“Terese was in trouble, and had asked me for help. I guess it was good I was going to Earth, even if it was a long way to go.” The friends you make in service during times of war stay with you. So when one asks the Player Characters for help in a suspicuiously vague message they become embroiled in a race against time to not only save their friend but also themselves.
‘A Life Worth... [click here for more]
The Book of Contemporary Magical Things is 134 pages of modern, seemingly mundane, items that are imbued with magical power. Some are quite minor; A tuning fork that will quiet a room, a pair cufflinks that tell you the name and family details of those with whom you shake hands, a set of polyhedral dice that temporarily change the fortune of the roller, but some are spectacular, or dangerously... [click here for more]
The Book of Contemporary Magical Places is 140 pages of modern, seemingly mundane, locations that are imbued with magical power. Some are quite minor; A a haunted street, a subway platform that can translocate, but some are spectacular, or dangerously malevolent. From minor corners of the planet to Earth shattering pocket universes, these places are there for you to use as a Gamesmaster... [click here for more]
"My name is Nikolaus Holzel, commander of the space vehicle Tryphena...We are dead or dying now...Some of us something in-between."
Set in the near-future, Salo's Glory is a short scenario for use with 7th edition Call of Cthulhu™. This scenario is suitable for three to six players and can be completed in two nights. Humanity has explored much of the Solar... [click here for more]