The 4th Corporate War’s over and the big dogs have retreated to their corners to lick their wounds. That leaves everyone else to fend for themselves in a shattered world.
And that’s just fine. ‘cause you’ve got interface plugs in your wrists, metal in your limbs, and chips in your skull. You’re wired in, loaded with chrome, and ready to take it to the Edge.
There’s... [click here for more]
A mecha module compatible with TROIKA! with art by Chin Fong! We partnered to make something that is playable, hackable, modular, and art.
The mecha are configured for piloting, auto-pilot, and their awoken form (when trying to pilot fails).
Find out what happened in Ternwillow through play.
Contains:
4 new mecha (space, tunneling, gunners, and spiders) each with interchangeable gear
4... [click here for more]
During the 22nd Century, in the middle of the Great Nations’ War, the Yoruba heard an ancient prophecy and migrated from the Nigerian town of Markudi, to the Dafur Plateau in Sudan, searching for a millennial stone city: Ifé. The prophecy was right. Soon, a cataclysmic nuclear conflict devastated and changed all life on the planet's surface, leaving only the Yoruba in their stone city.... [click here for more]
This 80-card deck is filled with inspiring ways to describe the delicate nuances of your world. Each card contains action words to spark the imagination, followed by multiple examples of their use.
Broken up into 6 individual sets, each set is separately illustrated by Rafael Dorsz and printed on large 4.25” x 2.75” (Tarot-sized) cards.
The 80 Cards... [click here for more]
From the dust of The Trying TimesTM, corp-nations have risen up in place of failed governments, and twilight haze dropped down in place of the sky. The economy fell, and the Earth itself shot heavenward, transforming the very face of the planet into an alien landscape with towers punching past the new sky into one of many unknowns. Soon after, the jumpers started raining from among... [click here for more]