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7th Sea Core Rulebook (Second Edition)

7th Sea Core Rulebook (Second Edition)


7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Theah, a land of magic and mystery inspired by our own Europe. Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah...   [click here for more]
Chaosium  $24.99

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7th Sea: Secret Societies

7th Sea: Secret Societies


No more secrets. No more lies. The hidden riddles of Théah finally exposed. Whether you’re ready or not. For untold centuries, they have controlled Theah’s destiny. Sometimes for good, and sometimes for evil. Secret handshakes. Passwords. Cryptic messages. Allegorical symbols. On the continent of Théah, secret societies have operated nearly unseen, manipulating the lives of monarchs...   [click here for more]
Chaosium  $19.99

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7th Sea: Pirate Nations

7th Sea: Pirate Nations


Let’s get the glad-rags on and drive her to sea For a free sailor’s life for sure it ain’t free Piracy on the Seven Seas has reached a fever pitch. The black flag poses a constant danger for merchants and navies, as unscrupulous brigands seek their fortunes. But there are more dangers afoot than pirates: beasts lurking under the waves, rumors of haunted...   [click here for more]
Chaosium  $19.99

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7th Sea: Lands of Gold and Fire

7th Sea: Lands of Gold and Fire


Woe to any who dare despoil the lands of gold and fire For Ifrians value freedom, and the divine is always close… For centuries the foolish have sought to rip the riches from Ifri, but none have been successful...until now. A timeless evil called Bonsam, has partnered with the Atabean Trading Company in an attempt to exploit the lands of Gold and Fire....   [click here for more]
Chaosium  $19.99

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7th Sea: The New World

7th Sea: The New World


Change has come to the people of Aztlan. The Theans arrived one hundred years ago and failed in their ambitions of conquest, but their words and desires changed everything. For the first time in thousands of years, the Aztlani people speak of a unified land. The three old nations vie for dominance of their splintered empire, and their ambitions consume all who walk these lands. This book contains...   [click here for more]
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The Castle

The Castle


In northern Eisen sits the long forgotten Duster Castle, deep within the Angenehme Wald. The castle was once the proud home of the Baderbaasch scions, but their lands went into steep, terrible decline in the later years of the War of the Cross... The Castle is a supernatural horror adventure set in war-torn Eisen. The Castle is an adventure for adult audiences...   [click here for more]
Chaosium  $3.99 $2.99

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7th Sea: Crescent Empire

7th Sea: Crescent Empire


In an ancient land of sand and sun Those who burn brightest cast the longest shadows. When the rightful empress returned home to reclaim her throne, the empire rejoiced. As the empire awakens to a new dawn, Anatoli merchants to Sarmion nobles work towards a new life, holding close the ideals which make the empire strong—family, honor and kindness....   [click here for more]
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7th Sea: Nations of Théah, Volume 1

7th Sea: Nations of Théah, Volume 1


Liberty! Equality! Freedom! Change is coming to Theah’s western nations. Tensions rise as disenfranchised, war-weary people grow restless under the unrelenting rule of the nobility. Now, the people look towards revolution as the only respite. This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages,...   [click here for more]
Chaosium  $19.99

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7th Sea: Nations of Théah, Volume 2

7th Sea: Nations of Théah, Volume 2


What is free can never be caged. What is caged will never know freedom. Revolution, democracy, freedom—Théah’s eastern nations know these words well. As each nation struggles to find its footing in these treacherous new landscapes, unrest looms on the horizon. This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Dueling...   [click here for more]
Chaosium  $19.99

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The Caliberi Letters

The Caliberi Letters


The War of the Cross nearly destroyed Théah. In the end, nearly eight million people died. But what many do not know is the secret reason behind the War… The Caliberi Letters is the first part in a series of adventures called The Grand Design, which reveals this secret truth to your Heroes. What begins at a wake for a friend—Magda Müller—turns into...   [click here for more]
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The Grand Design, Episode 2: Montaigne Blood

