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Shadowrun: Sail Away, Sweet Sister (Enhanced Fiction)
by Catalyst Game Labs

Thomas McCallister’s area of expertise—the virus that turns metahumans into flesh-eating monsters—has taken him into some dark corners. He had hoped that a particularly dark chapter of his life had come to a close, but another killer is out there—one that needs to be stopped—and the challenge McAllister is about to face is one he never could have anticipated.

Shadowrun: Sail Away, Sweet Sister (Enhanced Fiction)
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Never Unprepared: The Complete Game Master's Guide to Session Prep

Never Unprepared: The Complete Game Master's Guide to Session Prep


"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review 2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award nominee for Best...   [click here for more]
Encoded Designs  $9.95

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Masks: 1,000 Memorable NPCs for Any Roleplaying Game

Masks: 1,000 Memorable NPCs for Any Roleplaying Game


"What I'm saying is that GMs out here need this book. You may be fine coming up with awesome NPCs on your own and don't think you need something like this, and what I'm telling you is that this book is more than just a thousand characters, it's a million stories." -- Dave Chalker, Critical Hits review 2013 ENnie Award winner for Best Aid/Accessory - 2012 Golden Geek...   [click here for more]
Encoded Designs  $16.95

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Unframed: The Art of Improvisation for Game Masters

Unframed: The Art of Improvisation for Game Masters


Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review 2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation Improvisation...   [click here for more]
Encoded Designs  $9.95

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Odyssey: The Complete Game Master's Guide to Campaign Management

Odyssey: The Complete Game Master's Guide to Campaign Management


If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review 2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide to Campaign Management—to...   [click here for more]
Encoded Designs  $11.95

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DoubleZero: Modern Roleplaying

DoubleZero: Modern Roleplaying


Welcome to DoubleZero: Modern Roleplaying, where reality serves as the backdrop for your storytelling journey. Characters navigate a grounded exploration of human capability and intrigue. Delve into a diverse array of modern genres including crime, mystery, espionage, horror, romance, and science fiction, each offering its own set of challenges and opportunities for character...   [click here for more]
Lightspress Media  $5.00 $3.00

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Stealing Cthulhu

Stealing Cthulhu


Many Cthulhu games feel the same. You shoot cultists. You do rituals. You unearth a buried god that's like every other god you've dug up. This book shows you how to make your games new and horrifying: by stealing from H. P. Lovecraft. Stealing Cthulhu is my guide to Lovecraftian storytelling for roleplaying games. Its central idea is: by stealing, adapting and combining Lovecraft’s ideas,...   [click here for more]
Graham Walmsley  $6.00

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The Great American Witch

The Great American Witch


The Great American Witch is a modern gothic tabletop roleplaying game about the secret world of witches in America and the supernatural threats working to destroy them. Built on Christopher Grey's award-nominated RPG framework The Great American Novel, the game focuses on powerful witches who use ancient magic drawn from the feminine forces of creation. They struggle to balance their everyday...   [click here for more]
Gallant Knight Games  $14.99

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Truth Beyond Paradox

Truth Beyond Paradox


Passion. Loss. Laughter. Fear.  Truth is a paradox, especially when magick is involved. To get beyond illusions of reality, then, a person must reach beyond what we think is possible and find what’s really there.  Set in the award-winning world of Mage: The Ascension, the 17 tales featured in this collection span from the bizarre humor of “The Theogenesis Gimmick”...   [click here for more]
Onyx Path Publishing  $6.99

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Rites of Renown: When Will You Rage II

Rites of Renown: When Will You Rage II


The Garou’s ancient struggle against the corruption of the world continues on, year after year, blow after blow. The names of the fallen outnumber the living. Their enemies are legion: vile subsidiaries of Pentex, Inc.; mutated Black Spiral Dancers; creatures warped beyond imagination by the taint of the Wyrm; and even, tragically, their own pride, long-held vendettas, and explosive rage.  They...   [click here for more]
Onyx Path Publishing  $4.99

