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FA8 - Numb Island

FA8 - Numb Island


Numb Island sits in the north seas and is home to Miles Away a struggling settlement with a variety of problems. This adventure setting has a variety of different side adventures that can be used in a continuing campaign or as individual scenarios. Each of the scenario has a level recommendation so that you, the DM, can pick and choose what the party may be ready for and what adventures are better...   [click here for more]
Adventures in Filbar  $3.00

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Fam1 - Köppen Tomb

Fam1 - Köppen Tomb


Your fledgling adventuring career appears to be a bust and you consider going home. What happens next may define the rest of your life. You roll into the small community of Argyll after hearing rumors of a recently discovered tomb complex. Stories you’ve heard is that a group of adventurers attempted to conquer it but failed. In the hopes you can do better you seek out the sole remaining member...   [click here for more]
Adventures in Filbar  $3.00

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Fam3 - Opair Keep

Fam3 - Opair Keep


The small village of Angst in western Famore has a humanoid problem. A missive on the message totem is calling for help to dispatch these pesky raiders. It is believed that they are working out of the abandoned Opair Keep. Locals gasp in amazement as the locale is well known to be cursed! Although set in the Pangia Campaign under 5th edition rules, this adventure setting is easily adaptable to most...   [click here for more]
Adventures in Filbar  $3.00

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Far1 - Underbelly of Phoenix

Far1 - Underbelly of Phoenix


Far1 – Underbelly of Phoenix is an adventure based in the city of Phoenix in Fartook. The offering takes a group of would-be adventurers and has them start their adventuring career in the sewers below the city. Dangerous monsters and wanted men all inhabit the urban tunnels. Is your group ready to start their road to legend? Although set in the Pangia Campaign, this adventure setting is easily...   [click here for more]
Adventures in Filbar  $3.00

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Far11 - Archives of Steinhäuser

Far11 - Archives of Steinhäuser


Far11 - Archives of Steinhäuser involves a group of mid-level PCs that have a conundrum. In their previous adventure they discovered a strange magic item that no one in Fort Myers can identify. After receiving the suggestion that a trip to the capital may be in order, a different tip points out that there is Steinhäuser. This location is known as a vast repository of knowledge. You set out...   [click here for more]
Adventures in Filbar  $3.00

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Far12 – Necropolis at Manheim

Far12 – Necropolis at Manheim


Today’s Filbar Friday offering is Far12 - Necropolis at Manheim. After a string of successful adventures, you find yourselves reequipping gear in the small community of Tarten. After an unusual currency exchange in the mercantile, the party learns that a group of adventurers had encountered some Goblins possessing old currency belonging to the Co-Tai people. Well, it ain’t grave robbin’...   [click here for more]
Adventures in Filbar  $2.00

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Far2 - Discord at the Docks

Far2 - Discord at the Docks


Far2 – Discord at the Docks is a short adventure based in the city of Phoenix in Fartook. Similar to Far1, this adventure is for low/novice level players. The adventure begins as your ship docks in Phoenix and you and your group debark. The scenario was designed for five players and gives them a variety of small problems to tackle. The PCs were on a delivery mission but mistook a subject on the...   [click here for more]
Adventures in Filbar  $2.00

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Far3 - Xiomara's Globe

Far3 - Xiomara's Globe


Far3 – Xiomara’s Globe puts the players inside a glass ball, owned by a strange enchantress. Once stuck inside their transparent prison, the players must search for a way out. The cursed fortress inside the globe has quite a few dangers to be overcome before an escape is even possible! One version of play was recently featured on The Bard's Podcast (Soundcloud). Although set in the Pangia...   [click here for more]
Adventures in Filbar  $3.00

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Far4 - Smuggler's Den

Far4 - Smuggler's Den


Smuggler’s Den takes your group of adventurers above and below the city of Phoenix! After seeing wanted posters aka employment opportunities, you begin to sift around the marketplace for information (and deals). After finding a hint or two you go into the sewers below town to find a group of smugglers that will increase your fame and the size of your coin purses! This adventure setting was...   [click here for more]
Adventures in Filbar  $3.00

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Far5 - Licor Faction

Far5 - Licor Faction


Recently, a cult known as the Licor Faction rose to fame for helping people outside the walls of Phoenix. Today they are to be rewarded for their work but are offended when an apprentice and not the Zephyr of Molar gives them the accolades. Angered, the leaders leave the stage and return back to their compound. A bit later you are offered a job to go arrest the leader of the cult as they are to be...   [click here for more]
Adventures in Filbar  $2.00