The Grand Design, Episode 2: Montaigne Blood


The War of the Cross nearly destroyed Théah. In the end, nearly eight million people died. But what many do not know is the secret reason behind the War… This is the second chapter of THE GRAND DESIGN, a multi-part campaign that leads your Heroes toward the dark and terrible secret of the War of the Cross. In this chapter, the Heroes receive a mysterious request: protect a...   [click here for more]
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Expanded Ship Rules

Expanded Ship Rules


The 7TH SEA CORE RULEBOOK ship rules are wonderful for what they’re supposed to do—get the Heroes into a ship with a minimum of fuss. And that works out fantastically if the ship is an adjunct to the larger game, but if the ship is going to be the center of play, then the table might want a little bit more depth to it. Includes rules for ship creation and customization,...   [click here for more]
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7th Sea Adventure: Temple of the Red Goddess

7th Sea Adventure: Temple of the Red Goddess


Temple of the Red Goddess is a adventure of exploration, discovery and horror. While trapped on an ATC prison island, the Heroes learn of a hidden temple full of treasure. Years later, after their escape, they set sail to find the pirate who told them of the island, only to find he’s turned into a horrific madman. Still, the treasure! Finding his map and log, they chart their way to the...   [click here for more]
Chaosium  $1.99

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The Good Fight - Designing Better Combat in 7th Sea

The Good Fight - Designing Better Combat in 7th Sea


How do you make great combat in 7th Sea? How do you make things challenging when you're dealing with duelists? GMs and players of 7th Sea expect a fun, fast-paced, exciting story to unfold when they sit around the table. There’s no reason your combats can’t be as meaningful, interesting, and challenging as the rest of the play experience, but to get...   [click here for more]
Chaosium  $1.00

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7th Sea: Players' Guide

7th Sea: Players' Guide


Swashbuckling and Sorcery Piracy and Exploration Espionage and Intrigue Welcome to the New World 7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies and political intrigue. Players take the roles of heroes bent o­n thwarting the plots of knaves and villains, exploring ancient ruins and plundering the treasure fleets of tyrants. Everything a player...   [click here for more]
Chaosium  $29.95

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7th Sea: Heroes & Villains

7th Sea: Heroes & Villains


A great power summoning forth the brightest souls, and the darkest. These are the Heroes and Villains of Théah. For every knife-twisting assassin, there is an ever-diligent bodyguard. For each great act of courage and hope, there is a dastardly deed performed in darkness. For every Hero there is a Villain. The 7th Sea Heroes & Villains book gives you 40 Heroes and...   [click here for more]
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The Grand Design Episode 4: The Informant

The Grand Design Episode 4: The Informant

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Solo Engine for 7th Sea Role Playing Game

Solo Engine for 7th Sea Role Playing Game


Solo Engine for 7th Sea This rules supplement allows you to play 7th Sea (1st or 2nd Edition) without a Games Master. Questions about your world and the actions of all the NPCs that you would normally ask your GM are handled by a few simple tables and one or two dice rolls. Rules are provided for simple and complex questions, scene objectives, NPC actions, and combat tactics. Alongside the printed...   [click here for more]
Chaosium  $1.99

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Release the Kraken

Release the Kraken


Among the legendary sea monsters of Terra’s Pirate Nations, the Kraken is the most feared and most respected. Seafarers with families use tall tales of the Kraken to frighten and entertain their children, and legends of encounters with the Kraken regale the patrons at dockside taverns on every shore. A Pirate Nations adventure that pits your Heroes against this fearsome legend of the...   [click here for more]
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The Children Cry

The Children Cry


Children are disappearing on the island nation of La Bucca, victims of a being they call the Bogeyman, the subject of nursery rhymes and fairy tales. They need Heroes to venture out into the night and battle the monster who preys on them, but is that monster really a slavering beast haunting the island's coasts... or does it roam somewhere much closer to home? A 7th Sea: Second Edition adventure...   [click here for more]
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Brutes: A Compendium

