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Mazes Monthly Folio: Year 1

Mazes Monthly Folio: Year 1


The challenges from a year of Mazes Monthly modules have been compiled and indexed in one convenient tome. This includes more than 80 Hazards, more than 30 unique Edges, and more than 20 traps to fill your Mazes with danger. Inside you will find: • All Hazard Edges from Mazes Monthly and the Mazes hardcover. • A Compendium of every Hazard from Mazes Monthly. • A Compendium of every trap from...   [click here for more]
9th Level Games  $9.99

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Tome of Intriguing Options

Tome of Intriguing Options


Greetings, Eager Intriguer! Be not beleaguered! For in this tome we offer players and GMs an array of intriguing options to add variety, depth, and dimension to any game of Honor + Intrigue Swashbuckling RPG! This book is full of guidelines on how to adapt the swashbuckling action and romance of Honor + Intrigue in many new ways. The Tome of Intriguing Options builds...   [click here for more]
Basic Action Games  $54.99 $19.99

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[BESM 4] Solo Anime Adventures

[BESM 4] Solo Anime Adventures


Solo Anime Adventures This small rules supplement contains system-specific rules to let you play BESM 4th Edition without a GM. Either as a solo game or as a cooperative game with just players. The mechanics are 2d6 with the familiar Edges and Obstacles rules 'repurposed' in a way that makes sense. The solo rules are condensed into three pages, the...   [click here for more]
Dyskami Publishing Company  $3.99

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Solo Rules Supplement

Solo Rules Supplement


Solo Rules Supplement Solo Roleplaying Rules for Genesys This booklet adds solo roleplaying rules to Genesys. There is a simple yes-no oracle based upon using Boost and Setback dice, advice on creating solo adventures, and how to answer more complex questions. It is an excellent companion to quickstart your way into Genesys. I also import ideas from other games, such as Drama Clocks, from Forged...   [click here for more]
EDGE Studio  $4.95

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Eureka: 501 Adventure Plots to Inspire Game Masters

Eureka: 501 Adventure Plots to Inspire Game Masters


"Much more than a simple book of plots, Eureka! stands as one of those essential tools that GMs and game designers will find themselves reaching for again and again." -- Game designer Wolfgang Baur, Kobold Quarterly review 2010 Golden Geek Award nominee for Best Supplement Featuring a foreword by gaming industry legend Monte Cook, Eureka contains 501 complete...   [click here for more]
Encoded Designs  $16.95

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Masks: 1,000 Memorable NPCs for Any Roleplaying Game

Masks: 1,000 Memorable NPCs for Any Roleplaying Game


"What I'm saying is that GMs out here need this book. You may be fine coming up with awesome NPCs on your own and don't think you need something like this, and what I'm telling you is that this book is more than just a thousand characters, it's a million stories." -- Dave Chalker, Critical Hits review 2013 ENnie Award winner for Best Aid/Accessory - 2012 Golden Geek...   [click here for more]
Encoded Designs  $16.95

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Further Horizons 1-10 [BUNDLE]

Further Horizons 1-10 [BUNDLE]


This special bundle product contains the following titles. Further Horizons #1 Regular price: $0.00 Bundle price: $0.00 Format: PDF Dec 2021 issue of Further Horizons, a magazine for the Transdimensional Adventures RPG. Issue #1 includes expanded martial arts rules, monsters, advantages, magic items, NPCs and more.... Further Horizons #2 Regular price:...   [click here for more]
Exotic World Designs   FREE 

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Sentinel Comics: The Roleplaying Game — The Guise Book

Sentinel Comics: The Roleplaying Game — The Guise Book


In Sentinel Comics: The Roleplaying Game — The Guise Book, you'll find a plethora of ridiculous charaters, wacky hijinks, dangerous (but often still silly) foes, and more! The first chapter has helpful advice for SCRPG players and GMs alike, and the book also includes two full (possibly hilarious) adventures! Check out The Guise Book, because...   [click here for more]
Greater Than Games, LLC  $14.95