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FC11 - Blight of Biel

FC11 - Blight of Biel


Blight of Biel is a standard “fetch” mission with a twist. After finishing one adventure the PCs head to Biel for some rest. Sadly upon arrival at the thorp they discover the community has “the fever”. Only one person in town has not gotten ill and she needs some ingredients for a cure. This mission will require a quick resolution or the gravedigger will be busy! Oh yea…this...   [click here for more]
Adventures in Filbar  $2.00

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FC2 - Slaughter at Sengais

FC2 - Slaughter at Sengais


After a few scrapes with adventure even novice heroes will need a break and such is the case with this challenge. The young group of PCs will find themselves entering a backwater burg in the hopes of a little R&R (rest and relaxation) but as they come close to town a dead body in the road and the smell of burning foreshadows troubling times ahead. The R&R will have to wait as the young adventurers...   [click here for more]
Adventures in Filbar  $3.00

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FC3 - Golem of the Adurites

FC3 - Golem of the Adurites


The 50th installment of Adventures in Filbar brings you FC3 – Golem of the Adurites. Frequent visitors know that the Adurite culture once ruled a large portion of the known world but has now all but disappeared. In this adventure a relic Golem that guards a shrine has been duped and gone on a rampage. This adventure was originally created for a “filler” adventure on a day when the...   [click here for more]
Adventures in Filbar  $4.00 $3.00

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FC4 – Valtarius's Retreat

FC4 – Valtarius's Retreat


This adventure begins with the party chasing down a thief who has procured the crown of a local Marquis. The trail goes to a northern border community in the dead of winter and potentially ends at the ruins known as Valtarius's Retreat which secured the border in the “old days”. The ruins are currently home to a dreaded Dracolich who will most likely not care to be disturbed by a group...   [click here for more]
Adventures in Filbar  $3.00

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FC5 - Leptis Magna

FC5 - Leptis Magna


The Adurite Empire once ruled a major portion of Filbar but when the culture lost the favor of the gods it spelled doom for the entire civilization. In the wake of the carnage that followed the major cities fell to fires, plagues, and other disasters both natural and magical. In the centuries that have passed the cities are now in ruins but rumored to still hold magic and wealth. The most famous of...   [click here for more]
Adventures in Filbar  $3.00

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FC6 - Cairn of King Eddles

FC6 - Cairn of King Eddles


After spending a little time going through dusty old tomes and documents your group has discovered a tapestry offering you clues to a long dead and buried king. Since kings are usually buried with their riches and no information shows that his tomb has been located perhaps a little grave robbing may be in order! This adventure has several wilderness spots for exploration as well as an old burial cairn...   [click here for more]
Adventures in Filbar  $3.00

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FC7 - Yellowbeard's Vein

FC7 - Yellowbeard's Vein


Part of the Filbar Challenge Series this week’s offering is entitled Yellowbeard’s Vein. With several adventures under your belts your party arrives at the small settlement of Goshen seeking a warm bed and full bellies. As you begin to satisfy both you hear rumors of some overdue mining Dwarves. These miners have been quite consistent about coming to town to move their gemstones to market...   [click here for more]
Adventures in Filbar  $3.00

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FC8 - Epistle to the Pasha of Poncetalla

FC8 - Epistle to the Pasha of Poncetalla


The newly ordained Bishop Martin has called upon your group to deliver a message across the sea. While somewhat beneath your status, the new bishop was a former adventurer of some renown. Along the way to the southern reaches the party will find themselves dropped off at the wrong port and unable to speak to the locals…and that’s just the beginning! The party will need to find the pasha,...   [click here for more]
Adventures in Filbar  $4.00 $3.00

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FC9 - Diamond in the Rough

FC9 - Diamond in the Rough


FC9 - Diamond in the Rough is an adventure that has a group of PCs picking up a job for Dwarves of the Shieldcraft Clans in the West Keldon Mountains. It seems that a group of humanoids has pulled off a daring raid to the formerly secure vault and obtained a rather expensive gem. To recover this item the PCs will first have to reach the Dwarves, cross the valley and search the East Keldon Mountain...   [click here for more]
Adventures in Filbar  $3.00

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FD1 - Death of the Jabin Sagna

FD1 - Death of the Jabin Sagna


As a pair of fresh faced adventurers yearning to show the world what you have you can almost taste the action, but you haven’t found any yet. While on the road a local farmer tells you that the Thorp of Templeton is looking for someone to find their missing ferryman. While the farmer doesn’t have many details the thorp in question is less than half a day’s walk from where you are....   [click here for more]
Adventures in Filbar  $3.00

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FD10 - Jungle of the Unga Rae

