Title |
Publisher |
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The world is neon and dust.
There is nothing more than the flesh. There is nothing greater than the wires. There is nothing to dream that is not sold and nothing to worship that is not made. It is a mirrorshade world of human reflections, every red hunger and every black passion worshiped in cathedrals of glass and greed. The great love their sins like children and the least want only... [click here for more] |
Sine Nomine Publishing |
$24.99
|
The year is 3200 and mankind's empire lies in ashes.
The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora.
Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.
Will you be among them once more?
Stars Without Number: Revised Edition... [click here for more] |
Sine Nomine Publishing |
$19.99
|
Unleash the power of arcanotech and the willful might of eldritch Shadows on your Stars Without Number campaign with the Codex of the Black Sun.
In this supplement for the award-winning Stars Without Number sci-fi RPG, you'll get all the tools you need to add space magic and interstellar sorcery into your campaign. Advice... [click here for more] |
Sine Nomine Publishing |
$9.99
|
Motes of Light in the Dark
Distant Lights gives a GM a set of tools to build remote planetary outposts, isolated deep-space asteroid colonies, secretive exile stations, and other far-flung motes of human habitation in the sci-fi void. While written for the Stars Without Number sci-fi role-playing game, the GM tools in Distant Lights are... [click here for more] |
Sine Nomine Publishing |
$8.99
|
Forging Villains and Patrons
Persons of Interest offers a selection of system-neutral tools for building antagonists and other NPCs for your GMing needs. While written for the Stars Without Number sci-fi role-playing game, the tools in Persons of Interest are compatible with almost any setting or game system. Within these... [click here for more] |
Sine Nomine Publishing |
$7.99
|
"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review
2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award nominee for Best... [click here for more] |
Encoded Designs |
$9.95
|
The reek of blood and scorched steel fills the air. The city is burning under the remorseless fire of far guns, survivors cowering beneath the roots of their glassy towers. The streets are filled with the dead, their bodies made one with the broken road by the tread of the tanks and their scuttling infantry support. Soon the city will fall. It has already become a tomb.
Somewhere... [click here for more] |
Sine Nomine Publishing |
$12.99
|
Smooth Your Path to Adventure
Sixteen Stars gives a game master all the tools they need to generate adventure outlines and thrilling perils fit for sixteen different classic sci-fi locations. Whether delving into ancient alien temples or plunging into the human wilds of a savage hive-planet slum, Sixteen Stars provides you with the tables and techniques... [click here for more] |
Sine Nomine Publishing |
$6.99
|
"What I'm saying is that GMs out here need this book. You may be fine coming up with awesome NPCs on your own and don't think you need something like this, and what I'm telling you is that this book is more than just a thousand characters, it's a million stories." -- Dave Chalker, Critical Hits review
2013 ENnie Award winner for Best Aid/Accessory - 2012 Golden Geek... [click here for more] |
Encoded Designs |
$16.95
|
“Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review
2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation
Improvisation... [click here for more] |
Encoded Designs |
$9.95
|
“If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review
2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement
Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide to Campaign Management—to... [click here for more] |
Encoded Designs |
$11.95
|
"Much more than a simple book of plots, Eureka! stands as one of those essential tools that GMs and game designers will find themselves reaching for again and again." -- Game designer Wolfgang Baur, Kobold Quarterly review
2010 Golden Geek Award nominee for Best Supplement
Featuring a foreword by gaming industry legend Monte Cook, Eureka contains 501 complete... [click here for more] |
Encoded Designs |
$16.95
|
The heart of roleplaying is the gaming session, that point when everyone is gathered around the gaming table — and exactly when so many of your game mastering skills are most needed. To the best of our knowledge, there's never been a system-neutral book focused on running great sessions. Until now. Focal Point: The Complete Game Master's Guide to Running... [click here for more] |
Encoded Designs |
$11.95
|
Over the Edge at a Glance
A fantastic cornucopia of fringe science, conspiracy, and hyper-reality. The island of Al Amarja is a rich sandbox to be filled with your craziest and most entertaining ideas.
Everything old is new again: New narrative rules improve storytelling. New character traits propel drama. Every conspiracy, character, and location is given... [click here for more] |
Atlas Games |
$44.95 $19.95
|
THERE HAVE BEEN EIGHT PREVIOUS WORLDS.
Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time that each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their own... [click here for more] |
Monte Cook Games |
$2.99
|
Track down the galaxy’s most wanted as a gunslinging Bounty Hunter in this space opera tabletop roleplaying game
You are a Bounty Hunter, sworn to hunt the wicked, keep the peace, and prevent the ire and retribution of your people's master.
