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Five Torches Deep
by Sigil Stone Publishing

Five Torches Deep (FTD) is a streamlined adventure game combining the best mechanics and principles of 5e, the OSR, and modern game design. The core of the game is familiar to anyone who has played 5e or previous editions of the game, but every mechanic has been pared down, modified, or expanded upon to create a coherently gritty, resource-focused, old-school experience.

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Five Torches Deep

Five Torches Deep


Basics 5e + OSR Layout designed for utility Streamlined gameplay Highly compatible Five Torches Deep (FTD) is a streamlined adventure game combining the best mechanics and principles of 5e, the OSR, and modern game design. The core of the game is familiar to anyone who has played 5e or previous editions of the game, but every mechanic has been pared down, modified, or expanded...   [click here for more]
Sigil Stone Publishing  $10.00

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Saving Throw fundraiser fanzine for James D. Kramer

Saving Throw fundraiser fanzine for James D. Kramer


Saving Throw — a fundraiser fanzine to help James D. Kramer You may know Jim Kramer from his Usherwood Publishing modules & supplements, or his work helping produce works like OSRIC and Knockspell. You probably didn’t know Jim had multiple brain surgeries to remove tumors, and the battle has gotten much harder. To help Jim and his family during this difficult time,...   [click here for more]
Saving Throw Fanzine  $13.00

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Wilderlands of the Fantastic Reaches Color Maps

Wilderlands of the Fantastic Reaches Color Maps


Important Note: The PDF for the Wilderlands of the Fantastic Reaches Guidebook is included in this product. You only need to buy the separate guidebook if you want a print copy of the guidebook. Bundle Notice: If you plan to buy all four set of maps at once in the Wilderlands series then please take a look at the Wilderlands of High Fantasy Map Bundle (Print or PDF)....   [click here for more]
Bat in the Attic Games  $7.99

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Wilderlands of the Fantastic Reaches, Revised Guidebook

Wilderlands of the Fantastic Reaches, Revised Guidebook


IMPORTANT NOTE: If you plan to order the Wilderlands of the Fantastic Reaches Color Maps. The PDF for the Guidebook is included in that purchase. The PDF only version of the Guidebook is for people who don't want to buy the color maps. Bundle Notice: If you plan to buy all four guidebooks at once in the Wilderlands series then please take a look at the Wilderlands...   [click here for more]
Bat in the Attic Games  $4.99

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Remarkable Inns & Their Drinks

Remarkable Inns & Their Drinks


Remarkable Inns & Their Drinks is the definitive guide to taverns, how to create your own and bring them to life. This richly detailed 88-page tome offers a wealth of new gameplay options, 8 ready-made taverns, NPC's, rumors, secrets and over a 1.000 random list options. What are you waiting for? Step inside! Turn ordinary tavern visit into remarkable, exciting roleplaying experiences....   [click here for more]
LoreSmyth  $11.99 $7.19

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Old-School Essentials Advanced Fantasy: Genre Rules

Old-School Essentials Advanced Fantasy: Genre Rules


Old-School Essentials is an adventure role-playing game of exploration, danger, monsters, and magic. The game is intentionally rules-light, putting the focus of play on imagination, improvisation, and fun. The rules are optimised for ease of use at the table, with meticulous attention to wording and layout clarity. What's more, Old-School Essentials...   [click here for more]
Necrotic Gnome  $6.99

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Beyond the Wall and Other Adventures

Beyond the Wall and Other Adventures


Every home needs its heroes… Your small village seems like a haven to you and your friends, but it is not safe. Dangerous faeries lurk in the forest just outside of town, wicked men and ferocious monsters are a constant threat, and sometimes dark forces find their way into your neighbors’ hearts. You and your companions are young and untested, but ready to protect...   [click here for more]
Flatland Games  $7.99

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Old-School Essentials Advanced Fantasy: Druid and Illusionist Spells

