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Vagabonds of Dyfed
by Sigil Stone Publishing

An unholy union between the OSR and PbtA. A modern take on fantasy rpgs compatible with the classics. Vagabonds of Dyfed uses a stripped-down PbtA style core mechanic, freeform narrative character creation, single-roll hit and damage, and compatibility (or simple conversions) for most OSR and old-school games and modules made over the last 40 years.

Vagabonds of Dyfed
 
 Hottest Classic D&D/AD&D, Print
 
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Castles (2e)

Castles (2e)


Inside you'll discover a "King's Ransom" in Castles and Accessories! EXPLORE THREE SPECTACULAR CASTLES... "Darkhold" in the Forgotten Realms setting: Towering stronghold of the nefarious Black Network "Drungar" in the Dragonlance setting: Bastion of defense against Thenol's undead armies. "Hart" in Greyhawk setting: A paladin's shining, star shaped fortress. See each castle brought to life...   [click here for more]
Wizards of the Coast  $17.99

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The Book of Lairs: Urban Encounters

The Book of Lairs: Urban Encounters


The Book of Lairs: Urban Encounters is a collection of 25 lairs in an urban environment, with full-colour maps, map details and monster statistics. It uses the Adventurer, Conqueror, King System (ACKS) for its mechanics, but is easily adapted to other games. Most of the content is system-neutral. It uses monsters from ACKS, Teratic Tome,...   [click here for more]
theskyfullofdust  $12.90

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CE 1 - The Falcate Idol

CE 1 - The Falcate Idol


Campaign Element - 1 - The Falcate Idol The Cult of the Harrower is ancient, and each of the eight eyes of its spider-idol is rumored to be a moonstone gem the size of a pigeon's egg. Moreover, somewhere within the cult's sanctuary, a pool flows from the Egg of Creation. Will your Thief seek to make a legendary score? Will your Wizard pursue the shards of the Egg? Will your Cleric...   [click here for more]
Purple Duck Games  $5.98

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FT 1 - Creeping Beauties of the Wood

FT 1 - Creeping Beauties of the Wood


IF YOU GO DOWN IN THE WOODS TODAY... The faerie tales of old have been conveniently 'cleaned up' from the days of old, when witches were considerably less beautiful, and being woken from a death-like sleep by Love's First Kiss usually resulted in- more death. Big Bad Wolves, Tin Woodsmen, animated trees, Talking Animals- all just a little more creepy that we remember as children. But the...   [click here for more]
Purple Duck Games  $14.99

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For Duty & Deity (2e)

For Duty & Deity (2e)


For over a decade, mystery has surrounded the fate of the lost goddess of trade and wealth, Waukeen. The Golden Lady disappeared during the Time of Troubles and has not been heard from since. Now, in Marpenoth in the Year of the Tankard (1370 DR), a young prophet suffers from disturbing, divine visions that reveal a beautiful, golden-tressed woman imprisoned on a far plane of existence by some great...   [click here for more]
Wizards of the Coast  $9.99

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X11 Saga of the Shadow Lord (Basic)

X11 Saga of the Shadow Lord (Basic)


An insidious peril threatens the peaceful kingdom of Wendar. When a traitor stole the realm's greatest treasure, the magical Elvenstar, disease, drought, and famine struck the land. For the first time in decades, hostile armies were poised to invade Wendar. Yet even greater danger looms. The traitor has delivered the magical gem into the hands of the Shadow Lord, Wendar's greatest foe. This evil...   [click here for more]
Wizards of the Coast  $9.99

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Dolmenwood Referee's Map

Dolmenwood Referee's Map


A high-resolution reference map for the Dolmenwood campaign setting explored in the Wormskin zine. Essential for any budding Dolmenwood referee! ...   [click here for more]
Necrotic Gnome  $1.50

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Advanced Adventures #38: White Dragon Run II

Advanced Adventures #38: White Dragon Run II


White Dragon Run II is an OSRIC(tm) module designed for 6-10 adventurers of levels 2-5. Return to the little village of White Dragon Run! At the edge of civilization— the place where monsters are a constant threat and adventurers thrive—reputations are made or broken, and deeds are performed only to be set in verse decades after the real story is long lost. On this thin line between country...   [click here for more]
Expeditious Retreat Press  $14.00

