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How to Be a GURPS GM
by Steve Jackson Games

With How to Be a GURPS GM, the unlimited possibilities of the GURPS Basic Set are easier to master than ever. Discover how to make heroes that fit your vision, prepare a game setting, create memorable encounters, and run your first adventure.

How to Be a GURPS GM
 
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Primal Quest - Essentials

Primal Quest - Essentials


Weird Stone & Sorcery Adventure Game by Diogo Nogueira Primal Quest - Essentials is a streamlined set of rules for weird stone & sorcery adventures in a mythical world where humanity survives side by side with dinosaurs, aliens, and creatures more ancient than the world itself. Written by: Diogo Nogueira Edited by: Wayne...   [click here for more]
Old Skull Publishing  Pay What You Want

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They Came from Karnstein’s Cabinet of Curiosities!

They Came from Karnstein’s Cabinet of Curiosities!


For every artifact there's a tale. For every relic a warning. Yet still you feel the lure to rifle through Karnstein's wares. You want to see the mystical, experience the forbidden, and taste the obscene. Dare you enter Karnstein's Cabinet of Curiosities? This Tasty Bit for They Came from Beyond the Grave! contains a plethora of story hooks for your Beyond the Grave! games, a new...   [click here for more]
Onyx Path Publishing  $1.99

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Primal Quest - The Cave of Our People

Primal Quest - The Cave of Our People


The people of Lakit live south of a stony hill with a small cave where they have buried their ancestors. The cave also serves as a link between them and the wise spirits who reside inside. It is thus used to initiate newcomers to the customs of the People of the Vale. Adventure Situation The characters are being initiated and welcomed as members of the tribe. They must go through a ritual in the caves...   [click here for more]
Old Skull Publishing  $2.99

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The Between

The Between


Overview  The Between is a tabletop roleplaying game about a group of mysterious monster hunters in Victorian-era London. They are residents of a place called Hargrave House, and their job is to investigate and neutralize monstrous threats terrorizing the city—threats that Scotland Yard won’t or can’t handle themselves. As the story progresses, they become aware of the plans...   [click here for more]
The Gauntlet  $15.00

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They Came From Beyond the Grave!

They Came From Beyond the Grave!


I urge you now: do not open this book. Do not read its contents. Walk away, live your simple life, and keep these creatures of darkness in the shadows where they belong.   Opening your eyes to this horrible world – where demons possess dolls, the undead stalk the night, the Devil walks among us, and mummies march from their tombs – is an act of incredible bravery, or perhaps,...   [click here for more]
Onyx Path Publishing  $19.99

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Brindlewood Bay

Brindlewood Bay


Brindlewood Bay is a roleplaying game about a group of elderly women—members of the local Murder Mavens mystery book club—who frequently find themselves investigating (and solving!) real-life murder mysteries. They become increasingly aware that there are supernatural forces that connect the cases they are working on and, in particular, a cult dedicated to the dark, monstrous aspect of the goddess...   [click here for more]
The Gauntlet  Pay What You Want

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Death is the Final Escape

Death is the Final Escape


CAN YOU CHEAT DEATH? In Death is the Final Escape, investigators find themselves researching a murder-suicide involving a famous escape artist. The story explores vaudeville in the early 20th century, as well as a power struggle within a dangerous cult. This spine-tingling scenario features a car chase, body horror, tense negotiations, and moments of shocking violence. Depending upon the...   [click here for more]
Chaosium  $6.00

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Never Going Home

Never Going Home


Nominated for a 2020 Ennie Award for Best Art! The World is already at War. Now the Veil has been torn. The Whispers promise you power. You may live long enough to lose your humanity. Complete role-playing rules. 9 National Profiles 6 Magic Paths 12 Monsters 3 Adventures Never...   [click here for more]
Wet Ink Games  $15.00 $4.00

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They Came From Camp Murder Lake!

They Came From Camp Murder Lake!


