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Nations of Théah: The Pirate Nations (Book 1)

Nations of Théah: The Pirate Nations (Book 1)


“When do we go home? We are home.” — Bloody Bonnie McGee, bosun of the Black Dawn   No men are as free as the sons of the sea. The pirates of Théah are not bound by nationality or religion, only a desire for adventure… and profit. Théah’s kings and queens may rule the land, but freedom rules the waves. The Pirate Nations includes:...   [click here for more]
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Nation: Lustain

Nation: Lustain


Enter a bold (and tiny!) new region of Théah! Here you will find the history of a small nation surrounded by larger cultures and trying to maintain its unique footing in the world. Inspired by real world micro-states like Luxembourg and Lichtenstein, Lustain is a small neutral state nestled between Eisen and Montaigne. Protected and bound by the powerful oath magic known as Eid, Lustain is a...   [click here for more]
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The Castle

The Castle


In northern Eisen sits the long forgotten Duster Castle, deep within the Angenehme Wald. The castle was once the proud home of the Baderbaasch scions, but their lands went into steep, terrible decline in the later years of the War of the Cross... The Castle is a supernatural horror adventure set in war-torn Eisen. The Castle is an adventure for adult audiences...   [click here for more]
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Cards on the Table

Cards on the Table


Have you ever had a tense action scene come to a screeching halt so you could repeat the Consequences facing the Heroes one more time? Have you (or your players) had trouble remembering what Raise that Timed Consequence occurs on? Do you struggle to include Opportunities to your scene, or come up with creative Consequences that leave your Heroes twisting in the wind? No more! These cards are here...   [click here for more]
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Gold and Shadows

Gold and Shadows


Curses! Acting upon orders of nefarious Cardinal Verdugo, villainous Diego de Silva plans to strike at the heart of the Thean economy: the guilder! Can your group of Heroes stop the evil plot and give the war-weary nations some respite? In a series of adventures, they will chase after de Silva and also: - Brave a storm! - Visit Vesten fjords! - Take part in a ball in Montaigne,...   [click here for more]
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Made Men - Welcome to the Family

Made Men - Welcome to the Family


Begin Your Life of Crime The year is 1928. The bustling city of Port Rapture has grown into a fertile staging ground for organized crime syndicates. Gangs and Mafia Families have taken their shares of the city, all the while keeping the corrupt politicians of city hall firmly in their pocket. Get Made Made Men are the most feared men in the city, and justifiably...   [click here for more]
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7th Sea: Nations of Théah Landscapes Pack

7th Sea: Nations of Théah Landscapes Pack


10 pieces of landscape art featuring: Avalon Castille Eisen Highland Marches Inismore Montaigne Sarmatian Commonwealth Usurra Vestenmannavnjar Vodacce This art pack comes as a zip file of images which you are licensed to use in content submitted to the Explorer’s Society program and published under the Community Content Agreement for the Explorer’s Society. You are not licensed...   [click here for more]
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7th Sea: Players' Guide

7th Sea: Players' Guide


Swashbuckling and Sorcery Piracy and Exploration Espionage and Intrigue Welcome to the New World 7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies and political intrigue. Players take the roles of heroes bent o­n thwarting the plots of knaves and villains, exploring ancient ruins and plundering the treasure fleets of tyrants. Everything a player...   [click here for more]
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7th Sea: Game Master's Guide

7th Sea: Game Master's Guide


Nefarious Villains Precarious Plots Breathtaking Cliffhangers All in a day's work! 7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies and political intrigue. Everything a Game Master needs is included in the pages of this book. The Theah Sourcebook: Detailed essays and maps o­n Theah's nations, cultures, secret...   [click here for more]
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Nations of Théah: Vodacce (Book 6)

Nations of Théah: Vodacce (Book 6)


Every web has a center. Vodacce is a dark tower rising from the ashes of an ancient empire. It is a land of intrigue, deception and destiny where Fate binds and frees. The Vodacce sourcebook, sixth in the Nations of Théah series, details the mystical powers of the Fate Witches and the sinister designs of the Merchant Princes. ...   [click here for more]
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Secret Societies: Die Kreuzritter (Book 3)

