for more]
Wizards of the Coast  $8.95 $4.99

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Dungeoneer's Survival Guide (1e)

Dungeoneer's Survival Guide (1e)


"...In the impenetrable darkness of the underearth, unimagined terrors and uncountable treasures await." For beginners, advanced players, and DMs alike, this book opens up grand new vistas in the realms of the Underdark, that little-known region of dungeons and caverns far beneath the sunlit world of everyday existence. The worlds of subterranean adventure await! Product...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Planes of Law (2e)

Planes of Law (2e)


The Planes of Law are home to the baatezu, one of the most powerful and terrifying of all monster races! This new campaign expansion provides all the information necessary for player characters to experience five never-before-explored planes. More than 200 pages detail the lawful-aligned planes of Mount Celestia, Baator, Acheron, Mechanus, and Arcadia, showing the Dungeon Master how to work them...   [click here for more]
Wizards of the Coast  $9.99

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The Planewalker's Handbook (2e)

The Planewalker's Handbook (2e)


The secret of survival ain't who you are, berk - it's what you know! -Planewalker adage Feeling overwhelmed by the infinite possibilities of the multiverse? Wondering how to roleplay a tiefling, what spells to memorize, and how to manipulate portals? Here's the dark of it: The Planewalker's Handbook is the essential manual for survival on the planes - a Players Handbook...   [click here for more]
Wizards of the Coast  $9.99

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Uncaged: Faces of Sigil (2e)

Uncaged: Faces of Sigil (2e)


Who's Who... and Who's What Everyone slides through Sigil sooner or later. But plenty of cutters call the Cage home, and it's their shops, trades, and peels that keep the jink flowing - and the bone-boxes flapping. A body's got to know who sells bogus goods, and who'll scrag him (or worse) just for the fun of it. 'Course, the trick is telling friend from foe. In Sigil, a fiery...   [click here for more]
Wizards of the Coast  $9.99

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A Guide to the Ethereal Plane (2e)

A Guide to the Ethereal Plane (2e)


Within the Ethereal Plane, demiplane islands and creatures both odd and dangerous float in an endless field of possibility. Canny folks know that the Ethereal also leads the way to the Inner Planes, infinite arenas of elemental fury. See, it's more than just a backdrop to other adventures - the plane itself offers wonder and opportunity for those with courage enough to explore its limitless expanse....   [click here for more]
Wizards of the Coast  $16.95 $9.99

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The Inner Planes (2e)

The Inner Planes (2e)


Beyond the Prime's infinite crystal spheres, beyond the endless realms of the Outer Planes, lies the absolute reality of the Inner Planes. The cornerstone planes of Air, Earth, Fire, and Water are the most well-know Inner Planes, but they're only the beginning. From the deadly purity of the Positive and Negative Energy Planes to the unbearable filth of the Plane of Ooze to the eternal storm of the...   [click here for more]
Wizards of the Coast  $9.99

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HHQ8 Cleric's Challenge II (2e)

HHQ8 Cleric's Challenge II (2e)


Something evil is stalking the parish of Barlox. Ten years ago, the village's temple burned to the ground and the parish priest disappeared. The temple has since been rebuilt, but life has not returned to normal. A current of fear and discontent now ripples beneath the surface of this once sleepy wine-making community. Old rivalries have turned bitter, and unwittingly unleashed a force of ancient...   [click here for more]
Wizards of the Coast  $6.95 $4.99

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Oriental Adventures (1e)

Oriental Adventures (1e)


Dungeon Masters and players: prepare yourselves to enter a whole new world-the world of Oriental Adventures! The material in this book will enable you to play the AD&D game as you've never played it before. In the lands of Oriental Adventures, characters are not judged solely on their prowess with sword and spell. Oriental characters' social skills and personal honor are just as important as...   [click here for more]
Wizards of the Coast  $15.00 $4.99

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WGR5 Iuz the Evil (2e)

WGR5 Iuz the Evil (2e)


From his hideous throne in the wretched gloom of Dorakaa, Iuz the Old, Lord of Pain, stretches his bony hand across the Flanaess. Since the signing of the Pact of Greyhawk, his empire of tyranny and suffering is secure - at least for a time. None of the lands of good and hope are strong enough to threaten him. Iuz surveys his domain and cackles gleefully. He has added much to his holdings, but he is...   [click here for more]
Wizards of the Coast  $4.99

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HHQ4 Cleric's Challenge (2e)

HHQ4 Cleric's Challenge (2e)


