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100 Hooks and Rumours for the Living Land

100 Hooks and Rumours for the Living Land


When Storm Knights are asking around for information, or gaining it from other sources such as the Delphi Council, they may hear various bits of information. This supplement has 100 such pieces of information they can hear. These can be used as background flavour, misinformation or as adventure hooks, and whether any is true or not is up to the GameMaster. This PDF supports Adobe layers and the page...   [click here for more]
Ulisses Spiele  $1.99

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D666 Mementos for Vaesen

D666 Mementos for Vaesen


During character creation, players roll for mementos, items that are part of their character that can be recovered even when lost. This supplement has 216 new mementos that can be rolled for. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results: Corkscrew with a handle in the shape of a grinning demonic head Cross...   [click here for more]
Free League Publishing  $1.25

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Tomes of Cthulhu

Tomes of Cthulhu


Tomes of Cthulhu is a generic supplement for horror games based on the works of H. P. Lovecraft. It describes in detail 20 different books, plus alternative editions and original sources for some of them, of esoteric and sometimes forbidden knowledge that are a common theme in Lovecraftian horror. Each book has its name, and author, if known, as well as details on its appearance, when and how it was...   [click here for more]
Azukail Games  $2.99

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100 Notes and Letters for the Living Land

100 Notes and Letters for the Living Land


Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be...   [click here for more]
Ulisses Spiele  $1.49

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100 Decorative Features for Interiors

100 Decorative Features for Interiors


Buildings are rarely bland on the inside, and this supplement has 100 ways of making the interiors more interesting. Though they are primarily aimed at houses, some could well be used in dungeons. The decorations are, on the whole, those that would be found in higher-class and more expensive buildings, and some of them will have value in and of themselves. This PDF supports Adobe layers and the page...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Marks of Darkness for Aysle

100 Marks of Darkness for Aysle


The Other Adventure Tools section of Adventure Tools in the Aysle sourcebook has twenty Marks of Darkness. Dark Marks stain the soul of a character who has Darkness Perks. This supplement has 100 new Dark Marks to stain the soul. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results: The character's canine teeth...   [click here for more]
Ulisses Spiele  $1.49

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100 Notes and Letters for Aysle

100 Notes and Letters for Aysle


Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be...   [click here for more]
Ulisses Spiele  $1.49

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20 Magic Consumables

20 Magic Consumables


This has twenty new consumable magic items for Aysle, or anywhere else with a high enough Magic Axiom for them to function. They follow the same format as those in the Aysle Sourcebook. The majority of the consumables are potions, but there are a few others as well. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. The consumables are as follows:...   [click here for more]
Ulisses Spiele  $1.49

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100 People to Encounter in the Wild West

100 People to Encounter in the Wild West


Player characters will not be the only people around and there will be NPCs as well. Some may be important; others not so much. This is a list of 100 people that could be met in the Wild west, whether this be a historical setting or a Weird West setting, both steampunk and horror. Each individual has been given a period appropriate name, sex (with there being 50 men and 50 women), age and occupation...   [click here for more]
Azukail Games  $1.00

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100 Rumours to Hear in the Wild West

100 Rumours to Hear in the Wild West


This is a collection of rumours that could be heard in the American Old, or Wild, West. They are suitable for historical campaigns from that era, of whatever type, or to use in a similarly themed campaign. The rumours have a strong influence from media portrayals of that time period, rather than being purely historical in nature. Elements such as proper names can be changed for different styles of...   [click here for more]
Azukail Games  $1.79

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100 Things to Find in the Wild West

100 Things to Find in the Wild West


This is a 19th century list of 100 different things, as well as some possible variations, that could be found in America's Wild West, including other genres set in the same location and period, such as Weird West and steampunk. They could also be found in the modern day as relics of the period. Some of the items may be useful or valuable, others are simply clutter. Some have been inspired more by...   [click here for more]
Azukail Games  $0.75

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100 Hooks and Rumours for Aysle