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Emerald City Knights Adventure Series

Emerald City Knights Adventure Series


Emerald City Needs Heroes! NOTE: This product is available as part of a larger set, also available on this site. The adventures in this product are also available individually. Emerald City opens up a wider world for Third Edition of the World's Greatest Superhero RPG, Mutants & Masterminds! Set on the "Earth-Prime" of the award-winning Freedom City, Emerald City...   [click here for more]
Green Ronin Publishing  $11.95

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CHILDREN OF IRE for ICRPG

CHILDREN OF IRE for ICRPG


A fantasy setting for Index Card RPG, created by RUNEHAMMER GAMES. Users should already know how to play ICRPG, have the free Quickstart Guide, or own the ICRPG CORE 2E book. In the ICRPG timeline, this setting takes place many years before the World of Alfheim known in both the CORE 2E and WORLDS books, and is focused on the continent of Ire where magic is new,...   [click here for more]
Kindred Oath  $4.00

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Diminishing Veil for ICRPG

Diminishing Veil for ICRPG


A modern day "ghosts and demons" setting for Index Card RPG, which is by RUNEHAMMER GAMES. Users should already know how to play ICRPG and have the ICRPG Master Edition. However, the Quickstart 2.0 or ICRPG CORE 2E book would suffice for basic rules. This 37 page setting contains 7 character classes, 9 new monsters, a few adventure ideas, a world map, district descriptions,...   [click here for more]
Kindred Oath  $6.00

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Icrpg Gm Assistant - Tables & Templates

Icrpg Gm Assistant - Tables & Templates


A supplement for Index Card RPG, containing roll tables for items, points of interest, the Three T's, L.O.G. encounters, shop templates, and guilds. The tables are Fantasy themed for Fantasy/Weird West settings and Sci-Fi themed for Sci-Fi/Cyberpunk settings. Also included are blank, ready to fill in NPC and Monster sheets, coming in two sizes: 2 per page or 4 per page. ...   [click here for more]
Kindred Oath  $3.00

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Icrpg Gm Assistant 2 - Encounter Builder

Icrpg Gm Assistant 2 - Encounter Builder


A supplement for Index Card RPG, containing roll tables for quickly creating Encounters, including Types, NPCs, Monsters, Creatures, Barriers, and even more Three T’s and L.O.G.’s. These are mostly themed for a Fantasy setting, but can easily be adjusted for other themes. Also included are new blank NPC and Monster sheets. All tables are lists of 4, 6, 8, 10, 12, or 20 lines so...   [click here for more]
Kindred Oath  $1.25

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Icrpg Gm Assistant 3 - World Builder

Icrpg Gm Assistant 3 - World Builder


A supplement for Index Card RPG, containing roll tables for quickly creating a new game world, including its Geography, Landscapes, Regions, and Civilizations. Then, continue rolling on the supplied tables to fill in each civilization's political power, class hierarchy, technology, magic, religion, and law. The tables are described in a way to fit any rpg theme. All tables are lists...   [click here for more]
Kindred Oath  $2.00

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Phineas School of Fascinous for ICRPG

Phineas School of Fascinous for ICRPG


What started as a passion project to create a magical world setting for my family to play in, turned into this World Setting for the tabletop RPG known as Index Card RPG, created by RUNEHAMMER GAMES LLC. In this mid-1800's setting, the players will take on the role of students attending a magical school, the Phineas' School of Fascinous, that is currently hidden...   [click here for more]
Kindred Oath  $7.50

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UMBER VALLEY for ICRPG

UMBER VALLEY for ICRPG


Umber Valley is a supplement for Index Card RPG - Vigilante City, created by RUNEHAMMER GAMES. Users should already know how to play ICRPG, or at least have the free Quickstart Guide and the ICRPG Vigilante City book. This supplement uses the same rules as ICRPG Vigilante City, but adds more Powers, Hero ideas, and options for extending the game into a supers Campaign....   [click here for more]
Kindred Oath  Pay What You Want

