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Lunars: Fangs at the Gate

Lunars: Fangs at the Gate


Shapeshifters, monster-heroes, divine apex predators — the Lunar Exalted are all these and more. Once they reigned over the First Age alongside the Solars, but in this fallen era, ten thousand Dragon-Blooded sit upon Creation’s stolen throne. The Lunars of the Silver Pact wage war against the Realm, stemming the tide of its imperialist expansion and bleeding away its strength....   [click here for more]
Onyx Path Publishing  $19.99 $17.99

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Exalted 3rd Edition

Exalted 3rd Edition


This is the tale of a forgotten age before the seas were bent, when the world was flat and floated atop a sea of chaos. This is the tale of a decadent empire raised up on the bones of the fallen Golden Age, whose splendor it faintly echoed but could not match. This is a tale of primal frontiers, of the restless dead, of jeweled cities ruled openly by spirits in defiance of Heaven’s law. This is a...   [click here for more]
Onyx Path Publishing  $24.99 $14.99

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Dragon-Blooded: What Fire Has Wrought

Dragon-Blooded: What Fire Has Wrought


For a thousand years, the Dragon-Blooded have ruled Creation from thrones of jade, secure in their power and authority as Princes of the Earth. Through command of the elements and mastery of every martial discipline, their ruling bloodlines exercise dominion over the wealth and armies of the world. Now, in this time of tumult, their hegemony is challenged by breakaway states, monsters from world’s...   [click here for more]
Onyx Path Publishing  $19.99 $17.99

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Warhammer Fantasy Roleplay Fourth Edition Starter Set

Warhammer Fantasy Roleplay Fourth Edition Starter Set


The perfect introduction to Warhammer Fantasy Roleplay, this set includes: 48-page Adventure Book to teach you how to play with an introductory adventure plus 10 follow-on scenarios 64-page A Guide To Ubersreik 6 Ready-made Characters Introduction to Ubersreik and the Empire sheet Game handouts Rules Reference Sheets ...   [click here for more]
Cubicle 7 Entertainment Ltd.  $14.99 $8.99

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Pit of the Imp Queen (Starter Adventure)

Pit of the Imp Queen (Starter Adventure)


A strange and large pit has opened up near town. It has a jagged staircase leading down into a hot and fiery dungeon below. Local speculation is that it is a “Hell Pit.” Occasionally, these will open from hell at locations where the veil between worlds is weak. Usually, a pit such as this has a witch or wizard who performed dark magic to help the rift along. They become known as the King or Queen...   [click here for more]
Micro RPG  Pay What You Want

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Upon an Icy Peak (Starter Adventure)

Upon an Icy Peak (Starter Adventure)


The Icy Peak. A treacherous, twisting path through the mountains of Helik Water. Weaving into icy caverns deep inside the mountain, and outside onto steep and treacherous cliff trails--it is one of the most dangerous routes for travel. It is said it was constructed by an ancient society of technologically advanced orcs who braved the summit to carve out their legacy. Doors of all sorts dot the mountainside,...   [click here for more]
Micro RPG  Pay What You Want

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The Seas of Vodari (5E)

The Seas of Vodari (5E)


The Seas of Vodari is a 268-page book that provides fifth edition material for both gamemasters and players to enjoy a single adventure or an entire campaign full of swashbuckling action and magical adventure. The Seas of Vodari campaign setting was created to support seafaring adventures that focus on the crew of a ship hunting sea monsters, exploring mysterious uncharted islands,...   [click here for more]
Tribality Publishing  $21.95 $19.76

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Cave of Leaf and Stone (Starter Adventure)

Cave of Leaf and Stone (Starter Adventure)


A small man made cave in the woods near town has long stood empty. Once, it acted as a home to a woodsman named Graves Marker. However, it seems that Graves liked to dabble in strange magics . . . and one day he disappeared. In the years since then, no one has heard more about the cave. Sometimes, kids play near it or dare each other to go in, but it is seen as fairly safe. However, that changed lately...   [click here for more]
Micro RPG  Pay What You Want

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Class Warfare

Class Warfare


Class Warfare is a rules supplement for the Dungeon World role-playing game that provides an alternate and expanded system of character creation. It can also be used to create new character classes, just like those provided in the original rulebook. How Class Warfare does this is by breaking down the Dungeon World character class into smaller pieces—like specialties...   [click here for more]
Red Box Vancouver  $15.00 $9.00

