Title |
Publisher |
Price |
This digital rulebook is accessible in any browser and integrated into Roll20.
A wickedly whimsical adventure for the world’s greatest roleplaying game.
Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical... [click here for more] |
Wizards of the Coast |
$29.99
|
Play alone or with friends! For characters of 1st to 3rd level.
What begins as a simple job for the oddball wizard Shandalar leads to a heart-pounding romp through the fey-haunted Cloakwood and into the fiery depths of Avernus! Do you have what it takes to escape hell? And just how far will you be willing to go to return home... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The temple lay just ahead, and within the answers to a great many questions about the recent goings on in Port Nyanzaru.
The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done!
Part Three of The Jungle Has Fangs Trilogy. ... [click here for more] |
Wizards of the Coast |
$2.99
|
NEW ROLL20 COMPENDIUM PRODUCT RELEASE! DRAGONIX'S DEADLY DENIZENS!
This is the Roll20 VTT Compendium Package (fully integrated into Roll20 and accessible from any browser) of the second book of the Adamantine Best-Selling Monster Manual Expanded series!
If you're looking for the PDF/Book version, please click here instead.
Monster... [click here for more] |
Dungeon Masters Guild |
$39.99
|
The jungle has opened up and revealed her secrets—now is the time to act upon them. All signs point to a long-abandoned city as the source of the undead contagion, and so you have been called upon to venture within and put an end to it once and for all.
Are you up to the task?
Part Three of The Rot from Within Trilogy. ... [click here for more] |
Wizards of the Coast |
$2.99
|
Pipyap’s Guide is intended to be a companion to Baldur’s Gate Descent Into Avernus that you can use to flesh out that campaign or make your own games, all while being useful for your D&D Adventurers League characters. Do you want to see the Blood War from a lemure's point of view? Or face down a conjoined twin pit fiend? How about drink other-worldly wines in the most decadent of locales?... [click here for more] |
D&D Adventurers League |
$22.99
|
 This digital rulebook is accessible in any browser and integrated into Roll20.
Diabolical dangers await in this adventure for the world’s greatest roleplaying game.
Welcome to Baldur's Gate, a city of ambition and corruption. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur's Gate to the front lines of the planes-spanning... [click here for more] |
Wizards of the Coast |
$29.99
|
A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond.
You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all.
Part Two of The Jungle Has Fangs Trilogy. ... [click here for more] |
Wizards of the Coast |
$2.99
|
 This digital rulebook is accessible in any browser and integrated into Roll20.
Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.
This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery... [click here for more] |
Wizards of the Coast |
$29.99
|
This digital rulebook is accessible in any browser and integrated into Roll20.
COMPATIBLE WITH D&D 2024
A bestiary of wondrous friends and foes for the world’s greatest roleplaying game.
Compiling and updating monsters that originally appeared in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes, this book presents friends... [click here for more] |
Wizards of the Coast |
$29.99
|
NEW ROLL20 COMPENDIUM PRODUCT RELEASE! DRAGONIX'S DEADLY DENIZENS!
This is the Roll20 VTT Compendium Package (fully integrated into Roll20 and accessible from any browser) of the first book of the Adamantine Best-Selling Monster Manual Expanded series!
If you're looking for the PDF/Book version, click here instead.
Monster Manual Expanded is... [click here for more] |
Dungeon Masters Guild |
$39.99
|
A strange, foreign wizard calling himself Kelvan has appeared at the same time a mountain materializes out of thin air. He asks you to recover the Gloomblade from a Netherese ruin in order to help him in his research into this strange new mountain.
A Two-Hour Adventure for 5th-10th level characters. ... [click here for more] |
Wizards of the Coast |
$2.99
|
Assault from the Astral
After crash-landing onto the Material Plane, a strange, otherworldly ship brings with it an unexpected wave of piracy, hideous creatures from the bottom of the Trackless Sea, and a notorious foe who has been awakened from the deep, intent on destroying the world as you know it.
The adventurers must set sail along the Sword Coast, fending off the pirate attacks... [click here for more] |
Dungeon Masters Guild |
$59.99
|
Play Vecna: Eve of Ruin Online
Save existence from annihilation by the evil lich god Vecna in this epic, multiverse-spanning adventure. Vecna: Eve of Ruin is a high-stakes DUNGEONS & DRAGONS adventure traversing the worlds of the Forgotten Realms, Planescape, Spelljammer, Eberron, Ravenloft, Dragonlance, and Greyhawk!