You run as fast as you can, but there he’ll be, right behind you whenever you look over your shoulder. You can hide under the bed, and it might be the last place she checks, but I promise she’ll check. You can riddle their body with bullets, gouge at their flesh with blades, run over them with your car, but they’ll be lurching back to life as soon as you’re out of shot....   [click here for more]
Onyx Path Publishing  $19.99

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Achtung! Cthulhu 2d20: Player's Guide

Achtung! Cthulhu 2d20: Player's Guide


A New Secret War begins! Welcome to the Secret War in this fast-paced pulp-influenced rollercoaster of an RPG which nimbly mixes the sanity-challenging terror of Lovecraftian cosmic horror, with the chaos and heroism of World War II. Enter a world of audacious Allied agents, malicious Nazi villains and the unfathomable gods and monsters of the Mythos themselves, each striving for...   [click here for more]
Modiphius  $21.00

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Hardboiled: Mystery, Mayhem, & the Macabre

Hardboiled: Mystery, Mayhem, & the Macabre


Not Every Knight Rides A Horse & Wears Armor Using the vs. M Engine created by Phillip Reed! Hardboiled is a roleplaying game of the 1930s–40s pulp detective action where you play regular folk who have decided to fight back against criminal elements running wild in your city. But there’s more to fighting for justice and safe streets than picking up your hat and gun to take on the kingpins and...   [click here for more]
Fat Goblin Games  $9.95

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The Haunting of Abbeyham Priory! (A Jumpstart for They Came From Beyond the Grave!)

The Haunting of Abbeyham Priory! (A Jumpstart for They Came From Beyond the Grave!)


Abbeyham Priory is a gothic abbey of crumbling walls and dreadful history. Its inhabitants are terrible, its purpose is malign, and those intrepid adventurers who poke around in its ruined masonry may well unleash something utterly horrid on the world beyond.   You are the intrepid adventurers! And you are the only people who can contain the Haunting of Abbeyham Priory!  ...   [click here for more]
Onyx Path Publishing  $2.99

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Skycrawl

Skycrawl


In a weird, whimsical, endless sky, villages cling to small rocky spheres lit by sentient suns, brave souls voyage far beyond the reach of gravity toward rootless mountains in far-flung orbits, and strange skybeasts swim wild through vast and distant twilights. Welcome to the Azure Etern. This supplement for any fantasy roleplaying system gives you the rules and inspiration...   [click here for more]
Aaron A. Reed  $8.00

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Eldritch Detectives (Tricube Tales One-Page RPG)

Eldritch Detectives (Tricube Tales One-Page RPG)


You can download the full PDF for free by clicking on the Publisher Preview, but if you'd like to support my work, thank you! “During the First World War, there were many spooky tales from the Western Front—from ghostly soldiers marching into battle to terrible monsters feasting on the living. Dismissed by the officers as fanciful delusions, these eerie accounts nevertheless...   [click here for more]
Zadmar Games  $0.50

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Party Beach Creature Feature! (A Jumpstart for They Came From Beneath the Sea!)

Party Beach Creature Feature! (A Jumpstart for They Came From Beneath the Sea!)


It’s a beautiful, sunny weekend on the beach. The kids are partying, the beer’s cold, and someone’s passing around what the locals call “jazz cigarettes.” Let’s be honest — life couldn’t be much better in this 1950s slice of American utopia. That is, until monstrous gill-kin emerge from the waves and assault our idyllic town, and shadowy science researchers conspire to stop the party!  ...   [click here for more]
Onyx Path Publishing  $1.99

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Occam's Razor - An Anthology of Modern Day Call of Cthulhu Scenarios

Occam's Razor - An Anthology of Modern Day Call of Cthulhu Scenarios


Occam's Razor Brian M. Sammons presents seven Call of Cthulhu scenarios, all with mundane solutions...the simplest answer is usually the right answer. However, each also contains a Must-Have Mythos section that provides Mythos solutions to the investigation as well.  Seven Modern-Era Adventures of Mystery and Death A Whole Pack of Trouble - a group of film students have...   [click here for more]
Stygian Fox  $19.95