100 Hooks and Rumours for Aysle


When Storm Knights are asking around for information, or gaining it from other sources such as the Delphi Council, they may hear various bits of information. This supplement has 100 such pieces of information they can hear. These can be used as background flavour, misinformation or as adventure hooks, and whether any is true or not is up to the GameMaster. This PDF supports Adobe layers and the page...   [click here for more]
Ulisses Spiele  $1.99

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Arkham Brochure

Arkham Brochure


This two-page PDF is intended to be printed out double sided and folded into a brochure, one that has been issued by Arkham's chamber of commerce. It's intended to be used a game prop and is designed for use in the 1920s setting. The brochure itself is based on a similar one found in Kingsport: The City in the Mists, but promoting Arkham instead. The PDF is U.S. Letter size; if printed on A4, the...   [click here for more]
Chaosium  $0.99

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The Two Lodges - Campaign for Flames of Freedom RPG

The Two Lodges - Campaign for Flames of Freedom RPG


The Freemason master Peyton Randolph has been murdered. A valuable map leading to a lost Viking artifact has been lost. Its whereabouts could tip the balance toward a young nation seeking to throw off the British yoke. Following Peyton’s death, the Freemason lodges have since splintered. Nevertheless, both seek the map, and it won’t be long until they close in on the artifact. Notable revolutionary...   [click here for more]
ZWEIHANDER Games  $19.99

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100 Notes and Letters for the Nile Empire

100 Notes and Letters for the Nile Empire


Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be...   [click here for more]
Ulisses Spiele  $1.49

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100 People to Encounter on a Victorian Street

100 People to Encounter on a Victorian Street


Any street that characters are on will most likely have other people on it to encounter. Here are 100 different people who could be encountered on a Victorian street, especially in London, whether this be in a historical setting, steampunk or horror. Each individual has their period-appropriate name, sex (there are 50 men and 50 women), age and occupation given, with period appropriate name and a...   [click here for more]
Azukail Games  $1.00

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100 Random Scribbles to Bamboozle Players to Find on Pieces of Paper

100 Random Scribbles to Bamboozle Players to Find on Pieces of Paper


Some players will often insist on searching through every piece of paper looking for clues and helpful information. This list, which is primarily aimed at a 20th century or later Earth setting, provides them with 100 different random scribbles for them to find, scribbles that look important, or to hold hidden meaning. None of them have any use (unless the GM decides otherwise). Although many do have...   [click here for more]
Azukail Games  $0.75

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100 Hooks and Rumours for the Nile Empire

100 Hooks and Rumours for the Nile Empire


When Storm Knights are asking around for information, or gaining it from other sources such as the Delphi Council, they may hear various bits of information. This supplement has 100 such pieces of information they can hear. These can be used as background flavour, misinformation or as adventure hooks, and whether any is true or not is up to the GameMaster. This PDF supports Adobe layers and the page...   [click here for more]
Ulisses Spiele  $1.99

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100 Things to Find in an Ancient Egyptian Tomb

100 Things to Find in an Ancient Egyptian Tomb


This supplement lists 100 different items that could be found in an Egyptian tomb. Many of the items are constructed from valuable materials, and many were believed to possess magical powers. The items are suitable for a wide range of settings. They could be used to flesh out fantasy adventures in an Egyptian-themed location, such as the Desert of Desolation or Paizo's Mummy's Mask Adventure Path....   [click here for more]
Azukail Games  $0.75

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100 (And More) British-Inspired Pub Names

100 (And More) British-Inspired Pub Names


When a GM is designing an urban area, or the players are exploring one, or whilst they are out in the country or villages, it may be necessary to come up with a name for a previously unnamed pub, tavern or inn. That is what 100 (And More) British-Inspired Pub Names is designed to do. The supplement has two tables; a main table of 100 pub names and a supplementary table of 5 pub types. This...   [click here for more]
Azukail Games  $1.00

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100 Hooks and Rumours to Hear in the Pirate Nations

