Pip System Primer #9 - Time Jumpers
Time is no longer a straight line only moving forward. Whether by magic, technology, super powers, or the domain of a god, your campaign can now unlock the endless possibilities of time travel. Travel back in time to alter or maintain the past, explore the worlds of the future, or stop time in its tracks. Besides, if you don't like it, you can always go back and... [click here for more]
Pip System Primer #13 - Summer Camp
Nature offers plenty of opportunities to plan encounters which feel unique simply because they take place outside. At camp, there is always the possibility of a nature hike through seemingly forgotten and probably very boring woods. Are you afraid of bugs? And the night can hold any number of unknown creatures. Sure, you can study the chart in the dining hall to... [click here for more]
Pip System Primer Annual #3 (2020)
Now available in one volume AND in print-on-demand, the Pip System Primer Annual #3 contains all four issues published in 2020 of our quarterly zine supporting (you guessed it) the ENnie award-winning Pip System. Featuring over 130 pages of original content, including adventures, extras, advanced qualities, and more, there's about as much material in here as the Pip... [click here for more]