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Delta Green: Convergence

Delta Green: Convergence


THE SKY WATCHES September, 1996. In a small Tennessee town, teenager Billy Ray Spivey vanishes for two days without explanation and comes back changed. When he uses unnatural powers to kill two people, conspiracy theorists blame UFOs. Delta Green has other suspicions. A team of agents heads to Groversville to find the truth, but they may become the next victims. Written by John Scott Tynes, Convergence...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Presence - APU8165

Delta Green: Presence - APU8165


THE MOTHER OF MOONS AWAKENS A lethal cord of cause and appalling effect connects the Vermont hills and a haunted woman a thousand miles away. When a young woman in Alabama turns up in New England in an instant, Delta Green sends your Agents to learn how and why. Learning that her vanishing was the work of some strange and fearful gift is only the Agents’ first step on a journey of...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Future/Perfect, Part 4

Delta Green: Future/Perfect, Part 4


"Future/Perfect, Part 4" is a scenario for Delta Green: The Role-Playing Game. It is best played as a direct sequel to Future/Perfect, Part 3. From Death Valley to the Ohio serpent mounds to a cultish industrial plant, the Agents have pursued the secrets of long-dead inventor Arthur Hunt and his legacy of unnatural power and danger. Now they face the ultimate revelations....   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: From the Dust

Delta Green: From the Dust


GORGO! MORMO! THOUSAND-FACED MOON! The Gerritsen mansion, built in Red Hook in 1847, stands covered by scaffolding and plastic tarps in its slow metamorphosis into condominiums. A capable construction crew has the goodwill of neighbors. But when the day’s work ends, something stirs in the darkness. Soft voices whisper. Weird footprints linger. Children of Red Hook have begun to vanish. Delta Green...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Future/Perfect, Part 3

Delta Green: Future/Perfect, Part 3


"Future/Perfect, Part 3" is a scenario for Delta Green: The Role-Playing Game.  Duxbury, Pennsylvania, is shrouded in secrets. For decades, it has been virtually a company town, run by a subsidiary of Hunt Electronics, Inc. Hunt Electronics came to Delta Green's attention in deadly encounters in Death Valley (Future/Perfect, Part 1) and amid the Ohio serpent mounds (Future/Perfect,...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: ARCHINT

Delta Green: ARCHINT


Archeological Intelligence Some analysts develop signals intelligence or SIGINT. Some develop human intelligence, HUMINT. Delta Green deals in older secrets. It needs archeological intelligence. ARCHINT: a study of appalling dangers left in hidden places. It needs agents to look into horrors so that others can turn away. Agents like yours. Featuring: The Amulet of the Ai-Apa Blood of the Feeder The...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Future/Perfect, Part 2

Delta Green: Future/Perfect, Part 2


"Future/Perfect, Part 2" is a scenario for Delta Green: The Role-Playing Game. It can be played as a stand-alone scenario, but it is optimized to follow Future/Perfect, Part 1. Chester, Ohio, is a quiet corner of small-town America. It is most famous for three things: the triskelion-shaped Chester Mounds, build by prehistoric Native Americans; Arthur Hunt, a technological...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Observer Effect

Delta Green: Observer Effect


 If we look too deeply into the roiling chaos of reality, chaos may look back. The Olympian Holobeam Array, funded in part by the U.S. Department of Energy, was built to delve into a fringe theory of physics. It uses highly classified technology that its parent company developed in conjunction with the U.S. military. A few hours ago, the Holobeam Array went online. A few minutes ago, it went offline...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Future/Perfect, Part 1

Delta Green: Future/Perfect, Part 1


"Future/Perfect, Part 1" is a scenario for Delta Green: The Role-Playing Game. It's ideal for introducing new characters and new players to Delta Green. Decades ago, an explosion leveled the Hunt Electrodynamics Plant and put most of Hellbend, California, out of work. Now the town is nearly dead. Only eighty-two people call the crumbling remains of Hellbend home, and those few don’t...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Agent Dossiers