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Nowhere City Nights (DCC RPG)

Nowhere City Nights (DCC RPG)


Welcome to Nowhere! In Nowhere City, power-mad Sorcerers battle the righteous Gutter Knights for the final fate of Humanity, while selfish Free Agents seek to profit from the conflict. The End Times are near! The only question is which of the dark Patrons of Chaos will finally conquer what's left of the Earth... and which side will YOU be on? Nowhere City Nights is a 21st Century urban RPG setting...   [click here for more]
Order of the Quill  $9.99

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Advanced Adventures #20: The Riddle of Anadi

Advanced Adventures #20: The Riddle of Anadi


The Riddle of Anadi is an OSRIC(tm) module designed for 5-7 adventures of levels 6-10. The ancient name of Anadi is legendary among sages, mystics, and wizards throughout the land. It was the Great Sage herself who researched countless magical rituals and spells commonly used today. Yet none know what ultimately became of Anadi; rumors abound that she ascended to godhood, she was enslaved by some...   [click here for more]
Expeditious Retreat Press  $12.00

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WGR2 Treasures of Greyhawk (2e)

WGR2 Treasures of Greyhawk (2e)


From lost settlements on the wild shores of the Amedio Jungle to a dragon's lair in the Crystalmist Mountains, this new anthology of AD&D adventures has something for every adventurer. Search for the fabled jewel, the Eye of Nur Dav, or seek a powerful magical item like the Helm of Selnor. You must be on your guard, however, for each of these adventures is designed to test the mettle of...   [click here for more]
Wizards of the Coast  $9.99

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Advanced Adventures #15: Stonesky Delve

Advanced Adventures #15: Stonesky Delve


Stonesky Delve is An OSRIC(tm) module designed for 6-10 adventures of levels 4-7. Giant Stonesky Mountain has been a spiritual home for the Dwarves since the first clan received the 4 Pillars of the Underearth from Motsognir. The voice of the dwarven deity purified the halls and caves under Stonesky and the mountain has been a sanctified place for all the various dwarven peoples. And now, as lamentable...   [click here for more]
Expeditious Retreat Press  $14.00

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Pyramid of the Lost King

Pyramid of the Lost King


Millions of year ago the lands of Usarm were devastated by a great Cataclysm in the final days of the war between the Gods of Usa’arm and the demonish threat of the N’zi. In the wake of a final assault by the Usa’arm the very fabric of reality was torn asunder flooding the world with arcane energies and rips that sundered other worlds and realities … and in the process sank...   [click here for more]
Genius Loci Games  $20.00 $20.00

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The Majestic Wilderlands

The Majestic Wilderlands


From the City-State of the Invincible Overlord to the ancient city of Viridistan the wilderness is thick with dungeons and ruins. Contained in this book are the background and rules used in a campaign thirty years in the making. You will find over two dozen classes ranging from Soldiers to Mountebanks and races of Reptile Men to Half-Viridians. New races, magic variants, creatures, and magic items...   [click here for more]
Bat in the Attic Games  $11.99

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Pyramid of the Lost King Extra - The Howling Dolman

Pyramid of the Lost King Extra - The Howling Dolman


An add-in location for Genius Loci Games' Pyramid of the Lost King, The Howling Dolman adds a mysterious rock formation to the Western expanse of the northern Saragubi Desert. This location, like the Pyramid of the Lost King, is meant for Frog God Games' Swords & Wizardry but can be easily transplanted to any OSR system and the fifth edition of the World's Orginal Fantasy RPG. The Howling Dolman...   [click here for more]
Genius Loci Games  $1.99

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The Trolls of Mistwood

The Trolls of Mistwood


The Trolls of Mistwood is the first adventure in the Mistwood Series. Adventurers must investigate the return of marauding trolls to the isolated fishing village of Mistwood. Will they be able to stop a terrifying curse, or will they fall victim to it? Designed for adventurers from 4th to 6th level, The Trolls of Mistwood will challenge higher level...   [click here for more]
Shinobi 27 Games  $12.99 $8.99

