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Nexus #7

Nexus #7


However, not counting playtest sessions, I can count on both hands the number of times I have played an adventure game with an opponent. The point of this is that I am not alone! – Allen D. Eldridge It is 1984 and Nexus #7 has just been released. It focuses this time on solitaire gaming. Of course there is a section on the Star Fleet Universe, too. In that section you will find...   [click here for more]
Amarillo Design Bureau  $2.95

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Game Geek Issues #27

Game Geek Issues #27


Another great issues, packed full of gaming goodness. Musing of the Avalon Stogie Behind the Game, TSR Coral Throne, Chapter XVIII Avalon Pathfinder Heroes Wear Masks Preview Multi-Verse Dept 13 Comic, Issue #12 Avalon Models Arcana Reviews Cool Stuff What's New Free Stuff ...   [click here for more]
Avalon Classic  $1.00

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Nova Blast Bundle [BUNDLE]

Nova Blast Bundle [BUNDLE]


This special bundle product contains the following titles. Nova Blast Core Regular price: $7.99 Bundle price: $4.21 Format: PDF There has been a trend over the last few years of combining a tabletop miniature game with an RPG setting. This is nothing new and goes all the way back to TSR's Chainmail and D&D. Still if something works, don't fix it, so with...   [click here for more]
Avalon Game Company  $18.97 $10.00

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Nova Blast Core

Nova Blast Core


There has been a trend over the last few years of combining a tabletop miniature game with an RPG setting. This is nothing new and goes all the way back to TSR's Chainmail and D&D. Still if something works, don't fix it, so with that in mind Avalon has been working on a system and setting that encompasses all of our Sci-Fi games, offering one setting as the base for a tabletop system, RPG and...   [click here for more]
Avalon Game Company  $7.99 $4.49

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Nova Blast Core, Free Preview

Nova Blast Core, Free Preview


There has been a trend over the last few years of combining a tabletop miniature game with an RPG setting. This is nothing new and goes all the way back to TSR's Chainmail and D&D. Still if something works, don't fix it, so with that in mind Avalon has been working on a system and setting that encompasses all of our Sci-Fi games, offering one setting as the base for a tabletop system, RPG and...   [click here for more]
Avalon Game Company  $1.00

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Role Playing DB 2.1 (Linux)

Role Playing DB 2.1 (Linux)


The Role Playing DB is a program that replaces the typical 'messy' loose-leaf notebook typically used by Role Playing gamers to keep track of their characters, spells, monsters, tricks, traps, and worlds. The Role Playing DB implements a user-friendly GUI that presents representations of character, monster, spell etc. sheets as well as maps, using both hex and square spaces on the screen and saves...   [click here for more]
Deepwoods Software  $5.00

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Role Playing DB 2.1 (Windows)

Role Playing DB 2.1 (Windows)


The Role Playing DB is a program that replaces the typical 'messy' loose-leaf notebook typically used by Role Playing gamers to keep track of their characters, spells, monsters, tricks, traps, and worlds. The Role Playing DB implements a user-friendly GUI that presents representations of character, monster, spell etc. sheets as well as maps, using both hex and square spaces on the screen and saves...   [click here for more]
Deepwoods Software  $5.00

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(G-Core) G-Core PRIME

(G-Core) G-Core PRIME


It's finally here! G-Core PRIME! What is G-Core? G-Core is a simple set of rules for use in any genre. Spawned and updated for the modern gamer, G-Core roots come from the original Marvel™ Superheroes Role- Playing Game or more famously known as FASERIP. This ISN'T the original FASERIP nor is it a product of Marvel Comics, but it is 99% compatible with it. Things we've...   [click here for more]
Dilly Green Bean Games  $2.50

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(G-Core) G-Core PRIME Campaign Resource

(G-Core) G-Core PRIME Campaign Resource


You spent the last few weeks crushing the super villain’s plot and the heroes are celebrating! But now what? The G-Core Campaign Resource is 15 solid pages of campaign advancement. It includes everything from campaign growth to character growth. Work to increase those stats! Train for new Special Focuses including power stunts! Anger the wrong people! Rub others the wrong...   [click here for more]
Dilly Green Bean Games  $2.00