FD10 - Jungle of the Unga Rae


Filbar Friday continues with the conclusion of the FD series. This week’s offering is the Jungle of the Unga Rae. The party that has made their way along the causeway has arrived on the edge of the sea and has been summoned by the high priest. The party has been asked to help in a mission on Borsk Isle. The group will be providing security to the mountain temple as a relic is going there to be...   [click here for more]
Adventures in Filbar  $3.00

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FD2 - Graveyard of the Battle Lord

FD2 - Graveyard of the Battle Lord


The second helping of the FD (Filbar Dual) Series is a venture into an old graveyard. While many monuments exist to the defunct Adurite culture has been raided, this graveyard has remained undisturbed as it has been in the wilderness for several centuries. Recently a sage came to the area with information pertaining to the resting spot of the famous general and explorer fever has gripped the region....   [click here for more]
Adventures in Filbar  $3.00

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FD3 - Crisis at Marstan

FD3 - Crisis at Marstan


After the last adventure you are now on a quest to find a warm bed and good food. Passing travelers have pointed out that you are quite close to the Thorp of Marstan, a small settlement in the area under the control of the Earl of Sakov. His troops are well known for their horsemanship skills and after all your walking perhaps you may find proper mounts! What the party will find is a community fearful...   [click here for more]
Adventures in Filbar  $3.00

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FD4 - Hunt for Charon

FD4 - Hunt for Charon


The fourth installment of the Filbar Dual (FD) series is The Hunt for Charon and picks up where the FD3 - Crisis at Marstan left off. Your pair of intrepid adventurers is off to find out who orchestrated the attack at Marstan. When the previous adventure concluded they discovered a note mentioning a “Charon” as behind the attack and the humanoid raiders. This adventure will see if the pair...   [click here for more]
Adventures in Filbar  $3.00

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FD5 - Venture into Sordack Valley

FD5 - Venture into Sordack Valley


The fifth offering of the Filbar Dual (FD) series is Venture into Sordack Valley and takes the small group of young adventurers and puts them on the border of the frontier. The small town of Commerstance is located on the edge of the Lordek River separating civilization from the wild. Several locales are present for the aspiring group of adventurers including two wanted criminals. This adventure...   [click here for more]
Adventures in Filbar  $3.00

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FD6 - Ossuary of the Bear

FD6 - Ossuary of the Bear


The latest offering of the Filbar Dual (FD) series is Ossuary of the Bear. Picking up where the adventures left off in Sordack Valley, the PCs gain information on areas with potential treasure. Several ruins are just within reach and at least one may be the burial site known as the Ossuary of the Bear! A magical crozier was said to be buried there and has never been found. Are your players ready to...   [click here for more]
Adventures in Filbar  $3.00

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FD7 - Needle of Patti

FD7 - Needle of Patti


While doing due diligence going over some dusty tomes you have discovered a scrap giving you a clue about some magical items in a strange obelisk somewhere in the vicinity. The adventure takes the PCs across the Torgoth’s Causeway into the frontier. A few coins to a local sage and you will have a better idea on where to go…or so it would seem. This adventure setting was designed for...   [click here for more]
Adventures in Filbar  $3.00

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FD8 - Mask of Vexicon

FD8 - Mask of Vexicon


Today’s Filbar Friday offers continues in the Dual Series with FD8 – Mask of Vexicon! After checking local pawn shops and the library you have discovered information on an old Adurite noblewoman who possessed a magical mask. The woman had suffered a facial injury and commissioned a magical face shield to hide her wound. Having never heard of the item you believe it is probably in the ruins...   [click here for more]
Adventures in Filbar  $3.00

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FD9 - Windmill of Tregg

FD9 - Windmill of Tregg


Filbar Friday continues in the Dual Series with FD9 – Windmill of Tregg! You’ve arrived at the small community of Smentz (15 locations!) to regain strength after your last adventure. While speaking with the people of the small village you catch wind of some ruins across the river that may have a mine or cache of ore and ruins to investigate. Your group is not the first who has had interest...   [click here for more]
Adventures in Filbar  $3.00

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FI1 - Adventures in Filbar I

FI1 - Adventures in Filbar I


This supplement gives background information on Filbar for those who want to immerse themselves in the world. Contained within this 28 page compilation are several stories, documentation on a few magical items, the deity listing used in Filbar, and information on current and future titles! While based in Filbar, this information can be easily injected into other campaign settings. ...   [click here for more]
Adventures in Filbar  $3.00 $2.00

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FN1 - Trouble in Durwall Valley

