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 Featured Product
Axian Library
by Axian Spice

A collection of five Old-School Essentials zines with optional rules, tables and tools for: arcane and divine casters, missing players, replacement characters, arcane wonders, divine relics, holy curses and quests, magical mishaps, and a host of tables to create unique dragons for your campaign!

Now available in A5 hardcover goodness!

Axian Library
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 Hottest Classic D&D/AD&D
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Falkrest Abbey

Falkrest Abbey


The forlorn Falkrest Abbey in the icy Lune Mountains is where the Queens and Kings of Yore used to be crowned and buried, along with their treasures. According to legends, the Fountain of St. Brynedd still pours its miraculous water somewhere inside. But what caused the fall of the blessed Abbey? Falkrest Abbey is a level 1–3 dungeon adventure for Old-School...   [click here for more]
Axian Spice  $6.99 $0.50

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Five Torches Deep

Five Torches Deep


Basics 5e + OSR Layout designed for utility Streamlined gameplay Highly compatible Five Torches Deep (FTD) is a streamlined adventure game combining the best mechanics and principles of 5e, the OSR, and modern game design. The core of the game is familiar to anyone who has played 5e or previous editions of the game, but every mechanic has been pared down, modified, or expanded upon...   [click here for more]
Sigil Stone Publishing  $10.00

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Swords of Cthulhu

Swords of Cthulhu


New options to expand your old-school roleplaying game! Plumb the rich depths of Lovecraftian horror with new races like Deep One hybrids and Degenerates, new classes like the cultist and the scholar, new skills, complete insanity rules, the Dreamlands, the Old Ones and Outer Gods, and much more. For both players and game masters. Written for the First Edition of the world's most popular RPG,...   [click here for more]
BRW Games  $9.95

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Carcass Crawler: Issue Two

Carcass Crawler: Issue Two


Issue 2 of Carcass Crawler — the official Old-School Essentials zine! Each issue is packed with new material for your games, including new character classes and races, new spells and magic items, new monsters, optional and expanded rules, referee advice, news, previews of in-development products, short adventures, and more! In This Issue New classes and races:...   [click here for more]
Necrotic Gnome  $7.50

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Bestial Ecosystems Created by Monstrous Inhabitation (Public Edition)

Bestial Ecosystems Created by Monstrous Inhabitation (Public Edition)


You are already a great Dungeon Master. You run a game really well. What if monsters were unique and exciting? What if monsters no longer existed in solitary, but part of individual, specialized, ecosystems? What if you had the tools to make these ecosystems quickly and easily, over and over again? What's in it? Thousands of unique monster ideas and origins Tools to integrate these into biomes and...   [click here for more]
Hack & Slash Publishing  $24.99 $19.99

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The Black Wyrm of Brandonsford

The Black Wyrm of Brandonsford


There's a dragon in the woods. Those friendly dwarves were the first to go, the poor things. And now the beast has been killing and eating the people of Brandonsford. No-one wants to leave the town's walls. With the humans out of the forest, fairies have taken over, and now the goblin king Hogboon seeks to claim the entire forest as his new kingdom. The Black Wyrm of...   [click here for more]
Chance Dudinack  $4.99

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Axioms Issue 16: Wounds & Woe

Axioms Issue 16: Wounds & Woe


Axioms is Autarch's quarterly supplement for the Adventurer Conqueror King System. Each issue of Axioms offers a mix of short content updates for ACKS, such as new classes, new sub-mechanical systems, explorations of specific themes within the game, short adventure scenarios, and more.   In this issue, Wounds & Woe, we offer an expansion of the beloved...   [click here for more]
Autarch  $3.99

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Carcass Crawler: Issue One

Carcass Crawler: Issue One


The first issue of Carcass Crawler — the official Old-School Essentials zine! Each issue is packed with new material for your games, including new character classes and races, new spells and magic items, new monsters, optional and expanded rules, news, previews of in-development products, short adventures, and more! In This Issue New classes: Six new...   [click here for more]
Necrotic Gnome  $7.50

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The Waking of Willowby Hall

The Waking of Willowby Hall


The print version of this adventure can be found on the Swordfish Islands webstore (you'll have to Google it as DriveThruRPG does not permit outside hyperlinks). The Waking of Willowby Hall is a dense, highly interactive RPG adventure set in a ruined manor beset by a rampaging giant, roving bands...   [click here for more]
Questing Beast Games  $7.50