Three sentient species live under the terrifying rule of the Archon - an incomprehensibly powerful... [click here for more] |
Sigil Stone Publishing |
$7.20
|
The Great American Novel, A Roleplaying Game is a collaborative storytelling tabletop roleplaying game for 3 to 6 players that uses character-driven game play to create a literary experience for a variety of settings and genres.
The Great American Novel has three specific criteria for every Novel to create an experience resembling some of the best American literature:... [click here for more] |
Gallant Knight Games |
$10.00
|
Monsters of the Shadows
Thomas McCallister’s area of expertise—the virus that turns metahumans into flesh-eating monsters—has taken him into some dark corners of the Sixth World. When he came face to face with the serial murderer known as the Mealtime Killer, he had hoped that a particularly dark chapter of his life had come to a close. But when night falls in the sprawls of the world,... [click here for more] |
Catalyst Game Labs |
$1.99
|
 One Ship, Two Captains
Lieutenant Simon Crowe is the temporary commanding officer of CSS Stormshadow, a new design of patrol frigate forming part of the Iron Gate strategy. A former engineering officer, his mission is simple: patrol the backwaters, show the flag and work Stormshadow up ready for service.
Lieutenant-Commander Alice Browning is Political Officer... [click here for more] |
Mongoose |
$4.99
|
Two hundred years from now what should be the shining beacon of the future is instead cloaked in conspiracy and horror. Humankind has expanded throughout the solar system, and there it has discovered mysteries older than humanity. The culture has shattered into myriad subcultures; nation-states are the hollow shells of what they once were. Corporations and other groups wage small-scale wars in the... [click here for more] |
Tab Creations |
$14.99
|
Johnson Meets Street
Mr. Johnson. You know the name. You probably know the face—smooth, implacable, professional. He’s got the nuyen and resources you want, and he knows it. He may not have your skills, but he doesn’t care. That’s what he has the nuyen for—so he can buy yours. He’s corporate through and through, and you can’t ever forget that, because if you do, that’s when... [click here for more] |
Catalyst Game Labs |
$1.99
|
 Lost in Infinity
In helping to save San Francisco from eldritch evil, members of the Sentinels, premier hero team of Emerald City, are lost among the infinite dimensions of the multiverse. The rest of their team are on a quest to find them, no matter what it takes.
Aided by the rogue magician Thomas Rhymer and his allies, the mystic Gatekeeper and the Shadow Knights, the heroes must... [click here for more] |
Green Ronin Publishing |
$9.99
|
 Visions of Doom
Thomas Rhymer is blessed—or burdened—with the Sight, and the mystic investigator knows something terrible is coming to the city of San Francisco. The Bay Area has its own mystic protector, the young hero known as Gatekeeper, chosen guardian of the Dimension of Doors, but then why is Rhymer experiencing visions of impending doom for the city and its protector?
Across... [click here for more] |
Green Ronin Publishing |
$9.99
|
THE LIFE OF A LIFESAVER
DocWagon—saviors of the needy, rescuers of the desperate. Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort.
Reporter Simone Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive team of hackers,... [click here for more] |
Catalyst Game Labs |
$2.99
|
Rules for the Breaking
Yuri Yehzov has been off the streets for a long while, surviving by following a few simple rules. Don’t stick your neck out. Don’t get involved in something that is none of your business. And above all, don’t piss off the ferocious mobsters of the Vory y Zakone.
Yuri doesn’t have much left from his shadowrunning days except his cyberears, but that’s enough... [click here for more] |
Catalyst Game Labs |
$1.99
|
IT IS THE SECOND AGE OF SPACE... In the seventeenth millennium, the New Commonality of Humankind is expanding, using newly-discovered faster-than-light travel to rediscover lost worlds colonised in the distant past. It's a time of turmoil, of clashing cultures, as civilisations shudder and collapse before the might of a benevolent empire ten millennia old. In the Solenine Cluster, things are... [click here for more] |
Mindjammer Press |
$4.00
|
Beneath the orbits and atoms of our natural universe lies a network of dark energy. Those who have learned to access and navigate this chaotic sea have discovered an almost endless set of “recursions” in the shoals of our Earth: Worlds with their own laws of reality, reflected from human experience or imagination, given form in the swirling Chaosphere of the Strange. Worlds teeming with life,... [click here for more] |
Monte Cook Games |
$2.99
|
The Coldest Shadows
Arcano-archaeologist Elijah knows that digging into the past can be its own reward—or peril. When he’s hired to find an ancient map purported to lead to a mysterious location at the bottom of the world, his professional curiosity is more than roused. But his quest to simply get his hands on the map is more dangerous than he expected—even for a shadow runner.