FN1 - Trouble in Durwall Valley


For years the Count of Durwall Keep ruled over the land fairly and with justice. That ended during the Bloodrayne Conflict when the castle was felled by troops loyal to General Bloodrayne. In the many years that followed the triangular keep has fallen into a sordid state of disrepair. The keep used to hold mighty coffers of treasure for the Count and for the Emperor as well. A stronghold was built...   [click here for more]
Adventures in Filbar  $3.00

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FN10 - Abbey of Sobek

FN10 - Abbey of Sobek


With your fame building in the Great Plains of Dorack you have received word of an abandoned temple that has been showing signs of life. Years ago the followers of the old deity Sobek built a temple to honor him. The cult died out after a successful raid by Plainsmen who looted the complex after killing off the monks who inhabited it. A few days after the temple sacking the chieftain responsible for...   [click here for more]
Adventures in Filbar  $3.00

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FN11 - Amulet of Dorian Beldor

FN11 - Amulet of Dorian Beldor


FN11 – The Amulet of Dorian Beldor begins as a race to catch a fugitive from justice and quickly escalates into a much larger problem. With over 40 pages and 8 different maps this adventure has your party stumbling onto a former city covered by a rock slide now inhabited by a large group of humanoids. Buried deep within the complex is the ancient relic that controls elementals and will be quite...   [click here for more]
Adventures in Filbar  $3.00

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FN12 - Shrine of Ileaeni

FN12 - Shrine of Ileaeni


Rumors and legends surround a hidden temple dedicated to the god of Magic, Ileaeni. This lost shrine is supposed to be in the Border Hills but no one, not even a legendary general has been able to locate this famed location. While long rumored to hold a supply of magical items no proof exists of this temple aside from notations in old scrolls. Myth or real you and your party are interested in exploration...   [click here for more]
Adventures in Filbar  $3.00

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FN13 - Kroast Caverns

FN13 - Kroast Caverns


South of Tarlac Keep and across Lake Lowe lies a dormant volcano and its set of caverns. This location is currently the home to the powerful Artillus Highwing a massive Black Dragon. Artillus and his mate were responsible for the destruction of Tarlac at the cost of his partner. Artillus lost most of his army that day and has since moved into the caverns and attempted to rebuild the army to set his...   [click here for more]
Adventures in Filbar  $3.00

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FN14 - Myric’s Elemental Maze

FN14 - Myric’s Elemental Maze


Filbar Friday’s offering is FN14 - Myric’s Elemental Maze. The conclusion of the Filbar North series this adventure puts the party in front of a large and dangerous maze and home to the power of the Elementals! Each section has a riddle that the party must solve in order to obtain a key and continue to the center of the maze where the party will face off with a very special adversary. This...   [click here for more]
Adventures in Filbar  $3.00

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FN3 - Warrens of the Trog King

FN3 - Warrens of the Trog King


Local farmers have been coming into Feastelburg recently recounting harrowing stories of a growing number of attacks upon the land. Farmers and travelers have decidedly noted that the creatures causing the problems are troglodytes. The creatures seem to be becoming bolder in their attacks as initially they were at night under cover of darkness. The last several attacks have occurred during daylight...   [click here for more]
Adventures in Filbar  $3.00

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FN4 - Recovery of the Intrepid

FN4 - Recovery of the Intrepid


"Yea I knows of a job for the likes of you" the bartender says as he wipes off the table. "This wizard who lives near the shore about two or three days ride lost somethin' he was expected on the ship The Intrepid. I hear he wants the cargo back and is willing to pay good coin for it to any who'd chance going into the Lake of Chaos." A grizzled old man in the corner gasps and says...   [click here for more]
Adventures in Filbar  $3.00

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FN5 - The Holdfist Caverns

FN5 - The Holdfist Caverns


The humanoids of the north are preparing to attack! Reports of large gatherings of evil creatures are coming in near the Holdfist Mountains. With more and more verified reports coming in something needs to be done quickly. With your fame firmly intact the people have asked your group to once again save the day....are you ready for your next challenge? Ya know....wasn't there an old castle around...   [click here for more]
Adventures in Filbar  $3.00

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FN6 - Sunken Temple of Bulu

FN6 - Sunken Temple of Bulu


Tillius Morganstein aka the Mad Mage has selected your group to investigate an ancient temple hidden below the peaceful waters of Lake Springwood. The wizard is too old to investigate the area himself and has enlisted your help. While he has studied the ancient texts dedicated to "Bulu" he cannot define what dangers may lurk or what treasures may await those brave enough to delve into the...   [click here for more]
Adventures in Filbar  $3.00