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Dungeon Crawl Classics Lankhmar #13: Treachery in the Beggar City

Dungeon Crawl Classics Lankhmar #13: Treachery in the Beggar City


A level 3 DCC adventure set in Lankhmar! Steel flashes in dark alleys and over filth-strewn canals in the Beggar City of Tovilyis! Word has spread that the location of a secret treasure vault belonging to Tovilyis’ old ruler has been discovered. What untold riches await the first to plunder the hidden hoard? The adventurers must compete with other rivals, including masked assassins,...   [click here for more]
Goodman Games  $6.99

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Through Sunken Lands and Other Adventures

Through Sunken Lands and Other Adventures


Danger and glory await the bold... In the common rooms of the great city’s countless inns, in the bathhouses of the merchant quarter, and before the altars of a thousand gods, brave and desperate adventurers meet and make plans. They leave every day and seek their fortunes in the Sunken Lands. Travel with us through sunken lands... Lots of times, we want...   [click here for more]
Flatland Games  $9.99

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Axian Library

Axian Library


Axian Library is a collection of five zines for Old-School Essentials and other old-school systems, featuring optional rules and dozens of tables to enhance your game. The Five Zines: Wondrous Weavings Warped and Weird: an alternate arcane magic system inspired by how magic works in the stories by Jack Vance...   [click here for more]
Axian Spice  $9.99 $4.99

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Axioms Issue 15: Ancient Ways

Axioms Issue 15: Ancient Ways


Axioms is Autarch's quarterly supplement for the Adventurer Conqueror King System. Each issue of Axioms offers a mix of short content updates for ACKS, such as new classes, new sub-mechanical systems, explorations of specific themes within the game, short adventure scenarios, and more.   In this issue, Ancient Ways, we offer two new races and two new classes...   [click here for more]
Autarch  $3.99

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Beyond the Wall and Other Adventures

Beyond the Wall and Other Adventures


Every home needs its heroes… Your small village seems like a haven to you and your friends, but it is not safe. Dangerous faeries lurk in the forest just outside of town, wicked men and ferocious monsters are a constant threat, and sometimes dark forces find their way into your neighbors’ hearts. You and your companions are young and untested, but ready to protect what matters....   [click here for more]
Flatland Games  $7.99

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Something Wretched This Way Comes

Something Wretched This Way Comes


As the title so obviously implies, this scenario is heavily inspired by Ray Bradbury's Something Wicked this Way Comes. Just like in Bradbury's dark fantasy novel, there's a mysterious travelling troupe arriving in a small town and granting people's wishes. As in the source material, making the townsfolk's desires come true is just a ruse for evil beings to feed upon their life force (and maybe a little...   [click here for more]
The Red Room  $3.00

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HYPERBOREA Player's Manual

HYPERBOREA Player's Manual


HYPERBOREA 3E Player's Manual ++++ HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters (PCs),...   [click here for more]
North Wind Adventures  $12.00

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The Incandescent Grottoes

The Incandescent Grottoes


A bubbling stream cascades into a hole in the earth, leading to a series of underground watercourses and scintillating grottoes. Adventurers who delve within may discover odd mosses and fungi, a ruined temple complex, and the lair of a crystal-eating dream dragon. A classic expedition into the Mythic Underworld for characters of 1st to 2nd level. 57 keyed areas, rumour table,...   [click here for more]
Necrotic Gnome  $7.50

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Wretched Space

Wretched Space


Wretched is an old-school role-playing game designed to play anti-hero characters in a cinematic setting. In Wretched Space, the genre is space opera. But unlike most other space operas, this one isn’t about heroic characters whose actions have significant consequences for the future of civilization. Here you are meant to play on a smaller scale, and the higher purpose your character serves is his...   [click here for more]
The Red Room  $11.00

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Artifices, Deceptions, & Dilemmas

Artifices, Deceptions, & Dilemmas


You are already a great Dungeon Master. You run a game really well. What's the difference between a room and a chamber? What's the difference between a mausoleum, a sepulcher, and a crypt? Would disarming traps be more exciting if you understood how those complex mechanisms worked? What does a magic trap look like? What does a solar room look like and what's usually inside? What's in it?...   [click here for more]
Hack & Slash Publishing  $24.99 $19.99