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Midgard Heroes Handbook for 5th Edition

Midgard Heroes Handbook for 5th Edition


The Flame of Heroes Brings Light to a Dark World! Welcome to a world of dark roads and deep magic, where you can match wits with Baba Yaga, set sail for uncharted islands with minotaur corsairs, and face the fury of the giants in the icy north! The Midgard Heroes Handbook for 5th Edition has everything you need to create a character for a 5th edition Midgard campaign, including full details...   [click here for more]
Kobold Press  $24.99 $14.99

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Through the Frosted Wood (Starter Adventure)

Through the Frosted Wood (Starter Adventure)


Local whisperings speak of the “Frosted Wood” in the northern regions of Helik Water being haunted. People believe a winter spirit makes a home there, and that is the reason the forest is always covered in a dusting of snow or a fresh layer of frost. However, a rash of recent deaths of travelers in the area has become worrisome. They were all found completely frozen. One was even shattered. Is...   [click here for more]
Micro RPG  Pay What You Want

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I6 Ravenloft (1e)

I6 Ravenloft (1e)


Under raging stormclouds, a lone figure stands silhouetted against the ancient walls of castle Ravenloft. Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves around him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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Numenera Player's Guide

Numenera Player's Guide


STRONG, FIERCE GLAIVES. REALITY-BENDING NANOS. JACKS OF ALL TRADES. The characters of the NumeneraTM RPG are varied and intriguing—and there are so many options! Even after you choose to be a glaive, will you be a Charming glaive who Leads, a Learned glaive who Wields Two Weapons at Once, or a Graceful glaive who Rides the Lightning? Create characters, explore the setting, and learn the...   [click here for more]
Monte Cook Games  $7.99 $4.79

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Cut Up Solo - Hour of the Dragon

Cut Up Solo - Hour of the Dragon


Cut Up Solo Robert E Howard's The Hour Of The Dragon. Cut Up Solo is different from the more common Oracle driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with getting word prompts or story cube style game icons to serve as prompts for scenes, motivations, or even plot twists, cut ups do things differently. Cut Ups take texts in the same...   [click here for more]
Parts Per Million  $3.99 $3.59

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The Guild Hall Gambit

The Guild Hall Gambit


The Guild Hall Gambit is a deluxe adventure module and game supplement for the Micro Chapbook Roleplaying game. The Guild Hall Gambit is a special adventure module in the fact that it uses slightly different character creation rules than other products in the Micro Chapbook RPG line. You will be taking on the role of THREE novice adventurers seeking to join the Adventuring Guild. However, the test...   [click here for more]
Micro RPG  Pay What You Want

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G1-3 Against the Giants (1e)

G1-3 Against the Giants (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This material was originally published as three separate...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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Ghosts of Dragonspear Castle (D&D Next)

Ghosts of Dragonspear Castle (D&D Next)


Ghosts of Dragonspear Castle is a D&D Next preview and mini-campaign comprised of four thrilling adventures, designed to advance characters from 1st level to 10th level. The book also contains everything a Dungeon Master needs to run the adventures, including D&D Next game rules developed during the massive public playtest, monster statistics, spell descriptions, magic item descriptions,...   [click here for more]
Wizards of the Coast  $17.99 $10.79

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N1 Against the Cult of the Reptile God (1e)

N1 Against the Cult of the Reptile God (1e)


Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terrified peasants flee their homes, abandoning their farms with no explanation. Others simply disappear. . . No one seems to know the cause...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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ACKS Player's Companion

ACKS Player's Companion


The Player’s Companion is the first expansion for the Adventurer Conqueror King System™ (ACKS) and an invaluable resource for players and Judges of the original fantasy role-playing game and its retro-clones. With this book you can do the following: Expand your campaigns with 19 new character classes, including the anti-paladin, barbarian, dwarven delver, dwarven fury, dwarven...   [click here for more]
Autarch  $10.00 $6.00

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MajiMonsters: The Monster-Catching Role-playing Game

