Through heaven and earth, beyond mundane understanding, ...
It's all too easy to pretend it isn't there. Where crime, injustice, and war run rampant, they cast long shadows. In the dark corners of this earth are things terrible and strange, unknownable and illimitable. It's not a question of whether evil exists, but when it will strike.... [click here for more]
The early 20th century of the United States knew no limits for this world... or the next. After conquering the mysteries of electricity, radios, and X-rays, it was only a matter of time before the coming science would push beyond the boundaries of natural law. True, the spiritualism craze was mostly entertainment to fill seats, when it wasn’t a con to empty wallets... But what if it wasn’t all smoke and... [click here for more]
Welcome to the World of Tomorrow!
This book will expand your Urban Jungle campaign to the limits of scientific possibility ... and beyond!
Enhance your lifestyle with new and exciting gadgetsthat you assemble, employ, break, fix, and improve as your necessity requires new inventions. Craft deadly handguns that shoot atomic bombs! Mechanize your baseball... [click here for more]
NOGGLE STONES is a role-playing game of fantastic adventure set in a past that never was. When the forces of darkness grow too strong to be contained in the world of the Faerie Kingdom, the fiends then cast their shadow over the dawn of 20th Century America. Can the goblins, elves, and dwarves put aside their differences to ally with the Great Republic of these United States? Can alchemy and sorcery... [click here for more]
These cards are for use with MADCAP: SCREWBALL CARTOON ROLE-PLAY
Each card includes:
A Gimmick, an upside and a downside for your character. Some of them are General gimmicks (for use in any game), while others are specific to a genre (Medieval, Wild West, Sci-Fi, Teen Mystery, Horror, Cyberpunk). Pass these out to the players to let them... [click here for more]
Horror Stories is a story-telling role-playing game for one or more players. Each of you is trying to tell a story, but not the same story. Some of you want the characters to survive. The others... have other ideas.
Each card has an element of a story: atmosphere, location, character, theme, etc. You can only play a card if it has a symbol that can follow a previous... [click here for more]