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DARK PLACES & DEMOGORGONS - Survive This!! - Core Rule Book OSR RPG

DARK PLACES & DEMOGORGONS - Survive This!! - Core Rule Book OSR RPG


Please see video below for actual Drivethrurpg Print of Demand version of this product! Following in the tradition of SURVIVE THIS!! Zombies! comes SURVIVE THIS!! Dark Places & Demogorgons, a tabletop roleplaying game that uses the Original 1970s Fantasy Roleplaying game rules but mutates it into this retro nightmare. It’s sleek, slender and creepy as Hell.   In Dark Places & Demogorgons,...   [click here for more]
Bloat Games  $9.99

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DARK PLACES & DEMOGORGONS for Old-School Essentials - Core Book

DARK PLACES & DEMOGORGONS for Old-School Essentials - Core Book


“In the 1980s strange things happened everywhere!” Bloat Games proudly presents Dark Places & Demogorgons. Dark Places & Demogorgons is an OSR Horror TTRPG set in the 1980s, where you play as teenagers from a small town where strange occurrences began popping up all around. The adults are too busy to care, and the police don't believe you. It’s up to you and your friends to...   [click here for more]
Bloat Games  $19.99

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DARK PLACES & DEMOGORGONS - Class Compendium

DARK PLACES & DEMOGORGONS - Class Compendium


SURVIVE THIS!! Dark Places & Demogorgons Class Compendium compiles all of the previously released classes from the Dark Places & Demogorgons Core Book and the many Sourcebooks, 56 in all!  Additionally, there is 10 brand new classes exclusive to the Class Compendium. Each class is expanded to level 10, with each new level, characters will gain new bonuses, abilities, skills and more depth....   [click here for more]
Bloat Games  $9.99 $6.99

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Convention Book: Progenitors

Convention Book: Progenitors


Heart of the Union The Progenitors hid far more depth than anyone, Tradition or Technocrat, realized. Too long considered by others — and even themselves — as lab monkeys and cloistered researchers, their protective cocoon of isolation was ripped away by the Dimensional Anomaly. Forced by cataclysmic events, the Progenitors are injecting themselves back into a sick world. The...   [click here for more]
Onyx Path Publishing  $11.99

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Classic Spycraft: Spycraft Espionage Handbook

Classic Spycraft: Spycraft Espionage Handbook


Imagine that the world stands poised at the brink of oblivion, one press of a button from total annihilation. Now imagine that you're the only one who can stop it.   The fate of the entire world is in your hands. As a superspy working for MI6, the CIA, or an Agency of your own creation, only you have the skills, the experience, and the gadgets to take on the greatest threats the...   [click here for more]
Crafty Games  $10.00

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Shadowrun: Elven Blood

Shadowrun: Elven Blood


Blood Will Out! Shadowrunners have a lot of rules, and each and every one of them can be overruled by the proper amount of nuyen. So when shadowrunners talk about “never trusting an elf,” that’s more of a bargaining position than anything else. Luckily for them, some elves have plenty of scratch they can use as a persuasive tool. And for the tasks they have in front of them,...   [click here for more]
Catalyst Game Labs  $6.99

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DARK PLACES & DEMOGORGONS for Old-School Essentials - The Scorched Church - Adventure

DARK PLACES & DEMOGORGONS for Old-School Essentials - The Scorched Church - Adventure


FOR DARK PLACES & DEMOGORGONS for Old-School Essentials Requires Old-School Essentials After a mysterious new student arrives at Jeffersontown High, toting around an unsual book, the players take notice of her.  Upon further inverstigation, they find out she's looking for help to go to the Pope Lick Train Trestle and look for clues about her sister.  Should the players decide...   [click here for more]
Bloat Games  $9.99 $7.99

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In Nomine Core Rulebook

In Nomine Core Rulebook


They are very much like us. Some seek to do good, others corrupt and destroy. Some set out to do one thing, but accomplish another. Some are fiercely devoted to their work. Some doubt that they really make a difference. And some wonder, in the small hours of the night, if they picked the right side. They have great powers, for good and evil, but they are merely pawns of greater powers...   [click here for more]
Steve Jackson Games  $18.00

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Convention Book: Iteration X

Convention Book: Iteration X


MAN OR MACHINE? Iteration X represents the cutting edge of artifice, material science and man-machine technology. The Clockwork Conventioneers may be considered killer cyborgs or emotionless drones by their peers, but in truth they're pioneers as well as warriors. The Iterators' tools and computers empower humans , overcome defects and enable people to do things that would be impossible...   [click here for more]
White Wolf  $11.99