MajiMonsters: The Monster-Catching Role-playing Game


You’re about to enter a fantastic place where extraordinary creatures dwell and where extraordinary things can happen. But nothing is more extraordinary than the people that make this world their home—the people who live to challenge Monsters. The pages in this book invite you to become one of these incredible people, to write your own story. Who will you be? What Monsters...   [click here for more]
Late Knight Games  $10.50 $6.30

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Vault of the Dracolich (D&D Next)

Vault of the Dracolich (D&D Next)


Deep in the forest of Cormanthor lies the hoard of the dracolich Dretchroyaster, the prize of which is a diamond staff rumored to unlock the secrets of an ancient elven kingdom. The sage Imani is seeking dozens of adventurers to launch an all-out assault on the undead dragon's lair. The dracolich is a powerful foe - too great for even several parties to conquer - so it's going to take all of the heroes'...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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U1 The Sinister Secret of Saltmarsh (1e)

U1 The Sinister Secret of Saltmarsh (1e)


Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. What is it's sinister secret? The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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Southlands Heroes for 5th Edition

Southlands Heroes for 5th Edition


WHEN EVIL STIRS IN THE SOUTHLANDS, MIGHTY HEROES WILL ARISE! — New Options for 5th Edition Heroes — Demonic voices mutter and howl in the desert. Strange lights appear among the trees in the jungle’s depths; and packs of twisted creatures emerge at night to hunt the grasslands. But you do not fear these things. You are a hero of the Southlands—and...   [click here for more]
Kobold Press  $5.99 $3.59

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T1 The Village of Hommlet (1e)

T1 The Village of Hommlet (1e)


This is the second printing of T1. The cover changed between print runs, but the content remained the same. The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily of its inhabitants, the Temple and its...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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D1-2 Descent into the Depths of the Earth (1e)

D1-2 Descent into the Depths of the Earth (1e)


NOTE: This is a scanned PDF. Some text and images might be slightly blurry as a result. The final confrontation with the giant, King Snurre, and the entry of mighty adventurers into the cavers under his stronghold discovered that Dark Elves, the Drow, had instigated the giant alliance and its warfare upon mankind and its allied races. This material was originally published as two separate...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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DD 2: The Diceless Wilds

DD 2: The Diceless Wilds


It’s the long-awaited expansion to Diceless Dungeons! Yes, diceless is leaving the dungeons, and it’s a whole new world out there!  A world filled with new challenges and new things for your diceless characters to do: Play non-human characters both ancient and powerful… Learn new talents or wield new high sorcery… Employ miniatures for visual spectacle… Take on hirelings...   [click here for more]
Olde House Rules  $3.49 $3.14

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Q1 Queen of the Demonweb Pits (1e)

Q1 Queen of the Demonweb Pits (1e)


How different things seem now from when you undertook the crushing of a few rebellious hill giants! What seemed a simple adventure has turned into a major expedition. Much time has passed since you discovered the conspiracy that led you to the frost giants, fire giants, and eventually to the long-forgotten Drow. Through your encounter with the dark elves, you have found the true source of the evil...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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C1 The Hidden Shrine of Tamoachan (1e)

C1 The Hidden Shrine of Tamoachan (1e)


This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins '79, and is the first in the Competition Series. This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring. This module may thus be used for private competition among players, or as a separate, non-scored adventure!...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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Sagas of Midgard Corebook

Sagas of Midgard Corebook


Attention: to help people get through trying times during the COVID 19 outbreak, we are offering the Sagas of Midgard Corebook for $0.99 through the end of March. If you're able to support us financially (or even leave a nice review) we'd appreciate it. If not, we hope you'll pay the kindness forward during these extraordinary times. ------------------- “Organic,...   [click here for more]
Drinking Horn Games  $19.99 $11.99

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Arcanis 5E Campaign Setting

Arcanis 5E Campaign Setting


Arcanis: The World of Shattered Empires Campaign Setting Leave Your Mark Upon the Shattered Empires Arcanis is a world of epic adventure, intrigue, and exploration. A world beset on all sides by the machinations of inhuman empires and creatures both fel and foul. A world painted in shades of gray, rather than stark black and white, where your enemy today may be your...   [click here for more]
Paradigm Concepts, Inc.  $25.00 $15.00

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U3 The Final Enemy (1e)

U3 The Final Enemy (1e)