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Xandoria Galaxies G-Core Edition

Xandoria Galaxies G-Core Edition


Xandoria is gone. But all is not lost. Out amongst the stars survivors roam! The colonists of Olympus have just discovered another colony ship, but this one is adrift. Upon closer examination it is clear that the Darkness is far reaching! What is Xandoria Galaxies? Xandoria Galaxies is a science fiction/fantasy genre role-playing game. It was designed to be kid friendly and allow...   [click here for more]
Dilly Green Bean Games  $2.50

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World War Tesla: Crater

World War Tesla: Crater


World War Tesla™ is an alternate-history wargame by James M. Ward (author of TSR's Gamma World, Deities & Demigods, and Metamorphis Alpha) and Thomas A. Tullis, where Nikola Tesla’s more radical ideas such as death rays and force fields have come to fruition, changing the face of a world at war. Giant walking tanks, soldiers with rocket-packs, and flying machines armed...   [click here for more]
Fat Dragon Games   FREE 

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World War Tesla: Curtiss SAV Mk.1

World War Tesla: Curtiss SAV Mk.1


THE ERA OF 3D PRINTABLE WARGAMES IS HERE! World War Tesla™ is an alternate-history wargame by James M. Ward (author of TSR's Gamma World, Deities & Demigods, and Metamorphis Alpha) and Thomas A. Tullis, where Nikola Tesla’s more radical ideas such as death rays and force fields have come to fruition, changing the face of a world at war. Giant walking...   [click here for more]
Fat Dragon Games  $2.99

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World War Tesla: LaSalle Medium Tank

World War Tesla: LaSalle Medium Tank


THE ERA OF 3D PRINTABLE WARGAMES IS HERE! World War Tesla™ is an alternate-history wargame by James M. Ward (author of TSR's Gamma World, Deities & Demigods, and Metamorphis Alpha) and Thomas A. Tullis, where Nikola Tesla’s more radical ideas such as death rays and force fields have come to fruition, changing the face of a world at war. Giant walking...   [click here for more]
Fat Dragon Games  $2.99

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World War Tesla: Macchi M.1000

World War Tesla: Macchi M.1000


THE ERA OF 3D PRINTABLE WARGAMES IS HERE! World War Tesla™ is an alternate-history wargame by James M. Ward (author of TSR's Gamma World, Deities & Demigods, and Metamorphis Alpha) and Thomas A. Tullis, where Nikola Tesla’s more radical ideas such as death rays and force fields have come to fruition, changing the face of a world at war. Giant walking...   [click here for more]
Fat Dragon Games  $2.99

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World War Tesla: Starter Set

World War Tesla: Starter Set


THE ERA OF 3D PRINTABLE WARGAMES IS HERE! World War Tesla™ is an alternate-history wargame by James M. Ward (author of TSR's Gamma World, Deities & Demigods, and Metamorphis Alpha) and Thomas A. Tullis, where Nikola Tesla’s more radical ideas such as death rays and force fields have come to fruition, changing the face of a world at war. Giant walking...   [click here for more]
Fat Dragon Games  $19.99

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Star Frontiersman #17

Star Frontiersman #17


One of the biggest draws to Star Frontiers was the artwork. The race write-ups were very brief, however, I could imagine what a vrusk or dralasite would move and act like by “characters in action” images provided thought the product line. This fanzine has depicted a like feeling and I can’t thank our artists enough. Drop them a line on the Star Frontiersman Guestbook http://starfrontiersman.com/guestbook...   [click here for more]
Frontier Explorer  Pay What You Want

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0 Everything [BUNDLE]

0 Everything [BUNDLE]


THIS BUNDLE HAS BEEN UPDATED! CONTAINS ALL 0E CONTENT AS OF APRIL 4, 2019! Good News: Wizards of the Coast is selling a PDF of the orginal, "0e" edition of the world's most famous fantasy role playing game! Bad News: My uncle died on March 29, 2019. My wife and I couldn't make the funeral, so we sent a bouquet of flowers. Because our budget is very tight, it turns out we don't...   [click here for more]
Ivanhoe Unbound  $17.40 $10.95