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The Vortex of Madness and other Planer Perils (2e)

The Vortex of Madness and other Planer Perils (2e)


Have your AD&D@ players been everywhere and slain everything? Are they getting bored with the same old world? Need to shake them up? Then drop them into the Vortex! Step through the portal into: The Vortex of Madness: In the depths of Limbo, a lost legend warps reality. Discover the fate of one of history's great madmen in this mind-bending locale. The Citadel of Gith Reborn:...   [click here for more]
Wizards of the Coast  $9.99

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Dispatches from the Raven Crowking Volume 3

Dispatches from the Raven Crowking Volume 3


Welcome to Dispatches from Raven Crowking’s Nest Volume III. Pull up a chair, set your drink near your hand, and let’s talk. That’s pretty much what this is. Chatting about games in general, and Dungeon Crawl Classics in particular. As the name implies, Dispatches has its genesis in my blog, Raven Crowking’s Nest. Dispatches has a few advantages...   [click here for more]
Purple Duck Games  $9.99

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The God-Seed Awakens!

The God-Seed Awakens!


A Secret Buried for an Aeon is About to Sprout! From beyond our dimension, a living seed has festered here for an aeon. Within it lurks the nascent form of Akavala, the Ravenous Tree, dread ruler of a shattered world and its carefully gathered and subjugated protectors. Two of these powerful creatures escaped into the underworld drawing champions and enemies from the complex societies...   [click here for more]
Mystic Bull Games  $10.45

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The Gothic Earth Gazetteer (2e)

The Gothic Earth Gazetteer (2e)


The Gothic Earth Gazetteer is a complete guide to the people and events that shaped the 1890's. An indispensable reference of any Masque of the Red Death campaign, it contains a wealth of information including: Qabals: A look at nine of Gothic Earth's mysterious qabals, including Van Helsing's Die Wachtern and the mysterious Order of the Crimson Dawn. Headline News: A year-by-year...   [click here for more]
Wizards of the Coast  $9.99

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HWA3 Hollow World: Nightstorm (Basic)

HWA3 Hollow World: Nightstorm (Basic)


Third Adventure in the Blood Brethren Trilogy. To find the Immortals! The all-powerful Immortals have vanished! The quest to locate them has led across the Atlass Ocean to the land of the Shahjapur, where moguls hunt tigers, untouchables respectfully avoid higher castes, and holy fakirs perch immobile for years on end. In this land of shrines and elephants and shapeshifting assassins, resolution...   [click here for more]
Wizards of the Coast  $9.99

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DMGR8: Sages & Specialists (2e)

DMGR8: Sages & Specialists (2e)


In the dangerous, fast-paced world of adventuring, knowledge means survival. In a age of legends, even the greatest heroes need technical advisors. Inside Sages & Specialists you'll find ten new NPC specialist classes--from apothecary to seer, from engineer to scribe--each with his own special talents and insights. In addition, this book contains a host of new rules that directly affect the...   [click here for more]
Wizards of the Coast  $9.99

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The Curse of Cragbridge - DCC RPG

The Curse of Cragbridge - DCC RPG


Cursed Cragbridge! Prison of Spirits Betrayed! For five hundred years, Cragbridge has stood abandoned and cursed. Within lurk the haunts and spirits of those that served Lord and Lady Etheril. Some of these ghosts inhabit the forms of strange insectile humanoids while others guard tombs deep beneath the shattered bridge tower. Recently, the good knight Sir Dougal...   [click here for more]
Mystic Bull Games  $6.50

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Lost City of the Dwarves Part 1:Discovery

Lost City of the Dwarves Part 1:Discovery


The first book in the Path of Legends gaming book series which allows you to choose the path of your adventure while using a dice-rolling combat system. The refined OSRIC-compatible adventure system (old school d20 RPG) has a minimal learning time but covers the most used aspects of old school gaming. In no time you’ll be hunting for enchanted items, battling goblins, rat-men and other...   [click here for more]
Pen & Forge Productions  $15.00

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FT 2.5 - Three Nights in Portsmouth