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FN7 - Ruins of Tarlac Keep

FN7 - Ruins of Tarlac Keep


Fresh off the adventure trail your party takes refuge at the small caravan stop at the Village of Tomore. There your party hears a bard tell the tale of “Tarlac Keep” which was laid siege to by two dragons and a horde of humanoids. While the mighty keep fell the subsequent military action was enough to quell further issues. By the end of the tale your group feels that a real estate deal...   [click here for more]
Adventures in Filbar  $3.00

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FN8 - Codic Keep

FN8 - Codic Keep


While the name Codic Keep used to have prestige associated with it in the past, it is now a crumbling fortress blasted years ago by a large tornado. Now the ruin sits next to a swamp and is pretty much left ignored. Recently word has reached Feastelburg that strange lights have been noticed near the keep and many have wondered if the wanted criminal relative has returned to reclaim the property. Wanted...   [click here for more]
Adventures in Filbar  $3.00

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FN9 - Karnack Sanctuary

FN9 - Karnack Sanctuary


Nestled high in the mountains of the Holdfists is Karnack, known for a millennium as the ‘city of the gods’. Known for its multitude of shrines, one in particular has caught the attention of the party. Annwyn is the legendary Plane of Magic for Filbar and can be used to recharge magical weapons that ‘lose their edge’. This adventure was used to help the party recharge one of...   [click here for more]
Adventures in Filbar  $3.00

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FO1 - Ruins of Linthar Keep

FO1 - Ruins of Linthar Keep


Word has reached your ears that a relic weapon is nearby and at the ruins of Linthar Keep. Once a bastion of humanity the remains of this fortress is now home to roving bands humanoids that have been attacking nearby communities. Can your young adventurer brave the dungeon of the old keep and find the riches others have been unable to…..the famed SKULLCLEAVER blade! This adventure setting...   [click here for more]
Adventures in Filbar  $1.50

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FO4 - Morian Curse

FO4 - Morian Curse


After a few adventures you decide to find safety in a city setting. Along the way to Morristown you discover a few abandoned villages causing to wonder what is going on. With further investigation you quickly discover that something sinister is afoot and begin to uncover an evil cult! Can your party rescue the citizens and put an end to the nefarious religion? This adventure setting was designed...   [click here for more]
Adventures in Filbar  $3.00

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FO5 - Voltar's Chapel

FO5 - Voltar's Chapel


Decades ago a small but influential cult controlled a small area around the Dwarven holdings of Agar. For unknown reasons this cult died out and the shrine was lost to the sands of time. Recently the local thane has received reports that there has been renewed activity in the area and a gathering of humanoids in the area. While the thane’s men have fought bravely they were no match for this group...   [click here for more]
Adventures in Filbar  $3.00

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FO6 - Conquest of Ironrod Tower

FO6 - Conquest of Ironrod Tower


The local nobles of the region have sent word to your group requesting a meeting. Later that day you find the Black Raven roadside tavern and are met at the door. After being escorted to a back room which has seen its share of shady dealings you are propositioned with an offer to investigate and depose a set of local nobles who are brothers. Rumor has it that the Ironrod brothers, who have been overtaxing...   [click here for more]
Adventures in Filbar  $3.00

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FO7 - Tomb of Delekin the Fallen

FO7 - Tomb of Delekin the Fallen


Half a century ago the legendary mage Delekin reached his zenith but began a fall of monumental disaster. After being betrayed by his party the mage changed alignment and began a cruel tirade against the residents. He was finally taken down by the Lords of Evil and imprisoned in a tomb created to lure good adventurers to their death. Many have entered the unholy locale and none have returned. Whatever...   [click here for more]
Adventures in Filbar  $3.00

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FO8 - The Thane's Crypt

FO8 - The Thane's Crypt


The Thane’s Crypt is one of my original adventures created a very long time ago. That being said it has been dusted off and revamped a bit for an interesting solo adventure for a low level or novice PC. A fortress fell to the forces of nature decades ago and the dungeon entrance has recently been discovered by a shepherd. It pits the PC against other parties who have found the crypt area to find...   [click here for more]
Adventures in Filbar  $3.00

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Fortress of the Ur-Mage

Fortress of the Ur-Mage


Fortress of the Ur-Mage is a tournament deathtrap dungeon for the 5th Edition of DUNGEONS & DRAGONS roleplaying game, taking characters from 3rd Level to 10th. It features a competitive head-to-head mode, where multiple parties delve the dungeon at the same time. Competing bands of crusaders can hinder each other by stealing relics, laying traps, freeing monsters, and manipulating...   [click here for more]
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