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World of Aurora 2E for ICRPG

World of Aurora 2E for ICRPG


A fantasy/pirate setting for Index Card RPG, by RUNEHAMMER GAMES. Users should already know how to play ICRPG, have the free Quickstart Guide, or own the ICRPG CORE book. Aurora's first edition was a free supplement with much less content, detail, and proper artwork. 2E has been rebuilt from the ground up and includes a commissioned map, class art, and monster art....   [click here for more]
Kindred Oath  $7.50

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Homeric Hack: Warfare in the Time of Heroes: 1500 BC to 1184 BC

Homeric Hack: Warfare in the Time of Heroes: 1500 BC to 1184 BC


Homeric Hack Warfare In The Age of Heroes: 1500 BC to 1184 BC The time of the Trojan War and the Homerictales built round this war are but elusive shadows to modern man. The time of the Trojan War borders on prehistory in regard to written literature. Homer preserved this War of Heroes and their time (circa 1184 B.C.) with something of a backward glance, surely blending his own current...   [click here for more]
LMW Works  $16.00

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Whispers from the Void (5e adventure)

Whispers from the Void (5e adventure)


After enjoying many long decades of peace, the small port town of Sestone has found itself at the heart of a mystery that threatens the entire region – if not the very fabric of the mortal plane. In hopes of learning more about the growing danger, the adventurers are tasked to seek out a secretive druid circle. But the heroes are not the only ones looking for the druids. Whispers from the Void is...   [click here for more]
LoreSmyth  $8.99

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Whispers from the Void (PF adventure)

Whispers from the Void (PF adventure)


After enjoying many long decades of peace, the small port town of Sestone has found itself at the heart of a mystery that threatens the entire region – if not the very fabric of the mortal plane. In hopes of learning more about the growing danger, the adventurers are tasked to seek out a secretive druid circle. But the heroes are not the only ones looking for the druids. Whispers from the Void is...   [click here for more]
LoreSmyth  $6.99

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Universal Adventures Adventure Module #1 Assault on the Underworld

Universal Adventures Adventure Module #1 Assault on the Underworld


Something dreadful has come to Ravenor. People have begun disappearing. Packs of giant, vicious rats roam the streets, attacking people and animals and ravaging the contents of warehouses. Fishing boats have been found drifting unmanned through the morning mist, their crews never to be seen again. And there are rumors of strange sounds and smells plaguing the night and bodies drained of blood being...   [click here for more]
New Realms Publishing  $5.95

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Universal Adventures Adventure Module BH2 Caverns of the Blood Howlers

Universal Adventures Adventure Module BH2 Caverns of the Blood Howlers


The quest that began in Black Willow Gorge continues in Caverns of the Blood Howlers! The clearing is quiet and still. The last sounds of the battle fade into the dismal depths of the gorge and the past day’s events return with shocking clarity. The struggle through the strange, hazardous land and the battles with its bizarre, deadly inhabitants brought you here, to...   [click here for more]
New Realms Publishing  $5.95

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Universal Adventures Adventure Module DD1 The Dungeons of Karas Karn

Universal Adventures Adventure Module DD1 The Dungeons of Karas Karn


Search for the legendary Hammer of Karakus within the Dungeons of Karas Karn! Last wielded by the human paladin, Talon Darkbane, the legendary Hammer of Karakus was thought forever lost. Then you discovered the remains of a journal kept by a cleric that traveled with Talon and clues to the weapon's final resting place were revealed – Karakus went home. The famed paladin and the legendary...   [click here for more]
New Realms Publishing  $5.95

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Universal Adventures Adventure Module FG2 The Tomb of Mergal Thar

Universal Adventures Adventure Module FG2 The Tomb of Mergal Thar


Search for the treasures of the infamous warlock and beware what lurks within The Tomb of Mergal Thar! Mergal Thar, the infamous warlock of an age past. A recent expedition to The Forgotten Graveyard has once again stirred interest in the vile magic-user and dark invoker, particularly the tales of the great treasures he was said to have hoarded within his subterranean lair. Your group is among those...   [click here for more]
New Realms Publishing  $5.95