Secret Societies: Die Kreuzritter (Book 3)


The Church has a darker side, and its name is Die Kreuzritter. Everybody knows that they were wiped out over 200 years ago, but sightings of silent figures wearing the Black Cross of Die Kreuzritter persist to this day. They are said to be men of the Church, fighting a lonely war in the shadows against the evil of Legion itself. Within these pages, you will finally learn the true story of these mysterious...   [click here for more]
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Secret Societies: The Knights of the Rose and Cross (Book 1)

Secret Societies: The Knights of the Rose and Cross (Book 1)


"You cannot live forever, so live a life that will never be forgotten." All throughout Théah, the Seal of the Rose & Cross is synonymous with adventure and heroism. Unaffiliated with any nation, the Knightly Order stands for honor and justice. However, behind the flashing blades and dashing smiles is a dangerous secret that will change the face of Théah forever....   [click here for more]
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Nations of Théah: Montaigne (Book 3)

Nations of Théah: Montaigne (Book 3)


"When the sun sets, the land will run red with blood." — Lady Jamais Sices du Sices This is truly a golden age. Montaigne stands on top of the world, and no one can challenge her authority. The limitless gold that pours from the Empereur’s coffers fuels the war against Castille — a war which can only end in victory for Montaigne, and the destruction of the Empereur’s...   [click here for more]
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7th Sea: Pirate Nations

7th Sea: Pirate Nations


Let’s get the glad-rags on and drive her to sea For a free sailor’s life for sure it ain’t free Piracy on the Seven Seas has reached a fever pitch. The black flag poses a constant danger for merchants and navies, as unscrupulous brigands seek their fortunes. But there are more dangers afoot than pirates: beasts lurking under the waves, rumors of haunted...   [click here for more]
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Expanded Ship Rules

Expanded Ship Rules


The 7TH SEA CORE RULEBOOK ship rules are wonderful for what they’re supposed to do—get the Heroes into a ship with a minimum of fuss. And that works out fantastically if the ship is an adjunct to the larger game, but if the ship is going to be the center of play, then the table might want a little bit more depth to it. Includes rules for ship creation and customization,...   [click here for more]
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Sweet Jenny

Sweet Jenny


Sweet Jenny is a gambling game played in the world of Theah and inspired by classic card games. As a game itself, Sweet Jenny is a mix of blackjack, poker, and three-card monte. It combines strategy, bluffing, mind-games, and blind luck to create a chaotic and fun diversion for sailors, dock-hands, slumming nobles, and tavern-dwelling philosophers alike ...   [click here for more]
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Disadvantages

Disadvantages


Almost 100 disadvantages for your Heroes and Villains, which, when selected at Hero's Creation, grant extra points for advantages. Organized both alphabetically and according to the points granted. In 7th Sea, Heroes are larger-than-life characters, performing awesome things one after another. But are they perfect? Some of them, perhaps. But a lot of players like playing imperfect characters, ones...   [click here for more]
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Cut to the Chase: Dramatic Chase Sequences

Cut to the Chase: Dramatic Chase Sequences


High-octane chase scenes are a staple of modern swashbuckling cinema. So how do you bring that same excitement to your gaming table? Cut to the Chase presents an Action Sequence variant designed to inject your chase scenes with visceral, high stakes drama. Inside you’ll find: tools designed to work seamlessly with any Action Sequence a step-by-step...   [click here for more]
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The Sarmatian Bestiary

The Sarmatian Bestiary


The Sarmatian Bestiary offers almost 20 new Rzplitan and Curonian monsters for 7th Sea 2ed game. They are based on actual creatures from Polish folk stories and myths: some scary, some funny, and each ready to make your adventures even more interesting, even if you are not playing 7th sea – after all, inspiration transcends game mechanics! Playing a Rzplitan Hero, an Eisen-born monster...   [click here for more]
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7te See Regelwerk