100 Hooks and Rumours to Hear in the Pirate Nations


This is a selection of one hundred different rumours that could be discovered by characters in the Pirate Nations. Whether or not any of these rumours are true is up to the GameMaster. Some rumours are based on the truth whilst others may have misinterpretations and some do have elements that are definitely not true, or at least not canon. An individual GM can decide that they are true in their campaign....   [click here for more]
Chaosium  $1.49

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100 Less Than Useful Books to Find on a Wild West Bookshelf

100 Less Than Useful Books to Find on a Wild West Bookshelf


This is a supplement intended to flesh out the bookshelves of a Wild West setting. It may also be used in a Weird West setting. When searching through bookshelves, characters may come across books that are related to a quest, interesting or valuable. But what about the other books? This supplement has a list of 100 different, not exactly useful, books that can be used if characters ask what books...   [click here for more]
Azukail Games  $1.00

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100 Pulp Era Rumours to Hear

100 Pulp Era Rumours to Hear


This collection of rumours that characters could hear covers the pulp era of the 1920s and 1930s. The rumours cover a range of types, from lost civilisations and forgotten cities, to experimental technology and weird science, to the occult and the paranormal. Some are given specific locations, but most are not and can easily be dropped in anywhere. The rumours can be used as background flavour, misinformation...   [click here for more]
Azukail Games  $1.99 $1.79

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100 Sights for a Naval Battle

100 Sights for a Naval Battle


This supplement has 100 things that could be seen on a ship, whether that the characters are on or another, during a naval battle. The results are suited for the Age of Sail when ships were armed with cannons, although some could be adapted to earlier eras. The sights range from the inconsequential to the serious, and could be used to narrate a naval combat without using mechanics, or be used to describe...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Rumours to Hear in Théah

100 Rumours to Hear in Théah


Characters may ask around to find out information and this supplement has 100 different rumours that they could uncover. The rumours cover a wide range, from plots to treasures to locations to people. Whether or not any specific rumour is true is up to a GameMaster. The rumours could be used as a source of misinformation, as background colour or as potential adventure hooks. This PDF supports Adobe...   [click here for more]
Chaosium  $1.49

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100 Books to Find on a 7th Sea Bookshelf

100 Books to Find on a 7th Sea Bookshelf


Books can be a useful source of knowledge, power and clues to help solve problems. Not every book found on a bookshelf is going to be that useful; some books will simply be reading matter. This supplement provides 100 books that can be used to flesh out a 7th Sea bookshelf. The information in a book may or may not be accurate, depending on what the GameMaster decides, and they may or may not have some...   [click here for more]
Chaosium  $1.25

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100 Books Published in the 19th Century to Find on a Bookshelf

100 Books Published in the 19th Century to Find on a Bookshelf


This is a list of 100 books published in the 19th century that players might find on a bookshelf. These books are suitable for a historical or steampunk campaign set in that period. The books are scientific in nature and cover such as steam power, electricity, evolution, astronomy, chemistry and physics. The books are all genuine books and some are by famous names, some still well known today. Whether...   [click here for more]
Azukail Games  $0.75

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100 Sights and Sounds to See and Hear after a Battle

100 Sights and Sounds to See and Hear after a Battle


Following a battle there will be many different things to see and hear on the battlefield itself. This supplement provides 100 different things for characters to see and hear, some that will occur immediately after the battle itself and some which may take place over the following days or weeks. Most are suitable for any pre-gunpowder medieval battlefield but a handful would require the presence of...   [click here for more]
Azukail Games  $1.00

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100 Notes and Letters to Find on Urth III

100 Notes and Letters to Find on Urth III


Characters will often encounter pieces of paper when searching places and people. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be used to...   [click here for more]
Schwalb Entertainment  $1.49

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100 Things for a GM to Say to Disconcert their Players

100 Things for a GM to Say to Disconcert their Players


This is a collection of 100 different phrases that a GameMaster can use in a game if they simply want to disconcert the players. They can cause players to overthink things, worry about what they have or haven’t done and question their actions and the motives of others. These should probably not be overused, as if they are, they could damage the enjoyment of a game. This PDF supports Adobe layers...   [click here for more]
Azukail Games  Pay What You Want