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GURPS Mass Combat

GURPS Mass Combat


There Will Be War! Whether you're trying to stop the Dark Lord's invading army, lead a Ranger company against the Axis in WWII, or command your own crack mercenary regiment in a far-flung star empire, you're likely to get into battles that are far too big to resolve with ordinary GURPS combat. GURPS Mass Combat is the answer! It presents a powerful...   [click here for more]
Steve Jackson Games  $11.00

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Relics: A Game of Angels

Relics: A Game of Angels


Trapped on Earth. Surrounded by Enemies. Desperate for Answers. God has gone and the Gates of Heaven have slammed shut, leaving angels and demons abandoned on the mortal world. Their powers, long trapped in physical objects, now begin to awaken and the cold war between the two sides erupts into a arms race to control all of creation. A desperate, brutal battle will be waged in the present on the secrets...   [click here for more]
Tin Star Games  $25.00

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Mage The Ascension Tarot

Mage The Ascension Tarot


A Player aid for Mage: The Ascension, this 78-card Tarot deck is suitable for stand-alone use or in conjunction with chronicles and contains lavish, full-color art commissioned specifically for this deck. Includes instructions on standard Tarot readings as well as using the cards as a Storytelling tool for chronicles. Note, this is a recreation of the original deck using the print on demand options...   [click here for more]
White Wolf   FREE 

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GURPS Classic: Illuminati

GURPS Classic: Illuminati


The Secret Masters have denied all knowledge of the various conspiracy theories put forth in GURPS Illuminati. "To begin with, we don't even exist," said a spokesman. "The Illuminati are a myth." He went on to deny specifically that: Everything you read in the tabloids is true! Aliens regularly visit Earth, and are in contact with high government officials. The Men in Black...   [click here for more]
Steve Jackson Games  $9.00

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Classic Spycraft: Shadowforce Archer Worldbook

Classic Spycraft: Shadowforce Archer Worldbook


What if James Bond Quit the Service, M couldn't be trusted, and Q worked for the bad guys?   This official Spycraft setting rips back a shroud of conspiracy concealing a century of lies, and presents a thrilling world of incredible movie action, psychic spies, mystic artifacts, and world-spanning criminal organizations, threatening to topple the global order. You play a shadow operative...   [click here for more]
Crafty Games  $10.00

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Goblins Grabbed My Dice!

Goblins Grabbed My Dice!


Peeplin' HARD! Dice GOOD! Goblins Grabbed My Dice is a game where you play a team(?) of goblins that have snuck into a gaming convention somewhere in Middle America. Your goal is to steal the most precious jewel among goblinkind. Mathy rocks. Clickity clacks. Dice. It is a fun one-shot game of zany hijinks, cartoon mischief, and chaotic silly gobbos. It's about stuffing three goblins in a trenchcoat,...   [click here for more]
Matt Stormcrow  Pay What You Want

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GURPS Action 2: Exploits

GURPS Action 2: Exploits


You have your guns and your backup guns. You have your sick ride with a trunk full of explosives, high-tech gizmos, and of course a few more guns. You've assembled a crack team of commandos, street-smart lawmen, suave super-spies, and world-class burglars . . . maybe all of them at once! You're ready to rock and roll. All you need is a target. GURPS Action 2: Exploits...   [click here for more]
Steve Jackson Games  $11.00

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GURPS Classic: Vehicles

GURPS Classic: Vehicles


GURPS Vehicles is your guide to any type of transportation you can imagine. From rowboats to racing cars, balloons to battlesuits, Greek galleys to GEVs – if you can dream it, you can design it. The second edition streamlines the design process, using the design order found in GURPS Robots, also by David Pulver. (This is a digital reprint of a...   [click here for more]
Steve Jackson Games  $16.00

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In Nomine: Angelic Player's Guide

In Nomine: Angelic Player's Guide


The Good Guys Evil, beware! The Heavenly Host is here, terrifying and beautiful, and ready to play. The Angelic Player's Guide contains everything you ever wanted to know about angels -- their history, their laws, the Choirs they belong to and the Superiors they serve . . . even the dark paths that can lead them to a Fall from Grace. In addition to expanded angel descriptions,...   [click here for more]
Steve Jackson Games  $9.00

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In Nomine: Infernal Player's Guide

In Nomine: Infernal Player's Guide


Lock up your children and your souls! The infernal hordes are here, razor-edged and ready to rampage. The Infernal Player's Guide contains everything you ever wanted to know about demons - their history, their laws, the Bands they belong to and the Princes they serve . . . even the paths that can lead them to Redemption. In addition to expanded demon descriptions, it provides...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Warehouse 23