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Tomb Robbers of the Crystal Frontier

Tomb Robbers of the Crystal Frontier


Winner of "Best Aventure" - 2022 Ramanan Sivaranjan Awards for Excellence in Gaming! "A Masterful Starting Adventure" - Questing Beast Among "The Best" - 10 Foot Pole reviews! Neither considered or nominated - 2021 ENNIES! Welcome to the Crystal Frontier, a desolate magic stained wasteland where fabulous crystal spires and fortresses plummet...   [click here for more]
Ratking Productions  $7.50

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Halls of the Blood King

Halls of the Blood King


With the rising of the Blood Moon, the accursed abode of the Blood King returns to this world. The lord of all vampires comes to claim the blood that is owed to him. His halls contain treasures and secrets that would make any ambitious adventurer abandon reason and caution to seek them out. Will you risk your soul for gold and glory in the Halls of the Blood King? A fantasy horror...   [click here for more]
Necrotic Gnome  $7.50

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Players Handbook (1e)

Players Handbook (1e)


The 1st Edition Player's Handbook is back! No more searching through stacks of books and magazines to find out what you need to know. The Player's Handbook puts it all at your fingertips, including: All recommended character classes: Fighters, Paladins, Rangers, Magic-Users, and more. Character Races: Dwarves, Elves, Gnomes, Half-Orcs, Humans, and more. Character Level Statistics. Equipment...   [click here for more]
Wizards of the Coast  $9.99

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Planescape Campaign Setting (2e)

Planescape Campaign Setting (2e)


Glory? Majesty? You don't know the dark of it! Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including. . . A Player's Guide to the Planes: A 32-page primer that introduces DMs...   [click here for more]
Wizards of the Coast  $14.99

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On Downtime and Demesnes (Basic D&D)

On Downtime and Demesnes (Basic D&D)


Do you sometimes wish you didn't have to put in so much effort into engaging your players? Wouldn't it be nice if they couldn't wait to play around in your world? If they were pushing you to spend more time in the land you create? That's why I developed these downtime procedures over decades of play and now I can share it with you! What's in it?  Systems that motivate players Simple usable procedures...   [click here for more]
Hack & Slash Publishing  $9.99 $4.99

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Five Torches Deep: Homesteads

Five Torches Deep: Homesteads


Build your home away from the dungeon! Ideal for farming, producing helpful goods, recruiting specialized retainers, building a community, and carousing.  FTD: Homesteads has subsystems for: Alternate XP Farming Town life Region and town generators Hooks and tools (including a massive 1d100 Carousing table) Designed for Five Torches Deep but compatible...   [click here for more]
Sigil Stone Publishing  $4.00

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Dungeon Master's Guide (1e)

Dungeon Master's Guide (1e)


The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find: Combat...   [click here for more]
Wizards of the Coast  $9.99

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Axioms Issue 14: Codex and Scroll

Axioms Issue 14: Codex and Scroll


Axioms is Autarch's quarterly supplement for the Adventurer Conqueror King System. Each issue of Axioms offers a mix of short content updates for ACKS, such as new classes, new sub-mechanical systems, explorations of specific themes within the game, short adventure scenarios, and more.   In this issue, Codex and Scroll, we offer detailed mechanics for books....   [click here for more]
Autarch  $3.99

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Player's Handbook, Revised (2e)

Player's Handbook, Revised (2e)


Here is the indispensable encyclopedia of fantasy role-playing. Everything the player needs is here: how to create a mighty hero or crafty wizard; uinque aspects of the elves, dwarves, halflings, and other fantasy races; all the weapons, armor, magical spells, and rules for thrilling battles against supernatural monsters. This fresh, new format for the Player's Handbook is your complete and illustrated...   [click here for more]
Wizards of the Coast  $9.99

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Into the Wild

Into the Wild


Into the Wild is written for Old School Essentials but can be easily adapted for use with any OSR-style game. It combines and expands on six books by Third Kingdom Games: Classing up the Joint, Domain Building, Hexcrawl Basics, Random Weather Generation, OSR Expanded Classes, and Wealth by NPC level. Designed to be used alone or as a companion book to Filling in the Blanks and a Guide to Thieves'...   [click here for more]
Third Kingdom Games  $12.95