Brutes: A Compendium


The number, types, and traits of henchmen that the Villains of the world employ are as many and varied as the people of the world. Here in this compendium are an additional twenty types and traits for Brute Squads to vary the flavor and difficulty of your 7Th Sea games. ...   [click here for more]
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100 Books to Find on an Ifrian Bookshelf

100 Books to Find on an Ifrian Bookshelf


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf. All the titles, apart from proper names,...   [click here for more]
Chaosium  $1.25

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Attack on Eisen

Attack on Eisen


The horrors of Eisen are a well-known threat to those who must travel the perilous countryside, and they endanger the innocent and guilty alike. When people think of these horrors, they typically think of supernatural perversions of nature—the undead, the cursed and the products of dark sorceries. But humanity is also just as capable of visiting horror on itself, and one terrifying example...   [click here for more]
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Cut to the Chase: Dramatic Chase Sequences

Cut to the Chase: Dramatic Chase Sequences


High-octane chase scenes are a staple of modern swashbuckling cinema. So how do you bring that same excitement to your gaming table? Cut to the Chase presents an Action Sequence variant designed to inject your chase scenes with visceral, high stakes drama. Inside you’ll find: tools designed to work seamlessly with any Action Sequence a step-by-step...   [click here for more]
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7th Sea Adventure: Who Killed Lord Wójcik?

7th Sea Adventure: Who Killed Lord Wójcik?


In the postscript of his novel, The Name of the Rose, Umberto Eco suggests the greatest mystery novel would end with the reader discovering that he was the murderer. As soon as I read that, I said to myself, “That can only happen in a roleplaying game.” And thus, this adventure. Who Killed Lord Wójcik? is a murder mystery that exploits the unique...   [click here for more]
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7th Sea Adventure: Natural Law

7th Sea Adventure: Natural Law


In the Crescent Empire, science and technology advance at a rate seldom matched anywhere else in Terra, and the discoveries that Imperial scholars make on a regular basis border on the extraordinary. One such discovery has the potential to turn the world upside down—a complex mathematical for- mula that, when applied correctly, can predict what a subject will do given any set of situational...   [click here for more]
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Op'a on Board

Op'a on Board


Beyond being known for its dangerous waters, the Atabean Sea is a hub for trade and a source of exported goods: sugar, molasses, bananas, coffee, tobacco, rum, gold, information—and also guava. The sweet and sour tropical fruit has now become a favorite among those who have tasted it as well as those who grow it. But like anything sourced from the collection of islands, it comes with a price...   [click here for more]
Chaosium  $2.99

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7th Sea: Game Master's Guide

7th Sea: Game Master's Guide


Nefarious Villains Precarious Plots Breathtaking Cliffhangers All in a day's work! 7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies and political intrigue. Everything a Game Master needs is included in the pages of this book. The Theah Sourcebook: Detailed essays and maps o­n Theah's nations, cultures, secret...   [click here for more]
Chaosium  $29.95

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7th Sea Adventure: The Water Lyre

7th Sea Adventure: The Water Lyre


Nikandros, professional scoundrel and scourge of the commonfolk, has surfaced after an absence with a strange Syrneth artifact–a lyre with seven strings of water instead of animal gut. Kept secret, no one knows what the so-dubbed water lyre does or just how powerful it is. Terrible rumors swirl, but a chance to settle them has arrived. Nikandros is hosting a gala at his estate in Montaigne...   [click here for more]
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7th Sea Adventure: Ring Around the Rosy

7th Sea Adventure: Ring Around the Rosy


The Sidhe are a ubiquitous presence throughout Avalon, living through stories and weaving Glamour wherever they are found. Everything is part of a story. While the Sidhe are powerful they are, generally, not actively malevolent – provided they are treated with respect. Avalonians know this and behave accordingly. Sometimes this is not enough. In the small village of Tanaford the inhabitants...   [click here for more]
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Cards on the Table

Cards on the Table


Have you ever had a tense action scene come to a screeching halt so you could repeat the Consequences facing the Heroes one more time? Have you (or your players) had trouble remembering what Raise that Timed Consequence occurs on? Do you struggle to include Opportunities to your scene, or come up with creative Consequences that leave your Heroes twisting in the wind? No more! These cards are here...   [click here for more]
Chaosium  $3.00