At last! An opportunity to avert the threat to the little town of Saltmarsh! The real enemies have been identified - evil, cruel creatures, massed in force and viciously organized. Can the brave adventurers thwart this evil and ensure the safety of Saltmarsh? "The Final Enemy" is the final part in a series of three modules designed and developed in the United Kingdom for beginning adventurers...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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U2 Danger at Dunwater (1e)

U2 Danger at Dunwater (1e)


The little fishing town of Saltmarsh is threatened! Why are lizard men gathering force nearby and why have they been buying large quantities of weapons? A party of bold adventurers must answer these questions or the people of Saltmarsh will never live in peace! "Danger at Dunwater" is the second part in a series of three modules designed and developed in the United Kingdom for beginning...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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Dreams of the Red Wizards: Scourge of the Sword Coast (D&D Next)

Dreams of the Red Wizards: Scourge of the Sword Coast (D&D Next)


Dreams of the Red Wizards Ghosts of Dragonspear Castle chronicled the efforts of the Red Wizards to unlock the power of elemental nodes located in an abandoned temple dedicated to the Princes of Elemental Evil. A gate to the Nine Hells lay open for some time, spewing devils and smoke. The heroes who closed the gate could not know it then, but amid the chaos of battle, another threat emerged....   [click here for more]
Wizards of the Coast  $14.99 $8.99

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Adventures Dark and Deep Players Manual

Adventures Dark and Deep Players Manual


The Adventures Dark and Deep™ Players Manual contains all the rules you need to create and run a character; character classes, races, spells, rules for combat, equipment, social class, skills, and much more. The Players Manual is the first core rulebook for the Adventures Dark and Deep™ game, an expansion and revision of the original...   [click here for more]
BRW Games  $9.95 $5.97

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B9 Castle Caldwell and Beyond (Basic)

B9 Castle Caldwell and Beyond (Basic)


Five exciting short adventures to make your Basic campaign come alive! The Clearing of Castle Caldwell--A local merchant has recently purchased a small castle... but when he tried to move in, he discovered that the castle was already inhabited! Dungeons of Terror--A strange trapdoor in the floor of Castle Cadwell leads to a terrifying challenge! The Abduction of Princess...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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Monte Cook's Arcana Evolved

Monte Cook's Arcana Evolved


A Variant Player’s Handbook by Monte Cook Get ready to evolve! This deluxe “Director’s Cut” version of 3rd Edition codesigner Monte Cook’s popular variant player’s handbook takes all the alternate rules, classes, races, and innovative subsystems that you loved about Arcana Unearthed, gives it all a deluxe full-color treatment -- then adds...   [click here for more]
Malhavoc Press  $19.99 $11.99

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Earthdawn Fourth Edition Player's Guide

Earthdawn Fourth Edition Player's Guide


The Age of Legend An age of magic once existed in our world. Lost to history, this time is remembered in the echoes of myth and legend. Humans lived alongside the other Namegiver races—dwarf and elf, troll and ork, windling, t’skrang and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beasts. The land was once besieged by the Horrors,...   [click here for more]
FASA  $22.45 $13.47

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The Sunless Citadel (3e)

The Sunless Citadel (3e)


Evil Grows beneath the Earth Why should anyone travel the cracked cobblestones of the Old Road? The fortress that once cast its shadow across the road does so no longer - some whisper that the earth swallowed the fortress whole in an age long past. Four brave adventurers resolved to discover the truth and set off down the Old Road, but they never returned. "The Sunless...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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Endless Realms: Corebook

Endless Realms: Corebook


This book contains everything you need to start exploring the world of Endless Realms, including 9 Intriguing New Races: For players who are tired of fantasy standards like dwarves, elves, and orcs, the Corebook gives insight into unique races like the honorable Ulvar Kyr, or the knowledgable Al'Miren. Learn about each species history, culture, characteristics, and special abilities so you can build...   [click here for more]
Lunar Games Inc  $24.99 $14.99

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D&D Rules Compendium (4e)

D&D Rules Compendium (4e)


This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game. In addition to providing an overview of the game and how it’s played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement,...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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C2 The Ghost Tower of Inverness (1e)

C2 The Ghost Tower of Inverness (1e)


