Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















GenreAuthor
Historical   Remove Search Term
Phil Masters   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest Historical
 
 Hottest Community Historical
pixel_trans.gif
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price ▲ 
The Skool Rools

The Skool Rools


A classic free mini-RPG, set in the British education system, some time in the Twentieth Century. ...   [click here for more]
Phil Masters   FREE 

Buy Now  
A Dozen Castle Images

A Dozen Castle Images


Castles play an important role in fantasy and medieval-historical roleplaying games; aside from being the place where feudal lords are based, they are often located atop those juicy dungeons full of loot and monsters. However, although players will likely have a general idea about how castles look, it can be helpful to have a visual prompt to help show how a specific fortification appears. So what...   [click here for more]
Phil Masters  Pay What You Want

Add to DriveThruRPG.com Order  
Pyramid Characters: Fantasy Foes and Friends

Pyramid Characters: Fantasy Foes and Friends


The eleven GURPS characters in this book first appeared in volume 2 of Pyramid Magazine, and have been unavailable in recent years. Now, they’re back. Intended for use in fantasy and historical fantasy games, they range from humble clock-builders to proud djinn viziers, and from nervous neophyte wizards to grizzled warriors. All come complete with full GURPS...   [click here for more]
Phil Masters  $8.00

Add to DriveThruRPG.com Order  
GURPS Classic: Arabian Nights

GURPS Classic: Arabian Nights


Open Sesame! Flying carpets and magic lamps . . . flashing scimitars and scheming viziers . . . crusaders, Mongols, and Bedouin . . . sultans, poets, merchants, and the original Assassins – all this and more can be found in GURPS Arabian Nights. Confront a shapeshifting djinn, or cast spells that move mountains and tame fantastic beasts. Voyage with Sinbad or ride with...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Classic: Atlantis

GURPS Classic: Atlantis


Lost, But Not Forgotten Long ago, beyond the edge of the world, a great empire grew decadent . . . and sank forever beneath the waves. The Lost Land; the Sunken City; the Ancient Birthplace of Secrets. It has haunted our dreams since the days of ancient Greece. In some of those dreams, the Lost Land is still out there. Phil Masters (GURPS Discworld), this is a gamer's guide...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Classic: Who's Who 1

GURPS Classic: Who's Who 1


History is full of people who were stranger than fiction. People you'd want to meet. People you'd pray to avoid. People who changed the world. This book gives complete descriptions and character stats for 52 of the most interesting people in history, ready to serve as patrons, allies, enemies, or role-models. From the man who united China to the real Dread Pirate Roberts; from the voice of...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Classic: Who's Who 2

GURPS Classic: Who's Who 2


Stranger Than Fiction -- and Stranger Than Ever The second volume of 52 real-life characters for historical and time-travel games introduces an even more varied collection of personalities. From the Bronze Age to Punk Rock, the Mayan Empire to Japan, From priest-kings to rocket scientists, philosophers to courtesans, From steppe-lords to saints, playwrights to tyrants . . . Through brilliance or luck,...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
GURPS Thaumatology: Age of Gold

GURPS Thaumatology: Age of Gold


"I'm an alchemist," snarled the masked mystery man. "You crooks try to shoot me" -- he thumped his fist into his palm -- "and I'll turn your lead bullets into gold teeth." In the world of the 1930s, costumed crimefighters clash with cunning criminals. The eldritch forces that empowered Merlin and Circe have emerged anew. With two-fisted research and fearless forays to far lands, a new generation...   [click here for more]
Steve Jackson Games  $9.00

Add to DriveThruRPG.com Order  
Faerie Stories

Faerie Stories


Faerie Stories at a Glance Use the faerie legends of Brittany to inspire interesting stories with this Ars Magica fourth edition supplement. Provides plot ideas large and small, from full story outlines to locations with accompanying story seeds. Easily fill gaps in your saga with a variety of locations, outlines, and Fair Folk to encounter. Magic and Mayhem: More about Faerie...   [click here for more]
Atlas Games  $9.95

Add to DriveThruRPG.com Order  
Sinbad the Sailor

Sinbad the Sailor


During his legendary voyages, Sinbad encountered man-eating giants, flying-men, monstrous serpents, and many other strange and terrible creatures. He found lost treasures and hidden civilizations, and survived numerous terrifying ordeals including shipwrecks, entombment, and dinner with cannibals. It is only through his resourcefulness, courage, and a great deal of luck that he survived to tell his...   [click here for more]
Osprey Publishing  $17.95 $10.46

Add to DriveThruRPG.com Order  
The Wars of Atlantis

The Wars of Atlantis


On the very edge of recorded history, the fabled island of Atlantis formed the centre of a vast and powerful empire. From there, the divinely-descended lords of the western ocean made war on the rest of the world, until a brave resistance drove them back, and the gods punished them for their hubris. In that last cataclysmic struggle between gods and mortals, the whole island continent sank beneath...   [click here for more]
Osprey Publishing  $17.95 $10.46

Add to DriveThruRPG.com Order  
GURPS Classic: Places of Mystery

GURPS Classic: Places of Mystery


Lost Worlds. Hidden Cities. Holy Ground. Have you ever wanted to visit Stonehenge? With GURPS Places of Mystery, you can. Or uncover the mystery of the lost city of Atlantis. Travel back in time to ancient Babylon. Journey to Shangri-la and explore the Dreamtime beneath Ayers Rock. Endless adventure awaits within these pages: Complete chapters on Atlantis, the Stone Circles...   [click here for more]
Steve Jackson Games  $11.00

Add to DriveThruRPG.com Order  
Tales of Mythic Europe

Tales of Mythic Europe


Tales of Mythic Europe at a Glance A collection of nine short — but compelling — Ars Magica scenarios full of mystery, danger, and unexpected twists. Provides an easy, low-prep way to get Ars Magica to the table for a short campaign. Perfect for one-shots or bridges between larger campaign elements.  Requires Ars Magica fifth edition to play. Tales of Magic:...   [click here for more]
Atlas Games  $14.95

Add to DriveThruRPG.com Order  
GURPS Powers

GURPS Powers


Save the World . . . or Destroy It! GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods! Written by GURPS...   [click here for more]
Steve Jackson Games  $25.00

Add to DriveThruRPG.com Order  
Displaying 1 to 14 (of 14 items) Result Pages:  1 
Select Page Number

  Shadowrun: Fire & Frost