7te See Regelwerk


7te See ist ein Rollenspiel voller Verwegenheit und Intrigen, voller Abenteuer und Entdeckungen. Sein Schauplatz ist der Kontinent Théah, ein Land der Magie und Mysterien, nachempfunden dem Europa des 17. Jahrhunderts. In der Rolle wagemutiger Helden werden die Spieler in globale Verschwörungen und finstere Machenschaften verstrickt, erforschen die uralten Ruinen eines...   [click here for more]
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Secret Societies: Los Vagos (Book 5)

Secret Societies: Los Vagos (Book 5)


When evil rules the day, good stalks the night. From every corner of Castille the cries of the oppressed rise — and El Vago answers. Advisors from Los Vagos guide the footsteps of Good King Sandoval and direct the destiny of Castille. This 128-page Secret Society sourcebook contains new rules, new fighting schools, outlines for running a Los Vagos-based campaign, and reveals at last the true...   [click here for more]
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Nations of Théah: Avalon (Book 2)

Nations of Théah: Avalon (Book 2)


"You don't live the story on the Glamour Isles. The story lives you." - Derwyddon There is a land where the heroes of legend never died. Where magic permeates the very soil of the ground. Where eldritch creatures stalk the countryside, and where three kingdoms emerged from six centuries of bloodshed to challenge the greatest powers in Théah. Welcome to Avalon, where your...   [click here for more]
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Nations of Théah: Castille (Book 5)

Nations of Théah: Castille (Book 5)


A prince in exile, a people in turmoil, a nation at war. The fifth nation sourcebook for the 7th Sea RPG, Castille introduces a country embroiled in full-scale war with Montaigne. Highlights include the Vaticine Church of the Prophets and their faith, the lost fire magic of the Old Empire, Vodacce smugglers, and further material about the Brotherhood of the Coast. New character options and swordsman...   [click here for more]
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The Montaigne Revolution

The Montaigne Revolution


“Death to l’Empereur!” For too long, the peasants of Montaigne have suffered under the decadent oppression of the nobility. In a wave of righteous fury, they rise up against their corpulent Empereur, destroying his order in the blink of an eye. Porté blood runs red in the street as the most powerful nation in the world turns upside down. But what sort of leaders can replace...   [click here for more]
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Secret Societies: Rilasciare (Book 2)

Secret Societies: Rilasciare (Book 2)


"Some men may stand higher than others... but that doesn't mean I have to like it." - Hans Uppmann   In the shadows of Theah lurks a strange and unique conspiracy - men and women who refuse to accept the status quo, who challenge authority in all its forms, and who fight to free humanity from its self-imposed limitations. Whether with pamphlets on the street...   [click here for more]
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The Ninth Eye

The Ninth Eye


A dead sailor found adrift in the Widow's Sea is all that remains of an expedition sent to recover a powerful artifact left behind by the enigmatic Syrne. Now a band of courageous Heroes must voyage to a mysterious island, uncover the fate of the lost expedition, and claim the artifact before it falls into malevolent hands. This adventure is suitable for four new Heroes, and includes statistics for...   [click here for more]
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7th Sea Hero Creation Index

7th Sea Hero Creation Index


Keep track of 7th Sea Second Edition's growing list of Nations, Backgrounds, Advantages, Sorceries, Dueling Styles and everything else you need for Hero Creation with this handy dandy Character Creation Index. Click Full-Size preview to take a look at the full index. This index will continue to be updated as the John Wick Presents team releases new sourcebooks for 7th Sea, so please send feedback...   [click here for more]
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7th Sea: Crescent Empire

7th Sea: Crescent Empire


In an ancient land of sand and sun Those who burn brightest cast the longest shadows. When the rightful empress returned home to reclaim her throne, the empire rejoiced. As the empire awakens to a new dawn, Anatoli merchants to Sarmion nobles work towards a new life, holding close the ideals which make the empire strong—family, honor and kindness....   [click here for more]
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The Widow's Secret

The Widow's Secret


There is an undocumented island in the Widows Sea, west of La Motte, Montaigne which is mentioned in songs sung by the old fishermen who sell wares at Les Falaises. The song claims the island appears only when the Widow hungers for company. — Warren Cassaday, Castillian Archæologist and Syrneth Collector A 7th Sea Treasure Hunting Adventure An artificial island rises from the Widow’s...   [click here for more]
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What Becomes of Hunters

