Title |
Publisher ▲ |
Price |
Night Music
New Orleans moves from night to night—the day is just a brief break between the times when the real action happens. Once the sun goes down, jazz spills into the streets, spirits walk free, and people indulge in all manner of semi-legal and illegal activities.
It’s a prime sprawl for crime, and there’s money to be made in the shadows. But first, shadowrunners need to know... [click here for more] |
Catalyst Game Labs |
$4.99
|
The Backstab Slide The only shadowrunners in the world who don’t understand the importance of eliminating the competition are the ones who have already been eliminated by someone else. The Horizon Corporation wants its stable of music artists to sell a few more albums and its brain trust has decided that the best way to accomplish this is to move some artists at the top of the charts out... [click here for more] |
Catalyst Game Labs |
$8.00
|
The Politics of Deception
Whoever wins the war for the future of the Ork Underground is not going to leave a single weapon holstered. From waging outright violence to employing political subterfuge, both sides in the struggle are willing to use any tactics they can dream of to advance their cause.
Anti-metahuman sentiment has long been a hot-button issue in Seattle, and some members of the... [click here for more] |
Catalyst Game Labs |
$3.95
|
Planes, Drones and Automobiles
Living is rigging, omae. Like burning rubber down the highway at 150 klicks and hour with only your brain to guide you. What about making a drone an extension of yourself, or undermining the security of a whole building, manipulating every camera, motion detector or security door. But the biggest kick is blowing up a car full of goons without even jacking... [click here for more] |
Catalyst Game Labs |
$12.00
|
The War Within
Not all has been right in our shadows of late. Especially in the dark shadows of my mind.
Those were among FastJack’s parting words to JackPoint when he left, the victim of a condition that divided his mind against itself. And the condition is spreading. Across the Sixth World, people’s minds are in schism, as new personalities emerge and battle the old. The world is in chaos, and... [click here for more] |
Catalyst Game Labs |
$24.99
|
Big, bad, and awesome
They can call you a trog. Sure they can. Let ’em think it’s smear. Let them show you what they don’t know. Let them ignore history, the great accomplishments orks and trolls have made in every field in the Sixth World, the homes and enclaves they’ve built out of nothing. There’s enough talent in the trog population to punch, hack, rig, charm, or enchant that smug smile... [click here for more] |
Catalyst Game Labs |
$24.99
|
The Last Dance of Lola Montez. A Call of Cthulhu Modern one shot adventure for 3-6 players. Estimated playing time 3-4 hours. Five friends, united by grief, face torments driven by a dark threat thought hidden for over a century. A threat driven by a dark thirst for passion soaked in blood. "The Last Dance of Lola Montez" is a Call of Cthulhu Modern one-shot adventure which explores... [click here for more] |
Chaosium |
$2.97
|
The Oxford Articles is a Silver selling adventure for the 7th Edition of the Call of Cthulhu roleplaying game by Chaosium.
What connects a fire at St Michael At The North Gate Church, a series of missing books and The Order of the Green Gate? Visit Oxford, England in 1953 and help uncover the truth.
The adventure is for 3 to 6 investigators,... [click here for more] |
Chaosium |
$3.49
|
This powerful digital tool set includes...
A comprehensive NPC Builder website for creating Fantasy Craft NPCs and creatures (with additional support for Spycraft 2.0)
A quick-use NPC Stat Converter program for translating Fantasy Craft Roman Numerals to in-game bonuses and penalties
Slash your game's prep time with this incredible GM kit. ... [click here for more] |
Crafty Games |
FREE
|
Front and centre, soldier! You're part of UNIT now, the Unified Intelligence Taskforce. We are the Earth's best defence against the myriad alien forces who would try to subjugate and conquer our planet.
It's not an easy job, and even those recruited for their scientific knowledge can find themselves on the front lines of combat against almost unstoppable foes. We will protect humanity from extraterrestrial... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
Celebrating the 50th anniversary of Doctor Who, this Sourcebook explores the Tenth Doctor’s adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who Roleplaying Game, and is also a fact-packed resource for fans of the show!... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. Meet Robin Hood (and duel him with a spoon!), discover what terrible monster lives under your bed, journey inside a Dalek or travel to the end of time itself. Where would you go?
