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47 Villainous Plots to Ruin Your Party's Day

47 Villainous Plots to Ruin Your Party's Day


Evildoer… Tyrant... Nemesis… These are the people (or monsters) who drive your game’s narrative, giving shape to the wicked plans you’ve come up with, and serving up all manner of nasty plots and schemes for the heroes of the story to foil. Whether they inhabit a dark, crumbling tower at the edge of civilization, a deep, dark cave in the highlands, or the castle looming...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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47 Tips and Tricks to Become A Better Game Master or Storyteller

47 Tips and Tricks to Become A Better Game Master or Storyteller


When we sit down across the table from a group of players – whether they are lifelong friends or merely gaming buddies, we are taking on a role. Across the table from us sit a group of people who have appointed us as caretakers of their trust, their imaginations, and indeed a good many of their evenings for the coming weeks – perhaps months or even years. By taking on this role, you take...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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47 Ancient Scrolls, Maps, and Handouts to Spice up Your Game Night

47 Ancient Scrolls, Maps, and Handouts to Spice up Your Game Night


As the faint candle-light flickers about the walls of the underground chamber, your eyes are drawn to an old piece of parchment lying on a table in the corner of the room. A century of dust and debris covers the parchment, but you can just make out the outlines of – something – drawn or written upon it. What do your characters do?       Perhaps...   [click here for more]
Blackstone Entertainment, Inc  Pay What You Want

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47 Villainous Cults, Orders and Guilds to Thwart Your Heroes

47 Villainous Cults, Orders and Guilds to Thwart Your Heroes


Weary from their long journey back home, our heroes stopped at the threshold of Old Hogge’s Tavern at the edge of town. Climbing the rickety old porch, they spotted the now-too familiar sigil of the Cult of the Eternal Flame carved deeply upon the tavern’s door. Though it was not the first time they had seen the red sigil, it was its presence here on the door of their beloved old stomping...   [click here for more]
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47 Quirks and Personality Traits for PCs and NPCs

47 Quirks and Personality Traits for PCs and NPCs


Tark glanced over at his companions with an uneasy look. None of them knew how the barbarian would react to the merchant’s taunting. Two times before they had witnessed him pull a man’s arm out of socket over little more than a misinterpreted phrase. This time, the merchant had insulted him directly.   None of them were close enough to stop whatever...   [click here for more]
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47 Holidays, Festivals, and Special Events for Your Campaign

47 Holidays, Festivals, and Special Events for Your Campaign


It was Eremar, first month of winter. The Festival of the First Snow, now surely but two or three days hence, would mark the passage of yet another year. While all the others in the village would gather in the great hall, hanging decorations and planning feasts, the young hero would sit alone on his uncle's porch, absent-mindedly drawing a whetstone across the old iron sword of his father....   [click here for more]
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47 System-Neutral Artifacts and Magical Items for Your Campaigns

47 System-Neutral Artifacts and Magical Items for Your Campaigns


The corridor widens ahead of you, and just beyond the piled corpses of the creatures that attacked you but a moment before, you see a large, oaken chest lying partially open against the wall. The light of your torches reflects off of something - odd - lying next to it on the floor. Your senses are drawn to this strange object, and you reach forth your hand to retrieve it...    47...   [click here for more]
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