Title |
Publisher |
Price |
Spieler finden in diesem Buch hunderte von Talenten und Makel, um ihren Charakter mit Tiefe und Hintergrund zu versehen, hunderte Fertigkeiten, neue Völker, Kulturen, Berufe und Ausbildungspakete. Für den Spielleiter gibt es optionale Regeln zur Handhabung von Magie, magische Kreaturen, Beispiele für verschiedene Schwierigkeitsstufen beim Fertigkeitseinsatz und vieles mehr. Tauchen Sie in die Welt... [click here for more] |
13Mann Verlag |
$21.22 $10.58
|
Im Zauberbuch befindet sich die Macht von über 2000 Zaubersprüche aus verschiedenen Magiebereichen: Von den vergessenen Riten verlorener Religionen bis zu den pflichtbewußten Gesängen der Akolythen - entdecken Sie das Reich der Leitmagie in Gänze in Ihren Gebeten. Formen Sie Feuer mit Ihren Händen, verwirren Sie andere mit gerissenen Illusionen, oder lassen Sie die Erde beben, auf daß man sie... [click here for more] |
13Mann Verlag |
$21.22 $10.58
|
Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material:
Issue #1 Table of Contents
Introduction .....................................................1 Elementalists ....................................................2 Elementalist Training Package ........................ 4 Spell Lists .................................................... 5-10 Earth Manipulation... [click here for more] |
Iron Crown Enterprises |
$3.00
|
The first issue of The Guild Adventurer has arrived. The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. Our all-star cast of contributors have created the following rich and diverse set of scenarios to put the adventure back into your games:
"The Temple of the Three", a Shadow... [click here for more] |
Iron Crown Enterprises |
$8.00
|
The second issue of The Guild Adventurer has arrived!. The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. In this, the second issue, we have two double-length adventures, two normal-length scenarios and one adventure location:
"Rose Petals and Snow Lions", a double-length Shadow World adventure set on the... [click here for more] |
Iron Crown Enterprises |
$8.00
|
The third issue of The Guild Adventurer has arrived! The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. In this, the third issue, we have four adventures and one campaign resource article:
"The Keeper of the Thorn", a Shadow World adventure set on the continent of Jaiman and a followup to the recent Xa-ar... [click here for more] |
Iron Crown Enterprises |
$8.00
|
Welcome to the Timestream!
Got a bag full of fresh dinosaur eggs to sell? Or Dead Sea Scroll originals? How about analog masters of the Beatles' first platinum album? That's a good day's work for an ambitious Freetimer. Too bad there is a crack team of Timekeeper agents hot on your trail and looking to put an end to your lucrative "antique" trade. And here they come! It's time to hop aboard your Anderson... [click here for more] |
Iron Crown Enterprises |
$8.00
|
The fourth issue of The Guild Adventurer has arrived! The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World and HARP. In this, the fourth issue, we have five adventures:
Who Saves the Savior - a high-level scenario by Robert Defendi for the Echoes of Heaven setting, statted for Rolemaster and HARP.
Unusual Heroes - this low-level... [click here for more] |
Iron Crown Enterprises |
$8.00
|
High Adventure
These rules are designed to be used along side Iron Crown's Platinum best selling game HARP High Adventure Role Playing. You will need to have a copy of HARP or any version of Rolemaster to use this book
Solo Play
These rules profice a simple d100 solo engine for answering simple and complex questions. Rules for 'prompt words' or... [click here for more] |
Parts Per Million |
$4.95
|
Garden of Rain is designed as a HARP Fantasy adventure module for 4 or more characters of 5th or 6th level. It is also statted for Rolemaster Classic and Rolemaster Fantasy Roleplaying.
The community of Vallegarde, a once prosperous village in a remote mountain valley, is beset by freak rainstorms that threaten to drown all its inhabitants in an unstoppable flood. Arriving in the nick of... [click here for more] |
Iron Crown Enterprises |
$12.00 $10.00
|
Navigator RPG brings your character to life for galaxy saving high adventures.
ERA (Electronic Roleplaying Assistant) is the digital tool that will keep a record of your characters and their adventures.
Players will use ERA to create characters with a step by step flow, choosing stats, species, talents, culture, and profession. The development of the character will then be tracked, including skills,... [click here for more] |
Parts Per Million |
Pay What You Want
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Navigator RPG
Galaxy Spanning High Adventure
Build for the Science Fiction loving Game Master that wants to build their own universes.
Navigator RPG is a fully 'play it now' game. Pick it up, make a character and start playing, but it is more than that. Navigator RPG is built to be played in the Old School style. The GM listening to the players approaches and calling for skill tests when needed but... [click here for more] |
Parts Per Million |
Pay What You Want
|
This product is an add-on feature package for ERA (see /product/137825/ERA-for-Rolemaster).
ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster and Spacemaster campaigns. Using ERA players can create their characters using a step by step wizard, then level them up and configure all details in stats, skills and special abilities, even overriding the automatic calculations.... [click here for more] |
Iron Crown Enterprises |
$9.95
|
HARP SF - the roleplaying game of the future has arrived
Whether your game focuses on events on a single inhabited world in the near future or is a galaxy-spanning epic set millennia hence in the far future, HARP SF is the right choice for you.
HARP SF retains all the simplicity and flexibility of the original HARP Fantasy game but expands its reach to a whole new universe of... [click here for more] |
Iron Crown Enterprises |
$20.00
|
Take your HARP SF game to the next level of excitement!
HARP SF Xtreme expands the HARP SF system with:
A complete set of vehicular rules for both slower-than-light and faster-than-light travel, whether you fly at the speed of plot or like to crunch the numbers
An extensive catalogue of land, marine, air, space and hybrid vehicles to get your heroes from Alpha Centauri to Betelgeuse... [click here for more] |
Iron Crown Enterprises |
$15.00
|
Havagract reversed the polarity on his drive, rocking forward as the inertial dampers fought to keep up with a sudden blast from his foe. his control panel exploded in a shower of sparks. Not good. All his weapons were redlining, and damage control had failed to reroute power. He had to get far enough away from the planetary atmosphere to kick in the quantum drive. He brought the craft into a... [click here for more] |
Iron Crown Enterprises |
$15.00
|
Erik stumbled to the side, his numb barely-working fingers fumbling for an energy cell. The laser fire stopped for a moment as his opponents waited for him to show himself. They wouldn't give up their cover. They'd wait for him to move. After several, agonizing seconds, he managed to slide a new power cell into his blaster. The burns along the left side of his body made the slightest movement... [click here for more] |
Iron Crown Enterprises |
$15.00
|
Gregory watched engines burn. The gravity had gone out. In zero-G, fires started as a sphere instead of a flame, until the air started to move and they settled on a direction of "up". Their color was bluer too. It was almost pretty. "I wanted the salvage" the Lieutenant said. "Evacuate, sire" Gregory said. "If we hadn't lost gravit, we'd already be dead. This thing is going to blow... [click here for more] |
Iron Crown Enterprises |
$15.00
|
The cat pounced again, and Christian swung his sword. The monoblade clashed with the cat's hazzok, throwing Christian to one side and bruising his shoulder as 250kg barreled through where he used to be standing. Christian scrambled back to his feet, just in time. He didn't know why the cat was after him, but when a Falar wanted you dead, you usually died. He swung again as the cat charged.... [click here for more] |
Iron Crown Enterprises |
$15.00
|
AE Error\Memory failure\correction online\Running diagnostic O ...The unot that called itself Peter dove for cover as a blast scorched the earth where he had been standing. This was bad. He loaded another energy cell into his weapon. His Lat. He was in trouble. Perhaps if he... AE ADFA\Failed|Rebot|Memory failure|Diagnostic O TePer r5lled t8... ...one side as the smoke cleared.... [click here for more] |
Iron Crown Enterprises |
$15.00
|
Enhance your Spacemaster: Privateers game with optional rules and further details of the Privateers universe.
Issue #1 Table of Contents
Introduction...................................................................1 1.0 Pressure and Vacuum Exposure..............................2 1.1 Rapid Pressure Changes..................................3 1.2 Explosive Decompression...............................3... [click here for more] |
Iron Crown Enterprises |
$3.00
|
Enhance your Spacemaster: Privateers game with optional rules and further details of the Privateers universe.
Issue #2 Table of Contents
Introduction...................................................................1 Radiation Rules..............................................................2 Gravity............................................................................6 Fun ‘N Games: Recreation... [click here for more] |
Iron Crown Enterprises |
$3.00
|
Enhance your Spacemaster: Privateers game with species creation rules:
Issue #3 Table of Contents
1.0 Races and Cultures...................................................2 1.1 Aliens.................................................................2 1.1.1 The Nature ofAliens..................................2 1.1.2 General Biology........................................3 1.1.3 Psychological Considerations...................6... [click here for more] |
Iron Crown Enterprises |
$3.00
|
Enhance your Spacemaster: Privateers game with optional rules and further details of the Privateers universe.
Issue #4 Table of Contents
1.0 The Culture of the ISC.............................................2 1.1 The Dragoons...................................................2 1.2 The Falar...........................................................2 1.3 The Humans.....................................................2... [click here for more] |
Iron Crown Enterprises |
$3.00
|
Enhance your Spacemaster: Privateers game with optional rules and further details of the Privateers universe.
