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...And Then There Were Ten

...And Then There Were Ten


Murder Most Foul Eleven people find themselves trapped in an isolated hotel. Elven people go to bed, but only ten will ever wake up again. It's time for a good old fashioned murder mystery, Hot Chicks style! Here are ten fully realized characters from all walks of life. Use them as allies, adversaries, contacts, love interests... or involve them in a classic murder mystery scenario. Included...   [click here for more]
Dakkar Unlimited  $7.50 $4.95

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100 Conspiracies

100 Conspiracies


100 Conspiracies presents a hundred different conspiracy theories for use in modern investigative/spy/horror games. Each conspiracy is outlined and explored and comes with several adventure seeds to get you started. Perfect inspiration for the beleaguered Games Master in need of a little kickstart to their creativity! ...   [click here for more]
Postmortem Studios  $7.50

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100 Conspirators

100 Conspirators


A companion volume to 100 Conspiracies, 100 Conspirators presents the powers behind these nefarious schemes as inspiration for the Games Master in need of some scheming villains suitable for their modern occult/conspiracy/spy and investigation games. ...   [click here for more]
Postmortem Studios  $7.50

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100 Horror Adventure Seeds

100 Horror Adventure Seeds


100 Horror Adventure Seeds is the next installment in the successful Adventure Seeds series from Postmortem Studios. 100 Horror Adventure Seeds presents 100 game session ideas, one to a page, with three twists, an epilogue and some ideas to help you make that session a better game. Far more useful than a traditional roleplaying module, 100 Horror Adventure Seeds can spark your imagination...   [click here for more]
Postmortem Studios  $7.50

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100 Oddities for a Found Car

100 Oddities for a Found Car


Welcome to the “Oddities” series of sourcebooks, each of which presents 100 imaginative elements, curios, and details to add to games and stories in whatever way you like! Oddities are things that stand out from the ordinary, and make you — and your characters — wonder about them. This edition of the Oddities series looks at items that might be found variously in the trunk,...   [click here for more]
Skirmisher Publishing  $0.99

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100 Oddities for a Sewer

100 Oddities for a Sewer


Welcome to “100 Oddities for a Sewer,” the eleventh entry in Skirmisher Publishing’s bestselling “100 Oddities” series of universal mini-sourcebooks! Sewers figure in a lot of roleplaying games, especially those set in or involving cities and, from the lowly rat-slaying forays of fledgling heroes to quests against monstrous beasts that dwell within them, they can keep...   [click here for more]
Skirmisher Publishing  $1.99

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100 Oddities for an Egyptian Tomb

100 Oddities for an Egyptian Tomb


Welcome to 100 Oddities for an Egyptian Tomb! Ancient Egypt’s tombs and funerary rites have long captivated the imagination of many, with their impossibly rich golden treasures, mummies, elaborate beliefs in a physical afterlife, curses, hordes of servants doomed to eternal servitude. And for each god of rejuvenation, light, and life, there is a monster of damnation, consumption, and...   [click here for more]
Skirmisher Publishing  $1.99

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12TM: Ed's Midnight Tales

12TM: Ed's Midnight Tales


Ed's Midnight Tales collects several issues of the Modern Dispatches written by Ed Wetterman, and converts them to the Savage Worlds system. Ed's Midnight Talesbrings Pinebox, Texas to life with several great tales including a trip into the Big Thicket; a party involving beer, chicks, a Ouija board, pretzels and a demon; a new horror icon known as the Soul Gazer; several tales of...   [click here for more]
Pinnacle Entertainment  $6.50 $4.88

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1948: Lost Languages

1948: Lost Languages


System: d20 Modern Genre: Sci-Fi Interior Illustrations: 8 Onscreen Page Count (Including cover and OGL):18 Printer-Friendly Page Count (Including title and OGL):13 This file offers a wealth of information for building adventures that involve ancient cultures and their lost languages. With these 17 languages from Earth's history players can learn about lost and...   [click here for more]
Bloodstone Press  $2.00 $1.50