Pommeville is a sleepy little town that seems like a good place to stay for the night. That is, until the town's dead rise from their graves and begin terrorizing the village! Ancient evil threatens to overwhelm the good folk of Pommeville unless someone can find a way to comfort the restless dead. A lone, player character cleric will have to be clever, courageous, and more than a little...   [click here for more]
Wizards of the Coast  $6.95 $4.99

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Earthdawn Companion (First Edition)

Earthdawn Companion (First Edition)


For hundreds of years, the Horrors ravaged the world unchecked.   Only magical traditions passed down from generation to generation enabled us to face these evil entities with any hope of victory. Our knowledge of the Disciplines has grown with the passing of years, and now we can infuse our swords and spells with powers we once only dreamed of. But others, too, have grown...   [click here for more]
FASA  $18.00 $10.80

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The Adept's Way

The Adept's Way


THE DISCIPLINES SOURCEBOOK FOR EARTHDAWN Adepts are the heroes of Barsaive, fighting to reclaim and rebuild their Scourge-ravaged land. The magical Disciplines they follow grant them fantastic powers and shape the way they see the world. A warriors sees life as a battlefield, and wields sword and shield with magical brilliance. A troubadour see the world as a tapestry of tales, and uses...   [click here for more]
FASA  $18.00 $10.80

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Stafford Library - History of the Heortling Peoples

Stafford Library - History of the Heortling Peoples


History of the Heortling Peoples Compiled articles about Heortling History and Society This compilation of information on the Heortling people covers their history and society from the Dawn Age all the way through to the Hero Wars at the end of Third Age. Each Age covered includes a timeline, supporting maps, king lists, and numerous significant events that shaped and impacted the Heortlings....   [click here for more]
Chaosium  $30.00 $19.95

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Dijishy: The City of History

Dijishy: The City of History


Welcome to the desert city of Dijishy - a city so ancient that none know its true origins. It is a city governed by the Inevitable Order of Time; a city that is trading post, oasis, refuge, den of thieves, home of prophets, and site of the most ancient library on Tellene. Whether you claim to be a native of the city, a tribesman struggling for survival in the wastes, or one of the brave souls who journeyed...   [click here for more]
Kenzer & Company  $9.99

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Guildhouses, Hospitals, & Other Professional Places (City Builder Volume 4)

Guildhouses, Hospitals, & Other Professional Places (City Builder Volume 4)


City Builder Volume 4: Professional Places is the fourth in a series of 11 complementary books designed to help guide Game Masters through the process of creating compelling and exciting urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance,...   [click here for more]
Skirmisher Publishing  $2.99

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Points of Light

Points of Light


Four Realms, Four Evils.    War horns wail and perilous realms cry out for heroes! Four settings, each detailed and mapped, ideal for novices launching their first campaign, or veteran GMs looking to challenge their players with terrible foes and foreign lands... Wildland:The fall of the Bright Empire left warring factions in its wake. As savage barbarians and wicked humanoids...   [click here for more]
Goodman Games  $7.99

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Wilderlands: Imperial Town of Tell Qa

Wilderlands: Imperial Town of Tell Qa


The Wilderlands of High Adventure: Imperial Town of Tell Qa PDF is a ready-to-play town setting designed and approved for use with Castles & Crusades. Found on the northern border of the Falling Empire of Viridistan (Wilderlands Campaign Map 4), Tell Qa includes 83 town locations complete with NPCs, ranging from taverns and inns to courtesans and...   [click here for more]
Judges Guild  $9.00

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Gardiren Castle

Gardiren Castle


Gardiren is the principal settlement of Nephshire on the northern frontier of Kaldor. It lies on the eastern bank of the fast-moving River Shem, twenty leagues north of Tashal. Vast forests claimed by the Taelda barbarians extend north and east to the Sorkin Mountains. These rich forests and centuries of trade with Azadmere have been sources of great wealth for Clan Curo, a wealthy and ancient clan...   [click here for more]
Columbia Games Inc.  $24.97

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For the Love of Dungeons

For the Love of Dungeons


12 evocative hand-drawn dungeons for any dungeon crawl game, each with its own distinct theme. These maps are designed to make GM-ing on the fly easier by giving you just the inspiration you need. Use the map as the basis for a full dungeon adventure, or just take the ideas you like. Great for old-school gaming! ...   [click here for more]
Planet Thirteen  Pay What You Want

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API Worldwide: Canada 1st Edition