FT 2.5 - Three Nights in Portsmouth


Anyone that has explored the seaside town of Portsmouth knows that it is a town filled with secrets. FT 2 - The Portsmouth Mermaid only scratched the surface of some of these secrets. It is time to return to Portsmouth again with three new adventures that can be played in a two or three hour adventure slot. The adventures are: Blood for Cthulhu! Trail of the Rat The Open Tomb A Dungeon...   [click here for more]
Purple Duck Games  $7.49

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The Swamp Daughters of Marshsund

The Swamp Daughters of Marshsund


The people of Marshsund have allied with strange powers, but for almost a hundred years nobody bothered investigating. Now the daughter of a powerful lord has gone missing in the Dystermarsh, and he is looking to you for help. Can your players unravel the mystery of the Swamp Daughters and find a solution in time? This adventure was made for use with the Dungeon Crawl Classics Role Playing Game...   [click here for more]
Mount Parnassus Games  $5.99

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SJS1 Goblin's Return (2e)

SJS1 Goblin's Return (2e)


Hundreds of years ago, the elves and goblinkin fought for control of known space in the Unhuman War. The elves emerged victorious and the goblinkin were driven out to lick their wounds an plot revenge for another day. That day has come. After centuries of plotting and building, a new race of advanced orcs known as the scro have rallied the goblins, hobgoblins, and kobolds. It is only a matter...   [click here for more]
Wizards of the Coast  $9.99

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Mutants & Marvels 2.0

Mutants & Marvels 2.0


In Mutants & Marvels® you are the hero. You choose your destiny, and you have a hand in determining the fate of your world. In the spirit of the four-color comics that inspired these rules, you create a unique superhero, join forces with friends, and defend the innocent against all manner of threats. Mutants & Marvels® is a unique blend of “old school”...   [click here for more]
Tom Doolan  $11.99

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CE 3 - The Folk of Osmon

CE 3 - The Folk of Osmon


Campaign Element - 3 - The Folk of Osmon A mighty civilization once thrived where now only lonely Osmon Mire stretches across the land. The crumbled and vine-laden ruins of ages-old buildings arise here and there from the reedy mud and water. The remains of statues and derelict temples adorn low hills rising from the muck. Fell beasts roam the mire at night and man-like shapes...   [click here for more]
Purple Duck Games  $5.99

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FT 2 - The Portsmouth Mermaid

FT 2 - The Portsmouth Mermaid


If H. P. Lovecraft didn’t have Hans Christian Andersen’s depiction of the Sea Witch’s dwelling (from The Little Mermaid) in mind when he penned Dagon, he should have. The Portsmouth Mermaid takes place over the twelve days of a Yuletide Celebration in the town of Portsmouth, north of Westlake. The adventure is largely political, with several factions, all of which have a different...   [click here for more]
Purple Duck Games  $14.99

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RM4 House of Strahd (2e)

RM4 House of Strahd (2e)


Far above the village of Barovia sits Castle Ravenloft, the home and fortress of vampire lord Strahd Von Zarovich. Legends claim that Strahd flies with the bats and runs with the wolves to terrorize the countryside. Ancient tales also tell of dungeons and catacombs deep under the castle. Other stories recall the great halls, treasures, and glory of Ravenloft in centuries past. Undoubtedly, Strahd...   [click here for more]
Wizards of the Coast  $9.99

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The Nightmare Lands (2e)

The Nightmare Lands (2e)


It's just a bad dream - a very bad dream.... Beware the night, for sleep provides another path to the Demiplane of Dread. In the unique domain called the Nightmare Lands, darkness offers not blissful but ultimate terror. Heroes enter this realm at the bidding of the night, drawn from their dreaming bodies and captured by an enigmatic figure known only as the Nightmare Man. Trapped...   [click here for more]
Wizards of the Coast  $14.99

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The Demon Stones (Swords & Wizardry)

The Demon Stones (Swords & Wizardry)


THE DEMON STONES When huge stones fall out of the night sky, A deadly curse settles over Gravencross. Help the village exorcise the Demon Stones. “The sun had set an hour ago, and the rain lashed down and the wind howled on the dark moor. A storm this late in the season was unusual, but this one seemed different. The clouds were more menacing,...   [click here for more]
MonkeyBlood Design  Pay What You Want