The Roll20 edition of Vecna: Eve of Ruin by Wizards of the Coast provides everything... [click here for more] |
Wizards of the Coast |
$29.99
|
Explore a wealth of fantastic new magic items in this supplement for the world's greatest roleplaying game!
Mordenkainen has spent his career researching magic items. In this book, he describes 200 of the most interesting and useful wondrous items ever devised! The perfect way to liven up any treasure hoard and an essential resource for every Dungeon Master.
This is a DMs Guild Adepts... [click here for more] |
Dungeon Masters Guild |
$8.99
|
This year’s Midwinter holiday efforts have been met with unusual obstacles: small stockpiles rummaged through, foods spoiling, ale casks leaking, festive clothes torn up, and crucial pembelon fruits missing.
With schedules and deadlines rigid, any bigger bumps in the road might result in disaster. Who would want to keep the people of Chult from celebrating this long-revered holiday?
A two-hour... [click here for more] |
Wizards of the Coast |
$2.99
|
A magical storm builds over the Anauroch desert bringing portents of death and destruction to Faerûn.
Giants imbued with the power of death itself threaten to permanently destroy the giant Ordning and small folk in their wake.
Can you stop these unnatural giants and those that seek to control them?
A 2 Hour Adventure for 17th-20th Level Characters ... [click here for more] |
Wizards of the Coast |
$2.99
|
 This digital rulebook is accessible in any browser and integrated into Roll20.
Explore the mega-dungeon of Undermountain in this adventure for the world’s greatest roleplaying game.
In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring... [click here for more] |
Wizards of the Coast |
$29.99
|
Already own the PDF? Click here for a discount on the Roll20 version!
"A quick glance down the authors column of this high quality book reveals some of my favourite D&D creators - and they certainly deliver the goods! Everyone will find something to love in this fantastic volume. The DM in me really enjoyed the new sanity rules, the story items, and - chaos armor! Players will savor the host... [click here for more] |
Dungeon Masters Guild |
$24.95
|
 This digital rulebook is accessible in any browser and integrated into Roll20.
Welcome to the Sword Coast!
The Sword Coast is a region of Faerûn that comprises shining paragons of civilization and culture, perilous locales fraught with dread and evil, and encompassing them all, a wilderness that offers every explorer vast opportunity and simultaneously promises great danger.
While the Sword... [click here for more] |
Wizards of the Coast |
$29.99
|
 This digital rulebook is accessible in any browser and integrated into Roll20.
Battle iconic foes and tell epic stories in this adventure for the world’s greatest roleplaying game.
Lost Mine of Phandelver brings the 2015 ENnie Gold Winning Adventure for Best Production Value, Best Family Game, and Best Publisher (Wizards of the Coast) to the four-time ENnie Gold Winning Best Software,... [click here for more] |
Wizards of the Coast |
$14.99
|
 This digital rulebook is accessible in any browser and integrated into Roll20.
Click here to learn all about Rime of the Frostmaiden 2.0 here!
Feel the cold touch of death in this adventure for the world’s greatest roleplaying game.
In Icewind Dale, adventure is a dish best served cold.
Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient... [click here for more] |
Wizards of the Coast |
$29.99
|
The Ultimate Adventurer’s Handbook is the ultimate resource for creating new characters to play in your next Dungeons & Dragons campaign, and now you can add them to Roll20 Characters! You’ll find new races, subclasses, feats, spells, magic items, and more!! In addition to new options available to every class published by Wizards of the Coast, as well as... [click here for more] |
Dungeon Masters Guild |
$39.95
|
Contents
1 The Tomb of Owlbear Pirates! by Christopher Perkins I hope you like owlbears, pirates, and deathtraps, 'cause this issue's full of them!
2 Owlbear Run by Christopher Perkins and Steve Townshend Every year, two wizards in neighboring towns host a competition. This year, it's an owlbear race over the mountain. Will your owlbear be the first to cross the finish line? An off-the-beaten-path... [click here for more] |
Wizards of the Coast |
$4.99
|
 This digital rulebook is accessible in any browser and integrated into Roll20.
PLANESCAPE: ADVENTURES IN THE MULTIVERSE IS A WONDERFULLY OUTLANDISH ADVENTURE
Planar pandemonium is just a roll of the dice away in this weird and wonderful adventure.
EVERYTHING YOU LOVE ABOUT PLANESCAPE – AND MORE!