GURPS Classic: Warehouse 23


Danger! This Side Up! The Ark of the Covenant rests in a crate next to the gold plates of Moroni and the dissected corpses of the Martian invaders. Frozen in ice you'll find the Jersey Devil, a Yeti, and a culture of bacteria that can eat any metal – it just can't stop. Growing in a hidden hydroponics facility is a plant with a fruit that tastes like steak and contains enough nutrition in...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Action 1: Heroes

GURPS Action 1: Heroes


In a world where danger lurks in every shadow, death can come around any corner, and every sentence sounds like a movie trailer, there are those who would risk their lives to save the day. These brave souls are men of fortune. They are men of fate. They are men of . . . action! Action 1: Heroes draws its inspiration from the heroic men and women of action movies of the 1980s...   [click here for more]
Steve Jackson Games  $9.00

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Arthur Lives for Fate Core

Arthur Lives for Fate Core


Arthur, Guinevere, Merlin, and the knights of the Round Table have been reincarnated in the  21st century—many times over. You play one of these characters, or another Arthurian of your own invention, struggling to survive against ancient conspiracies, supernatural horrors, and otherworldly forces from across the Faerie veil.  Explore a secret history thousands of years old. Come to the aid...   [click here for more]
Fainting Goat Games  $15.99

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GURPS Classic: Atomic Horror

GURPS Classic: Atomic Horror


Watch the Skies! Alien invaders! Giant lizards from another age! Flesh-eating zombies! Colossal insects! Mad scientists! Blobs! Only you can defend humanity, civilization, and the American Way from these terrible horrors. GURPS Atomic Horror contains everything you need to roleplay the science-fiction and horror movies of the 1950s. The campaign can be as scary as The...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Gun Fu

GURPS Gun Fu


In a world . . . where the line between evil and honor is drawn by a bullet, only one supplement dares to lay down the law of the gun: GURPS Gun Fu. GURPS Gun Fu has everything you need for action-packed cinematic GURPS gunplay: A description and explanation of what the gun fu genre is and how to emulate it. Rules...   [click here for more]
Steve Jackson Games  $11.00

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GURPS Classic: High-Tech

GURPS Classic: High-Tech


From Blunderbuss to Bazooka . . . and Beyond! GURPS High-Tech is a sourcebook for the technology that extends man's mind and hands. On the battlefields of 14th-century Europe or in the lonely alleys of 20th-century America, adventurers need the best equipment. Whether the problem is navigating the trackless seas or stopping the monster cold in his tracks, GURPS...   [click here for more]
Steve Jackson Games  $9.00

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Relics: The Collection - Part 2, Heist

Relics: The Collection - Part 2, Heist


Part Two of the Collection adds another 22 new relics, this time all around the theme of the heist. These amazing new items, as powerful as they are, are waiting to be liberated from inside vaults, museums, collections, storage crates and more. Then of course, the real trouble starts... Includes more fiction, more lore and all the stats for these exciting new relics. ...   [click here for more]
Tin Star Games  $10.00

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In Nomine: Corporeal Player's Guide

In Nomine: Corporeal Player's Guide


What a Piece of Work Is a Man! How noble in reason, how infinite in faculty, In form and moving, how express and admirable, In action, how like an angel, In apprehension, how like a god . . . And yet, to me, what is this quintessence of dust? Most celestials wrestle with this when it comes to the importance of humanity. This book contains the answers. From cover to cover, the Corporeal...   [click here for more]
Steve Jackson Games  $9.00

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In Nomine: Liber Canticorum

In Nomine: Liber Canticorum


Make A Joyful Noise God made the Symphony, but the players choose the tune. Music is passion and power -- Songs are all that and more. A popular ditty may be as old as time . . . and able to work miracles! Just Don't Call It Magic! Songs aren't spells that can be sung from a hymnal. Songs are melodies already playing in your soul . . . but only a precious few can hear them. Here is the supplement...   [click here for more]
Steve Jackson Games  $9.00

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Destiny's Price

Destiny's Price


The Test The wet street mirrored the neon and the dark equally, impassively. At my feet, another life. I swallowed, knelt, felt her faltering pulse. I caressed her cheek. A caress like the angel of death. My throat tightened: Why do I stay? As if in response, the dying girl whispered, "Hold me." "At what price such power?" asked Siehchang. And again: "At what price such knowledge?" I was silent....   [click here for more]
White Wolf  $9.99

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GURPS High-Tech: Electricity and Electronics