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100 Books to Find on or About the New World

100 Books to Find on or About the New World


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf. All the titles, apart from proper names,...   [click here for more]
Chaosium  $1.25

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100 Pieces of Clutter to Find in a Container

100 Pieces of Clutter to Find in a Container


This is a list of 100 different, mostly low value or worthless, but not necessarily useless, items that could be found in a random container, should players want to know exactly what is in that chest, box, crate or whatever. The items detailed are mostly suitable for a medieval or a Renaissance-era campaign. Whilst there is a base 100 items listed, many of the items have options allowing the creation...   [click here for more]
Azukail Games  $0.75

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100 Inane Comments and Useless Answers from Speaking to Animals

100 Inane Comments and Useless Answers from Speaking to Animals


So you can talk to the animals, and they can talk back to you. Does this mean they have anything useful to say? Many systems and settings have means by which characters can speak to animals, but this does not necessarily make the replies they get back from the creatures in question useful, intelligent or even relevant. This provides 100 different responses from our furry and feathered friends that...   [click here for more]
Azukail Games  Pay What You Want

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100 More Traditional Chinese Medicinal Herbs to Find

100 More Traditional Chinese Medicinal Herbs to Find


This is a list of 100 different herbs that are used in Traditional Chinese Medicine, or TCM. TCM has been around for over 2,000 years, so these herbs are suitable for most time periods, and could be found in a modern TCM shop or a fantasy herbalist. Although they are called herbs, many are not herbs in the standard sense, as they also include spices, insects and animal parts. The herbs are listed...   [click here for more]
Azukail Games  $0.75

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Ominous Place Name Generator

Ominous Place Name Generator


This is a generator that consists of three tables, two d100 and one d30, that can be used to come up with ominous and threatening names for places. The three tables can be used in a number of ways. The first and third tables can be used either way round as the basic generator, and the second table can be added in to make names more interesting. Possessives, filler words and plurals should be added...   [click here for more]
Azukail Games  Pay What You Want

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A Baker's Dozen of Artefacts from the Devil Jonah

A Baker's Dozen of Artefacts from the Devil Jonah


The 4 Point Advantage, The Devil's Due, found in Pirate Nations, has the recipient gain a magical artefact, with three examples described, gifted to them by the Devil Jonah, that has unique abilities. Here are thirteen more such artefacts that characters could receive from the Devil Jonah. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing...   [click here for more]
Chaosium  $1.49

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100 Traditional Chinese Medicinal Herbs to Find

100 Traditional Chinese Medicinal Herbs to Find


This is a list of 100 different herbs that are used in Traditional Chinese Medicine, or TCM. TCM has been around for over 2,000 years, so these herbs are suitable for most time periods, and could be found in a modern TCM shop or a fantasy herbalist. Although they are called herbs, many are not herbs in the standard sense, as they also include spices, insects and animal parts. The herbs are listed...   [click here for more]
Azukail Games  $0.75

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100 Rumours to Hear in the Crescent Empire

100 Rumours to Hear in the Crescent Empire


This is a selection of one hundred different rumours that could be discovered by characters in the Crescent Empire. Whether or not any of these rumours are true is up to the GameMaster. Some rumours are based on the truth whilst others may have misinterpretations and some do have elements that are definitely not true, or at least not canon. An individual GM can decide that they are true in their campaign....   [click here for more]
Chaosium  $1.49

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100 Books to Find in or About the Pirate Nations

100 Books to Find in or About the Pirate Nations


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf. All the titles, apart from proper names,...   [click here for more]
Chaosium  $1.25

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100 Things to Find in a Pulp-Era Private Eye's Office

100 Things to Find in a Pulp-Era Private Eye's Office


This is a list of items that could be found in a private investigator's office during the pulp era, from around the 1920s to the 1950s. These can be used to flesh out a location or provide places to search for clues. Some of the items are useful, whilst others are more scenic in nature. Some items may alter depending on the time period, and notes are provided as to the most likely things to find at...   [click here for more]
Azukail Games  $0.75