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Temples & Tombs

Temples & Tombs


Terror! Suspense! You will not believe the dangers in store for your intrepid heroes! Will they discover ancient secrets, lost civilizations, or priceless treasure? Will they escape treacherous villains, evil super powers, or deathly traps? Temples & Tombs is a roleplaying game devoted to creating the fast-paced adventures popularized in pulp magazines that led to films like Raiders of the Lost...   [click here for more]
Gallant Knight Games  $9.99

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Shadowrun: Sail Away, Sweet Sister (Enhanced Fiction)

Shadowrun: Sail Away, Sweet Sister (Enhanced Fiction)


Thomas McCallister’s area of expertise—the virus that turns metahumans into flesh-eating monsters—has taken him into some dark corners. He had hoped that a particularly dark chapter of his life had come to a close, but another killer is out there—one that needs to be stopped—and the challenge McAllister is about to face is one he never could have anticipated. ...   [click here for more]
Catalyst Game Labs  $1.99

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The Great American Novel

The Great American Novel


The Great American Novel, A Roleplaying Game is a collaborative storytelling tabletop roleplaying game for 3 to 6 players that uses character-driven game play to create a literary experience for a variety of settings and genres. The Great American Novel has three specific criteria for every Novel to create an experience resembling some of the best American literature:...   [click here for more]
Gallant Knight Games  $10.00

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DoubleZero Companion: Guides

DoubleZero Companion: Guides


A supplement for DoubleZero: Modern Roleplaying formerly titled DoubleZero: Gamemaster Guide Like most tabletop roleplaying aficionados, my formative experiences in the hobby were with Dungeons & Dragons. You build a character, fight things, and gain treasure and experience. Unlike most players, those weren’t my only, or then my most important, moments. Soon...   [click here for more]
Lightspress Media  $5.00 $3.00

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Black Seven

Black Seven


BLACK SEVEN is an independent espionage organisation that undertakes deniable operations deemed too politically sensitive for governments, corporations, or private individuals. Stripped of the marketing speak, BLACK SEVEN's Agents break in to places, sneak around, steal data, beat up guards, hack computers, get into running gun battles, and occasionally assassinate people. Sometimes, they do this...   [click here for more]
Zero Point Information  $3.00

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Shadowrun: Nothing Personal (Enhanced Fiction)

Shadowrun: Nothing Personal (Enhanced Fiction)


Johnson Meets Street Mr. Johnson. You know the name. You probably know the face—smooth, implacable, professional. He’s got the nuyen and resources you want, and he knows it. He may not have your skills, but he doesn’t care. That’s what he has the nuyen for—so he can buy yours. He’s corporate through and through, and you can’t ever forget that, because if you do, that’s when...   [click here for more]
Catalyst Game Labs  $1.99

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The Firestorm Chronicle Anthology

The Firestorm Chronicle Anthology


The Created wake with a flash of lightning, a gush of water, or a mouthful of air. They stumble into life, knowing barely enough to play at being human.  But human is exactly what they must become. The urges in their alchemical bodies, the marks left by the Prometheans preceding, and every instinct they possess, tells them that Humanity is the goal. Strive, learn, struggle, and reach the New Dawn....   [click here for more]
Onyx Path Publishing  $2.99

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Delta Green: Tales from Failed Anatomies

Delta Green: Tales from Failed Anatomies


Delta Green: Tales from Failed Anatomies is a collection of stories by award-winning author and game designer Dennis Detwiller. These tales of cosmic terror and personal horror span the life of Delta Green, the desperate organization that Detwiller helped create: a group of men and women who have seen the awful truths of reality and struggle to keep those realities at bay as long as they can....   [click here for more]
Arc Dream Publishing  $9.99

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Delta Green: Extraordinary Renditions

Delta Green: Extraordinary Renditions


Lovecraftian cosmic terror meets modern-day conspiracy in 18 tales of horror and personal apocalypse: "The Color of Dust" by Laurel Halbany. "PAPERCLIP" by Kenneth Hite. "A Spider With Barbed-Wire Legs" by Davide Mana. "Le Pain Maudit" by Jeff C. Carter. "Cracks in the Door" by Jason Mical. "Ganzfeld Gate" by Cody Goodfellow. "Utopia" by David Farnell. "The Perplexing Demise of Stooge Wilson" by David...   [click here for more]
Arc Dream Publishing  $9.99