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HAWK & MOOR - Book 2 - Deluxe Edition - The Dungeons Deep

HAWK & MOOR - Book 2 - Deluxe Edition - The Dungeons Deep


THE CREATION of the world’s preeminent Fantasy Role-Playing Game (FRPG), Dungeons & Dragons®, is one of the most fascinating tales to be told in all the shared histories of entertainment, play and game design. Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook an unprecedented collaboration which gifted us — as their shared legacy — with one...   [click here for more]
Kent David Kelly  $7.49 $4.99

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Bednalljan - The Script of the First Imperium

Bednalljan - The Script of the First Imperium


Bednálljan - The Script of the First Imperium reveals the language of the time before Pavár, during the reign of Queen Nayári of the Silken Thighs and her court in Jakálla. Related to languages such as Irzákh and Éngsvanyali, Bednálljan provides insight into a time long ago, far in the distant past – and yet still relevant to the Five Empires today....   [click here for more]
M.A.R Barker's World of Tekumel  $5.00 $1.99

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TEKUMEL®:  Empire of the Petal Throne (TSR)

TEKUMEL®: Empire of the Petal Throne (TSR)


TEKUMEL®: Welcome to a world as complex and fascinating as our own, but unlike anything you have ever experienced. Welcome to Tékumel, the creation of Professor M.A.R. Barker. This is an incredibly detailed science fantasy world, and the basis for the first complete world setting published by TSR Hobbies. Empire of the Petal Throne is a classic of the gaming genre, setting the...   [click here for more]
M.A.R Barker's World of Tekumel  $14.00 $9.95

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All in Color for a Dime! [BUNDLE]

All in Color for a Dime! [BUNDLE]


This special bundle product contains the following titles. Carnival Regular price: $1.99 Bundle price: $0.64 Format: Watermarked PDF COME ONE, COME ALL! Witness the thrills and chills, as heroic circus folk and a Hollywood actress turned superheroine battle murderers and thieves under the Big Top! And bring that excitement to your roleplaying games! Carnival...   [click here for more]
NUELOW Games  $30.42 $10.00

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The Codex of the Black Sun: Sorcery for Stars Without Number

The Codex of the Black Sun: Sorcery for Stars Without Number


Unleash the power of arcanotech and the willful might of eldritch Shadows on your Stars Without Number campaign with the Codex of the Black Sun. In this supplement for the award-winning Stars Without Number sci-fi RPG, you'll get all the tools you need to add space magic and interstellar sorcery into your campaign. Advice...   [click here for more]
Sine Nomine Publishing  $29.99 $9.99

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Save for Half - Episode 5.5: Top Secret: New World Order

Save for Half - Episode 5.5: Top Secret: New World Order (audio product)


Once again your intrepid Halflings dive into the murky world of Espionage RPGs. No Cold War this time around, instead we jack into the 21st century with Top Secret: New World Order by TSR Games. We are joined by author Merle Rasmussen and TSR Games head honcho Jayson Elliot to talk over what’s old, what’s new, and how this podcast will self-destruct in only 51 minutes! ...   [click here for more]
The Save for Half Podcast   FREE 

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Crusader Journal No. 10

Crusader Journal No. 10


Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated. Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain...   [click here for more]
Troll Lord Games  $3.08 $2.00

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Metamorphosis Alpha 1st Edition

Metamorphosis Alpha 1st Edition


Metamorphosis Alpha was the world's first sci-fi role-playing game. Metamorphosis Alpha was originally published in 1976, and has since been released in a total of four editions. This old game is the granddaddy of all Post Apocalyptic games and was the inspiration for TSR Hobbies' game Gamma World. This booklet allows players to choose to play a human, mutant or mutated animal and provides descriptions...   [click here for more]
WardCo.  $5.99