What Becomes of Hunters


A ghastly introduction to the Monsters and horror of Eisen. In a change of pace from the usual high-flying of 7th Sea, the Heroes venture into a dark forest at the behest of Die Kreuzritter in search of their mutual friend. This friend— secretly a Kreuzritter— has gone missing in the forest, and the Heroes are the society’s best hope to save him....   [click here for more]
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Madman's Blade

Madman's Blade


“Madman’s Blade” is a 7th Sea 2ed adventure that takes place in the magical land of Avalon. While visiting Carleon, the Heroes come across a crazy old man and soon they are fighting the Sidhe, travel to the Fey Realm, and more! The module features: - A scenario that plays in about 4-6 hours - Beautiful, never before seen art, with an art gallery section at the...   [click here for more]
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7te See Schnellstartregeln

7te See Schnellstartregeln


Willkommen auf der 7ten See 7te See ist eine Welt voller Verwegenheit und Zauberei, Piraterie und Abenteuer, voller Diplomatie und Intrige, Archäologie und Entdeckung. Es ist eine Welt der Musketiere, Seeräuber und Freibeuter, voll von uralter Magie und versunkenen Zivilisationen, von Geheimnissen in den Schatten und Monstern in Menschengestalt. Eines der bekanntesten...   [click here for more]
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7te See Nationen und Charaktere

7te See Nationen und Charaktere


7te See ist ein Rollenspiel voller Verwegenheit und Intrigen, voller Abenteuer und Entdeckungen. Sein Schauplatz ist der Kontinent Théah, ein Land der Magie und Mysterien, nachempfunden dem Europa des 17. Jahrhunderts. In diesem Dokument könnt ihr kurze Übersichten zu den einzelnen Nationen von Théah finden. Außerdem gibt es zu jeder der Nationen einen...   [click here for more]
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7te See - Schiffsbogen

7te See - Schiffsbogen


Der 7te See Schiffsbogen. Hier könnt ihr den Namen eures Schiffes eintragen, die Crew und besondere Statuswerte. Die neue Version des Schiffbogens ist für eine Bearbeitung am PC optimiert. ...   [click here for more]
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7th Sea Adventure: Temple of the Red Goddess

7th Sea Adventure: Temple of the Red Goddess


Temple of the Red Goddess is a adventure of exploration, discovery and horror. While trapped on an ATC prison island, the Heroes learn of a hidden temple full of treasure. Years later, after their escape, they set sail to find the pirate who told them of the island, only to find he’s turned into a horrific madman. Still, the treasure! Finding his map and log, they chart their way to the...   [click here for more]
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The Grand Design Episode 4: The Informant

The Grand Design Episode 4: The Informant

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7th Sea Adventure: Who Killed Lord Wójcik?

7th Sea Adventure: Who Killed Lord Wójcik?


In the postscript of his novel, The Name of the Rose, Umberto Eco suggests the greatest mystery novel would end with the reader discovering that he was the murderer. As soon as I read that, I said to myself, “That can only happen in a roleplaying game.” And thus, this adventure. Who Killed Lord Wójcik? is a murder mystery that exploits the unique...   [click here for more]
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Church of the Prophets

Church of the Prophets


Everyone in Théah worships something. The Vaticine Church is one of the most powerful organizations in the world of 7th Sea, and this book details not only its organization, but those of the Objectionists, the Orthodox Ussuran Church, and the Church of Avalon. Read about the feared Inquisitors, who keep the church’s flock free of impure speculations. Explore the question of the Fourth...   [click here for more]
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7th Sea Adventures: The Arrow of Heaven

7th Sea Adventures: The Arrow of Heaven


In lands that few have traveled in, lie ruins that fewer still even know the existence of. Explore the lost civilization of the Syrne and learn what secrets this ancient race left behind. Also included is the third part of the Explorer’s Society Source Book. ...   [click here for more]
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Nations of Théah: Vendel & Vesten (Book 8)

Nations of Théah: Vendel & Vesten (Book 8)