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W20 The Song of Unmaking

W20 The Song of Unmaking


Something Stirs… The fabric of reality is cracking. Fissures appear in thin air, glowing with balefire. Something is scratching on the other side, pressing, beginning to break through….  The Wyrm’s corruption finds its way into the hearts of humans and Garou alike. Even an ultra-rational techno-cratic scientist can fall sway to its lies. Channeling his hate and resentment...   [click here for more]
Onyx Path Publishing  $3.99

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Horror in the Windy City: A Whispers RPG Setting

Horror in the Windy City: A Whispers RPG Setting


Horror in the Windy City brings the excitement, intrigue, and beautiful chaos of the time period to your table using the 5e rules you already know as adapted by the acclaimed Whispers in the Dark RPG written and developed by Matt Corley and M.T. Black. Within this product you’ll find two books: Horror in the Windy City, a full-length RPG campaign sourcebook expanding the Whispers in the Dark RPG...   [click here for more]
Saturday Morning Scenarios  $29.99 $24.99

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Songs of the Sun and Moon: Tales of the Changing Breeds Anthology

Songs of the Sun and Moon: Tales of the Changing Breeds Anthology


Songs of the Sun Each dawn reveals new wonders to Gaia’s shapeshifting children. Each time Helios rises above the horizon, they face a new day of uncovering secrets, unveiling duplicity, and standing strong for the good of Gaia and those she claims as Her own. Songs of the Moon Each dusk brings new dangers well. The Changing Breeds do not have the strength of...   [click here for more]
Onyx Path Publishing  $2.99

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Shadowrun: Fire & Frost

Shadowrun: Fire & Frost


The Coldest Shadows Arcano-archaeologist Elijah knows that digging into the past can be its own reward—or peril. When he’s hired to find an ancient map purported to lead to a mysterious location at the bottom of the world, his professional curiosity is more than roused. But his quest to simply get his hands on the map is more dangerous than he expected—even for a shadow runner. He and his own...   [click here for more]
Catalyst Game Labs  $0.99

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W20 The Poison Tree

W20 The Poison Tree


Savannah is under siege. For 20 years the minions of the Wyrm have threatened the Coastal Empire, checked only by the courage and cunning of the Shadow Lords. Every year, the septs of the Southern Protectorate send young warriors to aid in the defense and to prove their mettle in the pressure cooker of the port city. It’s not enough. Every night, the Wyrm grows stronger, its forces...   [click here for more]
Onyx Path Publishing  $3.99

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Of Predators and Prey: The Hunters Hunted II Anthology

Of Predators and Prey: The Hunters Hunted II Anthology


Most mortals turn away from the darkness that preys upon them, going about their lives in despair of the Damned and the evils they visit upon the world. But a precious few wage a personal war to shine light on those shadows and diminish them, like solitary candles shining in the night. The path of the hunter is lonely and fraught with danger, at once beset by the monsters they hunt and looked upon...   [click here for more]
Onyx Path Publishing  $3.99

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The Fate Codex - Volume 2, Issue 1

The Fate Codex - Volume 2, Issue 1


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our second year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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Spark Roleplaying Game

Spark Roleplaying Game


What is Spark? Shakespeare’s Romeo and Juliet is a tale of two youths torn between family loyalty and romantic love. Moby Dick, by Herman Melville, focuses on the cost of vengeance. The Spark RPG helps you tell those kinds of stories. It’s about examining your characters’ motivations, convictions, and perspectives. Spark is a roleplaying, storytelling  game. You play the...   [click here for more]
Genesis of Legend Publishing  $10.00

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Shadowrun: Drawing Destiny (Tarot Anthology)

Shadowrun: Drawing Destiny (Tarot Anthology)