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HYPERBOREA Referee's Manual

HYPERBOREA Referee's Manual


HYPERBOREA 3E Referee's Manual ++++ HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters...   [click here for more]
North Wind Adventures  $12.00

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Bottomless Pit of Zorth

Bottomless Pit of Zorth


Note: The "color print" format is a black-and-white book, but is printed on thicker, higher-quality paper than the standard black-and-white hardcover. “A seriously f*$d up 65 room dungeon that will present a strange, alien-like slime environment, the likes of which are seldom seen in an rpg adventure. Which is a good thing.” - Tenfootpole  This OSRIC/OSR adventure...   [click here for more]
G. Hawkins  $7.50

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Monster Manual (1e)

Monster Manual (1e)


All your favorite monsters are back! Now you can download the 1st Edition Advanced Dungeons & Dragons Monster Manual. An encyclopedic collection of information certain to be of invaluable use to players and Dungeon Masters alike, the Monster Manual comes complete with game specifications, background details and, in many cases, an illustration in addition! Note about...   [click here for more]
Wizards of the Coast  $9.99

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Godbound: A Game of Divine Heroes (Deluxe Edition)

Godbound: A Game of Divine Heroes (Deluxe Edition)


The Throne stands empty. Heaven has fallen, and the Words of Creation thunder from new throats. Undestined, unfettered, unchosen, you are Godbound, and your will is writ with fire. Godbound is a game of divine heroes in a broken world, men and women who have seized the tools that have slipped from an absent God's hands. Bound by seeming chance to the Words of Creation,...   [click here for more]
Sine Nomine Publishing  $19.99

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CASTLE OLDSKULL - The Classic Dungeon Design Guide

CASTLE OLDSKULL - The Classic Dungeon Design Guide


Castle Oldskull Old School Dungeon Design Modules For Advanced / Basic / Expert Fantasy Role-Playing Systems Module CO1: The Classic Dungeon Design Guide (Dungeons / Lore / Random Tables)    Deep dwarven cities of the underworld,   Infested by conquering orcs,  ...   [click here for more]
Kent David Kelly  $4.99

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Five Torches Deep: Duels

Five Torches Deep: Duels


Engage in tactical, nuanced, blow-by-blow duels in a separate melee combat system built for Five Torches Deep This rules supplement is designed for Five Torches Deep but is compatible with any six stat fantasy rpg with swords and armor class. Not meant to replace all forms of combat, FTD: DUELS split out a subsystem for truly meaningful and unique fights. Battle the Evil Emperor...   [click here for more]
Sigil Stone Publishing  $4.50

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Hideous Daylight

Hideous Daylight


Enter a garden of earthly delights. The sun has stopped setting over the king's favorite garden. It seemed like a harmless curiosity at first but the animals have turned violent and strange alien beings have appeared. The duke has placed a bounty for enterprising sell-swords to end the curse of endless daylight.  Hideous Daylight is an adventure module for Old-School Essentials...   [click here for more]
Swordlords Publishing  $5.99

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Five Torches Deep: Stealth

Five Torches Deep: Stealth


In-depth infiltration rules, stealth spells, and more! Ideal for groups that focus on heists, assassinations, and other stealth missions. Keep up the spirit of old-school adjudication with updated, clear mechanics for subterfuge.  FTD: Stealth has subsystems for: Infiltrations New approaches to "stealth" Poisons, garb, and underhanded sundries The new Infiltrator...   [click here for more]
Sigil Stone Publishing  $4.00

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Winter's Daughter

Winter's Daughter


The tomb of an ancient hero, lost in the tangled depths of the woods. A ring of standing stones, guarded by the sinister Drune cult. A fairy princess who watches with ageless patience from beyond the veil of the mortal. A forgotten treasure that holds the key to her heart. Winter's Daughter is a romantic fairy-tale dungeon adventure set in the creepy old forest...   [click here for more]
Necrotic Gnome  $7.50

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Monstrous Manual (2e)

Monstrous Manual (2e)


Need a monster? Look inside, where more than 300 new peices of full color art show what the monsters really look like! This book contains more than 600 monsters including all the creatures from the MONSTROUS COMPENDIUM Volumes 1 and 2! In addition, there are monsters from the other MONSTROUS COMPENDIUM Volumes, and some creatures never seen in the second edition AD&D Game before. Product...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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Dungeon Crawl Classics RPG (DCC RPG)