A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure - the fabled Soul Gem. The module was originally written for the Official Advanced Dungeons & Dragons Game Tournament at Wintercon VIII, held...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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Oathbound Complete - d20

Oathbound Complete - d20


Hail, Stranger! At long last, the lost treasures of Oathbound have all been unearthed, and stand ready at your fingertips. Whether you are an old rasher eager to relive the glory of the Forge and all of its splendors, or you are still a mere seed, eager to delve into the maze or battle alongside the hardened armies of the red desert, Oathbound d20 Complete has everything you need. As in literally everything....   [click here for more]
Epidemic Books  $9.99 $8.99

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Earthdawn Fourth Edition Companion

Earthdawn Fourth Edition Companion


The Age of Legend An age of magic once existed in our world. Lost to history, this time is remembered in the echoes of myth and legend. Humans lived alongside the other Namegiver races—dwarf and elf, troll and ork, windling, t’skrang and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beasts. The land was once besieged by the Horrors,...   [click here for more]
FASA  $22.45 $13.47

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Fateforge - 1 - Corebook: Adventurers

Fateforge - 1 - Corebook: Adventurers


"Fateforge, Epic tales in the world of Eana for 5th Edition. A love letter to Sword & Sorcery and the world's greatest RPG, from the team behind Shadows of Esteren, the most awarded French RPG."    Welcome to Eana, an entirely new campaign setting for your 5th Edition adventures. Following the sword & sorcery tradition, the adventurers will travel through grandiose landscapes...   [click here for more]
Agate RPG  $25.00 $22.50

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N4 Treasure Hunt (1e)

N4 Treasure Hunt (1e)


Marooned on a barren isle? The Island of Viledel, the mighty Sea King, was sacked by a pirate army 60 years ago. It's destruction was so complete that even the location of the island was lost and forgotten. Despite rumors of immense treasures still hidden in the ruined stronghold, no one ever found the Sea King's island again Until now. Through a cruel twist of fate,...   [click here for more]
Wizards of the Coast  $5.00 $3.00

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Archive of Magic Items- 5e

Archive of Magic Items- 5e


The Archive of Magic Items is a supplement for Dungeons and Dragons 5th edition. This book contains over 400 exciting new items for you to discover, as well as new features to enjoy including: Special attunement processes for certain items Suggestions on how to modify items to change their power Item sets Special materials, like mithril, glassteel, and prismatic leather New weapons and new...   [click here for more]
Pirate Gonzalez Games  $30.00 $27.00

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Earthdawn Fourth Edition Game Master's Guide

Earthdawn Fourth Edition Game Master's Guide


The Age of Legend An age of magic once existed in our world. Lost to history, this time is remembered in the echoes of myth and legend. Humans lived alongside the other Namegiver races—dwarf and elf, troll and ork, windling, t’skrang and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beasts. The land was once besieged by the Horrors,...   [click here for more]
FASA  $22.45 $13.47

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The Forge of Fury (3e)

The Forge of Fury (3e)


What Waits in the Ruined Dwarf Stronghold? Two hundred years ago, the great dwarf smith Durgeddin the Black built Khundrukar, a hidden stronghold for his war of vengeance against all orckind. For years Durgeddin labored, until the orcs discovered Khundrukar and stormed the citadel, slaying all within. Legends say that Durgeddin's masterful blades and glittering treasures were...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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Return to the Temple of Elemental Evil (3e)

Return to the Temple of Elemental Evil (3e)


Evil Never Dies Years ago, brave heroes put the denizens of the Temple of Elemental Evil to the sword. Now, dark forces whisper again in the shadows of the once-deserted temple - forces far more insidious and dangerous than any sane person could dream. Evil has risen again to threaten the village of Hommlet. Characters battle the power of darkness in Hommlet and...   [click here for more]
Wizards of the Coast  $11.99 $7.19

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Hellfrost: Player's Guide

Hellfrost: Player's Guide


An endless winter is coming... 500 years ago: From the frozen far north, beyond the civilized lands with their rolling hills and forests, arose a mighty army of frost giants, ice devils, Hellfrost dragons, and fearsome orcs, servants all of the ice god Thrym. So began the terrible Blizzard War and the downfall of the mighty empires of man Today: The races of the southern lands may...   [click here for more]
Triple Ace Games  $19.99 $11.99

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