THE TAROT HAS AWAKENED… …And nothing will ever be the same again. The Tarot, a mystical divination deck of cards, has appeared in the Sixth World as a powerful artifact. It works its will on anyone who finds one of its magical cards, from runners surviving on the street to corp executives battling in the boardroom. And not just people’s lives will be changed, for the Awakened Tarot deck is more...   [click here for more]
Catalyst Game Labs  $4.99 $3.34

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Curse of the Blue Nile

Curse of the Blue Nile


WHAT IS THE BLUE NILE?  An image of rare beauty and terror, fashioned of the unbound portion of an angry, deathless soul.    A very special child who violates the natural laws of the living and the dead alike.    An ancient sculpture that opens pathways of glory to anyone who dares possess it.    An instrument of profound sound...   [click here for more]
Onyx Path Publishing  $2.99

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Shadowrun: Dark Resonance

Shadowrun: Dark Resonance


SOME SECRETS CAN KILL YOU... Kazuma Tetsu is a technomancer—one of the rare people who can manipulate the Matrix without technology, using only the power of their mind. But he’s on a more personal mission—he’s searching for his missing sister, Hitori. Following her trail leads him into a tangled web of corp execs, mercenaries, and double-crossing rogues—usually just another day in the Sixth...   [click here for more]
Catalyst Game Labs  $2.99

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Looking Glass: Hong Kong

Looking Glass: Hong Kong


Looking Glass: Hong Kong is a “Low and Slow” city setting for many possible GUMSHOE games. This look at one of Asia's most cramped and chaotic ports features the lay of the land, including markets and masses, and three unique backdrops for the main setting - a scenic or thematic element, or just somewhere to stage a fight scene. It also details Hong Kong's factions, from organized...   [click here for more]
Pelgrane Press  $5.95

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Lilith

Lilith


Lilith “Satan here held his Babylonish court, and in the blood of stainless childhood the leprous limbs of phosphorescent Lilith were laved.” Lilith as Queen of the Vampires, Lady of the Night — or as First Rebel and First Heroine? We look at the many faces of Lilith, as a Trail of Cthulhu titan (Elder Goddess or Great Old One), Night’s Black Agents vampire...   [click here for more]
Pelgrane Press  $2.95

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Shadowrun: Hell on Water

Shadowrun: Hell on Water


THE LONGEST JOURNEY Six shadowrunners. Three mysterious packages. And twelve kilometers of a dangerous, dilapidated bridge across one of the wildest sprawls of the Sixth World. It should be a simple job. Retrieve three sealed packages, then take them across the city of Lagos to their destination. All the runners’ skills will be tested—they’ll face ambushes, double-crosses, and more, and along...   [click here for more]
Catalyst Game Labs  $2.99

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Shadowrun: Spells and Chrome

Shadowrun: Spells and Chrome


WELCOME TO THE YEAR 2072… …And a world unlike anything you’ve ever imagined. A world where magic and machines exist side-by-side. Where cybernetics can replace organs or entire limbs with ease, and arcane spells can make the impossible happen. Where the Matrix has become an artificial world of its own, filled with all kinds of pleasure, treasure, and trouble. Where dwarves, elves, orks,...   [click here for more]
Catalyst Game Labs  $0.99

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Shadowrun: Wolf & Buffalo

Shadowrun: Wolf & Buffalo


WAKING SPIRITS The Sixth World doesn’t give people much time to grow up. Whoever you are, wherever you live, there’s going to come a time when the world is going to throw you some serious curveballs, and if all you can do is bitch and moan about how you’re not ready for what’s coming your way, you’re not going to last long. Get strong, grow up, and figure out how to survive—that’s what...   [click here for more]
Catalyst Game Labs  $2.99

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Critical Hit: A Gaming Mystery

Critical Hit: A Gaming Mystery


How do you win a game that’s trying to kill you? It’s April, 2003, and Callie Myles is adrift. A 29-year-old games store clerk living in the Appalachian hamlet of Jett Creek, Tennessee, she has nothing to show for a lifetime of rule-following but a mountain of student debt. Life would be unbearable if she didn’t have Winterwind. A roleplaying game created by Callie’s older...   [click here for more]
W.M. Akers  $10.00 $8.00

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Ken Writes About Stuff: Vol. 3