API Worldwide: Canada 1st Edition


Face the Dangers that Lie Beneath Regardless of what you may think... Canada is neither boring nor safe. There are untold dangers around every corner, and few of our kind to fight. We will strike back with determination and wit. We will be triumphant... because there is no other choice. ...And Stay Ready for Anything API Worldwide: Canada is the first regional sourcebook for Apocalypse Prevention,...   [click here for more]
Third Eye Games  $19.99 $9.90

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MARS: Savage Worlds Edition

MARS: Savage Worlds Edition


Welcome to Mars! Not Mars as it is - airless, most likely lifeless, with only the faintest hints of what might have once been a damp, if not necessarily lush and living, world billions of years in the past. No, this is Mars as it should be and as it was once imagined to be - an ancient, dying, but not yet dead world, a world where a vast canal network reaches from pole to pole, bringing...   [click here for more]
Adamant Entertainment  $34.95 $17.48

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Midnight: Forge of Shadow

Midnight: Forge of Shadow


A sourcebook for Steel Hill, the dark lord’s foundry and armory. The dark lord Izrador has conquered the free lands of Eredane with merciless magic and savage steel. At the heart of his army is a dark forge where slaves and sorcerers labor day and night to equip the orcish hordes with weapons, armor and equipment. It is called Steel Hill, and it is the Forge of Shadow. Despite...   [click here for more]
Fantasy Flight Games  $14.95 $6.95

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Spellbound Kingdoms

Spellbound Kingdoms


*** Update: Kickstarter successful! Look for the Spellbound Kingdoms: Arcana book coming in December!*** This is the revisedcore rulebook for the Spellbound Kingdoms RPG. 300 pages of zeppelins, courtesans, feral children, alchemy, sorcery, engineering, politics, dragons, and slavering undead. Bound by magic,haunted by fear, and clinging to love, the people of the Kingdoms live in a world on the...   [click here for more]
T. Shield Studios  $19.99

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The City of Brass

The City of Brass


A City of Splendor, City of Evil City of Brass. The name conjures visions of magnificence and splendor, of mystery and timelessness. A place of wonder, a fable, an enigma, a magical fortress adrift in a sea of flame under a sky of fire, a fantasy and so much more. A bazaar at the crossroads of the universe, the City of Brass has long been rumored amongst mortal folk to be a repository of relics...   [click here for more]
Necromancer  $69.99 $39.99

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Shadowrun: Seattle 2072

Shadowrun: Seattle 2072


It’s a screwed up city. Isolated from the rest of the UCAS, it’s haven for criminals—smugglers, syndicates, gangers. Legal criminals, too—megacorporations, governments, politicians. As beautiful as she is dysfunctional, Seattle is urban sprawl amid rolling hills and forests nestled up to man-made wonders next door to natural and man-made disasters. Whether you’re a native...   [click here for more]
Catalyst Game Labs  $44.99 $25.00

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Midnight: Under the Shadow

Midnight: Under the Shadow


Sanctuary in the World of Shadow! In the midst of Izrador's tyranny and death, one rough-and-tumble port city beats the dark lord at his own game: Baden’s Bluff, the center of an underground resistance for all foes of evil. In Midnight more than in any other world, a place of sanctuary is needed to continue the fight. This sourcebook for Baden’s Bluff is appropriate...   [click here for more]
Fantasy Flight Games  $14.95 $6.95

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Imperial Gazetteer

Imperial Gazetteer


The Imperial Gazetteer Vampires and spectral knights long ago claimed the country of Morgau & Doresh as their own, leaving the ghouls their empire deep beneath the earth. Both are fully detailed in this volume by award-winning Open Designers Wolfgang Baur and Scott Gable. Travel deep within the palatial crypts of deep realms where death fears to tread. This gazetteer provides 4th Edition...   [click here for more]
Kobold Press  $18.95 $9.95

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Dungeon Crawl Classics #35: Gazetteer of the Known Realms

Dungeon Crawl Classics #35: Gazetteer of the Known Realms


Certain adventures only come around once. Like when the grizzled old warrior decides to go after the dragon, and asks who’s coming with him. Or when the dark-eyed sorceress slowly surveys the crowd of peasants, waiting for one to step forward and pull the sword from the stone. This boxed sets contains those adventures. Dungeon Crawl Classics #35: Gazetteer of the Known Realms brings together...   [click here for more]
Goodman Games  $29.99

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Kratas: City of Thieves (Third Edition)

Kratas: City of Thieves (Third Edition)