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Universal Adventures Adventure Module FG3 The Beast of Blackstone Tomb

Universal Adventures Adventure Module FG3 The Beast of Blackstone Tomb


Return to the Forgotten Graveyard and discover what lurks within the depths of Blackstone Tomb! Wolf goblins have been seen coming and going from the Forgotten Graveyard in growing numbers. Tracks of massive wolves have been found in the area. And the savagely-mauled remains of local residents and animals alike have been found in fields and pens. Were they the victims of goblin attacks or has...   [click here for more]
New Realms Publishing  $5.95

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Universal Adventures Adventure Module RG1 Into the Mound of the Reptile God

Universal Adventures Adventure Module RG1 Into the Mound of the Reptile God


Our Holiday Sale Is Going On Now. Visit our Publisher Page or the Sales Guide for details. The terror has returned! The Mound of the Lizard King. Once that dreadful mound of muddy earth and stone had risen from the murky waters of a foul and deadly marsh, its inhabitants spreading terror throughout the surrounding lands. The Lizard King is gone now, slain by brave...   [click here for more]
New Realms Publishing  $5.95

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Universal Adventures Expansion Pack Cavern of the Crimson Skull

Universal Adventures Expansion Pack Cavern of the Crimson Skull


Our Holiday Sale Is Going On Now. Visit our Publisher Page or the Sales Guide for details. Streams of crimson smoke drift through this large cavern. Jutting from the far wall, in the flickering ruddy light cast by two braziers, is a huge skull of crimson-colored crystal. Universal Adventures Expansion Pack Cavern of the Crimson Skull brings you 9 Custom Encounter...   [click here for more]
New Realms Publishing  $1.00

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Universal Adventures Search Pack II

Universal Adventures Search Pack II


As you search through the dusty, cobweb-shrouded chamber, you discover a hidden catch between two worn flagstones. Hidden compartments, cracks in walls, piles of bones and debris, wealth can be found most anyplace and so can danger! The Search Pack II gives you 9 Search cards you can use to determine what a character discovers when they search a dungeon area. The cards can be used with any...   [click here for more]
New Realms Publishing  Pay What You Want

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Scion Solo Adventures

Scion Solo Adventures


Scion Solo Adventures There are many ways to play role-playing games. For most of us, the immediate picture in your mind’s eye is that of a group of friends around a dining room table with everyone sat in front of their character sheet and dice, books scattered around. It is probably more likely that most role-players are actually sat in front of their PC playing their favorite game via chat on...   [click here for more]
Onyx Path Publishing  $2.95

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Trials for One - Solo Roleplaying ICRPG

Trials for One - Solo Roleplaying ICRPG


Trials for One Solo Roleplaying ICRPG The Index Card Role Playing Game is an intriguing game for solo players. Right there in the core book (2nd edition pg. 48) it suggests playing through the three trials on your own [that is where the trials in this book's title comes from]. Anything this solo friendly needs supporting. This book is that support. The core rules do not give any solo rules. ICRPG...   [click here for more]
Parts Per Million  $4.95

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Solo Game Guide for Savage Worlds

Solo Game Guide for Savage Worlds


Solo Game Guide for Savage Worlds This supplement provides a 15-page toolbox for a solo player to play their own Savage Worlds Wild Card through a series of adventures without a GM. This booklet provides some simple and common solo roleplaying tools and tunes them to work the way that Savage Worlds works. Ak the questions you ask the GM become more likely to be 'yes' the dice you roll step up through...   [click here for more]
Pinnacle Entertainment  $3.99

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Sidekicks

Sidekicks


Sidekicks Powered by the Motive Agency Storytelling System (MASS) Team Prometheus are the protectors of Harbour City. Named for the titan of forethought, they are powerful, renown and respected. They are prepared to face any of the challenges that might threaten the city or the world. It is worth noting that one key side effect of having super powers is you don’t need to worry about...   [click here for more]
Plot Device  $10.00