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The Book of Random Tables: 1920s-1930s

The Book of Random Tables: 1920s-1930s


31 1D100 Random Tables and more than 400 Slang Terms Do you play the Call of Cthulhu or Trail of Cthulhu or another RPG set in the 1920s or 1930s? If so, here are 31 1D100 random tables to help you cut down gamemaster prep and keep your players engaged. Find helpful tables like Items in a Warehouse, Items in a Desk, Items in a Mobster Hideout,...   [click here for more]
dicegeeks  $2.99

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They Came From Dracula's Tomb!

They Came From Dracula's Tomb!


Dare you enter Dracula's Tomb? This sourcebook for They Came from Beyond the Grave! is for every Director and Player who wants a story focused on the hunting of monsters, with Count Dracula as the central antagonist!  They Came from Dracula's Tomb! contains: New rules for playing vampires in They Came from Beyond the Grave! Gadgets and vehicles for...   [click here for more]
Onyx Path Publishing  $1.99

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Voyage to the Isle of Skulls (Tricube Tales One-Page RPG)

Voyage to the Isle of Skulls (Tricube Tales One-Page RPG)


You can download the full PDF for free by clicking on the Publisher Preview, but if you'd like to support my work, thank you! “In the early 1970s, the famous explorer Archibald Graystone discovered a mysterious island in the South Pacific, supposedly populated by primeval flora and fauna. He recruited a team of scientists and set up several research stations. Then one day,...   [click here for more]
Zadmar Games  $0.50

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City of Mist: Player's Guide

City of Mist: Player's Guide


The Player's Guide includes everything essential for players of City of Mist, both old and new - an introduction to the setting, tools for creating unique modern fantasy characters, the complete cinematic game rules, and a dramatic character development system. What's in this book: Chapter 1: The Lowdown has the inside scoop on the life of a Rift (a Player Character)...   [click here for more]
Son of Oak Game Studio  $19.95

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Solar Blades & Cosmic Spells

Solar Blades & Cosmic Spells


Solar Blades & Cosmic Spells The universe is in collapse, as planets and systems struggle for freedom under the rule of sinister despots. Against the malevolent sorcery of the Overlords stand the few remaining bearers of the legendary Solar Blades.   What will you do when the forces of the Void close in?   Solar Blades & Cosmic Spells is a...   [click here for more]
Old Skull Publishing  $14.99

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They Came From Beneath the Sea!

They Came From Beneath the Sea!


They Came from Beneath the Sea! is a dramatic and farcical tabletop roleplaying game encompassing the wonder, horror, thrills, and humor of 1950s and 1960s science fiction. This game allows you to play with all the great content from the B-movies of decades ago, and promises a dynamic, fun time for all involved! In They Came from Beneath the Sea! you play humans in a world under attack....   [click here for more]
Onyx Path Publishing  $19.99

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The Things We Leave Behind - An Anthology of Modern Day Call of Cthulhu Scenarios

The Things We Leave Behind - An Anthology of Modern Day Call of Cthulhu Scenarios


The Things We Leave Behind Customers are advised that contents of this book include themes of disease, infection, and contamination that may upset the reader (and players).   An ENnie award winning anthology of 6 modern day scenarios for the Call of Cthulhu roleplaying game published by Chaosium, Inc, edited by Jeff Moeller and written by Brian M. Sammons,...   [click here for more]
Stygian Fox  $19.95

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Teens in Space: Core Rulebook

Teens in Space: Core Rulebook


Impulsive Youths, Vast Cosmos... BIG PROFITS! Teens in Space is a space opera RPG that uses the “Powered by Kids on Bikes” system, first used in the award wininng Kids on Bikes. Written and created by celebrated game designers Jon Gilmour (Dead of WinterKids on Bikes) & Doug Levandowski (Gothic Doctor, Kids on Bikes) with...   [click here for more]
Hunters Entertainment  $8.99