Issue #5 Table of Contents
1.0 The Semi-Psychic.....................................................2 2.0 Port of Call: Helios..................................................4 2.1 Ruler...................................................................4 2.2 Government.......................................................5... [click here for more] |
Iron Crown Enterprises |
$3.00
|
Enhance your Spacemaster: Privateers game with further details of the Privateers universe and campaign plotpoints.
Issue #6 Table of Contents
1.0 Port of Call: Hassus..................................................2 1.1 Ruler...................................................................2 1.2 Government.......................................................3 1.3 Capitol................................................................3... [click here for more] |
Iron Crown Enterprises |
$3.00
|
Enhance your Spacemaster: Privateers game with further details of the Privateers universe and campaign plotpoints.
Issue #7 Table of Contents
1.0 Port of Call: Crrrrlorrrol.........................................2 1.1 Ruler...................................................................2 1.2 Government.......................................................2 1.3 Capitol................................................................3... [click here for more] |
Iron Crown Enterprises |
$3.00
|
Enhance your Spacemaster: Privateers game with optional rules about space environments, further details of the Privateers universe and campaign plotpoints.
Issue #8 Table of Contents
1.0 Fear and Influence Attacks................................................2 1.1 Role Playing Influence Attacks......................................2 1.2 Mechanics Of Influence Attacks....................................2... [click here for more] |
Iron Crown Enterprises |
$3.00
|
Spacemaster: Privateers
The panel exploded in a glowing crash of sparks. Mrralff cursed violently, waiting for the diagnostics to flicker across his screen. He breathed a sigh of relief. Nothing was damaged that did not have a redundant system.
Their relative velocities had carried Mrralff and his enemy far apart. It would take a moment for the Jeronan... [click here for more] |
Iron Crown Enterprises |
$20.00
|
Spacemaster Privateers: Races & Cultures
Alarion looked around him, confirming with his eyes what his instruments told him. 600 Light Horse, moving in a wave through the fire of the guns. 600 Tulgaran Knights of the Horse. Bying for the cause. He turned his attention back to the field of death. the guns were blasting, but they hadn't been prepared for the... [click here for more] |
Iron Crown Enterprises |
$15.00
|
A Wedding in Axebridge is designed as a HARP Fantasy adventure module for 4-6 characters of up to 4th level. This module is set in the Aeden Isles which form part of the southernmost Shatterings of Mithra (aka the world containing Cyradon), but the adventure may be readily relocated to a different fantasy setting.
A wedding is normally a time for celebration and festivities, but in the village... [click here for more] |
Iron Crown Enterprises |
$5.00
|
The Spacemaster system is usable in a variety of environments, from a dark near future of post-holocaust Earth to a culture of high-tech exploration to a distant time when civilisation has fallen to superstitious ruin. Spacemaster 2nd Edition can also be integrated with Rolemaster 2nd Edition -used together they set the stage for sweeping, coherent, science-fantasy and multi-genre campaigns
This... [click here for more] |
Iron Crown Enterprises |
$5.00
|
The Spacemaster system is usable in a variety of environments, from a dark near future of post-holocaust Earth to a culture of high-tech exploration to a distant time when civilisation has fallen to superstitious ruin. Spacemaster 2nd Edition can also be integrated with Rolemaster 2nd Edition -used together they set the stage for sweeping, coherent, science-fantasy and multi-genre campaigns
This... [click here for more] |
Iron Crown Enterprises |
$5.00
|
The Spacemaster system is usable in a variety of environments, from a dark near future of post-holocaust Earth to a culture of high-tech exploration to a distant time when civilisation has fallen to superstitious ruin. Spacemaster 2nd Edition can also be integrated with Rolemaster 2nd Edition -used together they set the stage for sweeping, coherent, science-fantasy and multi-genre campaigns
This... [click here for more] |
Iron Crown Enterprises |
$5.00
|
STARCRAFT COMBAT IN THE FAR FUTURE
The Cronos, a Provincial Carrier vessel, had just dropped out of Hyperspace when battle-klaxons sounded throughout the ship. " Gunners to stations!" came the alarm. Tod Jairus rushed down to his fire control center. Piling into the gunner's crib he pulled on a comm-link and looked out of the shielded bubble over-hanging his triple Ion Cannon mount. At first... [click here for more] |
Iron Crown Enterprises |
$8.00
|
PLANETARY COMBAT IN THE FAR FUTURE
The long-anticipated strike on Idamarcus was underway. Unexpectedly thrust into the dire battle over this resource-rich moon in the Idorian home system, Tod Jairus and Sheri Xll donned their Powered Armor battlesuits and stumbled out of the pitching Imperial troop carrier. Rear Echelon Assets dropped relentless salvos of High Explosives among the attackers.... [click here for more] |