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ICRPG : Waste Not Want Not

ICRPG : Waste Not Want Not


Waste Not Want Not A 5 Encounter Dungeon for the Index Card RPG Master Ed. by Runehammer Games Waste Not Want Not is a 5 encounter dungeon crawl for ICRPG Master Edition that embraces the Runhamer design ethos of go big or go home. armies of skeletons, perilous chasm spanning bridges, mine cart rides culminate in the dungeon collapsing around your adventurers ears, all using the simpe tools provided...   [click here for more]
Rolling 9s  $1.50

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Demonic Solo Rules for Shadow of the Demon Lord

Demonic Solo Rules for Shadow of the Demon Lord


Requires Shadow of the Demon Lord from Schwalb Entertainment. This supplement contains 12 pages of rules, tips, and tables for running a sandbox Shadow of the Demon Lord game without a GM. The rules are fully tailored to the tabletop role-playing game and require a d20 and d6. Mechanics are provided for answering simple questions in a variation of the yes/no format. A complex question mechanism...   [click here for more]
Schwalb Entertainment  $2.99

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SCAI.2 Cavalier Attitude

SCAI.2 Cavalier Attitude


CAVALIER ATTITUDE Volume I, Issue 2   An Old School Roleplaying Zine   Hello and welcome, adventurers and Game Masters! I am very pleased to announce the release of the second issue of my Old School fantasy role-playing zine, “Cavalier Attitude”. As the masthead says, this zine will focus on the...   [click here for more]
Starry Knight Press  $1.99

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With Great Power Comes No Responsibility

With Great Power Comes No Responsibility


A totally unbalanced 4 hour one-shot adventure for 2-6 friends utilizing the 5th Edition ruleset of the worlds greatest roleplaying game! Co-written by Narcissa Nightshade and set in our dystopian present, your party will play as themselves in this adventure! Includes round-table rules for creating you and your friends as 0 level characters, a d100 table of random super powers you might...   [click here for more]
the Illuminhaughti  Pay What You Want

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Solo Pip

Solo Pip


 Solo Pip Solo Roleplaying using Pip System This rules supplement adds a simple oracle and muse system to Pip System. The rules play exactly like the core game, you build a small pool of W and B dice to answer questions. Dice burst and the result can be read as a yes/Epic yes to no/Epic No. The solo rules have a muse system that is very similar to the past/present/future tables used in character...   [click here for more]
Third Eye Games  $4.95

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Argyle & Crew's Little Book of Big Ideas

Argyle & Crew's Little Book of Big Ideas


It's a collaborative storytelling adventure for kids. It's a great pick up game for adults. It's the sock puppet RPG! Welcome to Argyle & Crew’s Little Book of Big Ideas! Here you will find eleven scenarios for you and your players to enjoy. Some are geared towards younger children facing new situations such as airports and traveling on a plane. Others are geared towards children who could use...   [click here for more]
Troll in the Corner  $1.20

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Argyle & Crew's Little Book of Big Ideas

Argyle & Crew's Little Book of Big Ideas


It's a collaborative storytelling adventure for kids. It's a great pick up game for adults. It's the sock puppet RPG! Welcome to Argyle & Crew’s Little Book of Big Ideas! Here you will find eleven scenarios for you and your players to enjoy. Some are geared towards younger children facing new situations such as airports and traveling on a plane. Others are geared towards children who could use...   [click here for more]
Troll in the Corner  Pay What You Want

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Grim & Perilous Solo Rules - Supplement for Zweihander RPG

Grim & Perilous Solo Rules - Supplement for Zweihander RPG


Why You Need This Book Because all role-playing is improv and whether you are playing solo or more commonly as GM to a group of players, there are times when you will have to improvise. These tools will guide you through the improv with prompts to inspire your imagination. They will allow you to spin stories and create plots that you had not even considered, without...   [click here for more]
ZWEIHANDER Games  $4.95 $3.50

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  Between the Devil & the Deep