THE CITY OF THIEVES Located in the center of Barsaive, the city of Kratas is a veritable hub of information and stolen goods. Despite its location near almost all major trade routes, few honest merchants pass through the city, for Kratas is ruled and run by thieves. Its people are the clever and desperate, the illegally wealthy, and the horribly destitute of the province. The site of an ancient...   [click here for more]
FASA  $39.95 $23.99

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Ordo Draconis 2

Ordo Draconis 2


The second issue of Ordo Draconis, the journal of the Dragon Warriors Roleplaying Game, expands its horizons to feature nearly three times the content and artwork of the first issue and adds statistics for The Pathfinder Roleplaying Game! This new volume focuses on Cornumbria, a Saxon and Celt-inspired coastal region in the west of Ellesland. Players and GMs will find plenty of...   [click here for more]
Ordo Draconis   FREE 

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T2013- Everytown

T2013- Everytown


Everytown is a ready-made, highly customizable locale for a Twilight: 2013 Campaign. As written, the locations of Everytown are purposely named by their function and the NPCs called by their trade or position in the town rather than given names so the GM can easily modify them to reflect the locale and society they choose for their campaign. The intent is to maximize utility...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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Thrilling Tales 2nd Edition (Savage Worlds)

Thrilling Tales 2nd Edition (Savage Worlds)


Pulp is back! Grab your fedora and your ivory-handled .45s and get ready for the adventure of a lifetime as Thrilling Tales unleashes the pulse-pounding excitement of the pulp magazines and cliffhanger serials of the 1930s and 40s into the Savage Worlds rules system! This exhaustive guide to the genre features a timeline of the 1930s, information on pulp-era weapons & vehicles,...   [click here for more]
Adamant Entertainment  $24.95 $9.99

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Amethyst: Foundations

Amethyst: Foundations


Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest. Monsters will hunt you; machines will track you. No gods will help you; no prophecies will...   [click here for more]
Goodman Games  $19.99

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ION GUARD - BASH! edition

ION GUARD - BASH! edition


Welcome to ION Guard, the first issue of ION Space, a series of licensed supplements for BASH! Ultimate Edition by Basic Action Games! The Intergalactic Ordinance Network (ION) Guard is a heroic peacekeeping organization that has served to protect and defend the intelligent species of the many sectors of the Universe for the last billion years.  ...   [click here for more]
Radioactive Ape Designs   FREE 

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Time of High Adventure

Time of High Adventure


Three full-size adventures bring the excitement of Fantasy Craft to your gaming table: protect the crossroads of Fels Cut from a new undead menace in The Darkest Hour; put to rest ancient horrors in The Cleansing of Black Spur; and face the ultimate dungeon challenge in The Vault. Sliding DCs and adversaries scale to challenge any level, allowing you to run all three adventures...   [click here for more]
Crafty Games  $24.99 $14.99

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Tales of the Old Margreve (PFRPG)

Tales of the Old Margreve (PFRPG)


Put out the fire, shoulder your pack, and enter the deep woods... Tales of the Old Margreve contains 8 eerie forest adventures for the Pathfinder Roleplaying Game in a unique Old World setting inspired by the medieval folktales and superstitions of Eastern Europe. Here in the Old Margreve Forest, heroes trek past crumbled griffon towers, over stiles and shepherds' fields, to where...   [click here for more]
Kobold Press  $29.99 $5.99

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Brother Ptolemy & The Hidden Kingdom (4E D&D Adventure)

Brother Ptolemy & The Hidden Kingdom (4E D&D Adventure)


A 4E D&D Adventure Full of Terror And Dread... Amazing Reviews &Testimonials   "Brother Ptolemy and the Hidden Kingdom is one of the, if not the, best premade adventures I have ever ran ... It flowed smoothly for my group, brought lots of excitement to the table, and allowed me to add my own ideas to it without breaking a thing. It did not railroad...   [click here for more]
Nevermet Press  $2.99 $1.50

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Caladon Falls (Savage Worlds)

Caladon Falls (Savage Worlds)


They came out of nowhere and started ripping the world apart, one city at a time. Using power on a scale never before seen, Warlocks, godlike leaders of the Wild army, are rampaging on Austeria with one goal: raise armies and annihilate the entire continent. Set in the fantasy realm of Relic, this book looks at warfare through the eyes of everyday people turned soldiers - soldiers whose side is losing...   [click here for more]
Savage Mojo  $24.99