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2018:  The War for Hell

2018: The War for Hell


The Last Book in the "Hot Chicks" Line! Things got bad for humanity in 2015; Aliens, Demons, and Human Greed threatened to put all of mankind of the dinner plate. Only those brave enough to take up arms and fight for the future and destiny of all mankind have stood between humanity and total horrific exploitation. In 2018, the stakes get higher. Alien spacecraft rain from the sky and...   [click here for more]
Dakkar Unlimited  $9.95

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A Fly in the Ointment (Fate)

A Fly in the Ointment (Fate)


Why am I down here? You awaken underground with an acrid smell in your nose and no memory of how you came to be within the twisting, subterranean complex. What are these bags for? All around you are signs of a bank heist in progress, and you seem to be the cause of it. I'm not crazy, am I? All the denial in your heart seems to be counter to the fact that you're locked...   [click here for more]
Rite Publishing  $4.99

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A Grandiose Disaster: Hatch Fever

A Grandiose Disaster: Hatch Fever


A Live Action Disaster Movie They built the disease in a lab: a volatile infection that bypasses the healthy parts of the human body, seeking out and attacking cancerous cells to (hopefully) cure terminal patients. This was going to make medical history. They just needed a few test studies to make sure. You were promised a cure for your cancer, and it's been going weel so far. Today is the final injection,...   [click here for more]
ndp design  $3.00

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A Grandiose Disaster: Terror At Trinity

A Grandiose Disaster: Terror At Trinity


A Live Action Disaster Movie Welcome to the Land of Enchantment! You have scored tickets to a special event to celebrate a major anniversary of the Trinity nuclear test of July 16, 1945. The select few on this behind-the-scenes tour of the underground Trinity facility have been warned to refrain from disturbing debris, and humorous "Don't Eat the Sand!" signs are everywhere. But then something...   [click here for more]
ndp design  $3.00

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A Grandiose Disaster: The Gates of Delirium

A Grandiose Disaster: The Gates of Delirium


A Live Action Disaster Movie It's just another day in your hometown, Greenville USA, an isolated community surrounded by industrial pig farms. The only news is about some big new project at the local University, but that's no concern of yours as you grab a quick lunch... Until, without warning, everything changes. With no time to think or plan, you need to make it through the sudden tears in reality...   [click here for more]
ndp design  $3.00

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A Grandiose Disaster: The Long Way Home

A Grandiose Disaster: The Long Way Home


A Live Action Disaster Movie For the past ten years, Northern Lights Adventure Tours has offered modern adventurers an opportunity to take unique trips to the arctic. Many go on the tour to test their mettle against the cold conditions, some to experience the beauty of nature. Whatever the reason, Northern Lights guarantees coverage of participants needs with first class service and total attention...   [click here for more]
ndp design  $3.00

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A Green Jewel They Must Possess

A Green Jewel They Must Possess


This short investigative horror scenario takes its name from the early 80s animated film Heavy Metal. It's an homage to H.P. Lovecraft as is my own investigative horror RPG The Outer Presence. A green glowing sphere has been found in what was Sumeria. It's both extremely powerful and dangerous. The investigators have a chance to claim it before others can get...   [click here for more]
Kort'thalis Publishing  $3.00

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A Nation Ransomed

A Nation Ransomed


A Modern Military Adventure for Basic Roleplaying A Chinese nuclear submarine bearing a dozen missiles,each with a nuclear warhead, reported a major mechanical malfunction and would return to port. The ship is late. World governments receive a broadcast from the captain of the lost submarine, demanding that Japan, Taiwan, and South Korea surrender to the Peoples Republic of China by midnight --...   [click here for more]
Chaosium  $5.95

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Academic Conspiracy (Adventure for AMP: Year One)

Academic Conspiracy (Adventure for AMP: Year One)


Academic Conspiracy Deep with a school are secrets best kept hidden, with devious plots and nefarious ideals veiled by the appearnace of an all-inclusive school. As the characters become caught in the web, they'll have to risk life and limb to survive and save the students. No easy choices in this adventure. Take your players through the Academic Conspiracy and introduce them to brand new characters,...   [click here for more]
Third Eye Games  $2.99

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ACPD - Joyeux Noël, M. Cochran !