With Cubicle 7’s Doctor Who Roleplaying Game,... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$29.99
|
Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. See the pyramids and the Sphinx (back when she had a nose!), discover who (or what) really built Stonehenge, meet the first Emperor of Japan, or travel into the far future as humanity spreads to the stars. Where would you go?... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$29.99
|
Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. See the pyramids and the Sphinx (back when she had a nose!), discover who (or what) really built Stonehenge, meet the first Emperor of Japan, or travel into the far future as humanity spreads to the stars. Where would you go?... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$30.00
|
Upgrade your Doctor Who: Adventures in Time and Space Tenth Doctor edition with this Eleventh Doctor Pack!
This download contains:
New aliens and creatures
New gadget cards
New character sheet
New pregenerated character sheets for the Eleventh Doctor and companions
New archetype character sheets, partially generated characters for you to quickly personalise and use
... [click here for more] |
Cubicle 7 Entertainment Ltd. |
FREE
|
Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. See the pyramids and the Sphinx (back when she had a nose!), discover who (or what) really built Stonehenge, meet the first Emperor of Japan, or travel into the far future as humanity spreads to the stars. Where would you go?... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$14.99
|
The Tenth Doctor Adventures Book (taken from the Doctor Who: Adventures in Time and Space Tenth Doctor Edition core set) contains the following adventures, fully compatible with the Eleventh Doctor edition of the game:
Arrowdown
The characters investigate the strange goings on in a seaside town in the Yorkshire coast. Just what is going on at the fun fair? Why are the boats in the harbour... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$4.99
|
Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. Meet Queen Elizabeth I (and maybe marry her!), discover the secrets under the Tower of London, watch the Moon landing (from the Moon!) or travel into the far future as humanity spreads to the stars. Where would you go?
With... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$29.99
|
It’s 1993, and you & your friends are just, like, a bunch of regular teens, you know? Or at least you were, until things got hella weird. Aliens? Magical powers? Saving the world!? As if. You’re just trying to, like, make it through high school! Can you get over all your drama and work together to take down the bad guys, or are you headed for a mondo gnarly time?
... [click here for more] |
David Brunell-Brutman |
$1.00
|
It’s 1993, and you & your friends are just, like, a bunch of regular teens, you know? Or at least you were, until things got hella weird. Aliens? Magical powers? Saving the world!? As if. You’re just trying to, like, make it through high school! Can you get over all your drama and work together to take down the bad guys, or are you headed for a mondo gnarly time?
... [click here for more] |
David Brunell-Brutman |
$1.00
|
It’s 1993, and you & your friends are just, like, a bunch of regular teens, you know? Or at least you were, until things got hella weird. Aliens? Magical powers? Saving the world!? As if. You’re just trying to, like, make it through high school! Can you get over all your drama and work together to take down the bad guys, or are you headed for a mondo gnarly time?
Teens... [click here for more] |
David Brunell-Brutman |
Pay What You Want
|
The company has just informed you that your office will be immediately DOWNSIZED.
Corporate security is on its way to conduct EXIT INTERVIEWS and you have 15 minutes left in your shift.
That’s just enough time to GET EVEN and GET OUT.
RAID THE SUPPLY CLOSET. SMASH THE PRINTER. PUNCH YOUR BOSS. STEAL THEIR HOVERCAR.
The clock is ticking. Every minute counts. Get even and get out,... [click here for more] |
David II |
Pay What You Want
|
On the surface the world looks very much like the one outside your bedroom window. The same people are walking the same dirty streets, the same animals rummage through the same garbage, and the same mindless drivel is shown on the same television stations.
Sometimes that world just doesn't seem right. You wake up in the morning and get the feeling that something isn't as it should be. Why do certain... [click here for more] |
Eden Studios |
$17.50
|
There is a war being waged behind the scenes.
A war between secret government agencies and alien invaders.
It is one of your first missions working for the secret conspiracy Aegis. Dedicated to protecting humanity from alien threat, they come under constant attack from the government conspiracy known as the National Defense Directorate, a group of alien collaborators working with at least two of... [click here for more] |
Eden Studios |
FREE
|
Trust no one. The very nature of Aegis' work means that the organization has to work in secret, away from public scrutiny and hidden from the keen surveillance of their enemies. The National Defense Directorate manipulates and schemes in secret bases around the country, plotting and moving pawns in a deadly chess game of deception. A conspiracy against another conspiracy.