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Advanced Adventures #17: The Frozen Wave Satsuma

Advanced Adventures #17: The Frozen Wave Satsuma


The Frozen Wave Satsuma is An OSRIC(tm) module designed for 6-8 adventures of levels 3-5. A bank of frigid fog rolls down the northern coasts, bringing seaborne raiders sacking villages and temples along the way. Survivors wail of strange-speaking men in stranger armor, wielding weapons unseen in civilized lands. All know that the fog must hide a larger ship of some equally strange design, for the...   [click here for more]
Expeditious Retreat Press  $12.00

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The Nevermore Mines

The Nevermore Mines


See Edit Below For generations, bards have enjoyed spinning the tale to honest folk and their children of the lost Nevermore Mines and the Master of Darkness that lies within them. They warn the children that if they misbehave, the Dark Master will come for them and take them away to be lost in the Mines forever. Most folk regard these stories as spirited attempts by bards to make some coin, but...   [click here for more]
The Merciless Merchants  $10.00

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Scourge of the Demon Wolf

Scourge of the Demon Wolf


Three died. They were mauled beyond recognition. The Baron sent his huntsmen to kill the beasts and for a fortnight they tramped across the countryside. Between their whoring and drinking they killed twelve wolves, parading their skins through the village. They were hung on poles as trophies of victory. Then the huntsmen left, the beasts slain, the village saved… so we thought. As the fields...   [click here for more]
Bat in the Attic Games  $14.99

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For Gold & Glory

For Gold & Glory


Within these pages lie the keys to open worlds of wonder and adventure! Whether you are exploring dank dungeons, forging mighty kingdoms, or questing to save the world, For Gold & Glory contains all that you need to run a complete game. Inside these covers, you will find rules to: Create heroic characters and guide them as they advance in power. Equip characters with everything they need to...   [click here for more]
God Emperor Games  $10.37

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AL3: Through the Cotillion of Hours [DCC]

AL3: Through the Cotillion of Hours [DCC]


Purple Duck Games Presents! AL 3: Through the Cotillion of Hours by Daniel J. Bishop (Raven_Crowking). Sooner or later, characters are going to want to quest to achieve some specific end – to raise a fallen comrade, to regain lost ability points, to discover a new spell, to find some new magic item…the possibilities are nearly endless. This scenario can occur...   [click here for more]
Purple Duck Games  $8.38

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Advanced Adventures #21: The Obsidian Sands of Syncrates

Advanced Adventures #21: The Obsidian Sands of Syncrates


The Obsidian Sands of Syncrates is an OSRIC(tm) module designed for 6-10 adventures of levels 4-7. It was the tournament adventure at GenCon Indy 2011. Returning from a successful trading voyage to far-away lands, the party's ship is stranded in the doldrums. After two days without any wind, the sky darkens and small particles of black ash fall like a dark snow. The party's two native guide-translators...   [click here for more]
Expeditious Retreat Press  $14.00

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Undermountain: Stardock (2e)

Undermountain: Stardock (2e)


Had I not seen the chaos that ensued,I would never have believed the tale Shadowdale's sage wove for me that day...Who would have believed that anything had the power to rip Halaster Blackcloak bodily from his Undermountain? Who again could predict the maelstrom of dangers that a dungeon gone made would unleash upon an unsuspecting Realms? It is thanks to the brave and noble souls who dared reach...   [click here for more]
Wizards of the Coast  $7.99

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Beyond the Prism Pentad (2e)

Beyond the Prism Pentad (2e)


The relentless passage of time sweeps across the burning plains, and the world beneath the crimson sun changes in its wake? The Dragon of Tyr is gone, his evil scattered on the scalding winds. Torrential rains fall over the Sea of Silt, spinning off deadly storms that can strike anywhere in the Tablelands with only a moment's notice. Violent upheaval rocks the city-states of Raam, Draj, and Balic...   [click here for more]
Wizards of the Coast  $7.99

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X7 The War Rafts of Kron (Basic)

X7 The War Rafts of Kron (Basic)