Dungeon Crawl Classics RPG (DCC RPG)


Glory & Gold Won by Sorcery & Sword You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and...   [click here for more]
Goodman Games  $24.99

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Planar Compass Issue 2

Planar Compass Issue 2


Planar Compass Issue 2: Buccaneers of the Big Black! The second issue in our interplanar odyssey welcomes you to the deep end of the Astral Sea! Here there be strange sights, ever changing environmental dangers, and monsters the likes of which you’ve never seen. A supplement for Old-School Essentials and other classic RPG systems such as Swords and Wizardry, Labyrinth Lord, etc. building upon the...   [click here for more]
Planar Compass  $6.00

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Dungeon Master Guide, Revised (2e)

Dungeon Master Guide, Revised (2e)


Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the Dungeon Master Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging...   [click here for more]
Wizards of the Coast  $9.99

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Veins of the Earth

Veins of the Earth


(2017 ENNIE nominations for Best Monster/Adversary, Best Rules, Best Writing, and Product of the Year!) THE ENDLESS DESCENT At the deepest point of the dungeon, behind the throne, beyond the rooms where the battles took place, after everything is done and the enemy dead, there is a crack. A...   [click here for more]
Lamentations of the Flame Princess  $19.99

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The Evils of Illmire

The Evils of Illmire


The Evils of Illmire is a dark fantasy hexcrawl adventure module for B/X D&D, Old School Essentials, and other OSR systems. This 72-page zine is 8.5x5.5, with color cover and black/white interior. A whole classic campaign in your pocket! The Evils of Illmire is a "mini-mega" hexcrawl adventure module designed to provide dozens of sessions of perilous wilderness...   [click here for more]
Spellsword Studios  $4.99

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Five Torches Deep: Origins

Five Torches Deep: Origins


New methods for fleshing out your character's life and lineage before adventure! Five Torches Deep: Origins is the fourth official supplement for the best-selling 5e + OSR game, Five Torches Deep. It includes: A dozen flavorful ancestries  A life path generator 22 lineage traits 8 cultural resources  8 cultural structures  Three...   [click here for more]
Sigil Stone Publishing  $4.50

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Five Torches Deep: Highfane Peaks

Five Torches Deep: Highfane Peaks


Highfane Peaks is a setting toolkit designed to help you build evocative adventures in a mythological mountain range. A 70+ page setting guide for Five Torches Deep Detailed mountaineering rules New lineages, classes, spells, monsters, and equipment Guidelines on adventuring in an arcanely-drenched mountain range High concept: what if dungeons were on mountain peaks instead of underground? Five Torches...   [click here for more]
Sigil Stone Publishing  $12.00

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The Hole in the Oak

The Hole in the Oak


A hole in an old oak tree leads characters down to a maze of twisting, root-riddled passageways, the chambers of an ancient wizard-complex, and the banks of an underground river where once a reptile cult built their temples. A classic expedition into the Mythic Underworld for characters of 1st to 2nd level. 60 keyed areas, rumour table, loot summary, dungeon background info,...   [click here for more]
Necrotic Gnome  $7.50

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GAZ1 The Grand Duchy of Karameikos (Basic)

GAZ1 The Grand Duchy of Karameikos (Basic)


This is the first in a series - a completely new concept in gaming aids for the Dungeons & Dragons game system. Within these covers is a complete historical, economical, geographical, and sociological overview of the Grand Duchy of Karameikos. Entries on (and maps of) the major cities and towns, as well as biographical entries on the important figures in the Duchy, will aid the DM in preparing...   [click here for more]
Wizards of the Coast  $4.99

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The Lazy Dungeon Master

The Lazy Dungeon Master


You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result? It's time to unleash the Lazy Dungeon Master. Written in the style of Sly...   [click here for more]
SlyFlourish  $5.99

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BX Options: Class Builder

BX Options: Class Builder


Take the guesswork out of creating new classes for B/X-style RPGs The B/X Options: Class Builder is the only race-as-class creation system 100% compatible with the classic fantasy classes presented in the core rules. Infinitely scalable for any setting or genre, the B/X Options: Class Builder lets you create new (or modify existing) classes guaranteed to match the level progression rates of the canon....   [click here for more]
The Welsh Piper LLC  $9.99

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