Delta Green: Agent Dossiers


WELCOME TO THE APOCALYPSE This PDF package includes 41 pre-written character sheets, one for every profession described in the Agent's Handbook of Delta Green: The Role-Playing Game.  UPDATE (18 APR 2019): Agent Dossiers now also includes all new professions from The Complex. Each two-page sheet includes: Stats as recommended...   [click here for more]
Arc Dream Publishing  $3.99

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Delta Green: Extremophilia

Delta Green: Extremophilia


Do You Want to Live Forever? A secretive research company has developed a miracle drug, only to learn that every miracle has its price. Delta Green agents may be the ones to pay it. Delta Green: Extremophilia brings the agents to Helena, Montana, where people are going insane and dying of a bizarre fungal infection. But this is no fungus that ever evolved on Earth. It’s something far older,...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Jack Frost

Delta Green: Jack Frost


IT’S THE MOST WONDERFUL TIME OF THE YEAR A rural Alabama valley has always been prone to severe cold snaps. On 22 DEC 1998, the worst “Jack Frost” storm in history hit the farming town of Willis. A lingering freeze and sudden flood killed dozens. Your players get a ground view of that apocalyptic storm. Their scientists, drawn from an ultra-classified UFO research project, suspect that something...   [click here for more]
Arc Dream Publishing  $9.99

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Delta Green: Hourglass

Delta Green: Hourglass


Innocence Feeds Appalling Appetites In an Internet video, already viral, a harried-looking woman stands on a park bench in a small-town park. She is crying and shouting at a handful of befuddled people. She says they live with a community that does awful things. They accept this community. They take its money. And it takes women and children. “It takes them and it—it—” Suddenly she vanishes,...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: The Complex

Delta Green: The Complex


FROM BIG DATA TO BELTWAY BANDITS Cosmic terror infects the U.S. government and the companies that profit from it.  Delta Green: The Complex offers 21 new dossiers for federal agencies and important contractors to enhance your Delta Green campaign. Each dossier describes the entity’s budget, operatives, organizational structure and history, mandate, areas of friction with...   [click here for more]
Arc Dream Publishing  $9.99

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Delta Green: PX Poker Night

Delta Green: PX Poker Night


THE SKY’S THE LIMIT A dozen Air Force misfits and malcontents have gone from misconduct charges or stretches in the stockade to a post even they can’t screw up: Platte AFB. A place where aircraft and careers go to die. The middle of nowhere, Nebraska. Saturday is the one night a week that everyone can look forward to. It’s a chance to unwind. It started in the post exchange decades ago,...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Ex Oblivione

Delta Green: Ex Oblivione


The Past Is Bloody Teeth…Which Still Hunger Something evil has stirred in a tiny desert town. It haunts the area like the thin clouds which taint the sky each morning, turning the sun blood red. Sometimes, it is thick and choking. Other times, it’s a skein so barely there it’s easy to forget it exists at all. It holds the people in check. Only black flattop and sun devils wait for them,...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Lover in the Ice

Delta Green: Lover in the Ice


LOATHSOME SECRETS AWAKEN. An apocolyptic ice storm has crippled Lafontaine, Missouri. The Agents must secure a forgotten storage facility packed with artifacts of past Delta Green operations. They soon confront a horror that gruesomely invades and mutilates its victims. What is preying on the citizens of Lafontaine besides the weather? Can the Agents overcome the threat with decisive action,...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: The Star Chamber

Delta Green: The Star Chamber


Judges and jury. Delta Green's Task Force T.I. screwed up. They were in Myanmar, deep in the undeveloped hinterlands. The operation went south, people died, and something unnatural and monstrous escaped -- perhaps with the aid of an agent from the task force. Now they're the operation for a new team of agents. The player characters must hear testimony from the survivors of Task Force T.i.,...   [click here for more]
Arc Dream Publishing  $3.74