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High Price of Love

High Price of Love


A three-step adventure set in Montaigne. HIGH PRICE is planned as a two-part story, but can be fit into a single night. Blended with the personal storylines of your players or with Steps in your Campaign Story, it can run over three nights. In glittering Charouse, courtly lovers carrying rich presents to their beloved are being waylaid, robbed, and badly injured. The robbers have...   [click here for more]
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Gold and Shadows

Gold and Shadows


Curses! Acting upon orders of nefarious Cardinal Verdugo, villainous Diego de Silva plans to strike at the heart of the Thean economy: the guilder! Can your group of Heroes stop the evil plot and give the war-weary nations some respite? In a series of adventures, they will chase after de Silva and also: - Brave a storm! - Visit Vesten fjords! - Take part in a ball in Montaigne,...   [click here for more]
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7th Sea Adventure: The East is Red

7th Sea Adventure: The East is Red


The relationship between the nations of Théah and the remnants of the former Aztlan Empire has long been balanced on a knife’s edge, their tentative peace enforced by the mighty hands of the Aztlan gods But that could all be on the verge of swift change. On the galleon Nuestra Señora de la Mañana, during a recent diplomatic summit with the leaders of the Nahuacan Alliance,...   [click here for more]
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7th Sea Hero Creation Index

7th Sea Hero Creation Index


Keep track of 7th Sea Second Edition's growing list of Nations, Backgrounds, Advantages, Sorceries, Dueling Styles and everything else you need for Hero Creation with this handy dandy Character Creation Index. Click Full-Size preview to take a look at the full index. This index will continue to be updated as the John Wick Presents team releases new sourcebooks for 7th Sea, so please send feedback...   [click here for more]
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Brutes: A Compendium Vol 2

Brutes: A Compendium Vol 2


The first Brutes Compendium has proven so popular that I'm back at it again with a second volume featuring twenty additional Brute types to help Harry your Heroes and provide additional spice and flavor to your 7th Sea 2nd Edition games. ...   [click here for more]
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Sweet Jenny

Sweet Jenny


Sweet Jenny is a gambling game played in the world of Theah and inspired by classic card games. As a game itself, Sweet Jenny is a mix of blackjack, poker, and three-card monte. It combines strategy, bluffing, mind-games, and blind luck to create a chaotic and fun diversion for sailors, dock-hands, slumming nobles, and tavern-dwelling philosophers alike ...   [click here for more]
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Mariposa

Mariposa


Horror has struck a barrio in Castille. People have fallen under the sway of the Mariposa. Can the Heroes uncover the truth behind its creation and stop it before it flutters into the other Nations of Théah? By Tobie Abad Keywords: Substance Abuse, Addiction, Corruption, Death, Violence, Classism, Torture, Body Horror ...   [click here for more]
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Bloody Misadventures: Dramatic Battles on the High Seas

Bloody Misadventures: Dramatic Battles on the High Seas


Unleash your inner Patrick O’Brian! Bloody Misadventures gives you the tools to stage cinematic ship-to-ship battles right out of your favorite swashbuckling films. These tools focus on the Heroes and their deeds rather than the tactical minutia of wind velocity and powder charges. Inside you will find: tools designed for easy integration with any Action Sequence, including...   [click here for more]
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In Harm's Way: Naval Combat Expanded

In Harm's Way: Naval Combat Expanded


Have More Fun With 7th Sea Ship Combat! As a 7th Sea 2E GM or player, you don't have to be an expert in naval history to run an exciting, engaging ship combat! Here you'll find easy-to-use narrative and mechanics options for fast and furious fights at sea. These options give every Hero a role in combat, and are "low crunch" to keep things moving quickly. This supplement includes tools...   [click here for more]
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Coronach: An Atabean Sea Adventure