He and his own... [click here for more] |
Catalyst Game Labs |
$0.99
|
If you want to spark new ideas for worlds, plots or characters, you want Ideas and Inspiration for Fantasy and Science Fiction Writers. Medicinal corpses, the jargons of thieves and carnies, Nazi UFOs, the colonization of space and green children from nowhere are only a few of the topics covered. This sourcebook is for all writers of fantasy or science fiction--whether novels, short stories,... [click here for more] |
Good Looking Corpse |
$0.99
|
THERE IS MORE THAN ONE WORLD
The Strange is a place where fictional worlds, called recursions, become realities of their own. Recursions are unique but limited worlds with their own laws of science and even magic, seeded into the dark energy network underlying reality called the Strange. Some recursions contain extravagant sorcery, imprisoned devils, and lost gods.... [click here for more] |
Monte Cook Games |
$1.99
|
THE EPIC FIRST NOVEL OF THE LEGENDARY SCIENCE FICTION SERIES...
30 years before the Clan invasion, the crumbling empires of the Inner Sphere were locked in the horror of the Third Succession War. The great Houses, whose territories spanned the stars, used BattleMechs to smash each other into rubble...
Grayson Death Carlyle had been training to be a MechWarrior since he was 10 years old, but his graduation... [click here for more] |
Catalyst Game Labs |
$0.99
|
THE MEANEST STREETS...
James Kincaid is the type of guy who might be described as down on his luck, if only he’d had some luck to begin with. Like so many people in the shadows of Seattle, he’s trying to get by with what he has. In his case, that includes a lively spirit, a sadly diminished magical talent, quick wits, and good knowledge of the twists and turns of the city’s dingy streets... [click here for more] |
Catalyst Game Labs |
$2.99 $0.99
|
Novel-length branching path interactive fiction in the Choose Your Own Adventure vein! You'll get a mobi file, an epub, and a pdf.
You work for the Time Travel Investigation Agency, a job which, to be honest, is mind-meltingly dull. That is, until a raving lunatic in a lab coat breaks the laws of physics and drastically alters the space-time continuum (changing your... [click here for more] |
Chooseomatic Books |
$3.99
|
Sorcerously Advanced is a speculative fiction game of cutting edge magic, set in the distant aftermath of a mystical singularity called The Gift: a day when every living person and all their descendants received incredible magical power.
As envoys, guards, and archaeologists for the Archive, your characters will seek out magical relics... [click here for more] |
Valent Games |
Pay What You Want
|
PRISON PLANET
On a remote planet far from civilization, the worst criminal scum from a dozen star systems have been dumped, charged with building new lives under the watchful eye of Authority. Within a brutal hierarchy of savagery and servility, convicts and guards alike must make hard choices. Every colonist has their own code of conduct and their own aspirations—aspirations that... [click here for more] |
Bully Pulpit Games |
$10.00
|
DEADLY DANGER ON UNFAMILIAR STREETS...
When Magic Returns to the Earth its power calls Sam Verner. As Sam searches for his sister through the slick and scary streets of 2050, his quest leads him across the ocean to England, where druids rule the streets...and the throne. But all is not what it seems, and Sam and his new shadow friends are plunged into a maze of madness on the trail... [click here for more] |
Catalyst Game Labs |
$2.99
|
Dimenos was once an exclusive liner plying the spacelanes of the Reach. Now, after having been party to slave trading, she lies near-derelict at her moorings, stripped of her luxurious fittings and left to decay. When a pirate attack on Thebus highport forces five Travellers to take shelter in the wreck, they find themselves adrift aboard the dying ship.
With no power, no weapons and no prospect... [click here for more] |
Mongoose |
$3.49
|
This concise first volume of Worldbuilding For Writers, Gamers and Other Creators provides straightforward guidance on how to model the astronomical elements of an Earth-like planet for your storyworld setting. Author and storyworld creator Matthew Wayne Selznick ("Brave Men Run -- A Novel of the Sovereign Era") explains the science and helps you through the (basic) math required to:
Select... [click here for more] |
MWS Media |
$2.99
|
What is Spark?
Shakespeare’s Romeo and Juliet is a tale of two youths torn between family loyalty and romantic love. Moby Dick, by Herman Melville, focuses on the cost of vengeance. The Spark RPG helps you tell those kinds of stories. It’s about examining your characters’ motivations, convictions, and perspectives.