The lerendi princess, Corinna, has disappeared. She set sail aboard a ship of the Minrothad Guilds - the guilds whose ships have been pirated and plundered for many weeks. Trade is horribly disrupted as many ships leave, never to be seen again. The guild masters now call for adventurers of great skill and renown. They offer small fortunes to any who can help them discover who is pirating...   [click here for more]
Wizards of the Coast  $9.99

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M5 Talons of Night (Basic)

M5 Talons of Night (Basic)


As the cream of your crop, your party has been selected to act as diplomats on the Isle of Dawn at a historic meeting between Thyatis and Alphatia, timeless rivals. This could herald the dawning of an age of peace, unknown in this area for years past. However, things are not progressing as smoothly as planned. The powers of Entropy, headed by Alphaks, are out to ensure that this peace treaty is...   [click here for more]
Wizards of the Coast  $9.99

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Advanced Adventures #2: The Red Mausoleum

Advanced Adventures #2: The Red Mausoleum


The populated regions north of the Sistermoors have enjoyed over a century of respite from the wars that once plagued the area. However, within the past year, baronial patrols have reported clashes with undead and other dark creatures brave enough to strike out from the moors into the forests of men and elves. The Baron’s sage suspects that the undead issue out of the mysterious ancient landmark...   [click here for more]
Expeditious Retreat Press  $12.00

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CE 5 - Silent Nightfall

CE 5 - Silent Nightfall


Introduction There are often periods of greater or lesser magical influence in the world. Millennia ago, during a period of reduced magical activity, there was a nuclear power station at this location. When magical influences began to spread once more, the nuclear core became unstable, and began to develop a form of malevolent sentience. The ancients placed the core in a shaft three...   [click here for more]
Purple Duck Games  $8.49

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Dispatches from the Raven Crowking Volume 1

Dispatches from the Raven Crowking Volume 1


Welcome to Dispatches from Raven Crowking’s Nest Volume I. Pull up a chair, set your drink near your hand, and let’s talk. That’s pretty much what this is. Chatting about games in general, and Dungeon Crawl Classics in particular. As the name implies, Dispatches has its genesis in my blog, Raven Crowking’s Nest. Dispatches has a few advantages...   [click here for more]
Purple Duck Games  $7.99

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The Vertical Halls

The Vertical Halls


A week ago, there was a tremor near Shadypass. Not long after, the first cases of a strange disease appeared – a disease that is becoming an epidemic as days go by. The Vertical Halls is an adventure intended for a level 2 party that takes the characters from the village of Shadypass to the very top of a crazed, yet long-dead, scholar’s demesne. In...   [click here for more]
Other Selves  $8.47

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When Black Roses Bloom (2e)

When Black Roses Bloom (2e)


The nightbound realm of Sithicus is dying! The grey forested crags scarred by jagged rifts echo with the laments of the dying elven nation. But the lord of the land sits uncaring on his blackened throne in the charred castle of Negragaard, lost in ancient memories. Through his passion and hatred the nightmare haunted death knight, Lord Soth, permitted catastrophe to befall his native...   [click here for more]
Wizards of the Coast  $9.99

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Advanced Adventures #36: Aerie of the Cloud Giant Strategos

Advanced Adventures #36: Aerie of the Cloud Giant Strategos


Aerie of the Cloud Giant Strategos is an OSRIC(tm) module designed for 6-10 adventurers of levels 9-14. The hot and smoky badlands of the King of the Fire Giants lies behind the party: his great hall, once a symbol of his power and authority, now only a memorial to his terrible defeat. Within his hold, the party found information leading them onward in their quest to find the fearsome mind behind...   [click here for more]
Expeditious Retreat Press  $16.00

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Advanced Adventures #10: The Lost Keys of Solitude

Advanced Adventures #10: The Lost Keys of Solitude


Advanced Adventures #10: The Lost Keys of Solitude is an OSRIC(TM) module designed for 6-8 adventurers of levels 6-10. While traveling through the foothills of the Garvain Mountains, your party found refuge for the night in a hermit's cave. In the morning, you wake to find the hermit and all his possessions gone, all except for two golden tiles: one embossed with the image of a bull with his hrons...   [click here for more]
Expeditious Retreat Press  $14.00

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