Aegis' secret agenda is the... [click here for more] |
Eden Studios |
$17.50
|
Terrors lurk in the darkness, subvert the souls, and corrupt the mind. Secret detachments of psychics remotely view our every move. Powerful occultists perform secret rituals in hidden locations, manipulating our world to their ends. Mysterious forces invade our very souls, twisting and distorting the weak into strong and violent predators. Creatures flee from humanity’s encroachment on their territories,... [click here for more] |
Eden Studios |
$17.50
|
Skill Adventures
This 80 page, fully illustrated book contains some 20 ready made Skill Adventures (sometimes known as Skill Challenges) and enough assets to help even a veteran GM create more!
The Skill Adventures include Chases, Military Skill Adventures, Travel Skill Adventures, Social Skill adventures and more!
The easy to learn mechanics of a Skill Adventure are spelled... [click here for more] |
EDGE Studio |
$6.99
|
This article contains an optional set of rules which adds Lifestyles to NOW/NEW characters. Is your style a super spy with a five-star lifestyle or a street-urchin with a one-star lifestyle or are you part of a team trying to maintain a cover in a suburban home.
Lifestyles provide you with adventure hooks. ... [click here for more] |
EN Publishing |
$3.99
|
Future Tech is a series that will cover various core technologies from the Elven Empire covering Advancement Level 9 (beginning of Kaede’s rule) to AL 12, the peak of the Empire.
Part One covers energy production, which is vital to advanced technology. ... [click here for more] |
EN Publishing |
$5.99
|
The Elves have developed a vast range of ranged weapons. In addition to the many ballistic weapons they developed, there are an assortment of energy-based. However, despite the variety, most agencies use a multi-phase weapon that can switch from stun to lethal. It is also effective against shields and androids.
This article introduces you to man-portable rifles, shotguns, and energy weapons. Also,... [click here for more] |
EN Publishing |
$5.99
|
This article provides you with three alternative Psi origins for your Psi characters and gives a brief comparison of Psionics vs Magic. ... [click here for more] |
EN Publishing |
$3.99
|
A Demon Witch is a magic-user who hosts a minor Demonic entity. It is unknown how many types of Demon exist. Some are animal, some are insects, and some are dark manifestations. Demons are manifestations of chaos and negative emotions that accumulate in The Ethereal Plane.
It is common for a Dökkálfar (Dark Elf) Magic-User to be a Demon Witch, the most common is Snake. However, anyone can become... [click here for more] |
EN Publishing |
$3.99
|
Here are more Demons for Demon Witches to host.
Goes with Future Fantasy – 0011 – Demon Witches Part One and
Future Fantasy – 0012 – Demon Witches Part Two ... [click here for more] |
EN Publishing |
$3.99
|
This article contains more Animal Demons and rules for Demon Witches hosting more than one Demon. This article also contains new exploits, not just for Demonic Witches but some for all Magic-Users. Also contained within are new items: Demonic Weapons and Demonic Armour. ... [click here for more] |
EN Publishing |
$3.99
|
Computers are a vital part of advanced technological societies. But most are invisible, such as smartphones, smart screens (tablet-sized to massive wall screens), and the Kaede Cube. The equipment described within typical spans the periods of The Fusion Age (AL 9) to The Galactic Age (AL 12). Some atomic age (AL 8) technology is used but often made with better materials. ... [click here for more] |
EN Publishing |
$5.99
|
An advanced communications network cannot exist without energy. The bulk of communications in the atomic age (AL 8) already was computer to computer. By Al 12, the network allows instant communication between all the star systems in and around the Pleiades.
A secure and reliable communications network is the key to any government, military, business, or personal success, regardless of the level of... [click here for more] |
EN Publishing |
$5.99
|
The Empire has a diverse variety of housing, from massive arcologies (AL 12), sky habitats (AL 12), and underground housing (AL 10) to middle kingdom villages (Al 5) to ancient houses in trees (AL 1 to 4).
This is a general guide to the housing types and other structures in the Elven Empire. As well as a range of technology for the home. ... [click here for more] |
EN Publishing |
$5.99
|
Each Elven tribe has their own style of food, fashion, and language. However, most Elves only lightly cooked their food.
There are thousands of dishes, with no one tribe having the same diet. For example, the Deep Forest Elves mostly eat fruit and snake. At the same time, the Cactus Elves, desert-dwelling Forest Elves, harvest water from the cactus, and most meals feature grilled lizards and baked... [click here for more] |
EN Publishing |
$5.99
|
While Pest Control and Waste Management might not be exciting careers, career criminals or professional spies often use these as covers they can use to infiltrate organisations. The key to success is a good cover identity to pass the background check and enough knowledge to get into the right areas. ... [click here for more] |
EN Publishing |
$5.99
|
The Elves use a range of tools for construction and repairs. However, on large scale constructions, like major buildings, and starships, the common tool used is a portable replicator. While a portable replicator can replace most tools, it is expensive and not only requires skilled operators (usually an android) but massive quantities of power.