Old-School Essentials Advanced Fantasy: Druid and Illusionist Spells


Old-School Essentials is an adventure role-playing game of exploration, danger, monsters, and magic. The game is intentionally rules-light, putting the focus of play on imagination, improvisation, and fun. The rules are optimised for ease of use at the table, with meticulous attention to wording and layout clarity. What's more, Old-School Essentials...   [click here for more]
Necrotic Gnome  $6.99

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Old-School Essentials Classic Fantasy: Rules Tome

Old-School Essentials Classic Fantasy: Rules Tome


Old-School Essentials is an adventure role-playing game of exploration, danger, monsters, and magic. The game is intentionally rules-light, putting the focus of play on imagination, improvisation, and fun. The rules are optimised for ease of use at the table, with meticulous attention to wording and layout clarity. What's more, Old-School Essentials...   [click here for more]
Necrotic Gnome  $19.99

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CASTLE OLDSKULL - The Classic Dungeon Design Guide

CASTLE OLDSKULL - The Classic Dungeon Design Guide


Deep dwarven cities of the underworld,   Infested by conquering orcs,   Enslaved by demons of skull and pyre ...   Black labyrinths of mad demigods,   Proving grounds for daring adventurers   And graveyards for greedy fools ...   Twisting passages, all alike,   Where...   [click here for more]
Kent David Kelly  $2.99

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Godbound: A Game of Divine Heroes (Deluxe Edition)

Godbound: A Game of Divine Heroes (Deluxe Edition)


The Throne stands empty. Heaven has fallen, and the Words of Creation thunder from new throats. Undestined, unfettered, unchosen, you are Godbound, and your will is writ with fire. Godbound is a game of divine heroes in a broken world, men and women who have seized the tools that have slipped from an absent God's hands. Bound by seeming chance to the Words of Creation,...   [click here for more]
Sine Nomine Publishing  $19.99

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CASTLE OLDSKULL - Game World Generator

CASTLE OLDSKULL - Game World Generator


Please Note: This is the Platinum Best-Selling first edition of the Game World Generator, available to you at an introductory price. If you would like additional content, there is now a separate Revised and Deluxe Edition available, at This Link. The Deluxe Edition contains twice the content, including a full-featured City State Design Guide. Feel free to choose which affordable...   [click here for more]
Kent David Kelly  $2.99

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The Vagabond's Cyclopedia

The Vagabond's Cyclopedia


A massive character-centric expansion for Vagabonds of Dyfed RPG. Tables, tools, and new rules for PCs and GMs alike! The Vagabond’s Cyclopedia is an enormous character supplement overflowing with hundreds of new character rules, tables, guidelines, and suggestions on how to play as a vagabond. While it’s designed specifically for Vagabonds of Dyfed, it’s...   [click here for more]
Sigil Stone Publishing  $10.00

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What Ho, Frog Demons

What Ho, Frog Demons


Weighing in at 112 pages of pure Slavic/Vancian/Moorcockian acid fantasy, What Ho, Frog Demons is the fourth stand-alone, mini-sandbox adventure in the Slumbering Ursine Dunes series. Fever-Dreaming Marlinko was an experiment in reforming the city setting book: sloughing off the tedious bits and cranking up the most adventurable qualities. What Ho, Frog Demons is...   [click here for more]
Hydra Cooperative  $12.00

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Planescape Campaign Setting (2e)

Planescape Campaign Setting (2e)


Glory? Majesty? You don't know the dark of it! Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including. . . A Player's Guide to the Planes: A 32-page primer that introduces...   [click here for more]
Wizards of the Coast  $30.00 $9.99

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Vagabonds of Dyfed

Vagabonds of Dyfed


An unholy union between the OSR and PbtA. A modern take on fantasy rpgs compatible with the classics. Vagabonds of Dyfed is designed to emulate old-school rpgs with streamlined mechanics. It focuses on “traditional” emergent storytelling and fictional positioning, while leveraging a cut-down Powered by the Apocalypse mechanic. Vagabonds...   [click here for more]
Sigil Stone Publishing  $10.00