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Delta Green: Kali Ghati

Delta Green: Kali Ghati


WHEN FIREPOWER FAILS. "Kali Ghati" is a scenario for DELTA GREEN: THE ROLE-PLAYING GAME. The Agents are soldiers, intelligence officers, federal agents or civilian contractors among the U.S. forces in Afghanistan. Thanks to Delta Green's machinations, all have been in Afghanistan longer than they ever planned. They expect to be sent home soon. But now, they have a mission....   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Reverberations

Delta Green: Reverberations


A Nineties rave drug called Reverb is back on the streets, better and stronger than ever. Now, its users and dealers have started vanishing. The Agents must identify and stop the source of the unnatural drug before anyone else falls prey to it. This scenario is meant to introduce new players and new Agents to Delta Green. It focuses on concepts that may be familiar to old...   [click here for more]
Arc Dream Publishing  $2.99

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Night's Black Agents: Double Tap

Night's Black Agents: Double Tap


With all the Conspiracies, the intrigue, the danger, it’s hard to know what exactly is and isn’t on your side. When every shadow from the back alleys of Bucharest to the back benches of the parliament could hide an inhuman enemy, it’s hard to tell what solid ground you can stand on. What can you depend on? Can you make a difference? Trust no one and nothing except the silver bullets in your Glock....   [click here for more]
Pelgrane Press  $16.95

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Ninth World Assassins

Ninth World Assassins


Legacy Product This product was created in the early publishing days and may not be of the quality many expect us to produce today. Ninth World Assassins is the first release of many to come from Knowledge of the Ninth Publishing. This (6x9) 102 page book contains more than just the methods and philosphy of a Ninth World Assassin. Rather, this book provides much much more...   [click here for more]
Metal Weave Games  $1.99

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The Dracula Dossier: Dracula Unredacted

The Dracula Dossier: Dracula Unredacted


Take your players on the greatest vampire hunt in history—more than a hundred years in the making. Dracula is not a novel. It's the censored version of Bram Stoker's after-action report of the failed British Intelligence attempt to recruit and control the perfect asset — the ultimate weapon — Count Dracula. Kenneth Hite and Gareth Ryder-Hanrahan have restored...   [click here for more]
Pelgrane Press  $19.95

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Night's Black Agents: The Zalozhniy Quartet

Night's Black Agents: The Zalozhniy Quartet


Gangsters, Smugglers, Arms Dealers... and Vampires. From the Ukraine, through Vienna and Baghdad, you must fight your way to the top of the conspiracy, past Soviet spies, con men and the supernatural horrors all out for your blood. The Lisky Bratva, a Russian mafiya brotherhood, will do anything to stop you. Keep running. Keep fighting. Make that red line on the map...   [click here for more]
Pelgrane Press  $15.95

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Night's Black Agents: The Persephone Extraction

Night's Black Agents: The Persephone Extraction


Five desperate adventures to save the living from the hungry dead! They are so old they cannot remember their names. They are pale, spindly things, with hollow eyes, and long fingers that scuttle like cave-spiders. They are strong – immensely, inhumanly strong – but act like old, arthritic people, shuffling along painfully, conserving their strength for when they need it. They are fast –...   [click here for more]
Pelgrane Press  $17.95

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The Dracula Dossier: Director's Handbook

The Dracula Dossier: Director's Handbook


A Secret History Unearthed. A Legendary Horror Walks Again. Presenting an epic improvised campaign for the Night's Black Agents Roleplaying Game. Do your Agents have what it takes to face the Lord of the Undead himself? Dracula is not a novel. It’s the censored version of Bram Stoker’s after-action report of the failed British Intelligence attempt to recruit...   [click here for more]
Pelgrane Press  $24.95

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The Dracula Dossier: The Edom Files

