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Mazes Fantasy Roleplaying Module 1: Beneath the Moor of Sorrow

Mazes Fantasy Roleplaying Module 1: Beneath the Moor of Sorrow


Tales of a haunted moor lead a band of adventurers to the dark entrance of an icy cold barrow. Deep within, past sealed doors, traps, and guardians is the lair of the fearsome Spectre of Sorrow - an unliving shade so deadly it drains the life from any it touches. The land surrounding the barrow is cursed by the presence of the spectre. Only a stalwart crew can hope to last long enough to face this...   [click here for more]
9th Level Games  $5.99

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Mazes Monthly Folio: Year 1

Mazes Monthly Folio: Year 1


The challenges from a year of Mazes Monthly modules have been compiled and indexed in one convenient tome. This includes more than 80 Hazards, more than 30 unique Edges, and more than 20 traps to fill your Mazes with danger. Inside you will find: • All Hazard Edges from Mazes Monthly and the Mazes hardcover. • A Compendium of every Hazard from Mazes Monthly. • A Compendium of every trap from...   [click here for more]
9th Level Games  $9.99

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Mazes Fantasy Roleplaying Module 2: Barrow of the Shornhorn Skald

Mazes Fantasy Roleplaying Module 2: Barrow of the Shornhorn Skald


A terror of a forgotten time is reawakening after more than a century of slumber. The Shornhorn Skald was a cruel and imposing force of destruction. A twelve foot tall minotaur who smashed armies and villages with equal ease, chanting dirges of annihilation and raw power. How the creature was entombed is a lost tale, but now the wind stirs with the distant tones of terror as the Skald fights...   [click here for more]
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A Game of Torgs!

A Game of Torgs!


KING TORG IS DEAD! ALL HAIL DEAD KING TORG! The Seven Cavedoms are plunged into chaos and bloodshed as clans of hapless kobolds compete for the throne! A Clash of Kobolds! A Stew of Swords! A Feast of …wait, there’s a feast? Can you and your clanbolds collect the mystic ingredients to make The Soup of Ice and Fire?  The night is dark, and full of flavours!  DINNER...   [click here for more]
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Mazes Fantasy Roleplaying Module 17: The Coin in the Well

Mazes Fantasy Roleplaying Module 17: The Coin in the Well


A legend tells of a good captain gone pirate who sailed the Bottomless Sea and spit in the eye of any storm that tried to sink him. So great was his disrespect that the Lady of Waves and the Lord of Tides conspired to cast his vessel off the sea entirely. They summoned a great wave that washed him far inland and stranded the pirate captain upon a deep lake far from port or cove. Overcome with anger,...   [click here for more]
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Mazes Fantasy Roleplaying Module 3: The Hidden Sewers of Harrowgate

Mazes Fantasy Roleplaying Module 3: The Hidden Sewers of Harrowgate


The powerful of Harrowgate are always looking for an angle to bolster their defenses, deepen their pockets, and veil themselves from the challenges of the world. When a lost burial chamber beneath the crumbling ruins of the old Harrowgate sewers is rediscovered, the race is on to plunder it for whatever valuable secrets it still holds. Anyone enterprising, foolish, or desperate enough to foil those...   [click here for more]
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Mazes Fantasy Roleplaying Module 15: Crypt of the Forgotten Hero

Mazes Fantasy Roleplaying Module 15: Crypt of the Forgotten Hero


Forgotten deep in a forest so ancient even the druids cannot recall its full history lies a crypt dedicated to a forgotten hero. Little of the hero is known, merely rumors of rumors, legends of legends, and scraps of tales woven through bard song for centuries. The journey through dusty library tomes to silent monastery records to half-burned tapestries, marginalia, and occult inquiries has been painstaking...   [click here for more]
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Mazes Fantasy Roleplaying Module 9: The House of Mold