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Gangbusters B/X version

Gangbusters B/X version


Gangbusters B/X the Roleplaying Game is set during the Roaring Twenties and Dirty Thirties. It has all the usual trappings of the period: Prohibition, mob bosses, Tommy gun-toting thugs, speakeasies, big hats, big cars, big personalities, swanky gin joints, illicit booze and crooked people out to make a quick dime, and more, but what the game is about is rather simple. It is at its core just a good...   [click here for more]
Mark Hunt  $4.99

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They Came From the Snake-Filled Submarine!

They Came From the Snake-Filled Submarine!


Snakes are bad news at the best of times, but nobody wants snakes in their submarine. Nobody but a Director of They Came From Beneath the Sea!, that is! Embrace the havoc of a snake-filled submarine with this fully playable They Came From Beneath the Sea! scenario, which includes: Five playable protagonists to DIVE DIVE DIVE right into the action! Three nasty reptilians representing...   [click here for more]
Onyx Path Publishing  $1.99

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Strange Adventures: Volume One

Strange Adventures: Volume One


Odd events are happening in Small Towns. There are Shadows in Sharon Hollow, and Strange Things are Afoot at the Circle Q... Not to mention there is some Double Trouble at Skateland! Will a bunch of Boxcar Boys face a Minor Threat of Ghosts & Steel? Or will there be a Culling in Cheyenne? Only YOU can find out!   Strange...   [click here for more]
Hunters Entertainment  $4.99

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7th Sea Core Rulebook (Second Edition)

7th Sea Core Rulebook (Second Edition)


7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Theah, a land of magic and mystery inspired by our own Europe. Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah...   [click here for more]
Chaosium  $24.99

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The Solo Investigator's Handbook

The Solo Investigator's Handbook


5e Solo Gamebooks presents The Solo Investigator's Handbook, a 95-page supplement for Call of Cthulhu. This product is the result of months of work and extensive playtesting, and contains a full system for generating on-the-fly, immersive adventures for your investigator(s). Using paper, pen, dice, this system, and your fevered imagination, you can generate full scenarios for yourself without the need...   [click here for more]
Chaosium  $9.99

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City of Mist: MC Toolkit

City of Mist: MC Toolkit


The Master of Ceremonies' (MC) Toolkit is designed to support City of Mist MCs in every aspect of gamemastering. It includes step-by-step guides for creating and running your own City of Mist series, as well as ample ready-to-play content: challenges, adversaries, arch-villains, and a full case - "Gambling With Death" - so you can start playing right off...   [click here for more]
Son of Oak Game Studio  $19.95

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CORE NOIR PlotField Generator

CORE NOIR PlotField Generator


These system-agnostic rules will assist you in creating a Noir-inspired PlotField for PCs to get embroiled in. A PlotField is a collection of characters, locations, items and events that may become connected through play. #   #   # The following examples were all rolled using the CORE NOIR PlotField Generator: #   #   # The CORE MICRO system is a hybrid RPG SRD...   [click here for more]
As If Productions  $1.00

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World War Tesla: Glazar Light Tank

World War Tesla: Glazar Light Tank


THE ERA OF 3D PRINTABLE WARGAMES IS HERE! World War Tesla™ is an alternate-history wargame by James M. Ward (author of TSR's Gamma World, Deities & Demigods, and Metamorphis Alpha) and Thomas A. Tullis, where Nikola Tesla’s more radical ideas such as death rays and force fields have come to fruition, changing the face of a world at war. Giant walking tanks,...   [click here for more]
Fat Dragon Games  $2.99 $2.24

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They Came From The Bermuda Triangle!

They Came From The Bermuda Triangle!