The Dracula Dossier: The Edom Files


Eight desperate missions against the Un-Dead! From the mountains of Bulgaria to the streets of Berlin From the Russo-Turkish war to the War on Terror From 1877 to the present day  For the Dead Travel Fast Operation Edom is the top-secret section of MI6 dedicated to thwarting and, ultimately, controlling the Un-Dead. Open the Edom archives and read the sealed...   [click here for more]
Pelgrane Press  $18.95

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MANDELBROT SET

MANDELBROT SET


[KZRRT] -is Dr. Onyemaechi Okonkwo, calling from- from Nevada, our Nevada, from our world, where the Allies won the war, where there’s no hole in the Moon, where Ancient Rome fell - please, if you can hear me, we need help. My coworkers and I - there are seven of us left alive - we were caught in an accident. The Transdimensional Resonator - my God, how could we have ever known it’d end up...   [click here for more]
CLAYMORE  $9.99

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The Dracula Dossier: The Edom Field Manual

The Dracula Dossier: The Edom Field Manual


Drink from the chalice, and join the ranks of the unseen immortals. You’re on the inside now. You know what must be done to defend Queen and Country, to defend everything we’ve built, everything we stand for. You deserve access to the innermost sanctum, and this is your key – the EDOM FIELD MANUAL. It will tell you everything you need to know about Operation Edom – what we do, how we do it,...   [click here for more]
Pelgrane Press  $8.95

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Night's Black Agents: The Dubai Reckoning

Night's Black Agents: The Dubai Reckoning


Deadlier things than vampires lurk in the shadows. They’re called multinational corporations. When the agents are tipped off to the vampire Conspiracy’s next move, it seems like check and mate — but the rescue of a kidnap victim halfway around the world leads them into the hall-of-mirrors world of corporate espionage. The web of deception and malfeasance they uncover will take...   [click here for more]
Pelgrane Press  $5.95

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100 Conspiracies

100 Conspiracies


100 Conspiracies presents a hundred different conspiracy theories for use in modern investigative/spy/horror games. Each conspiracy is outlined and explored and comes with several adventure seeds to get you started. Perfect inspiration for the beleaguered Games Master in need of a little kickstart to their creativity! ...   [click here for more]
Postmortem Studios  $7.50

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The Thrill of Dracula

The Thrill of Dracula


In THE THRILL OF DRACULA, Kenneth Hite takes apart Dracula — the novel, the movies, the myth, even the history — into his component pieces: characters, tropes, symbols, story beats, effects. With those pieces, Ken shows you how to build new yet mythic stories about the King of the Vampires or about your own creatures of the night, tuned for thriller adventure, cosmic horror, or even intense personal...   [click here for more]
Pelgrane Press  $6.95

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The Dracula Dossier: The Hawkins Papers

The Dracula Dossier: The Hawkins Papers


The original 1894 Operation Edom brief, key memos, secret military maps of Transylvania, précis of reports from Balkan battlefronts and German academies alike, and plans for the next century's battle for control of the Un-Dead -- these are the Hawkins Papers. The handouts that make up the Hawkins Papers are as improvisational as the rest of the Dracula...   [click here for more]
Pelgrane Press  $16.95

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100 Conspirators

100 Conspirators


A companion volume to 100 Conspiracies, 100 Conspirators presents the powers behind these nefarious schemes as inspiration for the Games Master in need of some scheming villains suitable for their modern occult/conspiracy/spy and investigation games. ...   [click here for more]
Postmortem Studios  $7.50

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Albion's Ransom: Little Girl Lost

Albion's Ransom: Little Girl Lost


Little Girl Lost is a full-length campaign for The Esoterrorists. Written by Ian Sturrock (Conana, BESM d20), it's a race against time to rescue the daughter of your Ordo Veritatis boss. It's set in the UK, but designed for US operatives. Investigators Abroad You're all experts in your field. The amount you know about the dire work of the Esoterrorists, it's a wonder you're not mad,...   [click here for more]
Pelgrane Press  $8.95