Return to the incredibly imaginative world of Planescape, where demons and angels sip tea together and... [click here for more] |
Wizards of the Coast |
$49.99
|
 This digital rulebook is accessible in any browser and integrated into Roll20.
Dread tales told in the dead of night!
When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns... [click here for more] |
Wizards of the Coast |
$24.99
|
Full‑size Preview
Roll20 version ONLY.
A Roll20 Game Addon with 113 Maps for Curse of Strahd.
Includes maps for the preludes, the Village of Barovia, Vallaki, Krezk, Berez, the Wizard of Wines, Yester Hill, and many wilderness encounter maps for the different terrain types. No official maps are reproduced in this package.
The light layer is built in for applicable maps. This is... [click here for more] |
Dungeon Masters Guild |
$9.99
|
 This digital rulebook is accessible in any browser and integrated into Roll20.
An anthology of seventeen mystery-themed adventures for the world’s greatest roleplaying game.
Candlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the... [click here for more] |
Wizards of the Coast |
$29.99
|
 This digital rulebook is accessible in any browser and integrated into Roll20.
Rollicking campus adventures for the world’s greatest roleplaying game.
The greatest minds in the multiverse meet at Strixhaven University. Professors convey fantastic secrets to eager students, and life on campus is frenetic. But danger lurks even here. Campus hijinks mix with mishaps and sinister plots, and it’s up... [click here for more] |
Wizards of the Coast |
$29.99
|
 This digital rulebook is accessible in any browser and integrated into Roll20.
COMPATIBLE WITH D&D 2024
Unleash the horrors of Ravenloft in this campaign sourcebook for the world's greatest roleplaying game.
Discover the mysteries of Ravenloft, mist-shrouded lands where infamous Darklords lurk among ageless vampires, zombie hordes, cosmic terrors, and worse.... [click here for more] |
Wizards of the Coast |
$29.99
|
 This digital rulebook is accessible in any browser and integrated into Roll20.
A fantastic treasure trove is yours for the taking in this adventure for the world's greatest roleplaying game.
Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures.... [click here for more] |
Wizards of the Coast |
$29.99
|
 This digital rulebook is accessible in any browser and integrated into Roll20.
Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game!
The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage... [click here for more] |
Wizards of the Coast |
$29.99
|
 This digital rulebook is accessible in any browser and integrated into Roll20.
Dare to defy death in this adventure for the world’s greatest roleplaying game.
The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward... [click here for more] |
Wizards of the Coast |
$24.99
|
 This digital rulebook is accessible in any browser and integrated into Roll20.
March to war against the Dragon Armies in this adventure for the world’s greatest roleplaying game.
Takhisis the Dragon Queen has returned to the world of Krynn. Across the land, her armies of fanatical draconians wage a brutal war of conquest. As the Dragon Armies march on the unprepared nation of Solamnia, only... [click here for more] |
Wizards of the Coast |
$29.99
|
This digital rulebook is accessible in any browser and integrated into Roll20.
Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game.
Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone... [click here for more] |
Wizards of the Coast |
$29.99
|

An adventure by Remley Farr and Jeff C. Stevens
Also available for Fantasy Grounds and as PDF.
— Product Overview —
A prefectly creepy, horror-style one-shot adventure, excellent for Halloween sessions.
♦ 4 to 8 hours for four to six characters.
♦ Scalable for 3rd-10th level.
♦ High-resolution maps of Happy Jack's Funhouse.
♦ 15 new monsters, including... [click here for more] |
Dungeon Masters Guild |
$6.95
|
UNDERMOUNTAIN BECKONS... TERROR AND TREASURE AWAIT! It takes more than a strong arm and a sharp sword to overcome the dangers of Undermountain. What you need is an expert, someone who has been there before and can advise what resources you will need to survive. Who better to guide you than Mirt, the renowned veteran of Undermountain? Mirt's Undermountain Survival Guide... [click here for more] |
Dungeon Masters Guild |
$6.95
|
This digital rulebook is accessible in any browser and integrated into Roll20.
Straight from the Dragon's Mouth.
Meet Fizban the Fabulous: doddering archmage, unlikely hero of the War of the Lance, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind in the worlds of Dungeons & Dragons.
Discover a host of new dragons and other creatures. Learn about the lairs and hoards... [click here for more] |
Wizards of the Coast |
$29.99
|
 This digital rulebook is accessible in any browser and integrated into Roll20.
Stand with or against the giants in this adventure for the world's greatest roleplaying game.
Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can, while stone giants have been scouring settlements that have been around forever.... [click here for more] |
Wizards of the Coast |
$24.99
|

I want to loot the beholder!
Available Now on Roll20!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Monster Manual, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. ... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Please note: This title contains the Roll20 VTT package only. For the Exploring Eberron PDF and Roll20 BUNDLE, please go here.
Join Eberron setting creator Keith Baker in this tour through the lands, oceans, and planes of Eberron. Exploring Eberron presents Keith's vision of Eberron like never before, with fresh lore and rich illustrations to bring the setting to... [click here for more] |
Dungeon Masters Guild |
$29.95
|
You stand before the Sha’sal Khou elders as the most diverse gith hunting party ever assembled. Are you powerful enough to keep the mind flayers from enslaving your people once again?
You’ll have to race across the planes to find out.
A six to eight‐hour adventure for six players.
Pregenerated 9th level characters provided.
All monies that Wizards of the Coast would receive from... [click here for more] |
Wizards of the Coast |
$4.99
|

Please note: This title contains the Roll20 VTT package only. For the Chronicles of Eberron PDF and Roll20 BUNDLE, please go here
In addition to delving into hidden corners of the world, Chronicles of Eberron provides broad guidance useful for any Eberron campaign. What does the average person from Khorvaire actually know about the Draconic Prophecy? What's the best way... [click here for more] |
Dungeon Masters Guild |
$27.95
|
 This digital rulebook is accessible in any browser and integrated into Roll20.
Everything you need to create characters and play new adventures in this introduction to the world’s greatest roleplaying game.
Dungeons & Dragons is a cooperative storytelling game that harnesses your imagination and invites you to explore a fantastic world of adventure, where heroes battle monsters, find treasures,... [click here for more] |
Wizards of the Coast |
$25.47
|
 This digital rulebook is accessible in any browser and integrated into Roll20.
Play Explorer’s Guide to Wildemount Online
Create your own Critical Role campaign with this sourcebook for DUNGEONS & DRAGONS®! Wildemount is home to a variety of cultures, peoples, and monsters that span the moral spectrum from evil to good and every point in between.
The Roll20 edition of Explorer’s... [click here for more] |
Wizards of the Coast |
$29.99
|
This product is a Roll20 AddOn adventure. For the PDF version, click HERE. —
— Product Overview —
Can you survive the Madhouse of Tasha’s Kiss? Or will you go mad trying?
♦ 3 to 5 hours for four to six characters.
♦ Scalable for 3rd-10th level.
♦ High-resolution maps of the madhouse.
♦ 7 new monsters, including Red Tiles and the Winnower of Souls!
♦ A fantastic... [click here for more] |
Dungeon Masters Guild |
$6.95
|
 Already own the PDF? Click here for a discount on the Roll20 version!
UNLOCK THE SECRETS OF THE LOST CITY!
While the people of Chult suffer under the dreaded death curse, a force of darkness and corruption seeps into the jungle, defiling the once eternal spirits that gave life to the land.
Left unchecked, this vile power will eventually extend beyond these lands to pervade the entirety of the Realms.... [click here for more] |
Dungeon Masters Guild |
$24.95
|
 This digital rulebook is accessible in any browser and integrated into Roll20.
A Manual of Mammoth Marvels!
The famous wizard Bigby unveils the secrets of the giants, presenting their history, myths, society, and realms in the worlds of Dungeons & Dragons.
Players will find a wealth of giant-themed character options: a subclass for barbarians, two backgrounds related to giants and their runic... [click here for more] |
Wizards of the Coast |
$29.99
|
This is the Roll20 VTT version of the first book of the Adamantine Bestselling An Elf and an Orc series! If you're looking for the PDF/book versions, click HERE Now you can play an elf-orc raised by dwarves! Or a gnome-halfling raised by kobolds! Even a grung-warforged raised in Avernus is a possibility!
“...this supplement is truly an informed, aware and inspired step... [click here for more] |
Dungeon Masters Guild |
$24.99
|
 This digital rulebook is accessible in any browser and integrated into Roll20.
Clash with the gods of Theros in this campaign sourcebook for the world’s greatest roleplaying game.
Legends walk the lands of Theros, a realm shaped by deities and the deeds of heroes. From the temples of omen-speaking oracles to the five realms of the Underworld, the champions of the gods vie for immortal favor and... [click here for more] |
Wizards of the Coast |
$29.99
|