GURPS High-Tech: Electricity and Electronics


The creative spark finds life in wires and silicon! Behold, the power of invention, made possible by power itself! Amp up your modern and recent-history campaigns with two centuries of electrical innovations, courtesy of GURPS High-Tech: Electricity and Electronics. Expanding on the information found in GURPS High-Tech, this supplement includes an unparalleled assortment...   [click here for more]
Steve Jackson Games  $11.00

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CORPS v3.0 [augmented pdf]

CORPS v3.0 [augmented pdf]


What if there were secret forces influencing our lives? Aliens operating behind the scenes, genetic supermen manipulating our politics, ancient secret societies seeking alliances with forces beyond time and space, mad scientists bending the fabric of reality. What if everyone believed that some of these were true, but no one could prove any of it? CORPS...   [click here for more]
BTRC  $15.00

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GURPS Classic: Wizards

GURPS Classic: Wizards


Ever wanted to design a wizard but been boggled by the rules or stumped by creative block? GURPS Wizards is the solution: a complete guide to wizard design. Inside you'll find essays on 28 wizard archetypes, accompanied by templates that let you quickly design complete and efficient characters. The role of each wizard is discussed, along with suggestions for integrating it...   [click here for more]
Steve Jackson Games  $9.00

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In Nomine: Liber Reliquarum

In Nomine: Liber Reliquarum


Infernal Gadgets, Holy Relics, Artifacts of the Gods . . . The War between Heaven and Hell has scattered countless relics of divine and infernal power throughout the world. These are not mere "magic items" to be stumbled upon in some celestial treasure trove; each is the personalized creation of an otherworldly power, to be handled with fear and trembling! The Liber Reliquarum...   [click here for more]
Steve Jackson Games  $9.00

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In Nomine: The Marches

In Nomine: The Marches


To Sleep . . . Perchance to Dream Just be careful what kind of dream you have! The Marches is a vast dreamscape, ruled and fought over by Blandine and Beleth. Every mortal soul visits the Marches every night in slumber, and the dreams they weave are the battleground upon which these former lovers send their forces to do battle . . . Book Two of The Revelations Cycle...   [click here for more]
Steve Jackson Games  $9.00

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Relics: The Collection - Part 1, Hunt

Relics: The Collection - Part 1, Hunt


Part One of a new collection of powerful items to drive your Relics series. Angels and demons are fighting a war for the earth left behind and the weapons of that war are the relics. The core rules featured 44 of these powerful items. This supplement (part one of three) presents 22 new relics, of various powers and allegiances. This first book focuses on the Hunt session model, where the relics are...   [click here for more]
Tin Star Games  $10.00

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In Nomine: Night Music

In Nomine: Night Music


Hail! Hail! Rock and Roll! It's a powerful Word, and Furfur wants to be its Demon Prince. But to get that coveted title, Furfur is going to have to pull a fast one on all of Hell's elite – including Lucifer himself! And to do that, he'll need all the help he can get . . . Night Music is Book One of The Revelations Cycle for the In...   [click here for more]
Steve Jackson Games  $9.00

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Papers & Paychecks

Papers & Paychecks


The Roleplaying Game of an Industrialized and Technological Society in which you play the part of workers and students gloriously trying to succeed against a world of antagonists, and an antagonistic world. Inspired by the classic cartoon by Will McLean in the first edition of the Advanced Dungeons & Dragons Dungeon Masters Guide (TM), where things - the worst 'monsters' of all...   [click here for more]
RPG Review Cooperative, Inc.  $10.00

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In Nomine Superiors: Lilith

In Nomine Superiors: Lilith


I know what you Need. Enigmatic. Immortal. Selfish. Mercurial. Human. Love her or hate her, the Princess of Freedom is a mover and shaker of In Nomine's Hell. Underestimate her, misunderstand her, and she'll take advantage. Now the GM can also take advantage, with In Nomine Superiors: Lilith. What's it like to know your only safety is...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Action 4: Specialists

GURPS Action 4: Specialists


Time to Bring in the Experts Yes, GURPS Action is back with a vengeance! Action heroes might be stereotyped, but they rarely fit into nice, neat boxes. Studios spend big bucks making sure we all know exactly what's special about the hero of their latest blockbuster. While Action 1: Heroes and Action 3: Furious Fists are...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Disasters: Meltdown and Fallout

GURPS Disasters: Meltdown and Fallout


Atomic Power, Epic Danger! Radiation can be scary. You can't see it, smell it, or fight it by any conventional means, but it can be deadly just the same. GURPS Disasters: Meltdown and Fallout helps you bring this invisible threat to your gaming table, and gives adventurers the tools they need to deal with it. Inside this volume, you'll discover: The most common types...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: In Nomine