Two hundred years ago, the islands of Vestenmannavnjar were home to fierce warrior tribes. Wielding powerful rune sorcery and deadly steel, their warriors struck terror into the hearts of Théans everywhere. All that has changed. Vendel, as it now calls itself, has broken from its past and forged a new future. Today, bankers and merchants rule the country, and swords and longboats have been replaced...   [click here for more]
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Nations of Théah: Eisen (Book 4)

Nations of Théah: Eisen (Book 4)


Devastated by war, the Eisen homeland is a reeking cesspit of mud and disease. Her people have been scarred by the destruction, but their experiences have given them strength few Théans possess. However, unless one of the Iron Princes finds the strength necessary to reunite their nation, it’s only a matter of time before a greedy neighbor invades and destroys them all. Contains in-depth...   [click here for more]
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Secret Societies: The Invisible College (Book 4)

Secret Societies: The Invisible College (Book 4)


Knowledge is deadly. Ten years ago, the Church was the leading light in Théan research. Now its natural philosophers are dead or in hiding, driven underground by the might of the Inquisition. But the flame of knowledge cannot be extinguished: the Invisible College carries on in secret, seeking to know the mind of Theus through the world he created. The Invisible College sourcebook details the...   [click here for more]
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7th Sea Adventures: Scoundrel's Folly

7th Sea Adventures: Scoundrel's Folly


You’ll find adventure on the high seas as you search for a stolen Syrne artifact, race against mysterious strangers and struggle against the ocean itself. Also included is the second part of the Explorer’s Society Source Book. ...   [click here for more]
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7th Sea Adventures: Tangled Strands

7th Sea Adventures: Tangled Strands


What Webs We Weave... In a dark corner of Vodacce lurks a criminal mastermind known as the Scarred Man. Through strength, fear, and dark Sorte magic, he has carved out a comfortable empire for himself. But the threads of his destiny extend further than he knows, leading to a pair of heroic innocents who hold the key to his demise. Helena and Ramon, lovers, fugitives, and Castillian patriots, have...   [click here for more]
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Heroes, Villains & Monsters (Swashbuckling Adventures)

Heroes, Villains & Monsters (Swashbuckling Adventures)


The corners of Théah hold dangers you can scarcely fathom. Heroes, Villains, and Monsters contains a plethora of new threats and dangers for your swashbuckling campaign. Some wear human faces, such as the sinister Prince Villanova and the dreaded Captain Reis. Others are monsters with no earthly origin: the man-eating sirens, the horrible Schattenmann, and the inhuman Sidhe. Now,...   [click here for more]
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7th Sea Adventures: Freiburg (Boxed Set)

7th Sea Adventures: Freiburg (Boxed Set)


No Questions... No Rules... No Mercy... Five years ago, Eisenfurst Nicklaus Trague established a new kind of city: one free of government, laws, and oppression; one where everyone was welcome. Freiburg has since become a haven for the desperate and ambitious: built on the remains of a drachen graveyard, sprawling beneath an alien watchtower, it seethes with untold corruption... and countless...   [click here for more]
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Duelist Sheet

Duelist Sheet


Proud and Insolent youth, prepare to meet thy doom.” “Dark and sinister man, have at thee...wait did I use bash or feint last round?” Avoid this somewhat awkward bit of dialogue with this Duelist sheet. Track your character’s Maneuvers in epic duels by moving your marker through the steps of their dance of death. ...   [click here for more]
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Mongoni Island

Mongoni Island


Shipwrecked on a remote jungle island, the company of Heroes must deal with savage men and even more savage beasts to locate the legendary treasure left behind by the pirate known as The Eagle. ...   [click here for more]
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The Wine List

The Wine List


This article is a quick guide to the wines and drinking habits across Théah. It originally appeared on the AEG website but I've updated and amended it here for 2nd Edition. ...   [click here for more]
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The Devil's Due

The Devil's Due


Have your Heroes, or perhaps your Villains, made a deal with the Devil Jonah? Here's some ideas and guidelines for creating your own dark gifts from the cursed scourge of the sea himself! ...   [click here for more]
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