ACPD - Joyeux Noël, M. Cochran !


Atlantic City – New Jersey Cette station balnéaire au bord de l’océan Atlantique, située à quelque 200 km au sud de New York, est célèbre pour sa promenade en bord de mer et ses casinos. Atlantic City, c’est aussi une ville qui veut se défaire de son passé, entaché par un siècle de domination de la pègre...   [click here for more]
Draconumeris  $5.53

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Advanced Doll

Advanced Doll


This is a supplement for Doll. This supplement adds rules for additional players, additional events to drive your story through additional twenty minute sessions, and as many other rules as the author, Tobie Abad, could fit. ...   [click here for more]
Ginger Goat  $4.00 $2.40

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Adventure Design in Practice

Adventure Design in Practice


Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style. I analyze collaborative storytelling and how it can be fused with more linear story...   [click here for more]
ThinkDifferent  $0.90

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Affiliation Guide #1 (for AMP: Year Two)

Affiliation Guide #1 (for AMP: Year Two)


Affiliation Guide #1 The secrets of the world’s first AMP Affiliations are revealed inside. The Seekers of Enlightenment, The Changelings, Typhoon and The United Human Front (UHF) couldn’t be more different from each other, but each group brings their own unique powers and abilities to coming war. Inside Affiliation Guide #1, you’ll discover: Changelings Includes: Breakdown...   [click here for more]
Third Eye Games  $14.99

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Affiliation Guide #2 (for AMP: Year Two)

Affiliation Guide #2 (for AMP: Year Two)


Affiliation Guide #2 The foundation has been laid, so a new crop of Affiliations have been born: The Hounds, Na ‘Aumakua, Retribution, and TRAC further complicate the chaos of AMP: Year Two. Each group wields their own strengths and weaknesses, but all hold secrets that could tip the balance of peace. Inside Affiliation Guide #2, you’ll discover: Hounds Includes: Breakdown...   [click here for more]
Third Eye Games  $14.99

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Affiliation Guide: Changelings (for AMP: Year Two)

Affiliation Guide: Changelings (for AMP: Year Two)


Affiliation Guide: Changelings Take a deeper look at the hidden AMPs, those who escape from normal society and no longer consider themsevles human. Theirs is a life of philosphy and endurance, especially since many of them are pacifists. Of course, the arrest and trial of their leader, Conduit, has left a vaccuum, which many vie to fill. At the same time, their safehouses become more and more rare,...   [click here for more]
Third Eye Games  $3.99

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Affiliation Guide: Hounds (for AMP: Year Two)

Affiliation Guide: Hounds (for AMP: Year Two)


Affiliation Guide: Hounds The Hounds, otherwise known as TRAC Elite, is the secret program organized by the US government to detain and control hostile AMPs and force them to do "good" in the world. In the process, some have gone on to great public notoriety, while others are forgotten entirely, lost to a machine that eats up the undesirables. Affiliation Guide: Hounds...   [click here for more]
Third Eye Games  $3.99

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Affiliation Guide: Nā ‘Aumākua (for AMP: Year Two)

Affiliation Guide: Nā ‘Aumākua (for AMP: Year Two)


Affiliation Guide: Nā ‘Aumākua The Nā ‘Aumākua, or Sacred Guardians, sought to do something never done before... free Hawaii from oppression using the newfound superpowers many of their people exhibited. Led by the inspirational Holoholona, the Nā ‘Aumākua has created their own culture, ousting outsiders and welcoming AMPs of all stripes, but there is a scary underbelly as...   [click here for more]
Third Eye Games  $3.99