Ken Writes About Stuff: Vol. 3


Ken Writes About Stuff Vol. 3 KWAS Vol. 3 is a collection of supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, manage the global war against aliens in a campaign frame, or learn to command the alchemical elements in this collection of fear and fun! In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable...   [click here for more]
Pelgrane Press  $24.95

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The Fate Codex - Volume 2, Issue 5

The Fate Codex - Volume 2, Issue 5


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our second year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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The Fate Codex - Volume 2, Issue 4

The Fate Codex - Volume 2, Issue 4


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our second year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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The Fate Codex - Volume 2, Issue 3

The Fate Codex - Volume 2, Issue 3


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our second year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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The Fate Codex - Volume 2, Issue 6

The Fate Codex - Volume 2, Issue 6


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our second year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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Alchemy

Alchemy


Chemistry or magic? Madness or miracles? Poison or power? Blend all those elements — and more — with Alchemy, the latest Zoom in on a historical magic system for GUMSHOE gaming. Operating at every level from the base dungeon-crawl to the Awakened Working, this magic system gives you the secrets of matter — and maybe a touch of mercury poisoning. Alchemy is...   [click here for more]
Pelgrane Press  $2.95

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Silent Knife

Silent Knife


No one would suspect that Ariadne, the cold and deadly “Silent Knife” of Prince Liliane, was once a sensitive college girl who preferred books to blades. But that life ended when her lover Andre cast her aside, into the waiting fangs of an unknown Sire who fled after the Embrace. Re-shaped by her Prince’s cruel tutelage, Ariadne has fought hard to earn her place in Liliane’s court. Now...   [click here for more]
Onyx Path Publishing  $4.99

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Moon Dust Men

Moon Dust Men


President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth. The public-relations and open-source arm of Moon Dust was called Project Blue Book. Blue Book ended its work in 1970. It is 1978. Your work never ends. This GUMSHOE campaign frame, Moon Dust Men, can be a sci-fi, conspiracy, or horror game...   [click here for more]
Pelgrane Press  $2.95

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The Fate Codex - Volume 3, Issue 1

The Fate Codex - Volume 3, Issue 1


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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Las Vegas: 1968

Las Vegas: 1968


Las Vegas: 1968 takes you to Sin City in the heyday of Howard Hughes and the Rat Pack, the mob and the Mormons, the fear and the loathing. Everything’s for sale and nothing’s for certain, except the house wins. Featuring happening hooks for vampire conspiracies, esoterrorism, and The Fall of DELTA GREEN Mythos machinations! Las Vegas: 1968 is...   [click here for more]
Pelgrane Press  $2.95

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The Fate Codex - Volume 3, Issue 2

The Fate Codex - Volume 3, Issue 2


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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Animus

Animus


ANIMUS—just the name strikes fear into the hearts of princes. Some think them no more than a group of thugs who extort money out of noble families with lurid tales of murder. Others have lost priceless artefacts and sensitive documents, only to have ANIMUS auction them to the highest bidder. A few have found friends and family members dead, despite thick walls and attentive guards, only to hear that...   [click here for more]
Zero Point Information  $2.00

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The Fate Codex - Volume 3, Issue 5

The Fate Codex - Volume 3, Issue 5


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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Dawn of Heresies

Dawn of Heresies


Rawhead and bloody bones    Steals naughty children from their homes,    Takes them to his dirty den   And they are never seen again.    So says the nursery rhyme that gives birth to Rawhead, the most fearsome entity to imperil the living since the infamous Roller. Once an obedient mummy by name of Benefre, a desperate bid...   [click here for more]
Onyx Path Publishing  $1.79

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Ken Writes About Stuff: Vol. 1 [SUBSCRIPTION]

Ken Writes About Stuff: Vol. 1 [SUBSCRIPTION]


Ken Writes About Stuff Vol. 1 KWAS Vol. 1 is a collection of 13 supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, uncover an occult Nazi bell or join the men in black with this baker’s dozen of fear and fun! In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable writing talents and encyclopedic knowledge...   [click here for more]
Pelgrane Press  $24.95

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