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Field Manual

Field Manual


THE MERCENARIES ARE HERE! From time immemorial there have been warriors. Men who fought not from need or as conscripts but as their trade. Warriors are not a phenomena unique to man; virtually every culture has warriors, from the Ancients to the Vargr and Aslan. And where there are warriors, there are those who fight, not for clan, nation, race or creed, but rather for pay. Written by Bryan...   [click here for more]
Spica Publishing  $7.99

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Heroes of Rura-Tonga

Heroes of Rura-Tonga


Heroes of Rura-Tonga is a 104-page roleplaying game supplement presenting source material outlining elements for a 1930s pulp campaign in the South Pacific and five, full-length scenarios. Heroes of Rura-Tonga includes more than 30 pages outlining elements for a 1930s pulp campaign in the South Pacific: Description of Rura-Tonga, its history, environs, and inhabitants. Overview...   [click here for more]
Griffon Publishing Studio  $12.00

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Rifts® Vampire Kingdoms Sneak Preview

Rifts® Vampire Kingdoms Sneak Preview


This is a sneak preview of Rifts® World Book One: Vampire Kingdoms™, New Revised Edition. This sneak preview includes the front cover, Doc Reid's notes on the vampire menace, details on the process of staking vampires, and lists of vampire powers and weaknesses. Vampire Kingdoms™, New Revised Edition will be available from Palladium Books in August, 2011. For more information,...   [click here for more]
Palladium Books   FREE 

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Zoo-Botanica Aventurica (PDF) als Download kaufen

Zoo-Botanica Aventurica (PDF) als Download kaufen


Dritte Auflage Aventurien ist alles andere als eine gezähmte Welt: Selbst in Städten und am Wegesrand kann man immer noch dem ein oder anderen wilden oder verwilderten Tier begegnen - begibt man sich aber an den Rand der Zivilisation, dann ist die Welt voller Bestien und Monstrositäten: Nicht nur Wölfe oder Panther können die Helden bedrohen, auch Morfus lauern in den Sümpfen...   [click here for more]
Ulisses Spiele  $19.42

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Edison Force

Edison Force


In this brave new 20th Century the world faces ever more diabolical menaces. To combat them, the Greatest Inventor of the Age, Thomas Edison, has assembled a team of dedicated men and women and equipped them with the most advanced technology available. When madmen threaten civilization, it's time for Edison Force to respond! Edison Force is an electric-powered gaming apparatus designed for...   [click here for more]
Hex Games  $14.99 $3.99

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Mistborn Adventure Game Sheets Pack

Mistborn Adventure Game Sheets Pack


Rally Your Crew   Based on the best-selling novels by Brandon Sanderson and powered by an all new story-driven rules system, the Mistborn Adventure Game lets you explore, command, or liberate the oppressed world of Scadrial, battle the Lord Ruler's Inquisitors, and master the primal forces of Allomancy, Feruchemy, and Hemalurgy. It features new official fiction...   [click here for more]
Crafty Games   FREE 

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Zobeck Gazetteer (Pathfinder RPG)

Zobeck Gazetteer (Pathfinder RPG)


The Zobeck Gazetteer brings award-winning designer Wolfgang Baur’s Free City of Zobeck to life for the Pathfinder Roleplaying Game! This is where the campaign setting of Midgard was born: in the twisted alleys of the Kobold Ghetto, the schools of clockwork magic, and the ticking hearts of the gearforged PC race. Anyone looking for a new and different setting will...   [click here for more]
Kobold Press  $19.99 $9.99

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Advanced Dimensional Green Ninja-Educational Preparatory Super-Elementary Fortress 555

Advanced Dimensional Green Ninja-Educational Preparatory Super-Elementary Fortress 555


Behold, the ultimate resource: The guide to Advanced Dimensional Green Ninja Educational Preparatory Super Elementary Fortress 555, the best cartoon series there never was! Between these two gloriously colorful covers, every piece of information that fans of the show could gather together has been collated, codified, cross-referenced and other verbs starting with the letter C. Every character, every...   [click here for more]
Windmill Game Co.  $30.00 $10.00

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Automata: Guide to the Awakened

Automata: Guide to the Awakened


Automata: Guide to the Awakened Automata: Guide to the Awakened offers steampunk fans four new construct races for use in the Pathfinder Roleplaying Game. Set in the evocative Rhune: Dawn of Twilight campaign setting, this guide gives GMs and players alike extensive information on how to treat constructs in the setting, as well as new rules for individual...   [click here for more]
Storm Bunny Studios  $4.99 $3.99

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