Spark is a roleplaying, storytelling game. You play the... [click here for more] |
Genesis of Legend Publishing |
$5.00
|
He was only a "beginner" shaman, but Sam Verner had to find a cure to ward off the curse on his sister. Only something of great magic would do the trick. It was this quest that took him to a mystical citadel in Australia, where, with the aid of his shadowrunner friends, he recovered the strange artifact he hoped would prove helpful.
But instead of anything that even remotely resembled help, an unexpected... [click here for more] |
Catalyst Game Labs |
$4.99
|
DOWN THESE DARK STREETS...
Most folks see Puyallup as the worst Seattle’s got to offer; a tangled mess of metahumanity and greed, poverty and ghettoes, vice and corruption, where the crime is more organized than the government. They call it a Barrens, an armpit, a cesspool.
Jimmy Kincaid, though, calls it home. Walking the line between the shadows and the desperate light, semi-legit like only a... [click here for more] |
Catalyst Game Labs |
$2.99
|
The Daring Comics Role-Playing Game is a super-hero game designed around the foundations of Fate Core, giving you everything you need to create your own comic book adventures. More than just a core set of rules, it’s also a toolkit system allowing you to customize your series to get the feel you want at the table.
The Daring Comics Role-Playing Game features:
Full Fate system rules.
Series... [click here for more] |
Daring Entertainment |
$14.99
|
More Beauty, Wonder, and Weirdness of the Ninth World
Life after death, time travel, teleportation. The things that are impossible now—these are things that aren’t just possible in the Ninth World, but probable. It doesn’t matter whether you’re a noble, a thief, a tinkerer, or a serial killer, when you come face to face with impossibilities becoming realities, you must make hard choices.... [click here for more] |
Monte Cook Games |
$2.99
|
THE TAROT HAS AWAKENED…
…And nothing will ever be the same again.
The Tarot, a mystical divination deck of cards, has appeared in the Sixth World as a powerful artifact. It works its will on anyone who finds one of its magical cards, from runners surviving on the street to corp executives battling in the boardroom. And not just people’s lives will be changed, for the Awakened Tarot deck is more... [click here for more] |
Catalyst Game Labs |
$4.99 $3.34
|
The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge.
We've also been lucky enough to feature some really great artists, including our own Marissa Kelly, Tom Miskey, and Juan Ochoa. There's some... [click here for more] |
Magpie Games |
$2.99
|
Out of Time, Out of Options
JackPointer mage Winterhawk left the shadows at the top of his game: these days he indulges his curiosity about all things mysterious and magical on his own terms. But he’s about to discover that the shadows are hard to leave behind, and old enemies have their ways of drawing him back in. Dosed with an exotic arcane poison that will kill him in days unless he retrieves... [click here for more] |
Catalyst Game Labs |
$4.99
|
WHERE NO ONE KNOWS YOUR NAME...
Thanksgiving, 2075. Shadowrunning vampire-mage Rick “Red” Lang used to make his living hunting dangerous insect spirits and twisted mages, but when he awakens after twelve years of involuntary hibernation, he finds the rest of the world has gotten even stranger.
Red begins piecing together what had happened during his lost time—and who put him under in the first... [click here for more] |
Catalyst Game Labs |
$2.99
|
There is only one law on the pirate world of Theev. The Blacksand Widows enforce that law with brutal efficiency and remorselessness. Sharing one consciousness, one mind, and through their cybernetic enhancements, the Widows are all but unassailable. But where there is a computer, there is a hack. An attempt to crash the Widows’ network results in one sole unit of the collective, Q2,3nrpi2, being... [click here for more] |
Mongoose |
$3.49
|
SOME SECRETS CAN KILL YOU...
Kazuma Tetsu is a technomancer—one of the rare people who can manipulate the Matrix without technology, using only the power of their mind. But he’s on a more personal mission—he’s searching for his missing sister, Hitori. Following her trail leads him into a tangled web of corp execs, mercenaries, and double-crossing rogues—usually just another day in the Sixth... [click here for more] |
Catalyst Game Labs |
$2.99
|
WHERE MAN MEETS MAGIC AND MACHINE...
The year is 2050. The power of magic and the creatures it brings have returned to the earth, and many of the ancient races have re-emerged. Elves, Orks, Mages, and lethal Dragons find a home in a world where mana, technology, and human flesh have melded into deadly urban predators. And the multinational mega-corporations that run the world hoard the only thing of... [click here for more] |
Catalyst Game Labs |
$0.99
|