There are few places on this wide world quite so mysterious, quite so confusing, quite so terrifying, as the Bermuda Triangle. This is what makes it a perfect spot for battles, explorations, and high seas hijinks in They Came from Beneath the Sea! They Came from the Bermuda Triangle! includes: Simple combat rules for maritime battles betwixt trawler, canoe, submarine, cruiser liner,...   [click here for more]
Onyx Path Publishing  $2.99

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Strange Adventures: Volume Two

Strange Adventures: Volume Two


Even more odd events are happening in small towns. Something's Brewing in Eastwick like a Storm in the Castle. Some kids are Following the Path while others are in Uncharted Territory. It might seem like there's Banality Next Door or like There's No Such Place as Koreatown. There are even Students on ScootersKids in BooksKids...   [click here for more]
Hunters Entertainment  $4.99

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The Idol of Thoth

The Idol of Thoth


A missing idol leads intrepid investigators on the trail of madness through Boston and Arkham. Is there a curse? Is the dark god Thoth watching from afar? ‘The Idol of Thoth’ by Joe Trier (Fear’s Sharp Little Needles, How We Roll Podcast) is an adventure for the Call of Cthulhu roleplaying game from Chaosium Inc set in the...   [click here for more]
Chaosium  $3.95

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Villains Abound: Valentine

Villains Abound: Valentine


Villains Abound for Savage Worlds brings you Valentine Villains Abound details super-powered villains for your Savage Worlds game. This release presents Valentine, a former government assassin who lost his love to an alien attack. Now he uses his nanite suit to hunt down anything that isn't human and kill it, be they hero, villain, or simply trying...   [click here for more]
Misfit Studios  $0.99

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A Savage Guide to Dinosaurs

A Savage Guide to Dinosaurs


Looking to introduce dinosaurs to your next Savage Worlds game? A Savage Guide to Dinosaurs features nineteen fully statted dinosaurs including classics like the Triceratops and the Tyrannosaurus Rex. Also included is an original adventure titled Dino World! "Dino World, once humanity’s greatest achievement, is now surrendered to the dinosaurs who once served as exhibits. But not everyone is satisfied...   [click here for more]
Pinnacle Entertainment  $1.00

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Everywhen

Everywhen


Everywhen is a standalone game of 2d6 pulp action that builds on Simon Washbourne's acclaimed Barbarians of Lemuria roleplaying system to provide expanded rules for vehicles, chases, investigations, social conflicts, psionics and mass battles suitable for campaigns in any era or background. Everywhen also includes two example mini settings – a fantasy world of swords and...   [click here for more]
Garnett Elliott  $10.00

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They Came From Beyond the Grave! Quips and Cinematics Cards

They Came From Beyond the Grave! Quips and Cinematics Cards


They Came from Beyond the Grave! is a dramatic, hammy, and horrifying tabletop roleplaying game encompassing the shock, terror, eroticism, and humor of 1970s horror. This game allows you to play with all the magnificent content from the movies of Hammer, Amicus, and Roger Corman, and promises the fun and thrills of the horror movie genre! They Came From Beyond the Grave! Quips...   [click here for more]
Onyx Path Publishing  $4.99

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The Curse of Black Teeth Keetes

The Curse of Black Teeth Keetes


Kingsport, June, 1933. The heroes are contacted by Old Cobb, a fisherman who claims to have found a waterlogged diary on a boat adrift at sea. The diary is from Howard Winchester, a well-known explorer and friend of the heroes, and describes the discovery of a mysterious island connected to a pirate known as John “Black Teeth” Keetes and a cache of South American gold. The last entry hints that...   [click here for more]
Chaosium  $2.39

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54 NPCs - Pulp

54 NPCs - Pulp


This PDF is a collection of NPC for the pulp sessions of Savage Worlds: Adventure Edition, from Archeologist to Tribal Warrior. You can print out the cards, sleeve them with a regular deck and draw them if you're in need of an encounter. Use them in your adventures, as inspirations, or in any way you wish! ...   [click here for more]
Pinnacle Entertainment  $2.00

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They Came From Outer Space!