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CASTLE OLDSKULL - Oldskull Adventure Generator

CASTLE OLDSKULL - Oldskull Adventure Generator


A Platinum Medal DriveThruRPG Best Seller The world’s ultimate adventure creation tool. Infinite possibilities await you in dungeons, the wilderness, the seas, skies, netherworld, and the planes of existence. Whither are you bound? Years in the making and now revised for the future, Wonderland Imprints supplement OLDSKULL ADVENTURE GENERATOR (GWG2) is the “Rosetta...   [click here for more]
Kent David Kelly  $3.99

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Players Handbook (1e)

Players Handbook (1e)


The 1st Edition Player's Handbook is back! No more searching through stacks of books and magazines to find out what you need to know. The Player's Handbook puts it all at your fingertips, including: All recommended character classes: Fighters, Paladins, Rangers, Magic-Users, and more. Character Races: Dwarves, Elves, Gnomes, Half-Orcs, Humans, and more. Character Level Statistics. Equipment...   [click here for more]
Wizards of the Coast  $9.99

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Dungeon Master's Guide (1e)

Dungeon Master's Guide (1e)


The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find: Combat...   [click here for more]
Wizards of the Coast  $9.99

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100 Oddities for an Enchanted Forest

100 Oddities for an Enchanted Forest


Welcome to "100 Oddities for an Enchanted Forest," the eighth entry in Skirmisher Publishing’s popular "Oddities" series! This publication includes 100 unique things characters might encounter in a sylvan setting and includes guidelines for introducing the Wild Hunt into your game sessions or stories. Your characters are traveling from one region to another, such as from the keep they call...   [click here for more]
Skirmisher Publishing  $1.99

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The Mutants of Ixx

The Mutants of Ixx


THE MUTANTS OF IXX is a post apocalyptic role playing game for around 2-6 people. This pamphlet contains all the rules you need to explore & exploit the many locations hidden deep within the lush (but dangerous) Jungles of Ixx. You'll get TWO versions of the pamphlet - The Players Guide with all the rules you need to play, as well as a character...   [click here for more]
Karl Stjernberg  $2.00

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Old-School Essentials Classic Fantasy: Monsters

Old-School Essentials Classic Fantasy: Monsters


Old-School Essentials is an adventure role-playing game of exploration, danger, monsters, and magic. The game is intentionally rules-light, putting the focus of play on imagination, improvisation, and fun. The rules are optimised for ease of use at the table, with meticulous attention to wording and layout clarity. What's more, Old-School Essentials...   [click here for more]
Necrotic Gnome  $6.99

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Old-School Essentials Classic Fantasy: Treasures

Old-School Essentials Classic Fantasy: Treasures


Old-School Essentials is an adventure role-playing game of exploration, danger, monsters, and magic. The game is intentionally rules-light, putting the focus of play on imagination, improvisation, and fun. The rules are optimised for ease of use at the table, with meticulous attention to wording and layout clarity. What's more, Old-School Essentials...   [click here for more]
Necrotic Gnome  $6.99

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Old-School Essentials Core Rules

Old-School Essentials Core Rules


Old-School Essentials is an adventure role-playing game of exploration, danger, monsters, and magic. The game is intentionally rules-light, putting the focus of play on imagination, improvisation, and fun. The rules are optimised for ease of use at the table, with meticulous attention to wording and layout clarity. What's more, Old-School Essentials...   [click here for more]
Necrotic Gnome  $6.99

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Player's Handbook, Revised (2e)

Player's Handbook, Revised (2e)


Here is the indispensable encyclopedia of fantasy role-playing. Everything the player needs is here: how to create a mighty hero or crafty wizard; uinque aspects of the elves, dwarves, halflings, and other fantasy races; all the weapons, armor, magical spells, and rules for thrilling battles against supernatural monsters. This fresh, new format for the Player's Handbook is your complete and illustrated...   [click here for more]
Wizards of the Coast  $9.99