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CGR1 The Complete Spacefarers Handbook (2e)

CGR1 The Complete Spacefarers Handbook (2e)


Out of the depths of wildspace come astonishing new ideas for SPELLJAMMER campaigns. Now you can create player characters from the nonhuman races of the giff, dracons, scro, grommams, and more. Equip you characters with kits like the Corsair, War Mage, and Aperusa. Then add some new space-oriented proficiencies and equipment, enlist your character in a spacefaring organization, and head off into the...   [click here for more]
Wizards of the Coast  $9.99

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D&D Gamma World RPG (GW7e)

D&D Gamma World RPG (GW7e)


A wacky, wily roleplaying game of post-apocalyptic peril. Earth. After the apocalypse. Never mind the radiation—you’re gonna like it here. The D&D Gamma World Roleplaying Game offers hours of rollicking entertainment in a savage land of adventure, where the survivors of some mythical future disaster must contend with radioactive wastes, ravaged cities, and rampant...   [click here for more]
Wizards of the Coast  $39.99 $19.99

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d20 Apocalypse (d20M)

d20 Apocalypse (d20M)


New rules designed for running a d20 Modern campaign in a postapocalyptic setting. This new rules supplement provides everything players and Gamemasters need to participate in adventures in a post-apocalyptic setting, including rules and designs for apocalyptic events, such as nuclear war, environmental disaster, alien invasion, or Armageddon. The book provides new rules for barter,...   [click here for more]
Wizards of the Coast  $19.95 $9.99

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d20 Dark Matter (d20M)

d20 Dark Matter (d20M)


All you see is not all there is. Devious organisations scheme for world domination, otherworldly forces infiltrate our power structures, and creatures from our nightmares lurk in the shadows. Working for a clandestine organisation called the Hoffman Institute, heroes explore hidden mysteries while eluding forces both human and alien that conspire to control the truth. d20 Dark•Matter...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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d20 Future (d20M)

d20 Future (d20M)


High Tech Meets High Adventure The future is what you make of it. With access to space travel, cybernetics, mutations, mecha, and more in d20 Future, heroes may battle across alien worlds, survive on postapocalyptic Earth, voyage to distant galaxies, and explore alternate dimensions. Charge your weapons and embark on never-ending adventure within the infinite possibilities of the...   [click here for more]
Wizards of the Coast  $34.95 $14.99

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Gamma World (3rd Edition)

Gamma World (3rd Edition)


This revised version of TSR's popular GAMMA WORLD game brings many innovations to this favorite of science fiction and fantasy gamers. A streamlined action resolution system is introduced for faster, more exciting play. For the first time, GAMMA WORLD game characters can improve their abilities with the level advancement system contained in this edition. A new type of player character race, intelligent...   [click here for more]
Wizards of the Coast  $9.99

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Gamma World Player's Handbook (GW 6e)

Gamma World Player's Handbook (GW 6e)


Up From the Ruins The Final Wars destroyed civilization. Competing forces battle for control of the shattered remains, using everything from strong fists and cold steel to the most advanced science of the old world and mysterious new powers of the mind. The Gamma World Player's Handbook presents a new edition of the classic sci-fi adventure game, energized for the 21st century!...   [click here for more]
Wizards of the Coast  $34.95 $14.99

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MC7 Monstrous Compendium Spelljammer Appendix (2e)

MC7 Monstrous Compendium Spelljammer Appendix (2e)


Thought you'd seen it all when you met the neogi? Threw up your hands in horror at the sight of space barnacles? Well. . . get ready for the giant space hamsters, the symbionts, and lots of other wild and weird Spelljammer campaign monsters! In this product are some of the most fantastic creatures ever seen ( or not seen, as the case may be), in wildspace or out of it. Yes, there really are giant...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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MC9 Monstrous Compendium Spelljammer Appendix II (2e)

MC9 Monstrous Compendium Spelljammer Appendix II (2e)


