Your characters walk into a room. The description gives them a feel for the space. Then one of them asks, what stands out to me?
Perhaps those candles on the table hold no secrets or there may be something more to it. The Wildlands Trinkets deck holds the answer to that question and many others that the characters might ask. You can treat the cards as prompts or hooks to a larger story. Launch... [click here for more]
NOTICE: This product requires Pits & Perils (available here at Drive-Thru RPG) to play; and its supplements Fear! Fire! Foes! and Infernal Realms add to the old-school fun...
Pits & Perils IV: The Divine Spark adds a cosmic spin with the following:
An alternate war-style for lethal play the old-school way; but you can still go play-style.
Variant clerics, including the heathen druid, spiritual... [click here for more]
Day breaks, and the crowing of a distant rooster wakes you from an all-too-short sleep. Another day for adventure, you think as you arise - but then you stop short. You, and all of your companions, have an elaborate blue tattoo covering most of your sword arm! And there is more to these marks than a drunken prank. As you try to find out the source and meaning of your new adornment, you... [click here for more]
Are you looking for inspiration for a unique world for your next campaign or one shot? Have you maybe done the semi medieval fantasy one too many times? Perhaps you want to focus on something different, a different time period? A different continent with different themes? But maybe you are intimidated by large books and extensive articles? Or just worried about getting it wrong?
Or maybe you just... [click here for more]
Welcome to the wonderful world of the Heroes Glory (HG) tabletop RPG! This is a rulebook that will help you go on an adventure with magic and powerful heroes.
HG is inspired by a famous computer game and created with taking in account relevant mechanics of the original game design. ... [click here for more]