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Dungeon Crawl Classics RPG

Dungeon Crawl Classics RPG


Glory & Gold Won by Sorcery & Sword You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have...   [click here for more]
Goodman Games  $24.99

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Monster Manual (1e)

Monster Manual (1e)


All your favorite monsters are back! Now you can download the 1st Edition Advanced Dungeons & Dragons Monster Manual. An encyclopedic collection of information certain to be of invaluable use to players and Dungeon Masters alike, the Monster Manual comes complete with game specifications, background details and, in many cases, an illustration in addition! Note about...   [click here for more]
Wizards of the Coast  $9.99

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Old-School Essentials Classic Fantasy: Genre Rules

Old-School Essentials Classic Fantasy: Genre Rules


Old-School Essentials is an adventure role-playing game of exploration, danger, monsters, and magic. The game is intentionally rules-light, putting the focus of play on imagination, improvisation, and fun. The rules are optimised for ease of use at the table, with meticulous attention to wording and layout clarity. What's more, Old-School Essentials...   [click here for more]
Necrotic Gnome  $6.99

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DARK PLACES & DEMOGORGONS - Martial Arts Mayhem!

DARK PLACES & DEMOGORGONS - Martial Arts Mayhem!


The Martial Arts craze sweeps across J'town and soon everybody is Kung-Fu Fighting in the Kumite against other Karate Kids and Kickboxers like it's a Blood Sport! TABLE OF CONTENTS Introduction 4 The Karate Dojo 5 Martial Art Terms & Rules 6 Belt Progression 8 Martial Arts Classes 9 The Karate...   [click here for more]
Bloat Games  $4.99

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Old-School Essentials Classic Fantasy: Cleric and Magic-User Spells

Old-School Essentials Classic Fantasy: Cleric and Magic-User Spells


Old-School Essentials is an adventure role-playing game of exploration, danger, monsters, and magic. The game is intentionally rules-light, putting the focus of play on imagination, improvisation, and fun. The rules are optimised for ease of use at the table, with meticulous attention to wording and layout clarity. What's more, Old-School Essentials...   [click here for more]
Necrotic Gnome  $6.99

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Operation Unfathomable

Operation Unfathomable


BEHOLD the Underworld in all its bewildering majesty as titanic Chaos Godlings and their unsavory cults make genocidal war upon each other! SEIZE eldritch artifacts and treasures far above your lowly station! THRILL as you throw the gauntlet of your life into the smug face of the unknowable and embark upon OPERATION UNFATHOMABLE!...   [click here for more]
Hydra Cooperative  $12.00

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CASTLE OLDSKULL - The Classic Dungeon Design Guide II

CASTLE OLDSKULL - The Classic Dungeon Design Guide II


The sequel to the Classic Dungeon Design Guide is here ... Have you read every dungeon design book out there, but you’re still hungry for great ideas to amaze your players? Would you like to possess the tools to generate countless millions of randomized results for bizarre rooms and shrines, dungeon doors, magical laboratories, skeletons, Lovecraftian abominations,...   [click here for more]
Kent David Kelly  $3.99

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Astonishing Swordsmen & Sorcerers of Hyperborea (Compleat Second Edition)

Astonishing Swordsmen & Sorcerers of Hyperborea (Compleat Second Edition)


ASTONISHING SWORDSMEN & SORCERERS of HYPERBOREA is sword-and-sorcery role-playing at its pinnacle. Play an Amazon fighter, Atlantean magician, Esquimaux shaman, Hyperborean warlock, Ixian necromancer, Keltic barbarian, Kimmerian cataphract, Pictish thief, Viking berserker, or one of many other possibilities. The heroes of a HYPERBOREA campaign delve the mazes and labyrinths...   [click here for more]
North Wind Adventures  $19.00

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Adventures Great and Glorious