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Affiliation Guide: Retribution (for AMP: Year Two)

Affiliation Guide: Retribution (for AMP: Year Two)


Affiliation Guide: Retribution Humans are a treacherous, insecure species at the core, and deep down, every member of Retribution has known from the moment their powers first manifested that it was only a matter of time before humanity saw them as a threat to their survival and came for them with torches and pitchforks. Smart AMPs admit it sooner rather than later; trust no one, expect betrayal around...   [click here for more]
Third Eye Games  $3.99

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Affiliation Guide: Seekers of Enlightenment (for AMP: Year Two)

Affiliation Guide: Seekers of Enlightenment (for AMP: Year Two)


Affiliation Guide: Seekers of Enlightenment Founded by Doctor Luminous, the Seekers of Enlightenment have been the organization who has tried its best to help AMPs and Saps get along. Of course, they are also entangled in a myriad of conspriacies and secret initiatives while at the same time saving several AMPs from the government or even from themselves. Still, many flock to their group as a way...   [click here for more]
Third Eye Games  $3.99

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Affiliation Guide: TRAC (for AMP: Year Two)

Affiliation Guide: TRAC (for AMP: Year Two)


Affiliation Guide: TRAC The Federal Tactical Response and Containment Agency (or TRAC) is humanity's defense force against hostile AMPs. They police neighborhoods and keep everyone safe, also ushering law-abiding AMPs to registration offices safely if needed. They also take down city-destroying AMPs before they hurt too many people. Are you up for the job? Read this Affiliation Guide for TRAC and...   [click here for more]
Third Eye Games  $3.99

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Affiliation Guide: Typhoon (for AMP: Year Two)

Affiliation Guide: Typhoon (for AMP: Year Two)


Affiliation Guide: Typhoon From the beginning of the AMP phenomenon, the elusive Matriarch and her organization, Typhoon, have ruled the criminal underground with an iron fist. While most know about the contractors and gangs who rule the streets in the name of Typhoon, few know about the true inner workings of the group. Affiliation Guide: Typhoon sheds light on what has been so carefully hidden....   [click here for more]
Third Eye Games  $3.99

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Affiliation Guide: United Human Front (for AMP: Year Two)

Affiliation Guide: United Human Front (for AMP: Year Two)


Affiliation Guide: United Human Front Everyone thinks about the United Human Front (UHF) as some sort of domestic terrorist organization hell-bent on killing AMPs. The truth, however, is much more difficult. While there are outliers in the mix, the vast majority of UHF members are simple folk who want to make sure their world is not taken from them. The UHF will stop at nothing to keep humanity as...   [click here for more]
Third Eye Games  $3.99

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After Zombies Apex Predator

After Zombies Apex Predator


After Zombies: Apex Predator A host of the deadliest predators. A gauntlet of fiendish traps. A fearsome weapon of a bygone age. Can your survivors enter Apex Ordnance, find a prototype weapon and emerge unscathed? Apex Predator was written by Darrin Drader (d20 Apocalypse) with art by Jon Gibbons (USHER Dossiers). ...   [click here for more]
Apocalyptic Games  $1.00

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After Zombies Ship of Nightmares

After Zombies Ship of Nightmares


After Zombies: Ship of Nightmares Explore a derelict freighter which might hold the key to saving humanity. Leave Solace Valley to seek a freighter stranded on the banks of the Potomac. The reward is great but the dangers, as well as the motives of your mysterious benefactor remain unknown. Will the Valkyrie take your group to heaven or stright to hell? ...   [click here for more]
Apocalyptic Games  $1.00

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After Zombies: Adventure Locale 3 Ellis Island - APG0010

After Zombies: Adventure Locale 3 Ellis Island - APG0010


An After Zombies adventure for Experienced Survivors (Level 5 and up) “Things were going ok until that damn rain. Wild dogs I can handle. Hell, I was born handling wild dogs. Then those weird quiet zeds came out of the fog. We were surrounded. That was an interesting day to say the least.” Hello and welcome to Adventure Locale #3: Ellis Island! In the latest adventure...   [click here for more]
Apocalyptic Games  $1.99