Prepare to be boarded! Here are still more new, inventive, dangerous, and entertaining creatures and races for your SPELLJAMMER campaign setting! There are giant undead insects, star gypsies, space plants, and much, much more awaiting your stellar travelers in these pages. Elven war-beasts, giant space turtles, orcish death-creatures, and other beings of the phlogiston, crystal spheres, and wildspace...   [click here for more]
Wizards of the Coast  $10.95 $4.99

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S3 Expedition to the Barrier Peaks (1e)

S3 Expedition to the Barrier Peaks (1e)


The Grand Duchy of Geoff has recently been plagued by a rash of unusually weird and terrible monsters of an unknown sort. This western area, particularly the mountain fastness which separates the Grand Duchy from the Dry Steppes, has long been renowned for the generation of the most fearsome beasts, and it has been shunned accordingly -- save a handful of hardy souls with exceptional abilities. Within...   [click here for more]
Wizards of the Coast  $4.99

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SJA1 Wildspace (2e)

SJA1 Wildspace (2e)


On a busy day in the marketplace, something hurtles down out of a clear sky. When the dust clears, you c can see that it's a ship's anchor, attached to a rope that stretches up as far as you can see. What do you do? Pull you AD&D game players up the rope and into the astounding universe of fantasy space! Send their spacegoing galleon, the Skyrunner, across the vast reaches of Wildspace. Drop...   [click here for more]
Wizards of the Coast  $4.99

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SJA2 Skull & Crossbows (2e)

SJA2 Skull & Crossbows (2e)


Different worlds have different laws. But everywhere you go, you're going to find people who bend and break those laws and turn a healthy profit doing it. Whether sailing the high seas or the Flow, they are called pirates. It's these pirates that you've been hired to hunt. With letters of marque in your mapcase, your job is to track down and capture, alive or dead, some of the most dangerous characters...   [click here for more]
Wizards of the Coast  $4.99

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SJA3 Crystal Spheres (2e)

SJA3 Crystal Spheres (2e)


Traveling the space lanes is risky and mysterious, and danger comes in many forms. The rescue of a tiny ship from pirate attackers leads to the discovery of a monumental, supernatural evil. Nothing is ever routine in space. Crystal Spheres takes player characters through four unique crystal spheres to battle a powerful force of darkness. Player Characters will find themselves fighting not...   [click here for more]
Wizards of the Coast  $8.95 $4.99

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SJA4 Under the Dark Fist (2e)

SJA4 Under the Dark Fist (2e)


Few creatures inhabiting the realms of Greyspace, Krynnspace, and Realmspace know (or even dream) of each other's existence. Fewer still understand the celestial bonds they secretly share. As the worlds of men and elves, dwarves and dragons are about to discover, no less than twelve unknown spheres stand poised for wars. . . a war as unexpected as it will be devastating! Twelve spheres against...   [click here for more]
Wizards of the Coast  $4.99

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SJQ1 Heart of the Enemy (2e)

SJQ1 Heart of the Enemy (2e)


A little information is a very frightening thing. Hundreds of years ago, the elves and the goblinkin fought for control of known space in the Unhuman War. Though the elves won that first campaign, they know the goblinkin are clamoring for a rematch. Recently the elves commissioned a few good adventurers to infiltrate the base of a new race of advanced orcs known as the scro. They were hoping to...   [click here for more]
Wizards of the Coast  $4.99

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SJR1 Lost Ships (2e)

SJR1 Lost Ships (2e)


Who among you who have dared to enter the starry deeps has not heard of the dark, drifting derelicts of earlier spacefarers? The silent, menacing lairs of monsters that may hide great treasures for those bold enough to explore them? And what space captain plies the spacelanes who does not dream of a bigger, sleeker, more powerful ship than his present one? Product History SJR1:...   [click here for more]
Wizards of the Coast  $4.99

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SJR2 Realmspace (2e)

SJR2 Realmspace (2e)


Toril: that blue-green orb on which live Elminster, Lhaeo, and the Harpers, to name but a few. The planet so many adventurers call "home." To many, it seems to be the center of the universe. Far be that from the truth! There are seven other planets in Toril's system, some closer to the primary star, other farther from its warmth. These pages revel the little-known facts about every planet...   [click here for more]
Wizards of the Coast  $4.99