Adventures Great and Glorious


What if there was something for high level characters to do other than kill bigger monsters? Now there is. A continuation of the possibilities set forth in ADVENTURES DARK AND DEEP™ and other fantasy role-playing games, ADVENTURES GREAT AND GLORIOUS™ lets you take your game to the next level, letting your players become lords of their own territories, courtiers at the royal court, scions...   [click here for more]
BRW Games  $9.95

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GAZ6 The Dwarves of Rockhome (Basic)

GAZ6 The Dwarves of Rockhome (Basic)


Dwarves have a reputation that is both good and bad. On the good side, they are known as loyal, hard-working, dependable, and fierce defenders of their homes. On the other side, they are condsidered...well, a little dull. No longer. The Dwarves of Rockhome, the latest Gazetteer for the DUNGEONS & DRAGONS games system, gives you a complete, in-depth look at a vibrant, living, anything-but-dull...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon Master Guide, Revised (2e)

Dungeon Master Guide, Revised (2e)


Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the Dungeon Master Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging...   [click here for more]
Wizards of the Coast  $9.99

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Monstrous Manual (2e)

Monstrous Manual (2e)


Need a monster? Look inside, where more than 300 new peices of full color art show what the monsters really look like! This book contains more than 600 monsters including all the creatures from the MONSTROUS COMPENDIUM Volumes 1 and 2! In addition, there are monsters from the other MONSTROUS COMPENDIUM Volumes, and some creatures never seen in the second edition AD&D Game before. Product...   [click here for more]
Wizards of the Coast  $9.99

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Gunderholfen

Gunderholfen


Gunderholfen… Ancient, abandoned dwarf hold, battleground of arch-liches, cultist base, wizards’ playground, heroes’ bane and treasure-seekers’ tomb. Gunderholfen is a classic, old school exploratory sandbox-style mega-dungeon consisting of ten levels, a mini-campaign setting and one demi-plane. This mega-dungeon and mini-campaign setting is designed for character levels...   [click here for more]
G. Hawkins  $10.00

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CASTLE OLDSKULL - Game World Generator - Deluxe Edition

CASTLE OLDSKULL - Game World Generator - Deluxe Edition


Please Note: This Deluxe and Revised Edition of the Platinum Best-Selling Game World Generator is actually two books in one. It is a fully expanded, reformatted, re-illustrated, and re-edited version of the original Game World Generator, along with a new 70,000-word book -- my requested City State Design Guide -- which is featured as a part herein, where the previous edition ended...   [click here for more]
Kent David Kelly  $3.99

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Hubris: A World of Visceral Adventure

Hubris: A World of Visceral Adventure


HUBRIS WON 2017 ENNIE FOR BEST ELECTRONIC BOOK! Hubris is a weird fantasy setting that uses the awesome Dungeon Crawl Classics rules! In this book you will find 10 territories filled with tables and charts to generate interesting locations and encounters, new occupations, 4 new classes, 5 new playable races, 3 new spells, 4 new patrons, including 3 patrons spells for each, 11 new...   [click here for more]
DIY RPG Productions  $14.99

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Dortoka: City on the Sea of Glass

Dortoka: City on the Sea of Glass


Plunder the dead metropolis on the Sea of Glass in this OSR urban toolkit and setting guide Dortoka: City on the Sea of Glass is a city-building toolkit and adventure module designed to work with Vagabonds of Dyfed. Because of its origin, it’s semi-compatible with most OSR systems (such as B/X and Labyrinth Lord) and PbtA games (such as Dungeon World). Inspired...   [click here for more]
Sigil Stone Publishing  $10.00

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CASTLE OLDSKULL - The Classic Dungeon Design Guide III

CASTLE OLDSKULL - The Classic Dungeon Design Guide III


Enchanted fountains shadowed by gargoyle sentries,   Tricksy nymphs cavorting in crystal pools,   Unholy altars, sacred shrines,   Undiscovered treasure vaults,   Thousands upon thousands of wondrous rooms   Filled with treasure, tricks, magic and eldritch horror,   All awaiting...   [click here for more]
Kent David Kelly  $3.99

