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Shadowrun: Kill Code (Advanced Matrix Rules)

Shadowrun: Kill Code (Advanced Matrix Rules)


The Matrix is unknowable because it is infinite. There is always one more corner behind which things can hide, one more hole where secrets can be buried. Your job isn’t to know everything about the Matrix—it’s to know more than the people you are hunting. Or who are hunting you. Kill Code will help give Sixth World hackers the edge they need to stay alive and get ahead....   [click here for more]
Catalyst Game Labs  $49.99 $24.99

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Shadowrun: Dark Terrors (Plot Sourcebook)

Shadowrun: Dark Terrors (Plot Sourcebook)


Piercing the Night You heard the scream. It’s important to remember that. Sometimes, when it’s late, and you hear something that sounds like a scream echoing through dark alleys, you try to convince yourself that it was something else. An animal. An illusion. Anything but what it sounded like. But it was a scream. You heard it, and you’ll hear it again, because in the Sixth World,...   [click here for more]
Catalyst Game Labs  $44.99 $19.99

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Shadowrun: Howling Shadows

Shadowrun: Howling Shadows


The Wild Calls Gangers. Corp security. Mr. Johnson. Organized crime. Other shadowrunners. Running in the Sixth World does not exactly lack for obstacles, but only foolish runners worry solely about metahuman opponents. There are plenty of other ways the world can kill you, from throat-ripping martachoras to blood-sucking chupacabras, from the aggressive gamma spider to the swarming harpy. While most...   [click here for more]
Catalyst Game Labs  $49.99 $24.99

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Demon Storyteller's Guide

Demon Storyteller's Guide


Does the mouse in the maze think: “Today I shall try a different route. Go left instead of right. Chew through a wall. Refuse to run.”? Does it? I think not. I think the mouse runs because it only knows the maze. It follows the corridors like a charge following a circuit. It knows all routes lead to the same end. You know it, too....   [click here for more]
Onyx Path Publishing  $14.99

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Tiny Frontiers: Mecha and Monsters

Tiny Frontiers: Mecha and Monsters


Tiny Frontiers: Mecha and Monsters is the first expansion to the science fiction role-playing game, Tiny Frontiers. Utilizing the minimalist, swift and flexible ruleset of Tiny Frontiers, you take on the role of jockeys who pilot massive robots, defending the world and cities of man from threats, giant aliens or monsters and much more! Alternative, utilize the Kaiju rules to play giant monsters, telling...   [click here for more]
Gallant Knight Games  $14.99 $4.99

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Tiny Frontiers

Tiny Frontiers


Tiny Frontiers is a minimalist roleplaying game, designed for fast character creation, swift action resolution, and maximum flexibility. Using the rules within this rulebook, you and your friends will be able to explore the unknown reaches of faraway galaxies, topple evil interstellar empires, swash and buckle with vicious space pirates, and battle in colossal mechs above crumbling planets. The...   [click here for more]
Gallant Knight Games  Pay What You Want

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