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Millennium Knights (Savage Worlds)

Millennium Knights (Savage Worlds)


It's 1999 and monsters don't exist. They’re the stuff of legend and myth, right? Wrong. Our world is filled with paranormal creatures just itching to enslave humanity or wipe it off the face of the Earth. Only the world’s finest agents stand between the paranormal horror and an unsuspecting public. Outfitted with the best technology and tradecraft, it's time to get to work. Wear the tuxedo, load...   [click here for more]
Savage Mojo  $24.99

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Longshot Behind the Radiation Curtain at the Commonwealth Casino

Longshot Behind the Radiation Curtain at the Commonwealth Casino


A mysterious benefactor has bribed a destitute Black Watch commander to act as both escort and peacekeepers for a one-time reopening of the Commonwealth Casino. The event is highlighted by an auction for a Betamax casette rumored to expose the Rus government program called Project Morning Star. Criminals from around the globe are clocking to the resort hoping to be the highest bidder. In response,...   [click here for more]
Gamenomicon  $2.99

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The 13th Floor

The 13th Floor


On the 13th floor of the most expensive property in town, there resides a very special firm whose reach is as vast as its client list is small. It’s said that they can get you whatever your heart desires, for the right price. Unfortunately for them, they’ve gone one step too far tonight: they’ve crossed people with nothing to lose. The 13th Floor is Cypher System scenario and requires the Cypher...   [click here for more]
Monte Cook Games  $2.99

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Esoterrorists: The Love of Money

Esoterrorists: The Love of Money


Six months ago, Ordo Veritatis agent John Sheldon went off the organisation's radar following an emotional breakdown in the wake of losing his wife in a car crash. He held his sister, fellow Ordo Veritatis agent Caroline Sheldon responsible for her death as she was drunk at the wheel that night. Psychiatric Metrics feared John went out to perform a solo mission to...   [click here for more]
Pelgrane Press  $9.95

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Decomissioned Disavowed Counteragent Red Herring Blues

Decomissioned Disavowed Counteragent Red Herring Blues


An intercepted Betamaz cassette has proof of a goernmental psychic soldier training program called Project Morning Star. Is it real or an elaborate subterfuge to crack the very foundation of the Party? Only the players can uncover the authenticity by infiltrating the heart of Rus's mililtary complex, The Citadel. They will unravel deeper mysteries and evade assassins all while staying one step...   [click here for more]
Gamenomicon  $2.99

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Fistful of Modern: 02

Fistful of Modern: 02


From the author of the '100' series of Adventure Seeds books, a new, shorter form source of inspiration for Games Masters. They might be adventures, non-player-characters, monsters, places... all ready to be dropped into your campaign, regardless of system. In this booklet: Little Boy Lost: A child and his father go missing, the mother is traumatised. It's obvious what happened....   [click here for more]
Postmortem Studios  $0.69

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Fistful of Modern: 01

Fistful of Modern: 01


From the author of the '100' series of Adventure Seeds books, a new, shorter form source of inspiration for Games Masters. They might be adventures, non-player-characters, monsters, places... all ready to be dropped into your campaign, regardless of system. In this booklet: Drive, He Said: A pair of 'fast and furious', car-oriented gangsters to drop into your modern or crime games....   [click here for more]
Postmortem Studios  $0.69

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Millennium Knights Player's Guide (Savage Worlds)

Millennium Knights Player's Guide (Savage Worlds)


It's 1999 and monsters don't exist. They’re the stuff of legend and myth, right? Wrong. Our world is filled with paranormal creatures just itching to enslave humanity or wipe it off the face of the Earth. Only the world’s finest agents stand between the paranormal horror and an unsuspecting public. Outfitted with the best technology and tradecraft, it's time to get to work. Wear the...   [click here for more]
Savage Mojo  $9.99

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