Mazes Fantasy Roleplaying Module 9: The House of Mold


Exotic remedies, rare potion ingredients, and even mysterious brewing adjuncts command high prices and bring in untold wealth to the powerful families that control their production and distribution. The House of Mold is the source of potent botanical wonders. But what horrors, hazards, and defenses keep it safe from the thieving fingers of a motley crew? No stories exist of thieves burgling the House...   [click here for more]
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Mazes Fantasy Roleplaying Module 18: The Folly of Izrid

Mazes Fantasy Roleplaying Module 18: The Folly of Izrid


Maps to ship wrecks, ledgers describing lost expeditions, tales of hidden caches of treasure ... these are the lures that draw adventurers from winter hideaways. The desperate have already lost themselves in the wilds and cold, rushing towards their last glimmer of hope in a bleak year. Wiser adventurers, perhaps with less to lose but still driven by the promise of a sure thing, invest in their journey...   [click here for more]
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Mazes Fantasy Roleplaying Module 19: Thieves of the Sinking Temple

Mazes Fantasy Roleplaying Module 19: Thieves of the Sinking Temple


Translating old scrolls in forgotten languages is hard and expensive work. Scribes make a fair bit of their coin helping venturers decipher strange scribblings. However, one small mistake can have unintended consequences and can inspire adventurers to push themselves. For example, suppose you had a tattered scroll that predicted the appearance of a Floating Temple on a certain day. That would be the...   [click here for more]
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Mazes Fantasy Roleplaying Module 16: The Lost Ziggurat

Mazes Fantasy Roleplaying Module 16: The Lost Ziggurat


A crumbling Ziggurat sits in the middle of a dense jungle, hidden away from civilization and forgotten for centuries. Those who built it are long gone and the jungle itself is tearing the temple apart piece by piece. The people who built the Ziggurat recognized a need for a place to contain threats to their existence that could not be overcome permanently. It is a prison of ritual warding and ensorcellment...   [click here for more]
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Mazes Fantasy Roleplaying Module 12: In the Clutch of Darkness

Mazes Fantasy Roleplaying Module 12: In the Clutch of Darkness


The party awakens in a cold chamber and must find a way out. Raised from a terminal fate, prepared to join the ranks of a powerful mage, the party has regained alertness before the final spells of control are laid. Ahead of them is a trap infested stronghold of power filled with minions of the Necromancer. And at the end, the dreaded Necromancer itself stands ready for a climactic battle. The ruins...   [click here for more]
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Mazes Fantasy Roleplaying Module 8: The Tower of the Lost Archmage

Mazes Fantasy Roleplaying Module 8: The Tower of the Lost Archmage


An expedition assembled at great cost is a bust, the scribe's map a forgery, the treasure a mere bard's tale. The only hope to escape these shattered lands and the pursuit of a host of undead nightmares is to answer the desperate dream call of an archmage trapped in a sinking tower. If the tower can be freed from the elementals dragging it beneath the earth, it can transport all within to safety. With...   [click here for more]
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Mazes Fantasy Roleplaying Module 4: Against the Eyeclops

Mazes Fantasy Roleplaying Module 4: Against the Eyeclops


The story behind the domain of the Eyeclops is told in three parts each describing an age of power where the Eyeclops and the denizens within thrived for a time. When do your players find this deadly and strange place? When it is merely the Lair of the Eyeclops? When it has become the Vault of the Eyeclops? Or when darkness envelops the Crypt of the Eyeclops? The adventure twists and turns based on...   [click here for more]
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Mazes Fantasy Roleplaying Module 13: The Fallen Watchtower

Mazes Fantasy Roleplaying Module 13: The Fallen Watchtower


Generations back a bastion of light on the border between shadow and safety stood tall and proud. The watchtowers of the Azure Kingdom guarded against invasion and protected the land from chaos, ravagers, and the unquiet dead. But time moves ever on and torchlight eventually burns low. The remains of one such watchtower lies crumpled in the wilds, the border of the Azure Kingdom a scratched out memory...   [click here for more]
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Mazes Fantasy Roleplaying Module 10: Ghost Knives of the Necromancer