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After Zombies: Leaving Solace, Part 1

After Zombies: Leaving Solace, Part 1


An After Zombies adventure for Experienced Survivors (Level 4 and up) Wexler doesn’t look like most people. Especially not these days. His hair is entirely silver and he wears it in a distinct “high and tight”. Most people no longer bother with personal grooming these days, but between his hair and his crisp, clean-shaven face, Wexler definitely stands out. “Some...   [click here for more]
Apocalyptic Games  $1.99

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After Zombies: Leaving Solace, Part 2

After Zombies: Leaving Solace, Part 2


An After Zombies adventure for Experienced Survivors (Level 4 and up) Journey north in a desperate attempt to give Solace Valley a fighting chance for survival. Like the first adventure in this series, it is assumed that the survivors are experienced (4th to 5th level) and well-equipped. If that isn’t the case, run other adventures to bring them up to the requirements of...   [click here for more]
Apocalyptic Games  $1.99

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After Zombies: Solace Police Department

After Zombies: Solace Police Department


Welcome back! This is Adventure Locale #2: Solace Police Department. Each locale features a fully detailed sandbox location. Why the PCs are there is between them and the Game Master. Perhaps the PCs just saw the location and decided it would be worth investigating. Given the location we’ve picked this time that’s an especially likely outcome, as the area seems not to have been looted previously...   [click here for more]
Apocalyptic Games  $1.50

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After Zombies: White Star Trailer Park

After Zombies: White Star Trailer Park


Welcome to White Star Trailer Park, Adventure Locale #1. Each locale will feature a fully detailed sandbox location. The Game Master can then decide where to place it and why the PCs need to go there. The White Star Trailer park has seen better days. It was once a quiet little campground where the 50’s middle class could pack up their family into a trailer or RV and get away from it all. By...   [click here for more]
Apocalyptic Games  $1.00 $0.50

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Against the Sinister Left Hand

Against the Sinister Left Hand


BEWARE THE LEFT HAND! When a local nightclub owner asks the party to help protect the Fox Den from an old criminal contact of hers, it all seems like free drinks and all-night dancing. Things take a turn for the worse, however, when mysterious men with good suits and no faces show up to complicate matters with fully-automatic weapons! Can the party survive long enough to untangle this mess, and...   [click here for more]
Dakkar Unlimited  $2.50

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Agents of SWING: Preview/The Art of PAIN

Agents of SWING: Preview/The Art of PAIN


A taster of the forthcoming FATE powered spy-fi/adventure serial RPG 'Agents of SWING'. Drawing together the themes of the 60s and 70s adventure shows such as The Man from Uncle, The Avengers, The Persuaders and their ilk, Agents of SWING will plunge you into a world of Saville Row suits, Walther PPKs, Go-go dancers, psychedelics and social and cultural revolutions. This preview contains a few details...   [click here for more]
Postmortem Studios  $0.50

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Agents of SWING: Snake Eyes

Agents of SWING: Snake Eyes


An adventure for Agents of SWING that takes your intrepid secret agents from smoky rooms in London to the sapphire seas of the Caribbean and to the den of sin and iniquity that is Vegas. Hot on the trail of a villainous organisation known only as COIL. ...   [click here for more]
Postmortem Studios  $1.99

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Agents of SWING: Untouchable

Agents of SWING: Untouchable


An adventure for Agents of SWING that takes the agents on a chase across Southern Europe and India after a mysterious death is brought to their attention by the Spanish government. A familiar enemy and a new threat stand against them, each with their own ideology but are they truly allies and can SWING prevent the revolution going nuclear? ...   [click here for more]
Postmortem Studios  $1.99

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Albion's Ransom: Little Girl Lost

