"Deep within the heart of the Feywild, the scream of machinery echoes. It’s whispered that it is the creature known only as the Cogmancer, and that he bends metal and time to his will. Where he goes the land is sundered and time is broken."
007 is a trip into the Feywild at the behest of a mysterious benefactor. Included are the NPC The Time Thief, the Cogmancer, his minions the Cog... [click here for more]
"The dark past of a port city looms. A blight moves beneath the water as chains slither along the ships and beaches, and tear innocents from their hammocks and beds back to the frigid waves. Blame is cast about, but all know it is the city’s own terrible past, a past where it was called the City of Chains, that drives this horrible curse."
009 weaves a tale about a port city plagued... [click here for more]
Hope is lost. The Knightlord and his monstrous mount cast a long shadow across the city. The creature looses a guttural shriek that echoes through the bloodstained avenues. Howls of despair echo from the city below as civilian and warrior alike peer upwards from every corner of the siege. Will our heroes be able to pluck victory from its slavering maw, or will all their sacrifice have been for nothing?... [click here for more]
"A lone caravan travels through a treacherous mountous in a dark and otherwordly realm. Howls echo and claws scrape stone as the gnoll tribes wait in ambush, and far above, a baleful new star flickers in the night sky."
008 is a trip into the Plane of Shadow to escort a carriage bearing precious cargo. Included are the art and statblocks for the warriors of the Icetalon, Slimefang, and Grave... [click here for more]
They are now called the Rotlands. Trees that stood for a hundred generations have mysteriously perished. Only the hardiest and most ignorant remain in this forsaken land now. Ancient seals begin to fail and old allegiances fray, while a new evil looms. It is a time of dark reckoning. 010 Begins a three pack arc that will include a siege and a climactic confrontation with a villain. This pack will... [click here for more]
After a long and arduous journey through the Rotlands, the heroes at last make it to the citadel of Rootkeep, only to find their enemies, the Army of the Frontier, already at its gates. Can the heroes convince Rootkeep’s disillusioned queen to keep up the fight, and can they solve the mystery of the artifact given to them, and save this last stronghold against evil? 011 is the second part of... [click here for more]