GURPS Classic: In Nomine


Angels Are Real So are demons. They're among us right now. Heaven and Hell are locked in a battle, and humanity is caught in the crossfire. This is the GURPS adaptation of In Nomine, the award-winning game of the war between Heaven and Hell. Players can take the part of angels, serving an Archangel . . . infernal lackeys of a Demon Prince . . . or...   [click here for more]
Steve Jackson Games  $16.00

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In Nomine: Liber Servitorum

In Nomine: Liber Servitorum


"Look in thy glass, and tell the face thou viewest Now is the time that face should form another . . ." -- Shakespeare Not Just Another Face in the Crowd Ancient angels, new-fledged demons. Soldiers of Heaven and humans sworn to Hell. Reborn Saints and undead mummies. Ethereal spirits who side with darkness, light, or their own shades of gray . . . Within the Liber Servitorum,...   [click here for more]
Steve Jackson Games  $9.00

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In Nomine: Liber Castellorum

In Nomine: Liber Castellorum


"So the people shouted and the trumpets were blown. As soon as the people heard the sound of the trumpet, the people raised a great shout, and the wall fell down flat . . ." -- Joshua 6:20 . . . But you don't want that to happen to your strongholds in the War between Heaven and Hell. In the Liber Castellorum (Book of Tethers), discover how Tethers -- the celestial...   [click here for more]
Steve Jackson Games  $9.00

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In Nomine: Fall of the Malakim

In Nomine: Fall of the Malakim


Welcome to Los Angeles, City of Demons L.A. is run by the forces of Hell, and any angels there exist at the whim of the demonic elite. But the demons are about to find out what happens when you push a Malakite too far . . . Fall of the Malakim is Book Four of The Revelations Cycle for the In Nomine roleplaying game. In addition...   [click here for more]
Steve Jackson Games  $9.00

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In Nomine: The Final Trumpet

In Nomine: The Final Trumpet


Put In Your Sickle And Reap, For The Hour To Reap Has Come Or has it? The forces of darkness are trying to bring on Armageddon, but nothing is quite as it seems. Some infernals are opposing it, and some angels are helping it along. It's time to choose sides for the biggest fight since the Fall, and no one knows who will win, or even if the time is right . . . The Final Trumpet...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Operation Endgame

GURPS Classic: Operation Endgame


The breakup of the USSR brings a thousand dangers, a thousand tragedies, a thousand opportunities . . and agents from around the world rush to fight over the spoils. This book contains four heart-pounding adventures by Thomas Kane, author of GURPS Espionage. These missions will challenge the craftiest spies. Operation Endgame. Midnight, a top KGB agents, is hiding...   [click here for more]
Steve Jackson Games  $9.00

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In Nomine Superiors: Eli

In Nomine Superiors: Eli


Of all the Archangels, Eli produces the most contradictory images in the hearts of angels. He is both creator and destroyer - full of life and hope, his future wide-open, but out of control and out of his mind. His servants embody the Earth's primal creative forces. Casual and disorganized they may have become, but they remain makers of beauty and servants of Heaven. Eli was one of Heaven's oldest...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Action 5: Dictionary of Danger

GURPS Action 5: Dictionary of Danger


Everything's A Weapon The malicious misuse of tools, scenery, and seemingly "harmless" objects is a hallmark of action cinema. If the director shows us something that could conceivably be dangerous in the wrong hands, you just know that sooner or later, there will be a creative demonstration of exactly how it can kill, maim, or at least seriously embarrass. The only question is who's going to be on...   [click here for more]
Steve Jackson Games  $11.00

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GURPS Classic: Vehicles Lite

GURPS Classic: Vehicles Lite


Ford, Sikorsky . . . You! Become a modern-day vehicle mogul with GURPS Vehicles Lite, the 64-page stripped-down version of our comprehensive GURPS Vehicles rules system. Vehicles Lite concentrates on modern-day land vehicles (both wheeled and tracked) and helicopters, so the system is more accessible while still letting you...   [click here for more]
Steve Jackson Games  $4.00

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GURPS Action 3: Furious Fists

GURPS Action 3: Furious Fists


In Action 1: Heroes, you got stripped-down, hard-core rules for heroes who were too tough to handle! In Action 2: Exploits, you got so much crunch for running action-movie campaigns that it blew your mind! The excitement continues with Action 3: Furious Fists. This guide to martial-arts mayhem includes...   [click here for more]
Steve Jackson Games  $9.00

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