Coronach: An Atabean Sea Adventure


A story of revenge, madness, and posession, with your Heroes caught in the middle! A mad ghost hungers for revenge, committing atrocities with his ghostly ship and crew, while a conniving Governor plots to trade innocent lives for power. Can the Heroes prevail? Can they prove the crew’s innocence? Can they survive an encounter with fury from beyond the grave without losing their own...   [click here for more]
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Sea's 7

Sea's 7


A Heist Adventure for 7th Sea. A story of luck, luxury, and lies! Welcome to the Casino Impérial! In this Adventure you will be spies, thieves, burglers, pickpockets, gamblers, high-rollers, con artists - in short, Heroes! Suitable for 3-6 Heroes - or maybe a crew of 11? This adventure gives you two tense Dramatic Sequences, and comes complete with everything...   [click here for more]
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Fiddler's Green: An Atabean Sea Adventure

Fiddler's Green: An Atabean Sea Adventure


In the Atabean Sea, the fabled sailor's paradise of Fiddler’s Green is real. It is a quiet, sunny isle, full of retired sailors and a prosperous dye-works. But there's dark magic and murder afoot - trouble in Paradise, for any Hero brave or foolish enough to seek it out! This is a 3-step GM Story, suitable for 3 – 6 Heroes. It can be used for convention play (playable in 2 to 4 hours),...   [click here for more]
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Nations of Théah: Montaigne (Book 3)

Nations of Théah: Montaigne (Book 3)


"When the sun sets, the land will run red with blood." — Lady Jamais Sices du Sices This is truly a golden age. Montaigne stands on top of the world, and no one can challenge her authority. The limitless gold that pours from the Empereur’s coffers fuels the war against Castille — a war which can only end in victory for Montaigne, and the destruction of the Empereur’s most bitter...   [click here for more]
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Behind the Veil

Behind the Veil


Fate Witches are one of the most intriguing characters in Seventh Sea for me, and Sorte one of the most interesting sorceries. So I thought it was time to revise and expand my original supplement for First Edition and dive into the hidden world the men of Vodacce are terrified of. In this supplement you will find: A guide to the life of Fate Witches and how each of the seven families treat them. What...   [click here for more]
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Nations of Théah: Eisen (Book 4)

Nations of Théah: Eisen (Book 4)


The Death-soaked Fields “War is my homeland, armor my house, and fighting my life.”— Eisen saying Once the mightiest military power in Théah, Eisen has been decimated by the thirty-year War of the Cross, leaving the survivors behind to pick up the pieces and bury the dead. Disease and famine continue to ravage the countryside, while the divided Iron Princes argue...   [click here for more]
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7th Sea Adventure: War and Peace

7th Sea Adventure: War and Peace


You want a Colonies adventure? Here’s a Colonies adventure! The Council of Six Hearts is a robust organization for keeping the peace in Iaka:Et’serra, but it also means six nations must be in alignment before anything is agreed upon, a process that can take weeks or even months if a conclusion is even reached at all. While most respect the Council’s careful methods of deliberation...   [click here for more]
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The Ninth Eye

The Ninth Eye


A dead sailor found adrift in the Widow's Sea is all that remains of an expedition sent to recover a powerful artifact left behind by the enigmatic Syrne. Now a band of courageous Heroes must voyage to a mysterious island, uncover the fate of the lost expedition, and claim the artifact before it falls into malevolent hands. This adventure is suitable for four new Heroes, and includes statistics for...   [click here for more]
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Duelist Sheet

Duelist Sheet


Proud and Insolent youth, prepare to meet thy doom.” “Dark and sinister man, have at thee...wait did I use bash or feint last round?” Avoid this somewhat awkward bit of dialogue with this Duelist sheet. Track your character’s Maneuvers in epic duels by moving your marker through the steps of their dance of death. ...   [click here for more]
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Swordsman's Guild

Swordsman's Guild


“En garde!” You’re quick with your blade and quicker with your tongue. Your enemies are numerous and waiting for a weakness. Do you spend your days watching the shadows? Or call them out on the field of honor and settle things once and for all? You’ve lost your daughter to brutal kidnappers. The authorities can do nothing to help. Do you accede to the thugs’ demands...   [click here for more]
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