Cutting torches are used by a wide range of workers,... [click here for more] |
EN Publishing |
$5.99
|
The Elves have developed many gadgets, not just the Imperial Intelligence Agency. Criminals use technology developed to test systems to defeat alarms, hack cameras, and open electronic locks.
This article introduces some devices that spies, criminals, and uncover agents use.
The equipment described typically spans the periods of The Fusion Age (AL 9) to The Galactic Age (AL 12). Some Atomic Age (AL... [click here for more] |
EN Publishing |
$4.99
|
The Elves have developed a vast range of Melee and Thrown weapons. Melee remains relevant because a knife is as good as a gun in hand-to-hand combat in the confines of a ship. The Empire has swords so sharp that they can slice an opponent’s head off, a quarterstaff of pure energy that can shatter your opponent’s bones, and darts about to follow its target around a corner.
Elven law enforcement... [click here for more] |
EN Publishing |
$5.99
|
The Elves have developed a vast range of handguns, including energy-based weapons. However, sluggers remained in production for the civilian market.
Most law enforcement agents use a multi-phase gun, known as the P-X, as a sidearm, as it can either stun or be lethal. Also, has an ion mode. Making it effective against shields and androids.
This article introduces new handguns, ammunition, weapon modifications... [click here for more] |
EN Publishing |
$5.99
|
law enforcement in response to heavily armoured opponents. Area Denial Weapons use pain, flamers that spit out balls of fire, freeze rays, and various machine guns. Most of these weapons are designed to deal with large numbers of attackers, heavily armoured battlesuits, or vehicles.
The equipment described within typically spans the periods of The Fusion Age (AL 9) to The Galactic Age (AL 12). Some... [click here for more] |
EN Publishing |
$5.99
|
The Elves have developed a vast range of weapons, such as cannons that use gravity beams to accelerate tiny metal shards to lasers the size of a small starship.
Most Imperial ships carry a mixture of weapons, usually missiles and guns. They don’t usually seek to destroy a ship, only cripple and capture. Meanwhile, specialist ships like Destroyers and Battleships carry ion cannons to knock out shields... [click here for more] |
EN Publishing |
$5.99
|
The Elves produce a broad range of Bombs, Mortars, Rockets and Missiles; these are but a few.
Most of these weapons are designed to be vehicle-mounted.
60mm Mortar Rounds are fired in an arc. These can rain down, cold, fire, shrapnel, armour-piercing rounds, lightning, smoke, clouds of Ionising gas and a range of poisons and toxins on the battlefield.
75mm Rockets, often fired in packs, can cause... [click here for more] |
EN Publishing |
$5.99
|
There's something strange going on...
Strap on your Anti-Plasm Particle Thrower, grab your Electromagnetic Field Detector, and jump into your Ghostmobile. New York City needs your help!
Battle ghostly creeps, phantasmal drakes, shriekers, slime buckets, and terror dogs! Play as a Half-Ghost, or take up a career as a demonologist or exorcist! Learn the skills of parapsychology, cryptozoology,... [click here for more] |
EN Publishing |
$14.99
|
There is a place where children go to become heroes, only discovered by a desperate few when they need it most. Here, they escape from their normal lives, slay giants, solve riddles, learn magic, and become kings and queens. Children grow up and the fantasies of childhood are forgotten.
But now the realm you once protected is under attack. You must leave behind your life,... [click here for more] |
Evil Hat Productions, LLC |
Pay What You Want
|
This is the GM screen for the Project SunFlower Roll Playing game!
It is designed to be used with DrivethruRPG's Landscape GM Screen Binder System.
On the GM facing side, this GM screen has:
An NPC guide page.
A monster guide page, with reminders for chase and sneaking mechanics.
A page with reference material for stress, and skill checks.
A combat and medical reference page with
The player... [click here for more] |
Faulty-Wire Games |
$3.95
|
Listen in on the podcasters, game developers, and owners of Fire Lizard Games, as they answer any questions that have been asked leading up to this Q&A episode! New Fire Lizard Media logo done by: @poppymonsterous on Twitter! ... [click here for more] |
Fire Lizard Games, LLC |
Pay What You Want
|