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100 Books to Find on a Crescent Empire Bookshelf

100 Books to Find on a Crescent Empire Bookshelf


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf. All the titles apart from proper names,...   [click here for more]
Chaosium  $1.25

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100 Books to Find on an Ifrian Bookshelf

100 Books to Find on an Ifrian Bookshelf


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf. All the titles, apart from proper names,...   [click here for more]
Chaosium  $1.25

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100 Rumours to Hear in Ifri

100 Rumours to Hear in Ifri


This is a selection of one hundred different rumours that could be discovered by characters in Ifri. Whether or not any of these rumours are true is up to the GameMaster. Some rumours are based on the truth whilst others may have misinterpretations and some do have elements that are definitely not true, or at least not canon. An individual GM can decide that they are true in their campaign. These...   [click here for more]
Chaosium  $1.49

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100 Things to Find in an Early Experimental Psychology Laboratory

100 Things to Find in an Early Experimental Psychology Laboratory


This is a list of 100 different items that could be found in an experimental psychology laboratory from the late 19th to early 20th centuries. These could be found in universities and learning institutions, or possibly asylums and sanatoriums. At later dates they might be found in museums. Many of these items are designed to test the various senses in the early years of psychology. Some may be useful;...   [click here for more]
Azukail Games  $0.75

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100 Pamphlets or Seminars on Dealing with the Supernatural

100 Pamphlets or Seminars on Dealing with the Supernatural


If the occult or the supernatural is common enough that organisations arise to deal with it, whether these by private or governmental in nature, then such organisations will probably produce training material, perhaps of variable quality, to help recruits and people deal with supernatural encounters. This is a collection of 100 such items intended for a modern setting, but transferable to others....   [click here for more]
Azukail Games  $0.75

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Pirate Ship Name Generator

Pirate Ship Name Generator


This consists of two d100 tables that can be used to randomly generate names for pirate ships, or even warships, for countries that like more aggressive-sounding names for their ships. These names can be used for a pirate-themed fantasy campaign or adventure path, or for a more historical game. The names are strongly British in origin, but during the Golden Age of Piracy, and the eras preceding it,...   [click here for more]
Azukail Games  Pay What You Want

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100 Hooks and Rumours to Hear in the New World

100 Hooks and Rumours to Hear in the New World


This is a selection of one hundred different rumours that could be discovered by characters in the New World. Whether or not any of these rumours are true is up to the GameMaster. Some rumours are based on the truth whilst others may have misinterpretations and some do have elements that are definitely not true, or at least not canon. An individual GM can decide that they are true in their campaign....   [click here for more]
Chaosium  $1.49

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100 Abonsam Monsters to Encounter in Ifri

100 Abonsam Monsters to Encounter in Ifri


Abonsam, introduced in Land of Gold and Fire, are described as being Bonsam's answer to the Wiseone. Abonsam are divided into five orders, one being Monsters. Monsters exist to destroy and cause terror and most start as a mortal or animal that is then warped and tortured by magic. No two Monsters are alike, so this supplement has 100 different descriptions for them. This PDF supports Adobe layers...   [click here for more]
Chaosium  $1.25

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100 (And More) Female Breton First Names

100 (And More) Female Breton First Names


Brittany, or Bretagne, is a region and peninsula that is part of modern-day France. Breton is an Insular Celtic language in the Brittonic family, most closely related to Cornish and more distantly to Welsh and Cumbric. It is less closely related to the Gaelic languages, such as Manx, Irish and Scots Gaelic. The language was brought from what is now Britain to the region known as Armorica. The language...   [click here for more]
Azukail Games  $1.00

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100 (And More) Medieval English Surnames

100 (And More) Medieval English Surnames


Beginning in around the 12th century, and following the Norman Conquest, surnames started appearing in English language. These early surnames tended to have actual meanings when they were first used, being related to things such as where a person lived, nicknames and their profession. They were also based on a number of different sources. These then started being passed onto their children. This supplement...   [click here for more]
Azukail Games  $1.00

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  13th Age Core Book