Iron Crown Enterprises |
$10.00
|
The Primal OrderTM reigns supreme. Also known as TPO, The Primal Order is the premiere resource for using religions and deities effectively and creatively in roleplaying games. Explore how deities gain power, learn why they need worshippers and temples, discover why they provide their priests with spells, and much more. TPO also offers detailed guidelines for the creation of artifacts,... [click here for more] |
Hostile Work Environment |
$20.00 $9.99
|
L’œuf du dragon est un fanzine dédié à l’imaginaire et aux jeux de simulation
Au sommaire de ce numéro:
- La rose et le sang, une aide de jeu pour vampire
- Un scénario pour rolemaster
- Critique du film coeur de dragon
- Un long article sur les anges et les démons
- Un long article sur le black métal, les groupes, leurs histoires et la légende
- présentation du JDRA Athala
-... [click here for more] |
grinlen |
$0.97
|
One of the best parts of roleplaying is the opportunity to explore strange, new worlds. Now Chessboards: Planes of Possibility provides gamemasters with the first organized, flexible system for designing and evolving game environments. This fun-to-read book covers such topics as the various types of planes and their relationships, planar growth cycles, wways to planes, and... [click here for more] |
Hostile Work Environment |
$12.95 $9.99
|
"When half-gods go, the gods arrive." —Emerson
Everyone who's read The Primal Order knows that deities need to build strong religlons. In Knights: Strategies in Motion, you'll see how three flctional deities approached this task. For those Interested in the mortal side of things, there are notes on worshiper lifestyles, sacraments, duties of priesthood, and... [click here for more] |
Hostile Work Environment |
$15.00 $9.99
|
"Slowly but surely withal moveth the might of the gods." — Euripides
Even in divine games of chess, the action begins with a clash of pawns. In Pawns: The Opening Move, the first supporting product for The Primal Order, you will find a collection of powerful minions, monsters, and other entitles waiting to help you add some extra excitement and challenge to your... [click here for more] |
Hostile Work Environment |
$15.00 $9.99
|
Mutant: Year Solo
These rules are divided into three sections.
The first is a simple set of game mechanics to allow you to play Mutant:Year Zero without a GM. The rules are tailored to fit in with the native game mechanics of M:YZ and should feel natural.
The second section gathers together some of the most useful tables from the core rules for solo play and makes very minor amendments and additions... [click here for more] |
Free League Publishing |
$4.95
|
Solo Laser - Solo Roleplaying in The Bleed
Take up law enforcement in The Bleed, Pelgrane Press's Space Opera setting for Ashen Stars. These solo rules stick faithfully to the gumshoe style of play. You only need this booklet, a single d6, and your copy of Ashen Stars to play a Laser, taking up contracts for law enforcement and mystery-solving on the fringe of space.
These rules cover character creation... [click here for more] |
Pelgrane Press |
$4.95
|
Alone in the Loop
Solo Roleplaying Tales from the Loop
Tales from the Loop is Free League's rules-light Zero Engine game of coming of age and exploring the 1980s that never was.
These add-on rules add solo roleplaying to Tales, trying to keep the rules-light feel while maximizing the amount of mystery in playing the game.
These rules make strong use of countdowns, and drama dice to control outside... [click here for more] |
Free League Publishing |
$4.95
|
Zenith Solo
Solo Roleplaying Supplement for Coriolis
Culture is Everything... The cultural background of Coriolis is the unique element that makes Coriolis stand out amongst the plethora of science fiction RPGs and the legion that point to Firefly as an inspiration. It is an excellent companion to quickstart your way into Coriolis.
The inspiration prompts, used for setting up scenes and answering... [click here for more] |
Free League Publishing |
$4.95
|
What is NEW is Solo
Solo Roleplaying Rules for N.E.W
This solo booklet includes inspiration prompts and the yes-no oracle for N.E.W, the science fiction/Future version of the W.O.I.N system. These rules emulate the dice pool tools in the core rules to give you a yes-no oracle [with and, but, and maybe, modifiers, and complications]. A D66 table extends the technobabble tables found in the skills chapter... [click here for more] |
EN Publishing |
$4.95
|
Solo Rules Supplement
Solo Roleplaying Rules for Genesys
This booklet adds solo roleplaying rules to Genesys. There is a simple yes-no oracle based upon using Boost and Setback dice, advice on creating solo adventures, and how to answer more complex questions. It is an excellent companion to quickstart your way into Genesys.
I also import ideas from other games, such as Drama Clocks, from Forged... [click here for more] |
EDGE Studio |
$4.95
|
Shadowrunner is intended to allow you to play Shadowrun 5e without a Gamemaster.
I was asked to create a solo rules supplement for Shadowrun, which coincided with bundleofholding.com running a Shadowrun 5e bundle. I don’t know if it was a coincidence or whether fans of solo play had bought the bundle and now needed solo rules. Either way, I have always wanted to play something rooted... [click here for more] |
Catalyst Game Labs |
$4.95
|