Albion's Ransom: Little Girl Lost


Little Girl Lost is a full-length campaign for The Esoterrorists. Written by Ian Sturrock (Conana, BESM d20), it's a race against time to rescue the daughter of your Ordo Veritatis boss. It's set in the UK, but designed for US operatives. Investigators Abroad You're all experts in your field. The amount you know about the dire work of the Esoterrorists, it's a wonder you're not mad,...   [click here for more]
Pelgrane Press  $8.95 $8.52

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Aliens vs Rednecks

Aliens vs Rednecks


Can't run your usual game, running a Con game or looking for something short to introduce new players? Just Insert Imagination has you covered. Lights flash in the sky above a small town. Few people witness this, as they are getting ready for a big celebration in town. What has landed in the forest, what does this visitation mean for the town and will their love of earth beer get in the way of the...   [click here for more]
Just Insert Imagination  $3.00

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Almanacco dei Mondi Selvaggi 2015

Almanacco dei Mondi Selvaggi 2015


LAlmanacco dei Mondi Selvaggi la pubblicazione che raccoglie i migliori contenuti di gioco degli ultimi dodici mesi, creati dagli autori e dagli appassionati italiani di Savage Worlds. In questo numero troverete il primo mega-crossover italiano Crisi sui Mondi Selvaggi una campagna di gioco che attraversa ben sette diverse ambientazioni, una dozzina di avventure uniche per Mondi Selvaggi vecchi e...   [click here for more]
SpaceOrange42  $22.05 $11.00

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Almanacco dei Mondi Selvaggi 2016

Almanacco dei Mondi Selvaggi 2016


Edizione Italiana - Italian Edition L’Almanacco dei Mondi Selvaggi è la pubblicazione che raccoglie i migliori contenuti di gioco degli ultimi dodici mesi, creati dagli autori e dagli appassionati italiani di Savage Worlds. In questo numero trovate ben quattordici avventure, tra cui scenari per Beasts & Barbarians, Deadlands, Enascentia, Freak Control, Kata Kumbas...   [click here for more]
SpaceOrange42  $22.05 $11.00

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Almanacco dei Mondi Selvaggi 2017

Almanacco dei Mondi Selvaggi 2017


Edizione Italiana - Italian Edition L’Almanacco dei Mondi Selvaggi è la pubblicazione che raccoglie i migliori contributi di Savage Worlds Italia degli ultimi dodici mesi. Quest’anno ci trovate dentro avventure e campagne per Deadlands,Freak Control, Nemezis e Ultima Forsan, più due scenari stand alone inediti e introduttivi....   [click here for more]
SpaceOrange42  $21.99 $10.94

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Alterkine: The Ones We Were

Alterkine: The Ones We Were


Over the past few months, the world has seen a spate of strange meteor showers. However, not every particle has burned up in the atmosphere, and one particularly large fragment has struck down near an out-of-the-way mountain mining town Delsvale. The full effects of this crash remain to be seen, but this town—once a thriving source of zinc—is in for dark days and interesting times. Using...   [click here for more]
HermaDolph  $3.50

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Aluminium Wars

Aluminium Wars


A Malandros setting supplement by Mark Galeotti In 1991 the Soviet Union collapsed, and everything was up for grabs. In the industrial city of Krasnoyarsk, while the big beasts of the new gangster-businessman world fight it out for control of the local aluminium industry, corrupt cops, ambitious politicians, hustlers, thugs, and even a few idealists struggle to thrive and...   [click here for more]
Porcupine Publishing  $3.99

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Amethyst D20

Amethyst D20


This is not the Pathfinder version. Honourable Mention for BEST SETTING, 2008 ENNIE AWARDS A true-to-book fantasy world has overrun our real world, breaking down our technology and throwing nations and religions into disarray. What would you choose: Refrigerators, computers, and central heating, or elves, dragons, magic, and monsters? It’s a crusade of...   [click here for more]
Dias Ex Machina Games  $14.99

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