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SJR4 Practical Planetology (2e)

SJR4 Practical Planetology (2e)


Groundlings have no idea, but any spelljamming adventurer worth his salt knows the universe is huge! Let Practical Planetology open new possibilities for your AD&D SPELLJAMMER campaign. Herein find fifteen unique planets, exotic and mysterious, ripe for plunder or other less profitable adventures. Weigh anchor at the air world Alabeth, and float with marooned elves atop their massive holbags....   [click here for more]
Wizards of the Coast  $9.95 $4.99

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SJR5: Rock of Bral (2e)

SJR5: Rock of Bral (2e)


Welcome to the city of twilight, the city of thieves, the city among the stars. Founded by pirates, Bral is now a prosperous city of rogues and merchants, adrift in the vast realms of Wildspace. Its docks are crowded with graceful ships, its streets are teeming with intrigue and adventure, and its population includes shining heroes and dark villains. The Rock of Bral is a haven for any adventurer with...   [click here for more]
Wizards of the Coast  $10.95 $4.99

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SJR6 Greyspace (2e)

SJR6 Greyspace (2e)


Although Oerth is the dominant world in Greyspace, it is definitely not the only cradle of life in this system. Worlds such as Kule, Borka, and Edill have their own civilizations. Each has its own secrets to entice and threaten explorers courageous enough to brave the perils of Wildspace. This book details the dragons of Edill, the undead of Gnibile, the humanoids of Borka, and many others. It describes...   [click here for more]
Wizards of the Coast  $4.99

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SJR7 Krynnspace (2e)

SJR7 Krynnspace (2e)


For centuries, the intelligent races of Krynn have looked upward, toward the moons, planets, star, and the bery crystal sphere of Krynnpace. They have looked up and wondered, and gone back to their planetbound lives. Meanwhile, on other worlds in other spheres, spelljamming ships have begun to venture into the Void; they have encountered vast evil--and vast wealth--in the trackless reaches of wildspace....   [click here for more]
Wizards of the Coast  $10.95 $4.99

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SJR8 Space Lairs (2e)

SJR8 Space Lairs (2e)


"Avast, me hearties, and listen to me tales o' monsters that lair in the vastness of wildspace and the fiery streams o' the phlogiston. Great and terrible beasties they be, just waitin' for a daring band o' adventurers to stumble upon 'em?or seek 'em out! Here's a toast to those brave enough to face the challenge!" Wildspace the phlogiston are vast. Even when ships travel at spelljamming...   [click here for more]
Wizards of the Coast  $4.99

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SJS1 Goblin's Return (2e)

SJS1 Goblin's Return (2e)


Hundreds of years ago, the elves and goblinkin fought for control of known space in the Unhuman War. The elves emerged victorious and the goblinkin were driven out to lick their wounds an plot revenge for another day. That day has come. After centuries of plotting and building, a new race of advanced orcs known as the scro have rallied the goblins, hobgoblins, and kobolds. It is only a matter...   [click here for more]
Wizards of the Coast  $4.99

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Spelljammer: Adventures in Space (2e)

Spelljammer: Adventures in Space (2e)


Multitudes of worlds wheel through Wildspace. The crystal shells that encase them bob and drift in a turbulent, rainbow ocean which fills all the cosmos. Sturdy merchants, bold pirates, and daring explorers venture into the great, unknown vastness of the universe, seeking wealth and adventure. The SPELLJAMMER Game puts you in command of a fantastic ship capable of spanning the tremendous distances...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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Tale of the Comet (2e)

Tale of the Comet (2e)


Strange lights in the sky, prophecies of doom, and a threat unlike any other draw the heroes to Aston Point. In this small frontier town, the fate of the world will be decided. If the heroes and their strange new allies defeat the invaders, they must then pass through a portal to another battleground, a metal city on a far-distant world, where aliens fight desperately against death machines that threaten...   [click here for more]
Wizards of the Coast  $9.99

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