Nest of Snakes is an adventure for the Weird Frontiers role-playing game and is designed to be played with a group of four to six 3rd level characters. The adventure concerns a debased family of French aristocracy dwelling in a dilapidated plantation manor in the swamps of Louisiana. The family’s depraved occult practices and their long isolation have transformed them into a clan of rougarou—a... [click here for more]
The posse begins the adventure riding hard on a dusty trail with the aim of putting down a gang of roughnecks dead set on conjuring up some elder-deviltry. But best laid plans often go off the rails, and the real deviltry is taking a ride towards the town of Adobes, with a thirst for hooch, and a curse that just might spell the beginning of the end.
Never Swallows the Worm is a 1st level adventure... [click here for more]
Seeking resolution to a nightmare which foretells their deaths, the PCs must race against time to gain as many tools as they can to reduce the power of the "Malevolent Seven." Questioning the loclas, confronting ancient mysteries, and even beseeching near-forgotten gods, the trailhands must prepare for one HELL of a showdown.
The Malevolent Seven is a Weird Frontiers adventure designed for a group... [click here for more]
***Special sale! - If you're wanting both the core rule books, we've got a bundle deal that will save you some cash! It also includes the PDF of the rules as one book. Go HERE***
Within the pages of the Weird Frontiers RPG, you'll find a complete self-contained role-playing game spread across 2 volumes. This book is the Magic Tome, which contains the spells, contraptions, miracles, and formulae needed... [click here for more]
***Special sale! - If you're wanting both the core rule books, we've got a bundle deal that will save you some cash! It also includes the PDF of the rules as one book. Go HERE***
Within the pages of the Weird Frontiers RPG, you'll find a complete self-contained role-playing game spread across two books. This is the Core Book, which contains all the rules of play and character generation. The... [click here for more]