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100 Oddities for a Wizard's Library

100 Oddities for a Wizard's Library


Welcome to 100 Oddities for a Wizard's Library, third entry in Skirmisher Publishing's ever-expanding series of curiosities designed to fill the empty corners of your campaign worlds! Oddities may clutter a shelf or lie forgotten in a corner but are not defined by where they are so much as what they are and are unusual by their very nature. A dead rat in the basement of an abandoned...   [click here for more]
Skirmisher Publishing  $0.99

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Vornheim: The Complete City Kit

Vornheim: The Complete City Kit


Vast is Vornheim, The Grey Maze… …but I'm not here to bore you with that. This book is not about Vornheim, it’s about running Vornheim – or any other city – in a fantastic Medieval setting. And about running it with a minimum of hassle – so you and your players can get to the good stuff…That’s why we called it a ‘Kit’ –...   [click here for more]
Lamentations of the Flame Princess  $9.99

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Wormskin Issue 8

Wormskin Issue 8


The secrets of the witches of Dolmenwood -- The Sisters of the Chalice and the Moon. Guidelines and charts for camping wild in the woods. d30 generator for strange waters. Monsters of the Wood: brainconk, jack-o'-lantern, ochre slime-hulk, pook morel, wronguncle. Wormskin explores the mythic forest called Dolmenwood, a weird...   [click here for more]
Necrotic Gnome  $5.99

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Veins of the Earth

Veins of the Earth


(2017 ENNIE nominations for Best Monster/Adversary, Best Rules, Best Writing, and Product of the Year!) THE ENDLESS DESCENT At the deepest point of the dungeon, behind the throne, beyond the rooms where the battles took place, after everything is done and the enemy dead, there is a crack. A black...   [click here for more]
Lamentations of the Flame Princess  $19.99

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White Star: White Box Science Fiction Roleplaying [Swords & Wizardry]

White Star: White Box Science Fiction Roleplaying [Swords & Wizardry]


A Galaxy of Adventure! Whether a noble Star Knight protecting the universe from galactic tyranny, a hot shot pilot in the cockpit of the fastest stunt fighter in space, or an enigmatic Alien Mystic, classic science fiction adventure awaits you with White Star: White Box Science Fiction Roleplaying. Based on Swords & Wizardry WhiteBox,...   [click here for more]
Gallant Knight Games  Pay What You Want

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CASTLE OLDSKULL - City State Encounters

CASTLE OLDSKULL - City State Encounters


Assassins with envenomed daggers   Sworn to exact the ultimate price …   Veiled ladies of the evening   Beckoning you on with painted eyes …   Elegant nobles seeking adventure,   Beasts and thieves lurking in alleys,   Reavers and monsters stalking the rooftops,  ...   [click here for more]
Kent David Kelly  $2.99

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CASTLE OLDSKULL - The Book of Dungeon Traps

CASTLE OLDSKULL - The Book of Dungeon Traps


Tumbling boulders crushing over powdered bones,   Death pits filled with gibbering slime,   Strangling vines, enchanted lodestones, lightning bolts,   Hateful wraiths   Imprisoned in chests of ancient gold,   Chained by holy symbol and silver seal ...   Every mechanical horror,...   [click here for more]
Kent David Kelly  $3.99

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DARK PLACES & DEMOGORGONS - Survive This!! - Core Rule Book OSR RPG

DARK PLACES & DEMOGORGONS - Survive This!! - Core Rule Book OSR RPG


Please see video below for actual Drivethrurpg Print of Demand version of this product! Following in the tradition of SURVIVE THIS!! Zombies! comes SURVIVE THIS!! Dark Places & Demogorgons, a tabletop roleplaying game that uses the Original 1970s Fantasy Roleplaying game rules but mutates it into this retro nightmare. It’s sleek, slender and creepy as Hell. In Dark Places &...   [click here for more]
Bloat Games  $19.99 $7.99

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