Mazes Fantasy Roleplaying Module 10: Ghost Knives of the Necromancer


The war between the forces of the Necromancer and the armies of light have swept up every point of light in the settled realms. Although the Necromancer has yet to achieve an overwhelming victory in any single confrontation, the dead on each battlefield only add to the strength of its armies. The situation is becoming more dire each week, yet there remains a core of resistance led by a cadre of clever...   [click here for more]
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Mazes Fantasy Roleplaying Module 5: Temple of the Water Elemental

Mazes Fantasy Roleplaying Module 5: Temple of the Water Elemental


A monastery and testing ground for a long-forgotten sect of practitioners lies untouched by would-be adventurers and explorers. At its heart are secrets and powers spoken of only in legends and half-remembered tales. Those that have found this lost place have never returned, perhaps enriched so greatly by the treasures within they left their old lives behind or perhaps they left those lives in ruins...   [click here for more]
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Mazes Fantasy Roleplaying Module 7: The Broken Chamber

Mazes Fantasy Roleplaying Module 7: The Broken Chamber


A terrible arcane accident destroyed this ancient wizard’s lab long ago. Although the land slowly reclaimed and swallowed the lab, the terrible creations within it survived and mutated. Recent excavations have uncovered the forgotten lair, while the things within have grown hungry and mad. Are your adventurers up to the task?   For use with Mazes Fantasy Roleplaying available here. ...   [click here for more]
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Mazes Fantasy Roleplaying Module 11: Tunnels of the Lizard People

Mazes Fantasy Roleplaying Module 11: Tunnels of the Lizard People


The war against the Necromancer is approaching a tipping point. The forces of light are strained to the breaking point as their dead continue to bolster the forces of darkness. However, the fortress of the Necromancer is unassailable from the outside. There is no way through the Soul Shield sheathing the structure. There are no secret tunnels or flaws in its design to exploit. The only things that...   [click here for more]
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Mazes Fantasy Roleplaying Module 6: The Catacombs of Kryyx’ixyl

Mazes Fantasy Roleplaying Module 6: The Catacombs of Kryyx’ixyl


Beneath the dust and sands, forgotten for ages, an otherworldly horror lies in wait. Th ose foolish enough to explore the catacombs where the creature resides feed their souls into an ever-burning fire that slowly builds, one stray explorer at a time. Soon, the demon Kryyx’ixyl will have enough strength to burst forth from its entombment and stalk the world above. When that happens, the sun will...   [click here for more]
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Mazes Fantasy Roleplaying Module 14: Curse of the Blood Temple

Mazes Fantasy Roleplaying Module 14: Curse of the Blood Temple


The High Coagulant, a devout of the Unnameable Blood Fiend, has raised a cult of acolytes within a hidden temple in the hills. Nearby farmers and travelers have fallen prey to her Blood Lure and wandered into the wilds to be captured and sacrificed. Her power grows as more and more sacrifices are drained of blood. The reach of the Blood Lure has emptied roadside inns and crossroad taverns, snaring...   [click here for more]
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Zineography Volumes 1, 2, & 3

Zineography Volumes 1, 2, & 3


ZINEOGRAPHY is a project about our love of RPGS and ZINES - and the only way to truly do that is with a set of zines about zines (aren’t we just so META? LOL). This project can be thought of as a classic “bibliography” - a book of books.   This would be a zineography - a zine of zines. The Zineography is a set of 3 zines, covering ZINE QUEST 1, ZINE QUEST 2, and ZINE QUEST 3.  Each volume...   [click here for more]
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Mazes Fantasy Roleplaying Module 20: Den of the Chosen

Mazes Fantasy Roleplaying Module 20: Den of the Chosen


Auguries and divinations are a potent tool in the day to day life of a venturer. Stone casting, bone casting, tea leaves, star gazing ... none of these methods cause alarm, even if the results might. Messier means of divination, those involving chicken hearts and goat entrails, are also popular in some circles. Arguments over the validity of one method over another is best left to the specialists....   [click here for more]
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