They Came From Outer Space!


Keep Watching the Skies! These Archetypes, Tropes, and other details merely scratch the surface of what you can do with an Outer Space! game. If you maintain the era and setting as laid out in They Came from Beneath the Sea!, you need change very little to make this supplement work for your group. We look forward to seeing your Astronuts and Survivors fighting...   [click here for more]
Onyx Path Publishing  $1.99

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Never Going Home: Book of Whispers

Never Going Home: Book of Whispers


The Others speak words of power. They are Corrupting your mind. They say you can do anything. You are starting to believe them. 3 Magic Paths 9 Constructs 9 Fetishes The Corruption Pool 4 Adventures Sourcebook for Never Going Home ...   [click here for more]
Wet Ink Games  $10.00

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100 Oddities for a Creepy Old House

100 Oddities for a Creepy Old House


Welcome to "100 Oddities for a Creepy Old House"! This sourcebook features 100 strange and unique things that characters in game sessions or stories might find while exploring a decrepit old home.  Oddities are the little touches that fill up the corners of lives. In our own mundane world, they might be limited to old, chewed pencils, unused key-fobs, or a half-finished decorative spoon collection...   [click here for more]
Skirmisher Publishing  $0.99

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Never Going Home: Tome of Corrupted Beasts

Never Going Home: Tome of Corrupted Beasts


The Veil has thinned. The Corruption seeps in. The war is the least of your worries. 24 Monsters 3 Adventures Sourcebook for Never Going Home ...   [click here for more]
Wet Ink Games  $10.00

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Masters of Umdaar • A World of Adventure for Fate Core

Masters of Umdaar • A World of Adventure for Fate Core


Rise up against the Masters of Umdaar! Behold the fallen world of Umdaar, home to savage warriors, cyborg insects, and merciless warlords. Oh, and lasers—lots and lots of lasers. The Masters rule with an iron fist, and the people’s only hope are the archaeonauts and their quest for long-lost artifacts of power. But will the Masters get there first? Masters of Umdaar, our...   [click here for more]
Evil Hat Productions, LLC  Pay What You Want

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Never Going Home: Tears in the Sea

Never Going Home: Tears in the Sea


1917 The Corruption is spreading everywhere there is war. Join the German crew of U-19 as they track down the secrets of PROJECT RIPTIDE. Aboard the cursed U-boat the flesh of her former crew will mock you. In the North Sea the British Grand Fleet will hunt you. When will your suffering end? Tears in the Sea A Campaign Dossier for...   [click here for more]
Wet Ink Games  $10.00

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Spirit of the Century

Spirit of the Century


The deadly Doctor Methuselah seeks to unravel time itself with his solution to the Eternity Equation... Gorilla Khan stalks darkest Africa from conquered Atlantis... Mad scientists, strange sorcerors, and power-hungry dictators all seek to undo the fate of humanity. It's the final century of the second millennium – and you are our last hope!   Spirit of the Century...   [click here for more]
Evil Hat Productions, LLC  Pay What You Want

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350 Names for 1920's Speakeasies - Vol 1

350 Names for 1920's Speakeasies - Vol 1


Speakeasy is a term for an illegal bar or restaurant that sold alcohol between 1920 and 1933 (the time of prohibition). The development of the speakeasy helped to change the United States by ushering in the notion of dating, mixing the races and sexes over drinks, and a new sense of lawlessness into the country. Many cities had thousands of speakeasies during prohibition, and each could become a...   [click here for more]
D10 Dimensions  $0.99

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Never Going Home: Blood on the Snow

Never Going Home: Blood on the Snow


1916 The Others have always been speaking to us. Join the Russian army as their advance west ends and a long series of retreats begins. You will find it is hardly any safer in the interior, where terrible fear walks the woods and political turmoil shakes the streets. What do you make of the madman running the palace? Blood on the Snow A Campaign Dossier...   [click here for more]
Wet Ink Games  $10.00

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